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Returning 16 results for 'bards burdens diffusing clanging rely'.
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Backgrounds
Sword Coast Adventurer's Guide
knowledge, rather than brute force. Harper agents are often proficient in Investigation, enabling them to be adept at snooping and spying. They often seek aid from other Harpers, sympathetic bards and
to be knowledgeable in History, and can always rely on the aid of the governments that are part of the Alliance, plus other leaders and groups who uphold the Alliance’s ideals.
The Zhentarim
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
worship gods, and no clerics or paladins are among them. The Kech Volaar have picked up some of the elven traditions of wizardry, and all clans have bards known as duur’kala (dirge singers), but in general the Dhakaani don’t rely on magic on the battlefield.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
whether you have ties to one of the orc tribes or the integrated clans. The Clans blend the traditions of human and orc, building towns and working with steel. They still rely on skilled hunters, and
they have their own unique traditions of art and music. Rangers, rogues, and bards all have a place in the clans, and there are gatekeeper druids among them. Some in the clans worship a limited form of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Zil Characters As you develop a Zil character, consider the following factors: Family Ties. In a nation shaped by intrigue, you need someone you can rely on. For the Zil, that’s family. Unless you’re
appropriate, reflecting their love of intrigue. Classes that specialize in melee combat are rare among the Zil. The soldiers of Zilargo include rogues, bards, wizards, and artificers. The Trust. In
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
merfolk may turn their powers to punishing those they see as evil. Kalamer bards generally rely on their voices as opposed to using instruments, and can sing while submerged. The people of Karakala create
; follow it, let the currents guide you.” Kalamer prefer to remain in motion, and rely deeply on instinct and intuition. “Flow around a problem or away from it.” Kalamer value flexibility over pride and
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
merfolk may turn their powers to punishing those they see as evil. Kalamer bards generally rely on their voices as opposed to using instruments, and can sing while submerged. The people of Karakala create
; follow it, let the currents guide you.” Kalamer prefer to remain in motion, and rely deeply on instinct and intuition. “Flow around a problem or away from it.” Kalamer value flexibility over pride and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
proficient in Investigation, enabling them to be adept at snooping and spying. They often seek aid from other Harpers, sympathetic bards and innkeepers, rangers, and the clergy of gods that are
individuals who work on behalf of the organizations, wider agenda. Alliance agents are required to be knowledgeable in History, and can always rely on the aid of the governments that are part of the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
humanoid rather than reflecting the creature’s physical form. Sages postulate that the first perytons were humans transformed by a hideous curse or magical experiment, but bards tell a different tale
of an enemy’s reach.
Keen Sight and Smell. The peryton has advantage on Wisdom (Perception) checks that rely on sight or smell.
Actions
Multiattack. The peryton makes one gore attack and one
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
magic depends on the Weave, though different kinds of magic access it in a variety of ways. The spells of wizards, warlocks, sorcerers, and bards are commonly called arcane magic. These spells rely on
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. The Dusters rely on corpse collectors—grim-faced laborers found primarily in the Hive—to deliver a steady stream of bodies to them for interment. Hive Ward Locations Presented here are some noteworthy
creatures that inhabit them. House of Rehabilitation. Members of the Bleak Cabal find solace in existence by relieving the burdens of others. Bleakers in the Gatehouse restore creatures warped by demon ichor
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
untamable strength. Likewise, while each clan includes suggestions for possible character classes, any character could come from any clan; in particular, talespinner Bards and Entertainers are found in every
mythic pattern remains true today. These holds lie on opposite sides of Mirror Lake, and they’re both devoted to farming and fishing; many of the mountain clans rely on these valley clans for sustenance
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
untamable strength. Likewise, while each clan includes suggestions for possible character classes, any character could come from any clan; in particular, talespinner Bards and Entertainers are found in every
mythic pattern remains true today. These holds lie on opposite sides of Mirror Lake, and they’re both devoted to farming and fishing; many of the mountain clans rely on these valley clans for sustenance
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
clan also has the largest number of uul’kala bards, and knows the most about how to produce Uul’kur and dreambound objects. The Kech Uul have yet to return to the surface of Khorvaire. Its people
scouts, experts in wilderness reconnaissance and targeted strikes. The Taarka’khesh typically rely on worg cavalry; many develop an unusual primal bond with their worg companions, and the golin’dar view
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
clan also has the largest number of uul’kala bards, and knows the most about how to produce Uul’kur and dreambound objects. The Kech Uul have yet to return to the surface of Khorvaire. Its people
scouts, experts in wilderness reconnaissance and targeted strikes. The Taarka’khesh typically rely on worg cavalry; many develop an unusual primal bond with their worg companions, and the golin’dar view
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
energy, and the sahuagin use these substances in the same way the Five Nations rely on dragonshards. In addition, the biomatter of each kar’lassa has unique properties and potential due to the plane it’s
frenzy of Barbarians. Bards, Druids, Wizards, and Warlocks aren’t supported by the traditions of the Dominion and are rarely encountered. Subject Species “Dominion” isn’t just a title; the sahuagin
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
energy, and the sahuagin use these substances in the same way the Five Nations rely on dragonshards. In addition, the biomatter of each kar’lassa has unique properties and potential due to the plane it’s
frenzy of Barbarians. Bards, Druids, Wizards, and Warlocks aren’t supported by the traditions of the Dominion and are rarely encountered. Subject Species “Dominion” isn’t just a title; the sahuagin






