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Returning 30 results for 'bards burns diffusing curled remote'.
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Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
and the creatures that live within it. She is seen as a remote and spiritual deity — less human-like than many other gods. She’s not unmindful of people, but her attention and favor are difficult to
attract. She is the patron of rangers in the same way that Milil is the patron of bards, but even rangers rarely pray to her directly. They instead pray to Gwaeron Windstrom, who they believe will
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
and the creatures that live within it. She is seen as a remote and spiritual deity — less human-like than many other gods. She’s not unmindful of people, but her attention and favor are difficult to
attract. She is the patron of rangers in the same way that Milil is the patron of bards, but even rangers rarely pray to her directly. They instead pray to Gwaeron Windstrom, who they believe will
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
and the creatures that live within it. She is seen as a remote and spiritual deity — less human-like than many other gods. She’s not unmindful of people, but her attention and favor are difficult to
attract. She is the patron of rangers in the same way that Milil is the patron of bards, but even rangers rarely pray to her directly. They instead pray to Gwaeron Windstrom, who they believe will
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
others. News and gossip are carried between population centers by caravans and ships that bring in supplies for trade and by traveling bards and minstrels who recount (or invent) stories to inform and
extraplanar exploration, “Faerûn” is more than large enough of a concept for them to comprehend. Except in the most remote or insular places, Faerûnians are accustomed to seeing people of different
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
and sate that hunger by drinking the blood of the living. Vampires abhor sunlight, for its touch burns them. They never cast shadows or reflections, and any vampire wishing to move unnoticed among the
strength, he settled in the remote valley of Barovia and built a castle on a towering pinnacle, from which he could survey his lands. His brother Sergei came to live with him in Castle Ravenloft
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
others. News and gossip are carried between population centers by caravans and ships that bring in supplies for trade and by traveling bards and minstrels who recount (or invent) stories to inform and
extraplanar exploration, “Faerûn” is more than large enough of a concept for them to comprehend. Except in the most remote or insular places, Faerûnians are accustomed to seeing people of different
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
others. News and gossip are carried between population centers by caravans and ships that bring in supplies for trade and by traveling bards and minstrels who recount (or invent) stories to inform and
extraplanar exploration, “Faerûn” is more than large enough of a concept for them to comprehend. Except in the most remote or insular places, Faerûnians are accustomed to seeing people of different
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
and sate that hunger by drinking the blood of the living. Vampires abhor sunlight, for its touch burns them. They never cast shadows or reflections, and any vampire wishing to move unnoticed among the
strength, he settled in the remote valley of Barovia and built a castle on a towering pinnacle, from which he could survey his lands. His brother Sergei came to live with him in Castle Ravenloft
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
and sate that hunger by drinking the blood of the living. Vampires abhor sunlight, for its touch burns them. They never cast shadows or reflections, and any vampire wishing to move unnoticed among the
strength, he settled in the remote valley of Barovia and built a castle on a towering pinnacle, from which he could survey his lands. His brother Sergei came to live with him in Castle Ravenloft
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
from Gruumsh. The best loot and trophies of triumph are piled in this room and considered to be the property of the chief. A fire, not as large as the war hearth, burns in its center. Next to the chief’s
Followers of Shargaas Followers of Shargaas dwell within the most remote area of the stronghold, immersed in darkness and feared by the rest of the tribe. The tribe’s altar to Shargaas is a bloodstained
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
from Gruumsh. The best loot and trophies of triumph are piled in this room and considered to be the property of the chief. A fire, not as large as the war hearth, burns in its center. Next to the chief’s
Followers of Shargaas Followers of Shargaas dwell within the most remote area of the stronghold, immersed in darkness and feared by the rest of the tribe. The tribe’s altar to Shargaas is a bloodstained
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
from Gruumsh. The best loot and trophies of triumph are piled in this room and considered to be the property of the chief. A fire, not as large as the war hearth, burns in its center. Next to the chief’s
Followers of Shargaas Followers of Shargaas dwell within the most remote area of the stronghold, immersed in darkness and feared by the rest of the tribe. The tribe’s altar to Shargaas is a bloodstained
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
lies curled in a corner.
This room held the ashes of priests who sought to be interred near the gods, along with small remembrances for the dead. Salamanders have raided this room and thrown most of
altar is consecrated to the gods of fire and nature. A candle-sized flame burns in a bowl-sized depression upon its surface. The flame is magical and relights after 10 seconds if extinguished. Gate. A
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
lies curled in a corner.
This room held the ashes of priests who sought to be interred near the gods, along with small remembrances for the dead. Salamanders have raided this room and thrown most of
altar is consecrated to the gods of fire and nature. A candle-sized flame burns in a bowl-sized depression upon its surface. The flame is magical and relights after 10 seconds if extinguished. Gate. A
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
lies curled in a corner.
This room held the ashes of priests who sought to be interred near the gods, along with small remembrances for the dead. Salamanders have raided this room and thrown most of
altar is consecrated to the gods of fire and nature. A candle-sized flame burns in a bowl-sized depression upon its surface. The flame is magical and relights after 10 seconds if extinguished. Gate. A
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
.
