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Monsters
Mordenkainen Presents: Monsters of the Multiverse
Realms, creation is a fiercely passionate process. They tend to favor works that are sturdy and grand, but in a bare, stripped-down fashion that favors geometric forms. The strongholds they design are
blocky and stark, and the weapons they forge are blatantly tools of violence. While others may decry their creations as cold and bare of ornamentation to the point of austerity, duergar see them as
Monsters
Spelljammer: Adventures in Space
its bare hands.
B’rohgs communicate with one another using grunts and basic hand signals; they have no spoken or written language. They prefer to be left alone and for that reason don’t
first puzzled by the effort, then wary. If this kindness is sufficient to earn the creature’s trust, the b’rohg will try to repay the stranger, perhaps by carrying their gear or helping them
Monsters
Mordenkainen Presents: Monsters of the Multiverse
the Underdark, all must cooperate to survive.
Among the duergar of the Forgotten Realms, creation is a fiercely passionate process. They tend to favor works that are sturdy and grand, but in a bare
as cold and bare of ornamentation to the point of austerity, duergar see them as honoring the materials used and honest about their purpose.PoisonEnlarge (Recharges after a Short or Long Rest). For 1
Monsters
Mordenkainen Presents: Monsters of the Multiverse
survive.
Among the duergar of the Forgotten Realms, creation is a fiercely passionate process. They tend to favor works that are sturdy and grand, but in a bare, stripped-down fashion that favors
geometric forms. The strongholds they design are blocky and stark, and the weapons they forge are blatantly tools of violence. While others may decry their creations as cold and bare of ornamentation to
Monsters
The Book of Many Things
from their backs, and the hair falls from their heads, leaving their beaked faces bare and wrinkled. Werevultures feed on carrion, as ordinary vulture;vultures do, and they have a covetous nature
werevulture polymorphs into a vulture-humanoid hybrid, into a vulture, or back into its humanoid form. Its game statistics, other than its speed, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its humanoid form if it dies.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, creation is a fiercely passionate process. They tend to favor works that are sturdy and grand, but in a bare, stripped-down fashion that favors geometric forms. The strongholds they design are blocky
and stark, and the weapons they forge are blatantly tools of violence. While others may decry their creations as cold and bare of ornamentation to the point of austerity, duergar see them as honoring
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, but in a bare, stripped-down fashion that favors geometric forms. The strongholds they design are blocky and stark, and the weapons they forge are blatantly tools of violence. While others may decry
their creations as cold and bare of ornamentation to the point of austerity, duergar see them as honoring the materials used and honest about their purpose.PoisonEnlarge (Recharges after a Short or Long
Monsters
Mordenkainen's Fiendish Folio Volume 1
by this attack dies, with its body and everything it is wearing and carrying, except magic items, exploding into a cloud of ash. The creature can be restored to life only by means of a wish spell
equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.Ygorl can take 3 legendary actions, choosing from the options below. It can take only one legendary action at a
Monsters
Locathah Rising
collapses into a pool of inky water that rapidly disperses. Except for Wave and his claw, anything he was wearing or carrying is left behind.Multiattack. Gar makes two melee attacks, one with his claw and
action to cause one of the following effects; Gar can’t use the same effect two rounds in a row.
Gar may teleport anywhere within the coral mountain, bringing up to five willing creatures with
classes
Basic Rules (2014)
circle in chalk on the bare stone floor, then sprinkles powdered iron along every line and graceful curve. When the circle is complete, he drones a long incantation. A hole opens in space inside the
circle, bringing a whiff of brimstone from the otherworldly plane beyond.
