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Returning 35 results for 'barrel being diffusing cold resides'.
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Monsters
Stranger Things: Welcome to the Hellfire Club
":"Acid"} Acid damage. Success: Half damage.Terrifying Two-Headed Abomination
Once the prized pet of Demogorgon, Prince of Demons, the demodragon now resides in the Nine Hells, where it serves as the
, the demodragon can unleash a deluge of bone-melting acid on any who dare challenge it.PoisonAcid, Cold, Lightning
Monsters
Mordenkainen Presents: Monsters of the Multiverse
","rollType":"damage","rollAction":"Chromatic Bolt","rollDamageType":"acid"}, cold;{"diceNotation":"2d6+2","rollType":"damage","rollAction":"Chromatic Bolt","rollDamageType":"cold"}, fire;{"diceNotation":"2d6
typically fill the role of advisor, and when threatened, a scale sorcerer lashes out with colorful magic.
A scale sorcerer who resides in or near a dragon’s lair may serve as that dragon&rsquo
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Approaching the Tower The Svalich Woods have swallowed up the road that once led to the tower. Now only a wide dirt trail remains. You come to a cold mountain lake enclosed by misty woods and rocky
buttresses that support the walls.
Parked near the base of the tower, within sight of the entrance, is a barrel-topped wagon spattered with mud.
The tower stands 80 feet tall. It has four levels (each 20
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
, a bedroom, and a storage area.
Rain Barrel. A large barrel near the building holds clean water for washing dishes and clothes.
Apartments Services The apartments offer the following services
object with AC 19, 5 HP, Immunity to Poison and Psychic damage, and Vulnerability to Cold damage. A character who reduces a strongbox to 0 Hit Points with a single attack or spell destroys the strongbox
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Dhergoloth Dhergoloths rush into battle like whirlwinds of destruction, lashing out with five sets of claws, which extend from their squat, barrel-shaped bodies. They take contracts to put down
cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities acid, poison
Condition Immunities poisoned
Senses blindsight 60 ft., darkvision 60 ft., passive
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
appendix D), resides here. He plays the viol beautifully when he is drunk, and the music help puts his half-formed head to sleep. Hidden under the furs of his cot are three bottles of Purple Grapemash
No. 3. Several empty wine bottles are strewn about the floor around the cot. Roleplaying Clovin Clovin stands 4 feet, 7 inches tall and has a barrel-like shape. His right head is fully formed and
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Dhergoloth A kind of yugoloth, dhergoloths rush into battle like whirlwinds of destruction, lashing out with the five sets of claws that extend from their squat, barrel-shaped bodies. They take
)
CHA
9 (-1)
Saving Throws Str +6
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities acid, poison
Condition Immunities
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
variant known as the vargouille reflection resides in Undersigil. When a vargouille reflection spots a Humanoid target, it takes on that creature’s visage, terrifying that creature by appearing as its own
6 (−2)
WIS
10 (+0)
CHA
2 (−4)
Damage Resistances cold, fire, lightning, psychic
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
when threatened, a scale sorcerer lashes out with colorful magic. A scale sorcerer who resides in or near a dragon’s lair may serve as that dragon’s diplomat and mouthpiece—anticipating the dragon’s
range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Chromatic Bolt. Ranged Spell Attack: +4 to hit, range 60 feet, one target. Hit: 9 (2d6 + 2) of a type of the kobold’s choice: acid, cold
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
2. Water Room This natural cavern provides fresh water for the temple from the cold and fast-flowing stream along its western edge. The stream enters from the north along a tunnel, and exits to the
south in the same manner. A cold wind blows from the south tunnel, generated above the subterranean lake the stream flows into (accessed via area 30 or area 39). Numerous barrels, casks, and buckets
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, shedding cold blue light. Mounted on the walls of the lodge are the severed heads of polar bears, giant walruses, young white dragons, and remorhazes. A long wooden table and four smaller round tables
nearly 8 feet across, a wooden fork as big as a pitchfork, and a mug of bronze as large as a barrel, with handles shaped like a dragon’s wings. The platter is worth 750 gp and weighs 75 pounds. The mug is
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
bones and debris. As you approach the wreck, the water becomes unnaturally cold, and the schools of fish that swarmed in the waters above are conspicuously absent.
