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Returning 35 results for 'bargain bards diffusing chained regards'.
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classes
Basic Rules (2014)
of song, speech, and the magic they contain. Bards say that the multiverse was spoken into existence, that the words of the gods gave it shape, and that echoes of these primordial Words of Creation
still resound throughout the cosmos. The music of bards is an attempt to snatch and harness those echoes, subtly woven into their spells and powers.
The greatest strength of bards is their sheer
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Creating a Bard Bards thrive on stories, whether those stories are true or not. Your character’s background and motivations are not as important as the stories that he or she tells about them
a story. Some bards acquire their magical music through extraordinary means, including the inspiration of fey or other supernatural creatures. Did you serve an apprenticeship, studying under a master
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Creating a Bard Bards thrive on stories, whether those stories are true or not. Your character’s background and motivations are not as important as the stories that he or she tells about them
a story. Some bards acquire their magical music through extraordinary means, including the inspiration of fey or other supernatural creatures. Did you serve an apprenticeship, studying under a master
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Creating a Bard Bards thrive on stories, whether those stories are true or not. Your character’s background and motivations are not as important as the stories that he or she tells about them
a story. Some bards acquire their magical music through extraordinary means, including the inspiration of fey or other supernatural creatures. Did you serve an apprenticeship, studying under a master
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Creating a Bard Bards thrive on stories, whether those stories are true or not. Your character’s background and motivations are not as important as the stories that he or she tells about them
a story. Some bards acquire their magical music through extraordinary means, including the inspiration of fey or other supernatural creatures. Did you serve an apprenticeship, studying under a master
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Creating a Bard Bards thrive on stories, whether those stories are true or not. Your character’s background and motivations are not as important as the stories that he or she tells about them
a story. Some bards acquire their magical music through extraordinary means, including the inspiration of fey or other supernatural creatures. Did you serve an apprenticeship, studying under a master
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Creating a Bard Bards thrive on stories, whether those stories are true or not. Your character’s background and motivations are not as important as the stories that he or she tells about them
a story. Some bards acquire their magical music through extraordinary means, including the inspiration of fey or other supernatural creatures. Did you serve an apprenticeship, studying under a master
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, and the air is heavy with the scent of rot.
Prisoner. A human adventurer named Portia Dzuth is chained up to the north. Her armor and equipment lie in a heap to the south.
Portia Dzuth hails from
neutral and speaks Common. She is magically charmed by Keresta and regards the vampire as a trusted friend to be heeded and protected. This effect wears off in 12 hours unless Keresta charms her again. She
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, and the air is heavy with the scent of rot.
Prisoner. A human adventurer named Portia Dzuth is chained up to the north. Her armor and equipment lie in a heap to the south.
Portia Dzuth hails from
neutral and speaks Common. She is magically charmed by Keresta and regards the vampire as a trusted friend to be heeded and protected. This effect wears off in 12 hours unless Keresta charms her again. She
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, and the air is heavy with the scent of rot.
Prisoner. A human adventurer named Portia Dzuth is chained up to the north. Her armor and equipment lie in a heap to the south.
