Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'bards burning diffusing clothing roaming'.
Other Suggestions:
bards burning diffusing clutching roiling
bards burning diffusing clutching rolling
bards burning diffusing clutching roving
bards burning diffusing clothing roiling
bards burning diffusing clothing rolling
Equipment
Combat
Utility
Whimsy
10
8
7
The thick wool of the sheep dragon has been used by Obojimans for centuries as clothing, blankets, and even felt armor. Many villages have dyed
sheep dragon wool in many vibrant colors. While most sheep dragons are domesticated, there are still wild sheep dragons roaming the grasslands of Obojima.
Monsters
Icewind Dale: Rime of the Frostmaiden
":"cold"} cold damage.Some humanoids who died from extreme cold but whose spirits languish in the mortal world become coldlight walkers, burning with frigid fury at the meaninglessness of life. Their
frostbitten corpses emit a spectral light so intense that mortal eyes can barely stand to look at them. They typically wear the clothing in which they died.
God-Spawned Horrors. Gods that personify
Feats
Bigby Presents: Glory of the Giants
proficiency bonus (rounded down), chosen from the Rune Spells table. Whenever you finish a long rest, you can inscribe each rune you know onto one nonmagical weapon, armor, piece of clothing, or other
Fire
Burning hands
Friend
Speak with animals
Frost
Armor of Agathys
Hill
Goodberry
Journey
Longstrider
King
Command
Mountain
Entangle
Stone
Sanctuary
Storm
Thunderwave
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
accomplished tailor and magewright who produces the finest glamerweave clothing available in Sharn. Den’iyas, Upper Menthis Dezina Museum of Antiquities Attached to Morgrave University, this building displays
the Horn is an excellent opportunity for aspiring bards. University, Upper Menthis Grand Stage This stage hosts grand performances of the beloved classics of Galifar, along with more modern works that
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
accomplished tailor and magewright who produces the finest glamerweave clothing available in Sharn. Den’iyas, Upper Menthis Dezina Museum of Antiquities Attached to Morgrave University, this building displays
the Horn is an excellent opportunity for aspiring bards. University, Upper Menthis Grand Stage This stage hosts grand performances of the beloved classics of Galifar, along with more modern works that
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
accomplished tailor and magewright who produces the finest glamerweave clothing available in Sharn. Den’iyas, Upper Menthis Dezina Museum of Antiquities Attached to Morgrave University, this building displays
the Horn is an excellent opportunity for aspiring bards. University, Upper Menthis Grand Stage This stage hosts grand performances of the beloved classics of Galifar, along with more modern works that
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Evil Commoner) is in her golden years. She wears spectacles and frumpy clothing and sports braided pigtails that suggest her youthful personality. Edith is Friendly toward her rescuers. If the
characters don’t move to rescue Edith, two heroic townsfolk brave the fire and retrieve the confectioner from the burning building. Regardless of whether townsfolk or the characters save Edith, her rescuers emerge to cheers from an audience of emotionally invested onlookers.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Evil Commoner) is in her golden years. She wears spectacles and frumpy clothing and sports braided pigtails that suggest her youthful personality. Edith is Friendly toward her rescuers. If the
characters don’t move to rescue Edith, two heroic townsfolk brave the fire and retrieve the confectioner from the burning building. Regardless of whether townsfolk or the characters save Edith, her rescuers emerge to cheers from an audience of emotionally invested onlookers.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Evil Commoner) is in her golden years. She wears spectacles and frumpy clothing and sports braided pigtails that suggest her youthful personality. Edith is Friendly toward her rescuers. If the
characters don’t move to rescue Edith, two heroic townsfolk brave the fire and retrieve the confectioner from the burning building. Regardless of whether townsfolk or the characters save Edith, her rescuers emerge to cheers from an audience of emotionally invested onlookers.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
know onto one nonmagical weapon, armor, piece of clothing, or other object you touch. You temporarily learn the 1st-level spells that correspond to the runes you inscribed, as specified on the Rune
Enemy Disguise self Fire Burning hands Friend Speak with animals Frost Armor of Agathys Hill Goodberry Journey Longstrider King Command Mountain Entangle Stone Sanctuary Storm Thunderwave
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
know onto one nonmagical weapon, armor, piece of clothing, or other object you touch. You temporarily learn the 1st-level spells that correspond to the runes you inscribed, as specified on the Rune
Enemy Disguise self Fire Burning hands Friend Speak with animals Frost Armor of Agathys Hill Goodberry Journey Longstrider King Command Mountain Entangle Stone Sanctuary Storm Thunderwave
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