Unhallowed Ground The evil energy
the area, it must make a DC 16 Constitution saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one. The creature must also make a DC 16 Charisma saving
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of rock. If the miners notice the party, they attack, letting their enlarged allies barrel in first. 18d. Overseer This section of the mine has been depleted of mithral and iron ore. It contains the
), dealing 13 (1d10 + 8) slashing damage on a hit, or 19 (2d10 + 8) slashing damage in her enlarged duergar form. Instead of Cold Breath, she breathes acid in a 60-foot-long, 5-foot-wide line. The breath
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
from the cold. Mooring ropes and fishing nets hang from hooks along the back wall.
Nonperishable goods were stored in this cabin. The crew took a lot of supplies when they abandoned ship, but some
equipment remains. The ropes and nets are salvageable, as are the contents of the barrels. Barrels. The characters must use a crowbar or similar tool to pry open a frozen barrel. The first barrel
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
attached to it by rusty hinges, stands against the west wall of this chamber. Trapped inside the cage are two shivering humans in cold weather clothing. They look fearfully at you.
Garagai built the
are widely spaced, but not enough for the teenagers to slip between them. The slats are made of metal, and the cold makes them hard to manipulate. Applying heat to the slats makes them pliable
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
crafted a miraculous device, one that ultimately laid low the kraken and saved the town. Today, Dalakos resides inside the kraken’s shell, where he works day and night, his heart broken, but his mind
the Depths. Adapted to even the most extreme ocean depths, you have resistance to cold damage. Languages. You can speak, read, and write Common and Primordial. Spell: Wall of Water
3rd-level evocation
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
throughout this cold, spacious chamber. Soft blue lights blink across their upright faces, and wires snake from the towers along the floor and ceiling.
“You shouldn’t be here,” echoes a familiar voice in
artificial eyes that glare menacingly down at you.
The voice belongs to Aphelion, whose consciousness resides on the servers in this dimly lit room. The supercomputer’s usually blithe demeanor has turned
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, her roc, to cast a spell that holds the next day’s sun at bay. Otherwise, she resides upstairs (on the palace level). Auril is sometimes attended by frost druids, although no druids are present at
stat block, have immunity to cold damage, and deal 10 (3d6) piercing damage plus 10 (3d6) cold damage on a hit. Stairs Down. The stairs in the northwest corner of this room descend 90 feet to area G5.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
for the Lords’ Alliance today, and she rarely turns down a chance to earn a little extra coin on the side. Each dawn, she tosses a barrel of fish and a cask of whiskey into the sea as offerings to
griffon won’t stay for more than 24 hours due to the unbearable cold. The goliaths don’t have enough griffons to carry Vellynne Harpell’s kobold entourage, which forces Vellynne to leave her charges
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
1H). 1A. Feast Hall The frost giants have tracked snow into this great hall, which is illuminated by continual flame spells cast on torches that are mounted to the walls and wooden pillars. These cold
room is strewn with gnawed mammoth bones. A frost-covered barrel in the southwest corner contains dead fish. The winter wolves that normally sleep here are encountered in area 1G. 1G. Throne Room
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
jewelry (worth 50 gp each) and eight pieces of gold jewelry (worth 100 gp each). The first barrel opened contains a collection of skulls. Hidden under the tenth pile of skins are two potions of healing
11 (2d6 + 4) slashing damage plus 3 (1d6) cold damage on a hit, and carving great chunks out of those held fast by his Chilling Gaze. Treasure. The yeti leader has a hoard of eleven ivory tusks, each
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
sapphire triggers a glyph of warding (explosive runes) spell placed on the throne. The effect deals 36 (8d8) cold damage to all creatures in the spell’s area. 2. Workshop and Meeting Room Sansuri uses this
others hanging from the ceiling above the table) and a large wooden waste barrel (currently empty). Next to the door, hanging from a stone hook mounted to the wall 20 feet above the floor, is a 2-foot
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
holds a cannon mounted on a swivel. A dull blue glow emanates from the inside of the cannon’s barrel.
