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Returning 35 results for 'barrel before diffusing common regal'.
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Magic Items
Waterdeep: Dungeon of the Mad Mage
This common wondrous item has the following magical property: food and other perishable items do not age or decay while inside it. The chest is 2½ feet long, 1½ feet wide, and 1 foot tall with a half-barrel lid. It weighs 25 pounds.
Monsters
The Book of Many Things
Minauros, Hulgaz appears regal yet perpetually sodden, her matted hair tangled with her soggy garments. For all her majesty, Hulgaz’s fiendish nature is apparent in her monstrous features: bestial
her finger is a well-rehearsed ploy, a gesture she has weaponized to put her targets off guard.
Hulgaz is a charmer in both the common and magical sense. She effortlessly ingratiates herself
Species
Mordenkainen Presents: Monsters of the Multiverse
Minotaurs are barrel-chested humanoids with heads resembling those of bulls. Blessed with a supernaturally strong sense of direction, minotaurs make great navigators. Some sages believe minotaurs
those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is
Backgrounds
Sword Coast Adventurer's Guide
wonderful and important person in the world.
2
The common folk love me for my kindness and generosity.
3
No one could doubt by looking at my regal bearing that I am a cut above the unwashed
.
5
My loyalty to my sovereign is unwavering.
6
The common folk must see me as a hero of the people.
d6
Flaw
1
I secretly believe that everyone is beneath me.
2
I
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
district of Precarious. The area’s rough and poor, filled with sailors and dockworkers. Many of these boisterous folk love the life in Cliffside; as a common saying goes, “Better a tankard of ale in
Cliffside than a barrel of Central wine.” Plenty of legitimate services can be found here—ships need supplies and repairs, goods need to be stored, captains need to hire crew, and sailors need a dry bed to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
THE ALL-FATHER: GENERAL FEATURES
The following features are common throughout the temple.
Ceilings. Interiors have 60-foot-high ceilings.
Doors. The double doors located throughout the complex
are made of granite adorned with bas-reliefs that depict regal giants fighting and slaying dragons. Door hinges and handles are made of wrought iron, and the handles are 12 feet off the floor. A Huge
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
. Mystery Monster There used to be twenty-two gnomes living in the caves, but a mimic devoured two gnomes — named Orryn and Warryn — in the past tenday. The creature is currently disguised as a barrel in
one of the rare varieties that can carry on simple conversations in Common. Characters who corner the talking mimic can negotiate with it, and can compel it to leave Gnomengarde with a successful DC 15 Charisma (Intimidation or Persuasion) check.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Gynosphinx A gynosphinx bears the head of a humanoid female. Many have the regal countenances of worldly queens, but some are marked with wild, leonine features. A gynosphinx’s eyes see beyond the
Common, Sphinx
Challenge 11 (7,200 XP)
Inscrutable. The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
15 Dexterity check. Treasury Containers Container Contents Barrel 1 40 gallons of common wine Barrel 2 80 pounds of salt Chest 1 150 gp of Maztican mintage Chest 2 (scorched by fire) Three blank
with the crest of Waterdeep) A disassembled 300-pound wooden sled (20 gp), with assembly instructions in Common Crate 3 A lute (35 gp), a lyre (30 gp), and a viol (30 gp) packed in straw Crate 4 Five
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
much influence do they wield, and over what area? What kind of reputation does your family have among the other aristocrats of the region? How do the common people regard them? What’s your position in
inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
laboratory experiments). The bird claims their name is ‘Hector.’
36–45 A small barrel holds a live boggle, bound, gagged, and marinating in their own excreted oil. This is the former partner of the
leads to a dangerous monster with no treasure.
91–96 A sack holds a common magic item and 1d4 potions, all of your choice.
97–99 A leather case holds an uncommon magic item and 1d4 scrolls, all of your choice.