Delis Venomcauldron. Delis is a middle-aged human with a shaved head and a face scarred with alchemical burns. She joined the Gnawbones after murdering her cruel husband with poison and fleeing
black with age beyond mortal reason. She stares into four glowing crystal balls, her serpentine face curled into a wicked scowl around a humanoid femur bone poking out between her teeth. Attacking such a
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
.
Delis Venomcauldron. Delis is a middle-aged human with a shaved head and a face scarred with alchemical burns. She joined the Gnawbones after murdering her cruel husband with poison and fleeing
black with age beyond mortal reason. She stares into four glowing crystal balls, her serpentine face curled into a wicked scowl around a humanoid femur bone poking out between her teeth. Attacking such a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
characters make could awaken the sleeping guards in the area. Guards at the Gate. Two snoring hill giants, supposedly guarding the entrance, lie curled up blissfully asleep just inside the front gate, a
and various small furnishings including chairs, nightstands, and chests. One torch burns at the west end of the room in a sconce; on the opposite wall is a sconce holding a large, unlit torch
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
characters make could awaken the sleeping guards in the area. Guards at the Gate. Two snoring hill giants, supposedly guarding the entrance, lie curled up blissfully asleep just inside the front gate, a
and various small furnishings including chairs, nightstands, and chests. One torch burns at the west end of the room in a sconce; on the opposite wall is a sconce holding a large, unlit torch
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
characters make could awaken the sleeping guards in the area. Guards at the Gate. Two snoring hill giants, supposedly guarding the entrance, lie curled up blissfully asleep just inside the front gate, a
and various small furnishings including chairs, nightstands, and chests. One torch burns at the west end of the room in a sconce; on the opposite wall is a sconce holding a large, unlit torch
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
.
Delis Venomcauldron. Delis is a middle-aged human with a shaved head and a face scarred with alchemical burns. She joined the Gnawbones after murdering her cruel husband with poison and fleeing
black with age beyond mortal reason. She stares into four glowing crystal balls, her serpentine face curled into a wicked scowl around a humanoid femur bone poking out between her teeth. Attacking such a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
unsurpassed skill at creating and building things.
In the fire giants’ world, fire is strength. It burns away impurities and leaves behind only what is strong enough to withstand the heat, such as
are valued more highly than effort spent keeping a tunnel from collapsing on slaves. Frost Giants Frost giants dwell in the remote, frozen places of the world. Anything warmer than the flesh of a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
unsurpassed skill at creating and building things.
In the fire giants’ world, fire is strength. It burns away impurities and leaves behind only what is strong enough to withstand the heat, such as
are valued more highly than effort spent keeping a tunnel from collapsing on slaves. Frost Giants Frost giants dwell in the remote, frozen places of the world. Anything warmer than the flesh of a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
unsurpassed skill at creating and building things.
In the fire giants’ world, fire is strength. It burns away impurities and leaves behind only what is strong enough to withstand the heat, such as
are valued more highly than effort spent keeping a tunnel from collapsing on slaves. Frost Giants Frost giants dwell in the remote, frozen places of the world. Anything warmer than the flesh of a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
security for its hoard. Most chromatic dragon lairs are hidden in dangerous and remote locations to prevent all but the most audacious mortals from reaching them. A black dragon might lair in the heart of a
an avalanche as it attacks. Overlords and Minions. Blue dragons covet valuable and talented creatures whose service reinforces their sense of superiority. Bards, sages, artists, wizards, and assassins
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
security for its hoard. Most chromatic dragon lairs are hidden in dangerous and remote locations to prevent all but the most audacious mortals from reaching them. A black dragon might lair in the heart of a
an avalanche as it attacks. Overlords and Minions. Blue dragons covet valuable and talented creatures whose service reinforces their sense of superiority. Bards, sages, artists, wizards, and assassins
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
security for its hoard. Most chromatic dragon lairs are hidden in dangerous and remote locations to prevent all but the most audacious mortals from reaching them. A black dragon might lair in the heart of a
an avalanche as it attacks. Overlords and Minions. Blue dragons covet valuable and talented creatures whose service reinforces their sense of superiority. Bards, sages, artists, wizards, and assassins
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
tricks with good humor. Copper dragons are particularly fond of bards. A dragon might carve out part of its lair as a temporary abode for a bard willing to regale it with stories, riddles, and music. To
dragons covet the lost outposts of humanoid civilization. An abandoned mountaintop citadel or a remote tower raised by a long-dead wizard is the sort of lair that every silver dragon dreams of. Lair
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
tricks with good humor. Copper dragons are particularly fond of bards. A dragon might carve out part of its lair as a temporary abode for a bard willing to regale it with stories, riddles, and music. To
dragons covet the lost outposts of humanoid civilization. An abandoned mountaintop citadel or a remote tower raised by a long-dead wizard is the sort of lair that every silver dragon dreams of. Lair
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
tricks with good humor. Copper dragons are particularly fond of bards. A dragon might carve out part of its lair as a temporary abode for a bard willing to regale it with stories, riddles, and music. To
dragons covet the lost outposts of humanoid civilization. An abandoned mountaintop citadel or a remote tower raised by a long-dead wizard is the sort of lair that every silver dragon dreams of. Lair