In the middle of the room is a glimmering white crystal, eight feet tall and four feet wide. It
pulses with arcane and elemental energy, filling the room with whipping winds and biting cold. Standing next to the crystal is a water genasi with turquoise skin and blue robes. He is guarded by a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
deeds against their neighbors. One Pixel Brush Howling winds erupt from Sablereach, an obsidian tower
that claws above the miserable bowl that is Bedlam Gate Bedlam’s blustering gate resides at the
base of Sablereach. Six iron blastgates bore through the ebony arm, each spewing a constant jet of bitingly cold wind that wails as it exits. Those stalwart enough to reach a blastgate can eventually
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
observatory built on a nearby island by wizards long gone, and it hinted at powerful magic hidden there. A small cloister known as Dragon’s Rest also resides on the island. The caretaker of the cloister’s
out with the gold, they’ve covered their tracks well. The trail went cold in Neverwinter, but recently you’ve learned of a remote island cloister called Dragon’s Rest. The cloister holds a temple to the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
2 lb. 1 GP Barrel 70 lb. 2 GP Basket 2 lb. 4 SP Bedroll 7 lb. 1 GP Bell — 1 GP Blanket 3 lb. 5 SP Block and Tackle 5 lb. 1 GP Book 5 lb. 25 GP Bottle, Glass 2 lb. 2 GP Bucket 2 lb. 5 CP Burglar’s
have the Prone condition. It takes 10 minutes to recover the Ball Bearings. Barrel (2 GP) A Barrel holds up to 40 gallons of liquid or up to 4 cubic feet of dry goods. Basket (4 SP) A Basket holds up
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
GP Arcane Focus Varies Varies Backpack 5 lb. 2 GP Ball Bearings 2 lb. 1 GP Barrel 70 lb. 2 GP Basket 2 lb. 4 SP Bedroll 7 lb. 1 GP Bell — 1 GP Blanket 3 lb. 5 SP Block and Tackle 5 lb. 1 GP Book 5 lb
time on a turn must succeed on a DC 10 Dexterity saving throw or have the Prone condition. It takes 10 minutes to recover the Ball Bearings. Barrel (2 GP) A Barrel holds up to 40 gallons of liquid or
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Madness table in the Dungeon Master’s Guide. The ice wall has AC 13, vulnerability to fire damage, and immunity to cold, poison, and psychic damage. If the wall takes 50 points of damage or more, large
Ythryn. The section of ice that traps the mummy has AC 13, 22 hit points, vulnerability to fire damage, and immunity to cold, poison, and psychic damage. If the wall is reduced to 0 hit points, the mummy
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
above. These draconic creatures have adapted well to the frigid environment, with white scales and Resistance to Cold damage. When the characters arrive, 1d3 of the wyverns are out hunting. Those that
them is a Small object with AC 13; HP 10; and Immunity to Cold, Poison, and Psychic damage. Treasure. If they free the Backpack from the ice, the characters can open it, revealing a frozen bottle of Ink
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. A giant barrel in the southeast corner serves as a stool and rests in front of a burnished, full-length mirror mounted in the south corner of the east wall. An iron brazier hangs from a hook mounted
). Cinderhild and Zaltember sleep in iron-framed beds. North of Cinderhild’s bed is an empty barrel that she uses as a stool when she’s sitting in front of a full-length mirror mounted on the north corner of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
. Double stone doors lead into a barrel-vaulted area containing several furnaces. The eastern end of the chamber continues into a large, dark cave, from which a cold wind moans. A stream of water
. Treasure. In the cold forge in the northwest corner of the room, Snurrevin has stashed 320 gp, 1,100 sp, a gold necklace set with ruby stones worth 900 gp, and a potion of hill giant strength. 38. The
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
resistance to a type of damage based on the color of dragon that invested it with power (choose or roll a d10): 1–2, acid (black); 3–4, cold (white); 5–6, fire (red); 7–8, lightning (blue); 9–10, poison (green
, saving a bit of magic for itself in case it needs to flee or take advantage of a captor. Duty-Bound to a Dragon. In a kobold tribe associated with a dragon, typically one that resides in or near the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Everlund and seek out Krowen Valharrow, a Harper wizard who resides at Moongleam Tower (see the “Inner Circles” section in chapter 3). The gnome describes Krowen as a powerful wizard known to sponsor
adventurers. Sir Baric Nylef’s Quest Sir Baric is determined to find the Weevil. At this point, however, he fears that the trail has gone cold. He plans to remain in Bryn Shander only a couple more days
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Creatures. Pencheska, a succubus, resides here with four Thayan warriors (see appendix B), who are in her thrall. Pencheska is an unwilling servant of Tarul Var. If she is alerted to the characters’ approach
type (roll a d10: 1–2, acid; 3–4, cold; 5–6, fire; 7–8, lightning; 9–10, thunder). Any creature that enters the rift can choose to remain here or go to an elemental plane. Characters who go to an
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
odd-looking construct with an even more oddly placed spigot at the base of its barrel-shaped body. A gnome dressed in garishly colorful clothes sits on a stool nearby, his eyes blank. Another gnome
lightning bolt or cone of cold to get down to business. (At your discretion, give Hoobur a spell save DC of 15 and +7 to hit with spell attacks because he’s a little out of it. Maybe there’s more in that tea