00 A box holds a rare magic item of your choice.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
around the chest, which is actually a chest of preserving. This common wondrous item has the following magical property: food and other perishable items do not age or decay while inside it. The chest
is 2½ feet long, 1½ feet wide, and 1 foot tall with a half-barrel lid. It weighs 25 pounds. Muiral carries the key that unlocks this chest. The lock can be picked with thieves’ tools and a successful
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
much influence do they wield, and over what area? What kind of reputation does your family have among the other aristocrats of the region? How do the common people regard them? What’s your position in
inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
roars, gives most leonin an air that readily shifts between regal and fearsome. Leonin often act with confidence, which can come off as imperiousness. While this can reassure their allies, it can also
end of your next turn. The DC of the save equals 8 + your proficiency bonus + your Constitution modifier. Once you use this trait, you can’t use it again until you finish a short or long rest. Languages. You can speak, read, and write Common and Leonin.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Prime Speaker Zegana The regal and reticent Prime Speaker Zegana is the merfolk guildmaster of the Simic Combine. She upholds the traditional ways of the guild and its utopian philosophy, which
, Wis +9
Skills Insight +9, Nature +10, Perception +9
Damage Resistances cold, poison
Senses darkvision 60 ft., passive Perception 19
Languages Common, Elvish, Merfolk
Challenge 16 (15,000 XP
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
creator who must be obeyed. Legend holds that the green hag preferred to travel in the guise of a regal hobgoblin queen. If the crab folk ever encounter someone who bears a strong resemblance to that form
40 ft., swim 40 ft.
STR
19(+4)
DEX
10(+0)
CON
17(+3)
INT
7(−2)
WIS
9(−1)
CHA
9(−1)
Senses darkvision 30 ft., passive Perception 9
Languages Common
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of small, uprooted shrubs that seem to be walking of their own accord. A detect magic spell reveals an aura of transmutation magic around the pot, which is a common wondrous magic item called a pot of
-pound alabaster sarcophagus atop a 1-foot-high block of granite. The lid of the sarcophagus is carved in the likeness of a regal elf of indeterminate age and gender, with a yawning cat stretching on
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
of rot is strong in this room, coming from a large depression at the center, where dozens of fungi of many species grow. A barrel-shaped copper tank sits at the edge of the pit. Attached to the tank
pit to area 6; see the “Whorlstone Tunnels: General Features” sidebar for more information on narrow tunnels. The abundance of fungi in the thicket makes it easy to forage here. Among the common
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
fury in battle with keen tactics that make them excellent commanders as well as valuable shock troops. Horns and Hooves Minotaurs are barrel-chested humanoids with heads resembling those of bulls. Their
8 + your proficiency bonus + your Strength modifier, you push it up to 10 feet away from you. Imposing Presence. You have proficiency in one of the following skills of your choice: Intimidation or Persuasion. Languages. You can speak, read, and write Common and Minotaur.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Magic Items table in appendix A (rerolling duplicates) to determine the item. If freed, Vinx discreetly fishes the item out of the barrel and keeps it on her person until the characters find her family’s
tapestry (see area D4). D3: Common Room Heaps of soiled bedding, tables, and stools are scattered around the room. Clumsily wrapped presents with tattered ribbons are piled on one table, along with a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
others hanging from the ceiling above the table) and a large wooden waste barrel (currently empty). Next to the door, hanging from a stone hook mounted to the wall 20 feet above the floor, is a 2-foot
at the back of the room has some giant-sized cloaks and sleeping garments hanging from bronze hooks on the wall, as well as a giant barrel of wine. Treasure Atop the wooden table are a 5-foot-tall
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
)
INT
10 (+0)
WIS
11 (+0)
CHA
11 (+0)
Skills Athletics +4, Perception +2
Damage Resistances poison
Senses darkvision 60 ft., passive Perception 12
Languages Common
)
CHA
16 (+3)
Skills Athletics +4, Insight +3, Survival +3
Senses passive Perception 11
Languages Common, Orc
Actions
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
stare into a torch for several minutes, carefully studying each flicker of flame. Many have an experimental streak, eager to see what happens when something — a barrel of pitch, a hunter’s cabin, an
Senses passive Perception 12
Languages Common
Challenge 2 (450 XP)
Flaming Weapon (Recharges after a Short or Long Rest). As a bonus action, the guard can wreath one melee weapon it is wielding in
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
heroic callings. (JASON RAINVILLE) Built to Survive Minotaurs are barrel-chested humanoids with heads resembling those of bulls. Their horns range in size from about 1 foot long to great, curling
Presence. You have proficiency in one of the following skills of your choice: Intimidation or Persuasion. Languages. You can speak, read, and write Common and Minotaur.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Persuasion) check. The giant carries a 2-foot-long iron key that unlocks the iron trunk in area 16B. 13. Overseer’s Office The room to the south of the dressing mill contains a basalt table, a barrel of
torture, a large cask of dwarven ale, a barrel of fresh water, and a wooden trunk bound in iron and fitted with an iron padlock. The trunk is 9 feet tall, 12 feet long, and 8 feet wide, and it weighs 750
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the city. Their seat of governance is Goldenthrone, an old, regal Amnian palace overlooking the bay. A merchant prince who retires can yield his or her position to a family member or someone else of
before she invested her winnings into financing her first trade deals. She is a legend among the common rabble who grew up watching her battles. Her husband, Kura, is a painter, and they have twin
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
beloved dogs, Cinnabar and Sol, now transformed into hell hounds. The hounds’ names are written on their collars in Common. They obey only King Jhaeros, and they transform back into friendly mastiffs
until Charmayne’s ritual is undone. While trapped in the fireplace, Jalynvyr manifests as a smoke mephit that speaks Common and Elvish instead of Auran and Ignan. The mephit is restrained, and this
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
. Sickly grasses and wilting wildflowers surround the wide trunk.
