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Returning 35 results for 'bare both draw constructed relatively'.
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classes
Basic Rules (2014)
the latest challenger to her authority over their tribe, ready to break his neck with her bare hands as she did to the last six rivals.
Frothing at the mouth, a dwarf slams his helmet into the face
fierce animal spirits. Others draw from a roiling reservoir of anger at a world full of pain. For every barbarian, rage is a power that fuels not just a battle frenzy but also uncanny reflexes
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
run their adventures, all within the relatively mundane realm of the Material Plane. Beyond that plane are domains of raw elemental matter and energy, realms of pure thought and ethos, the homes of
demons and angels, and the dominions of the gods. Many spells and magic items can draw energy from these planes, summon the creatures that dwell there, communicate with their denizens, and allow
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
run their adventures, all within the relatively mundane realm of the Material Plane. Beyond that plane are domains of raw elemental matter and energy, realms of pure thought and ethos, the homes of
demons and angels, and the dominions of the gods. Many spells and magic items can draw energy from these planes, summon the creatures that dwell there, communicate with their denizens, and allow
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
run their adventures, all within the relatively mundane realm of the Material Plane. Beyond that plane are domains of raw elemental matter and energy, realms of pure thought and ethos, the homes of
demons and angels, and the dominions of the gods. Many spells and magic items can draw energy from these planes, summon the creatures that dwell there, communicate with their denizens, and allow
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
. The dragon is using trickery to prevent the cult from doing anything too terrible and to draw possible allies to the temple to help him defeat the cult leader. Even as he sends the cult leader on
relatively harmless missions to steal goods, he whispers to the non-Undead members of the cult to undermine their loyalty to Xia. The gullible cultists are in disarray, and the characters’ arrival sets the stage for the final phase of Nezzarum’s plan.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
. The dragon is using trickery to prevent the cult from doing anything too terrible and to draw possible allies to the temple to help him defeat the cult leader. Even as he sends the cult leader on
relatively harmless missions to steal goods, he whispers to the non-Undead members of the cult to undermine their loyalty to Xia. The gullible cultists are in disarray, and the characters’ arrival sets the stage for the final phase of Nezzarum’s plan.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
planes of existence. It encompasses every world where Dungeon Masters run their adventures, all within the relatively mundane realm of the Material Plane. Beyond that plane are domains of raw
elemental matter and energy, realms of pure thought and ethos, the homes of demons and angels, and the dominions of the gods. Many spells and magic items can draw energy from these planes, summon the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
snarls at the latest challenger to her authority over their tribe, ready to break his neck with her bare hands as she did to the last six rivals. Frothing at the mouth, a dwarf slams his helmet into the
fierce animal spirits. Others draw from a roiling reservoir of anger at a world full of pain. For every barbarian, rage is a power that fuels not just a battle frenzy but also uncanny reflexes, resilience, and feats of strength.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
snarls at the latest challenger to her authority over their tribe, ready to break his neck with her bare hands as she did to the last six rivals. Frothing at the mouth, a dwarf slams his helmet into the
fierce animal spirits. Others draw from a roiling reservoir of anger at a world full of pain. For every barbarian, rage is a power that fuels not just a battle frenzy but also uncanny reflexes, resilience, and feats of strength.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
snarls at the latest challenger to her authority over their savage tribe, ready to break his neck with her bare hands as she did to the last six rivals. Frothing at the mouth, a dwarf slams his helmet into
communion with fierce animal spirits. Others draw from a roiling reservoir of anger at a world full of pain. For every barbarian, rage is a power that fuels not just a battle frenzy but also uncanny reflexes, resilience, and feats of strength.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
cards in this deck bestow benefits on those who draw them, and the few exceptions are relatively easily recovered from: Comet, Fates, Fool, Gem, Jester, Key, Knight, Moon, Ruin, Sage, Star, Sun, Throne
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
planes of existence. It encompasses every world where Dungeon Masters run their adventures, all within the relatively mundane realm of the Material Plane. Beyond that plane are domains of raw
elemental matter and energy, realms of pure thought and ethos, the homes of demons and angels, and the dominions of the gods. Many spells and magic items can draw energy from these planes, summon the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
. The dragon is using trickery to prevent the cult from doing anything too terrible and to draw possible allies to the temple to help him defeat the cult leader. Even as he sends the cult leader on