know onto one nonmagical weapon, armor, piece of clothing, or other object you touch. You temporarily learn the 1st-level spells that correspond to the runes you inscribed, as specified on the Rune
Enemy Disguise self Fire Burning hands Friend Speak with animals Frost Armor of Agathys Hill Goodberry Journey Longstrider King Command Mountain Entangle Stone Sanctuary Storm Thunderwave
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. Students feeling bold may descend as far as Lower Menthis, home to a wide variety of illicit entertainments… including the prizefights of the Burning Ring. But for those who stay close to home, here’s a
large meeting rooms, and a small concert hall. Rumors say that this is an outpost of the secret Circle of Song, a society of bards and entertainers spread across Khorvaire; others swear that House
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. Students feeling bold may descend as far as Lower Menthis, home to a wide variety of illicit entertainments… including the prizefights of the Burning Ring. But for those who stay close to home, here’s a
large meeting rooms, and a small concert hall. Rumors say that this is an outpost of the secret Circle of Song, a society of bards and entertainers spread across Khorvaire; others swear that House
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. Students feeling bold may descend as far as Lower Menthis, home to a wide variety of illicit entertainments… including the prizefights of the Burning Ring. But for those who stay close to home, here’s a
large meeting rooms, and a small concert hall. Rumors say that this is an outpost of the secret Circle of Song, a society of bards and entertainers spread across Khorvaire; others swear that House
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
’ clothing and disguise themselves. Characters disguised as Sacred Stone monks can move about the monastery without being challenged, as long as they avoid talking too much. The gargoyles in areas M8 and
of the monastery know exactly who is supposed to be here and who isn’t. Undisguised adventurers roaming around the halls without an escort are immediately identified as intruders and attacked. The
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
’ clothing and disguise themselves. Characters disguised as Sacred Stone monks can move about the monastery without being challenged, as long as they avoid talking too much. The gargoyles in areas M8 and
of the monastery know exactly who is supposed to be here and who isn’t. Undisguised adventurers roaming around the halls without an escort are immediately identified as intruders and attacked. The
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
’ clothing and disguise themselves. Characters disguised as Sacred Stone monks can move about the monastery without being challenged, as long as they avoid talking too much. The gargoyles in areas M8 and
of the monastery know exactly who is supposed to be here and who isn’t. Undisguised adventurers roaming around the halls without an escort are immediately identified as intruders and attacked. The
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Coldlight Walker Some humanoids who died from extreme cold but whose spirits languish in the mortal world become coldlight walkers, burning with frigid fury at the meaninglessness of life. Their
frostbitten corpses emit a spectral light so intense that mortal eyes can barely stand to look at them. They typically wear the clothing in which they died. God-Spawned Horrors. Gods that personify winter
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Coldlight Walker Some humanoids who died from extreme cold but whose spirits languish in the mortal world become coldlight walkers, burning with frigid fury at the meaninglessness of life. Their
frostbitten corpses emit a spectral light so intense that mortal eyes can barely stand to look at them. They typically wear the clothing in which they died. God-Spawned Horrors. Gods that personify winter
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Coldlight Walker Some humanoids who died from extreme cold but whose spirits languish in the mortal world become coldlight walkers, burning with frigid fury at the meaninglessness of life. Their
frostbitten corpses emit a spectral light so intense that mortal eyes can barely stand to look at them. They typically wear the clothing in which they died. God-Spawned Horrors. Gods that personify winter
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
cudgel at its side, its left hand raised as if in warning. The colossus to the right of the entrance is a young human male wearing similarly exotic clothing, the left half of its head cracked off and
have made camp in the plaza near the ruined fountain. A campfire is burning down here, and three bedrolls show where the rearguard cultists are camped. Seven shallow graves have been dug east of the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
cudgel at its side, its left hand raised as if in warning. The colossus to the right of the entrance is a young human male wearing similarly exotic clothing, the left half of its head cracked off and
made camp in the plaza near the ruined fountain. A campfire is burning next to the fountain, and three bedrolls show where the rearguard cultists are camped. Seven shallow graves have been dug east of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