Crouching on the floor in a dungeon intersection, a gnome tosses a handful of small bones inscribed with mystic symbols
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
magic circle in chalk on the bare stone floor, then sprinkles powdered iron along every line and graceful curve. When the circle is complete, he drones a long incantation. A hole opens in space inside
the circle, bringing a whiff of brimstone from the otherworldly plane beyond. Crouching on the floor in a dungeon intersection, a gnome tosses a handful of small bones inscribed with mystic symbols
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
magic circle in chalk on the bare stone floor, then sprinkles powdered iron along every line and graceful curve. When the circle is complete, he drones a long incantation. A hole opens in space inside
the circle, bringing a whiff of brimstone from the otherworldly plane beyond. Crouching on the floor in a dungeon intersection, a gnome tosses a handful of small bones inscribed with mystic symbols
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
magic circle in chalk on the bare stone floor, then sprinkles powdered iron along every line and graceful curve. When the circle is complete, he drones a long incantation. A hole opens in space inside
the circle, bringing a whiff of brimstone from the otherworldly plane beyond. Crouching on the floor in a dungeon intersection, a gnome tosses a handful of small bones inscribed with mystic symbols
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
magic circle in chalk on the bare stone floor, then sprinkles powdered iron along every line and graceful curve. When the circle is complete, he drones a long incantation. A hole opens in space inside
the circle, bringing a whiff of brimstone from the otherworldly plane beyond. Crouching on the floor in a dungeon intersection, a gnome tosses a handful of small bones inscribed with mystic symbols
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
magic circle in chalk on the bare stone floor, then sprinkles powdered iron along every line and graceful curve. When the circle is complete, he drones a long incantation. A hole opens in space inside
the circle, bringing a whiff of brimstone from the otherworldly plane beyond. Crouching on the floor in a dungeon intersection, a gnome tosses a handful of small bones inscribed with mystic symbols
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
magic circle in chalk on the bare stone floor, then sprinkles powdered iron along every line and graceful curve. When the circle is complete, he drones a long incantation. A hole opens in space inside
the circle, bringing a whiff of brimstone from the otherworldly plane beyond. Crouching on the floor in a dungeon intersection, a gnome tosses a handful of small bones inscribed with mystic symbols
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
some developing skills as clerics, rogues, wizards, or other classes. Such characters often come from the sage background and have proficiency in skills that reflect their studies, such as Arcana
land and bringing fugitives to justice. Fighters and paladins make natural Marshals, many being former soldiers who continue fighting the Last War in different venues. They often have reasonable
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
some developing skills as clerics, rogues, wizards, or other classes. Such characters often come from the sage background and have proficiency in skills that reflect their studies, such as Arcana
land and bringing fugitives to justice. Fighters and paladins make natural Marshals, many being former soldiers who continue fighting the Last War in different venues. They often have reasonable
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
some developing skills as clerics, rogues, wizards, or other classes. Such characters often come from the sage background and have proficiency in skills that reflect their studies, such as Arcana
land and bringing fugitives to justice. Fighters and paladins make natural Marshals, many being former soldiers who continue fighting the Last War in different venues. They often have reasonable
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. A wealthy-looking fellow named Skerrin met with someone and discussed bringing slaves to Saltmarsh. You suspect trouble is afoot and came to town to investigate. 2 The anguished ghost of an elf haunts
of a massive wave, carrying a swarm of toothy sharks, crashing over the land and tearing apart everything in its path. Maybe someone in town can help. 4 The land around town is too dangerous to remain
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. A wealthy-looking fellow named Skerrin met with someone and discussed bringing slaves to Saltmarsh. You suspect trouble is afoot and came to town to investigate. 2 The anguished ghost of an elf haunts
of a massive wave, carrying a swarm of toothy sharks, crashing over the land and tearing apart everything in its path. Maybe someone in town can help. 4 The land around town is too dangerous to remain
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. A wealthy-looking fellow named Skerrin met with someone and discussed bringing slaves to Saltmarsh. You suspect trouble is afoot and came to town to investigate. 2 The anguished ghost of an elf haunts
of a massive wave, carrying a swarm of toothy sharks, crashing over the land and tearing apart everything in its path. Maybe someone in town can help. 4 The land around town is too dangerous to remain
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
carrying a puzzle cube (see chapter 3) enters the tunnel, the oil basin matching the cube’s trickster god bursts into flame. A detect magic spell or similar effect reveals an aura of divination magic