relatively harmless missions to steal goods, he whispers to the non-Undead members of the cult to undermine their loyalty to Xia. The gullible cultists are in disarray, and the characters’ arrival sets the stage for the final phase of Nezzarum’s plan.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
snarls at the latest challenger to her authority over their savage tribe, ready to break his neck with her bare hands as she did to the last six rivals. Frothing at the mouth, a dwarf slams his helmet into
communion with fierce animal spirits. Others draw from a roiling reservoir of anger at a world full of pain. For every barbarian, rage is a power that fuels not just a battle frenzy but also uncanny reflexes, resilience, and feats of strength.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
planes of existence. It encompasses every world where Dungeon Masters run their adventures, all within the relatively mundane realm of the Material Plane. Beyond that plane are domains of raw
elemental matter and energy, realms of pure thought and ethos, the homes of demons and angels, and the dominions of the gods. Many spells and magic items can draw energy from these planes, summon the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
cards in this deck bestow benefits on those who draw them, and the few exceptions are relatively easily recovered from: Comet, Fates, Fool, Gem, Jester, Key, Knight, Moon, Ruin, Sage, Star, Sun, Throne
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
cards in this deck bestow benefits on those who draw them, and the few exceptions are relatively easily recovered from: Comet, Fates, Fool, Gem, Jester, Key, Knight, Moon, Ruin, Sage, Star, Sun, Throne
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
snarls at the latest challenger to her authority over their savage tribe, ready to break his neck with her bare hands as she did to the last six rivals. Frothing at the mouth, a dwarf slams his helmet into
communion with fierce animal spirits. Others draw from a roiling reservoir of anger at a world full of pain. For every barbarian, rage is a power that fuels not just a battle frenzy but also uncanny reflexes, resilience, and feats of strength.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
snarls at the latest challenger to her authority over their tribe, ready to break his neck with her bare hands as she did to the last six rivals. Frothing at the mouth, a dwarf slams his helmet into the
fierce animal spirits. Others draw from a roiling reservoir of anger at a world full of pain. For every barbarian, rage is a power that fuels not just a battle frenzy but also uncanny reflexes, resilience, and feats of strength.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
prefer a scale where each square represents 5 feet, or you can subdivide your 10-foot grid into a 5-foot grid when you draw your maps for combat.) When you draw your map, keep the following points in
make interesting obstacles. Incorporate natural features into even a constructed dungeon. An underground stream might run through the middle of a dwarven stronghold, causing variation in the shapes
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
prefer a scale where each square represents 5 feet, or you can subdivide your 10-foot grid into a 5-foot grid when you draw your maps for combat.) When you draw your map, keep the following points in
make interesting obstacles. Incorporate natural features into even a constructed dungeon. An underground stream might run through the middle of a dwarven stronghold, causing variation in the shapes
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
prefer a scale where each square represents 5 feet, or you can subdivide your 10-foot grid into a 5-foot grid when you draw your maps for combat.) When you draw your map, keep the following points in
make interesting obstacles. Incorporate natural features into even a constructed dungeon. An underground stream might run through the middle of a dwarven stronghold, causing variation in the shapes
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Adventure Hooks Below are several adventure hooks you can use to draw characters to Cair Ophidian: Deck Heist. The characters are approached by mysterious individuals who want to hire them to steal
collection in the chaos. To complicate matters, rifflers (see chapter 21) have learned of the heist and are trying to beat the characters to the score. Extraplanar Eviction. The marids who constructed
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Adventure Hooks Below are several adventure hooks you can use to draw characters to Cair Ophidian: Deck Heist. The characters are approached by mysterious individuals who want to hire them to steal
collection in the chaos. To complicate matters, rifflers (see chapter 21) have learned of the heist and are trying to beat the characters to the score. Extraplanar Eviction. The marids who constructed
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
4 A vaguely human-shaped creature made of slime
5 A fey-like shape, either brooding or passionate
6 A body constructed of metal, stone, or machinery
Transformation. You can
sound of ringing temple bells
4 Hearing a particular melody
5 Touching pure silver with your bare skin
6 Seeing someone resembling a specific individual
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Adventure Hooks Below are several adventure hooks you can use to draw characters to Cair Ophidian: Deck Heist. The characters are approached by mysterious individuals who want to hire them to steal
collection in the chaos. To complicate matters, rifflers (see chapter 21) have learned of the heist and are trying to beat the characters to the score. Extraplanar Eviction. The marids who constructed
Monsters
Fizban's Treasury of Dragons
.