R2: Sickly Redwood The bark of this once-regal redwood is sloughing off in sheets, like a snake’s shed skin. Impossibly tall branches
, ghostly images of dead elf warriors wielding tall spears appear, fading in and out of existence, some uttering cryptic warnings in Common and Elvish. Foremost among the images is Ethvarn, an androgynous
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
is fake and utterly worthless. Copper is a shield dwarf scout, with these changes: Copper is neutral evil. He has these racial traits: He speaks Common and Dwarvish. His walking speed is 25 feet. He
-foot-wide framed painting of Yek, depicting him in his regal human form, standing proudly with his golden circlet on his brow A hefty, iron-banded wooden chest with iron rings for handles Characters
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
his side and greet visiting frost giants. Cursed with sentience, the awakened neutral evil mammoth grieves for its dead master. It has an Intelligence of 10 and speaks Common. To Norsu, the characters
southern wall, providing an alternate entrance into the lodge. A foul scent pervades the room, which contains five barrels of whale oil. An intact barrel of whale oil weighs 500 pounds and can be sold
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
holds a cannon mounted on a swivel. A dull blue glow emanates from the inside of the cannon’s barrel.
In the middle of the room is a glimmering white crystal, eight feet tall and four feet wide. It
water elemental and an air elemental.
Zikran Zikran stands in front of the crystal when the party arrives. He is a chaotic evil water genasi archmage with these changes: Zikran speaks Aquan, Common
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
(worth 2,500 gp each) and weigh 2,500 pounds each. The sea chest is 12 feet long, 9 feet tall, and 9 feet deep, with a lid shaped like a half-barrel. The large padlock that hangs from its latch is
search of the room yields four quarterstaffs carved from sunken ship masts, a large barrel holding six tridents, an open crate containing ten coral-encrusted rocks, and a storm giant-sized mannequin
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. A giant barrel in the southeast corner serves as a stool and rests in front of a burnished, full-length mirror mounted in the south corner of the east wall. An iron brazier hangs from a hook mounted
). Cinderhild and Zaltember sleep in iron-framed beds. North of Cinderhild’s bed is an empty barrel that she uses as a stool when she’s sitting in front of a full-length mirror mounted on the north corner of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
wine), and the third contains Red Dragon Crush (a fine wine). A brass spigot is hammered into each barrel. Danika Martikov usually tends bar while her husband busies himself in the kitchen (area N2e
barrels. The Martikovs store their wine here. Tucked behind red curtains are three alcoves, each one containing a half-emptied wine barrel lying on its side in a wooden brace. Twelve empty wine barrels
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
)
50 gp
1 lb.
Antitoxin (vial)
50 gp
-
Backpack
2 gp
5 lb.
Ball bearings (bag of 1,000)
1 gp
2 lb.
Barrel
2 gp
70 lb.
Basket
4 sp
2 lb.
Bedroll
1 gp
7 lb.
Bell
.
Clothes, common
5 sp
3 lb.
Clothes, costume
5 gp
4 lb.
Clothes, fine
15 gp
6 lb.
Clothes, traveler’s
2 gp
4 lb.
Component pouch
25 gp
2 lb.
Crowbar
2 gp
5 lb