Portia Dzuth hails from
neutral and speaks Common. She is magically charmed by Keresta and regards the vampire as a trusted friend to be heeded and protected. This effect wears off in 12 hours unless Keresta charms her again. She
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. At first, she orders the characters to release her. If they refuse, she tries to bargain with them (see “Roleplaying the Dao” below). While trapped inside the bottle, Keshma can’t attack or cast spells
lickspittle. Roleplaying the Dao Decades of imprisonment have done little to dent Keshma’s imperious nature. As befits a dao, she regards the characters as lesser creatures and bargains with them only if they
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
fund new, better lives for themselves. What Mercy Wants. Mercy regards Docents (and any other items intended for warforged use) as sacred. The pilgrims believe that such objects belong in the hands
the Dispute Mercy doesn’t understand that the Cyran veterans’ true motivation is money, nor does Mercy recognize the value of the items in the pilgrims’ possession. Though reluctant to bargain with
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Sphinxes In sacred isolation, a sphinx guards the secrets and treasures of the gods. As it calmly regards each new party that comes before it, the bones of supplicants and quest seekers that failed
its realm. Fallen Sphinxes. Whether through the weariness of the ages, regret at the slaughter of innocents, or dreams of worship by supplicants that attempt to bargain their way to knowledge, some
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. At first, she orders the characters to release her. If they refuse, she tries to bargain with them (see “Roleplaying the Dao” below). While trapped inside the bottle, Keshma can’t attack or cast spells
lickspittle. Roleplaying the Dao Decades of imprisonment have done little to dent Keshma’s imperious nature. As befits a dao, she regards the characters as lesser creatures and bargains with them only if they
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Sphinxes In sacred isolation, a sphinx guards the secrets and treasures of the gods. As it calmly regards each new party that comes before it, the bones of supplicants and quest seekers that failed
its realm. Fallen Sphinxes. Whether through the weariness of the ages, regret at the slaughter of innocents, or dreams of worship by supplicants that attempt to bargain their way to knowledge, some
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. At first, she orders the characters to release her. If they refuse, she tries to bargain with them (see “Roleplaying the Dao” below). While trapped inside the bottle, Keshma can’t attack or cast spells
lickspittle. Roleplaying the Dao Decades of imprisonment have done little to dent Keshma’s imperious nature. As befits a dao, she regards the characters as lesser creatures and bargains with them only if they
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Sphinxes In sacred isolation, a sphinx guards the secrets and treasures of the gods. As it calmly regards each new party that comes before it, the bones of supplicants and quest seekers that failed
its realm. Fallen Sphinxes. Whether through the weariness of the ages, regret at the slaughter of innocents, or dreams of worship by supplicants that attempt to bargain their way to knowledge, some
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
in control. 2a. Troglodyte Chain Gang The air in this cavern is heavy with the stench of twenty-two adult troglodytes. They wear iron shackles on their ankles and are chained together while awaiting
relocation to Muiral’s Gauntlet (level 10). A shackled troglodyte’s speed is halved, and it can’t move more than 5 feet away from the other troglodytes it is chained to. The drow mage in area 2c has the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
fund new, better lives for themselves. What Mercy Wants. Mercy regards Docents (and any other items intended for warforged use) as sacred. The pilgrims believe that such objects belong in the hands
the Dispute Mercy doesn’t understand that the Cyran veterans’ true motivation is money, nor does Mercy recognize the value of the items in the pilgrims’ possession. Though reluctant to bargain with
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
fund new, better lives for themselves. What Mercy Wants. Mercy regards Docents (and any other items intended for warforged use) as sacred. The pilgrims believe that such objects belong in the hands
the Dispute Mercy doesn’t understand that the Cyran veterans’ true motivation is money, nor does Mercy recognize the value of the items in the pilgrims’ possession. Though reluctant to bargain with
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
in control. 2a. Troglodyte Chain Gang The air in this cavern is heavy with the stench of twenty-two adult troglodytes. They wear iron shackles on their ankles and are chained together while awaiting
relocation to Muiral’s Gauntlet (level 10). A shackled troglodyte’s speed is halved, and it can’t move more than 5 feet away from the other troglodytes it is chained to. The drow mage in area 2c has the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
in control. 2a. Troglodyte Chain Gang The air in this cavern is heavy with the stench of twenty-two adult troglodytes. They wear iron shackles on their ankles and are chained together while awaiting
relocation to Muiral’s Gauntlet (level 10). A shackled troglodyte’s speed is halved, and it can’t move more than 5 feet away from the other troglodytes it is chained to. The drow mage in area 2c has the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
, Xabazhut attempts to bargain or compromise to escape with his life. Astral Lift. The Astral lift, which connects to several chambers above, is described in “Garden Features.” Hot Spring. Steam from