cudgel at its side, its left hand raised as if in warning. The colossus to the right of the entrance is a young human male wearing similarly exotic clothing, the left half of its head cracked off and
made camp in the plaza near the ruined fountain. A campfire is burning next to the fountain, and three bedrolls show where the rearguard cultists are camped. Seven shallow graves have been dug east of
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
cudgel at its side, its left hand raised as if in warning. The colossus to the right of the entrance is a young human male wearing similarly exotic clothing, the left half of its head cracked off and
have made camp in the plaza near the ruined fountain. A campfire is burning down here, and three bedrolls show where the rearguard cultists are camped. Seven shallow graves have been dug east of the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
cudgel at its side, its left hand raised as if in warning. The colossus to the right of the entrance is a young human male wearing similarly exotic clothing, the left half of its head cracked off and
made camp in the plaza near the ruined fountain. A campfire is burning next to the fountain, and three bedrolls show where the rearguard cultists are camped. Seven shallow graves have been dug east of
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
cudgel at its side, its left hand raised as if in warning. The colossus to the right of the entrance is a young human male wearing similarly exotic clothing, the left half of its head cracked off and
have made camp in the plaza near the ruined fountain. A campfire is burning down here, and three bedrolls show where the rearguard cultists are camped. Seven shallow graves have been dug east of the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
behind a basalt arch holds a perpetually burning flame. Priests keep a strict rotation to ensure the fire never goes out, as it represents Purphoros’s fire that keeps the world warm through the colder
curiosities. On the seven days surrounding the full moon, outsiders are even allowed into the market, though they are still prohibited from roaming the rest of the polis. Visitors who try to explore beyond the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
behind a basalt arch holds a perpetually burning flame. Priests keep a strict rotation to ensure the fire never goes out, as it represents Purphoros’s fire that keeps the world warm through the colder
curiosities. On the seven days surrounding the full moon, outsiders are even allowed into the market, though they are still prohibited from roaming the rest of the polis. Visitors who try to explore beyond the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
arranged in a circle around a burning brazier.
Each hut is home to a goblin healer in cold weather clothing. Each one owns a healer’s kit. In addition, each healer has a pet mountain goat (see appendix
. Four goblins dressed in cold weather clothing stand guard atop each tower. The rampart battlements grant them half cover against attacks from outside the fort. They are supposed to be looking outward
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
arranged in a circle around a burning brazier.
Each hut is home to a goblin healer in cold weather clothing. Each one owns a healer’s kit. In addition, each healer has a pet mountain goat (see appendix
. Four goblins dressed in cold weather clothing stand guard atop each tower. The rampart battlements grant them half cover against attacks from outside the fort. They are supposed to be looking outward
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
behind a basalt arch holds a perpetually burning flame. Priests keep a strict rotation to ensure the fire never goes out, as it represents Purphoros’s fire that keeps the world warm through the colder
curiosities. On the seven days surrounding the full moon, outsiders are even allowed into the market, though they are still prohibited from roaming the rest of the polis. Visitors who try to explore beyond the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
arranged in a circle around a burning brazier.
Each hut is home to a goblin healer in cold weather clothing. Each one owns a healer’s kit. In addition, each healer has a pet mountain goat (see appendix
. Four goblins dressed in cold weather clothing stand guard atop each tower. The rampart battlements grant them half cover against attacks from outside the fort. They are supposed to be looking outward
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
clothing as a symbol of their membership, often bearing the emblem of a stag’s head. In the Druid Circle class feature in the Player’s Handbook, Emerald Enclave druids belong to the Circle of the
circles in the North are often allied with the Harpers, as they have common purpose, with bards and rangers serving as go-betweens. Individual Harpers can usually expect a circle to at least grant them
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
clothing as a symbol of their membership, often bearing the emblem of a stag’s head. In the Druid Circle class feature in the Player’s Handbook, Emerald Enclave druids belong to the Circle of the
circles in the North are often allied with the Harpers, as they have common purpose, with bards and rangers serving as go-betweens. Individual Harpers can usually expect a circle to at least grant them