Topaz dragons often come into conflict with bronze dragons when their coastal territories overlap, and they can nurture an inexplicably intense hatred of these metallic dragons. They can also draw
cliffs, 50 feet above the sandy beaches, outcroppings, and islands below. It has the following features:
Outcropping. A flat outcropping with sheer limestone sides, mostly bare, offers a comfortable spot
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
4 A vaguely human-shaped creature made of slime
5 A fey-like shape, either brooding or passionate
6 A body constructed of metal, stone, or machinery
Transformation. You can
sound of ringing temple bells
4 Hearing a particular melody
5 Touching pure silver with your bare skin
6 Seeing someone resembling a specific individual
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
4 A vaguely human-shaped creature made of slime
5 A fey-like shape, either brooding or passionate
6 A body constructed of metal, stone, or machinery
Transformation. You can
sound of ringing temple bells
4 Hearing a particular melody
5 Touching pure silver with your bare skin
6 Seeing someone resembling a specific individual
Monsters
Fizban's Treasury of Dragons
come into conflict with bronze dragons when their coastal territories overlap, and they can nurture an inexplicably intense hatred of these metallic dragons. They can also draw the ire of druids and
beaches, outcroppings, and islands below. It has the following features:
Outcropping. A flat outcropping with sheer limestone sides, mostly bare, offers a comfortable spot where the dragon can bask
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
world’s fate. The World Is Magical. Practitioners of magic are relatively few in number, but they leave evidence of their craft everywhere. The magic can be as innocuous and commonplace as a potion that
by magic traps, as well as magically constructed dungeons inhabited by monsters created by magic, cursed by magic, or endowed with magical abilities.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
world’s fate. The World Is Magical. Practitioners of magic are relatively few in number, but they leave evidence of their craft everywhere. The magic can be as innocuous and commonplace as a potion that
by magic traps, as well as magically constructed dungeons inhabited by monsters created by magic, cursed by magic, or endowed with magical abilities.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
world’s fate. The World Is Magical. Practitioners of magic are relatively few in number, but they leave evidence of their craft everywhere. The magic can be as innocuous and commonplace as a potion that
by magic traps, as well as magically constructed dungeons inhabited by monsters created by magic, cursed by magic, or endowed with magical abilities.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
wildly diverse. The tenets above describe the beliefs of three different cults. Warlocks draw power from demon overlords, and daelkyr cultists serve mind flayers and beholders. Others embrace deep
. However, your character could be a member of a relatively benign cult. You might have been raised in a cult but broke free from its influence. If your character was or is part of a cult, work with your DM to develop the details of your sect.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
wildly diverse. The tenets above describe the beliefs of three different cults. Warlocks draw power from demon overlords, and daelkyr cultists serve mind flayers and beholders. Others embrace deep
. However, your character could be a member of a relatively benign cult. You might have been raised in a cult but broke free from its influence. If your character was or is part of a cult, work with your DM to develop the details of your sect.