) Ancient lyre whose arms are capped with dragon heads made of gold (worth 250 GP) Jade orb (worth 100 GP) engraved in Infernal with the name of Nessus Cube of Summoning Instrument of the Bards (Doss lute) Silvered Weapon (Spear)
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
, Xabazhut attempts to bargain or compromise to escape with his life. Astral Lift. The Astral lift, which connects to several chambers above, is described in “Garden Features.” Hot Spring. Steam from
) Ancient lyre whose arms are capped with dragon heads made of gold (worth 250 GP) Jade orb (worth 100 GP) engraved in Infernal with the name of Nessus Cube of Summoning Instrument of the Bards (Doss lute) Silvered Weapon (Spear)
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
, Xabazhut attempts to bargain or compromise to escape with his life. Astral Lift. The Astral lift, which connects to several chambers above, is described in “Garden Features.” Hot Spring. Steam from
) Ancient lyre whose arms are capped with dragon heads made of gold (worth 250 GP) Jade orb (worth 100 GP) engraved in Infernal with the name of Nessus Cube of Summoning Instrument of the Bards (Doss lute) Silvered Weapon (Spear)
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
) radiant damage on a failed save, or half as much damage on a successful one. Cult of Tharizdun the Chained God Tharizdun’s Spark (Recharge 6). As a bonus action, the cultist touches a simple or
their relative strength. But they are all forces of corruption and evil. Nothing good can come from their influence. No bargain made with them ends in anything other than madness, plague, death, or worse.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
) radiant damage on a failed save, or half as much damage on a successful one. Cult of Tharizdun the Chained God Tharizdun’s Spark (Recharge 6). As a bonus action, the cultist touches a simple or
their relative strength. But they are all forces of corruption and evil. Nothing good can come from their influence. No bargain made with them ends in anything other than madness, plague, death, or worse.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
) radiant damage on a failed save, or half as much damage on a successful one. Cult of Tharizdun the Chained God Tharizdun’s Spark (Recharge 6). As a bonus action, the cultist touches a simple or
their relative strength. But they are all forces of corruption and evil. Nothing good can come from their influence. No bargain made with them ends in anything other than madness, plague, death, or worse.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
performing ever greater acts of depravity, furthering the demon lord’s ambitions in exchange for magic and other boons. However, a demon regards any mortals in its service as tools to use and then
discard at its whim, consigning their mortal souls to the Abyss. Demon Summoning. Few acts are as dangerous as summoning a demon, and even mages who bargain freely with devils fear the fiends of the Abyss
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
performing ever greater acts of depravity, furthering the demon lord’s ambitions in exchange for magic and other boons. However, a demon regards any mortals in its service as tools to use and then
discard at its whim, consigning their mortal souls to the Abyss. Demon Summoning. Few acts are as dangerous as summoning a demon, and even mages who bargain freely with devils fear the fiends of the Abyss
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
!” Jingle Jangle’s obsession with keys serves as a cautionary tale for those who would enter into a bargain with Bavlorna Blightstraw. The goblin once sought the hag’s help in a desperate attempt to undo
Telemy Hill regards them. Helping Jingle Jangle. If the characters lift Jingle Jangle’s spirits, Telemy Hill is delighted. The awakened trees dance around the characters in appreciation, and one of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
!” Jingle Jangle’s obsession with keys serves as a cautionary tale for those who would enter into a bargain with Bavlorna Blightstraw. The goblin once sought the hag’s help in a desperate attempt to undo
Telemy Hill regards them. Helping Jingle Jangle. If the characters lift Jingle Jangle’s spirits, Telemy Hill is delighted. The awakened trees dance around the characters in appreciation, and one of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
performing ever greater acts of depravity, furthering the demon lord’s ambitions in exchange for magic and other boons. However, a demon regards any mortals in its service as tools to use and then
discard at its whim, consigning their mortal souls to the Abyss. Demon Summoning. Few acts are as dangerous as summoning a demon, and even mages who bargain freely with devils fear the fiends of the Abyss
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
!” Jingle Jangle’s obsession with keys serves as a cautionary tale for those who would enter into a bargain with Bavlorna Blightstraw. The goblin once sought the hag’s help in a desperate attempt to undo
Telemy Hill regards them. Helping Jingle Jangle. If the characters lift Jingle Jangle’s spirits, Telemy Hill is delighted. The awakened trees dance around the characters in appreciation, and one of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, and mortals end up worse for dealing with her, because she holds all the cards. A bargain with Zariel is eternal; there is little hope of wriggling out of it. However, she does expect the best from
moans coming from the burned victims chained to the stronghold’s wall, the dying remains of those who failed to impress the archdevil. The stronghold, covering five square miles, is surrounded by