tunnel, though it functions the same as the others. Bringing Unkh’s puzzle cube into the tunnel lights Unkh’s brazier, giving characters advantage on ability checks made to find the secret door. Treasure
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Q40. Argynvost’s Study This room is a haven for dust and cobwebs. Three narrow windows allow slivers of light to illuminate bare oak shelves along the walls and a torn, padded chair lying on its side
crypt, and my spirit will shine here forever, bringing hope to this dark land.” With that, the dragon’s apparition fades away. The spectral dragon isn’t the spirit of Argynvost, but a spell-like effect. Once the dragon has spoken, the picture no longer glows and becomes nonmagical.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Q40. Argynvost’s Study This room is a haven for dust and cobwebs. Three narrow windows allow slivers of light to illuminate bare oak shelves along the walls and a torn, padded chair lying on its side
crypt, and my spirit will shine here forever, bringing hope to this dark land.” With that, the dragon’s apparition fades away. The spectral dragon isn’t the spirit of Argynvost, but a spell-like effect. Once the dragon has spoken, the picture no longer glows and becomes nonmagical.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Q40. Argynvost’s Study This room is a haven for dust and cobwebs. Three narrow windows allow slivers of light to illuminate bare oak shelves along the walls and a torn, padded chair lying on its side
crypt, and my spirit will shine here forever, bringing hope to this dark land.” With that, the dragon’s apparition fades away. The spectral dragon isn’t the spirit of Argynvost, but a spell-like effect. Once the dragon has spoken, the picture no longer glows and becomes nonmagical.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
carrying a puzzle cube (see chapter 3) enters the tunnel, the oil basin matching the cube’s trickster god bursts into flame. A detect magic spell or similar effect reveals an aura of divination magic
tunnel, though it functions the same as the others. Bringing Unkh’s puzzle cube into the tunnel lights Unkh’s brazier, giving characters advantage on ability checks made to find the secret door. Treasure
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
carrying a puzzle cube (see chapter 3) enters the tunnel, the oil basin matching the cube’s trickster god bursts into flame. A detect magic spell or similar effect reveals an aura of divination magic
tunnel, though it functions the same as the others. Bringing Unkh’s puzzle cube into the tunnel lights Unkh’s brazier, giving characters advantage on ability checks made to find the secret door. Treasure
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
with its bare hands. B’rohgs communicate with one another using grunts and basic hand signals; they have no spoken or written language. They prefer to be left alone and for that reason don’t normally
wary. If this kindness is sufficient to earn the creature’s trust, the b’rohg will try to repay the stranger, perhaps by carrying their gear or helping them navigate perilous terrain. A solitary
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, architecture, or any other field—you have grand visions of bringing your art to life in a fusion of magic and creativity. Skill Proficiencies: Acrobatics, Performance Tool Proficiencies: One type of musical
, Prismari students also include monks who follow the Way of the Four Elements. Some acrobatic rogues and fighters (including those who emulate the archetype of the Eldritch Knight) also delight in the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
with its bare hands. B’rohgs communicate with one another using grunts and basic hand signals; they have no spoken or written language. They prefer to be left alone and for that reason don’t normally
wary. If this kindness is sufficient to earn the creature’s trust, the b’rohg will try to repay the stranger, perhaps by carrying their gear or helping them navigate perilous terrain. A solitary
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
with its bare hands. B’rohgs communicate with one another using grunts and basic hand signals; they have no spoken or written language. They prefer to be left alone and for that reason don’t normally
wary. If this kindness is sufficient to earn the creature’s trust, the b’rohg will try to repay the stranger, perhaps by carrying their gear or helping them navigate perilous terrain. A solitary
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, architecture, or any other field—you have grand visions of bringing your art to life in a fusion of magic and creativity. Skill Proficiencies: Acrobatics, Performance Tool Proficiencies: One type of musical
, Prismari students also include monks who follow the Way of the Four Elements. Some acrobatic rogues and fighters (including those who emulate the archetype of the Eldritch Knight) also delight in the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, architecture, or any other field—you have grand visions of bringing your art to life in a fusion of magic and creativity. Skill Proficiencies: Acrobatics, Performance Tool Proficiencies: One type of musical
, Prismari students also include monks who follow the Way of the Four Elements. Some acrobatic rogues and fighters (including those who emulate the archetype of the Eldritch Knight) also delight in the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Nonaton Modron When modrons act against the will of Primus, nonatons are charged with bringing those rogue units into line. These inspectors also interrogate captured trespassers of Mechanus
.
Disintegration. If the nonaton dies, its body disintegrates into dust, leaving behind anything it was carrying.
Actions
Multiattack. The nonaton makes three Arm attacks and uses Pillar of






