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Returning 21 results for 'barrel both diffusing curious receive'.
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barely both diffusing curious receiver
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
guardian.
6 Consult with a hermit who lives in the temple.
7 Stop cultists from performing a destructive ritual in the temple.
8 Restore the temple to receive the patron deity’s blessing
too close.
6 A gynosphinx curious about human behavior creates a series of deadly traps in an abandoned temple and lures adventurers to the place to witness if and how they overcome its challenges.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
receive a cold welcome. Daggerwatch, Upper Dura Moraggan’s A posh tavern specializing in strong Mror spirits. Food and drink are wealthy in quality and cost. Highhold, Upper Dura The Mystic Market A
safest establishments in Lower Dura. Callestan, Lower Dura The Broken Mirror A curious tavern owned by a family of changelings, the Broken Mirror changes its appearance and theme every week. It’s
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Possible Visions The following are the most relevant visions the characters can receive as answers to their questions. Elaborate upon or modify these as needed, and improvise visions for other
questions the characters ask based on the information in the adventure. Gromph’s Folly If the characters inquire about Gromph Baenre or the arrival of the demon lords, they receive a vision of how
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
equipment remains. The ropes and nets are salvageable, as are the contents of the barrels. Barrels. The characters must use a crowbar or similar tool to pry open a frozen barrel. The first barrel
contains a hooded lantern, three flasks of oil, five bars of lime soap, and three sets of manacles. The second barrel holds ten torches. D8. Captain’s Cabin The aft castle is taken up by one spacious
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
heroic callings. (JASON RAINVILLE) Built to Survive Minotaurs are barrel-chested humanoids with heads resembling those of bulls. Their horns range in size from about 1 foot long to great, curling
bloodthirsty minotaurs, they know there are those who forsake Mogis’s depravities. The people of Meletis, Setessa, and lands beyond are also generally open-minded and curious about minotaurs who wander
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Ghost ship 3 Friendly and curious adult bronze dragon 4 Whirlpool (25 percent chance that the whirlpool is a portal to the Elemental Plane of Water) 5 Merfolk traders 6 Passing warship (friendly or
do on land. Owning a Ship At some point in your campaign, the adventurers might gain custody of a ship. They might purchase or capture one or receive one to carry out a mission. It’s up to you
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
unconscious, and will die if they don’t receive healing within the next hour. I3: Blessings Memorial Murals of people making offerings to the gods cover this room’s walls. At the chamber’s center stand
been killed by salamanders if Izel hadn’t been curious about them. The tlexolotl can’t understand them, so it has had them manacled to the western wall. If asked, they explain that the tlexolotl
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Stairs Down This room contains a barrel of fresh water and a brick-walled staircase that descends 15 feet to area V20. V8. Parlor While entertaining visitors in this room, the duke likes to sit in an
unique in its design. This particular box belongs to Thavius Kreeg and was entrusted to Duke Vanthampur for safekeeping. Curious to know what’s inside the box, the duke gave it to Thurstwell
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
). It contains three gold rings (worth 25 gp each) and a thin platinum necklace with a topaz pendant (worth 750 gp). D13: Bathroom This dark room contains a barrel under a spigot in the east wall, a
. Standing next to the altar is a large fiend wielding a gruesome crimson spear.
The cultists chant: “She is slain, she is risen. Come to us, Lord Strahd. Receive our gift!” The water here is 2 feet
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
on itself on a success. If the mycelium is destroyed, the room is engulfed in a psychic backlash. Those present receive visions of an endless forest of tower-sized mushrooms, a woman wearing a holy
afraid but seems curious, and he is clean and seems well fed. He addresses the robed figure, calling her Xanthoria and asking her to show him what she’s doing in an attempt to alleviate his boredom
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
condition. Releasing Enstavva. If the characters end Enstavva’s Petrified condition, she is pensive and Friendly toward anyone who frees her. Enstavva knows Common, Dwarvish, and Giant. She is curious
kept for himself. Each bears healing magic, acting as a berry created by the Goodberry spell. The crystals lose their magic in 12 hours. Ed Kwong D12: Crystal Room A crystal the size of a barrel hangs
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, admonishing them to douse any bright lights they carry, as the lights hurt the pechs’ eyes. If the characters comply, the pechs become curious and willing to chat. Otherwise, they resume their work
crystal cave. Three bizarre creatures with stone-lidded eyes converse in grating tones. Each has three clawed arms, three stumpy legs, and a barrel-like body.
Three xorn from the Elemental Plane of Earth
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
characters comply, the pechs become curious and willing to chat. Otherwise, they resume their work, defending themselves if necessary. In conversation, the pechs warn the characters about the clay golem in
. Each has three clawed arms, three stumpy legs, and a barrel-like body.
Three xorn from the Elemental Plane of Earth found their way to this cave through a planar rift that has since closed, stranding
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Tolmara drugged him and sealed him in a barrel with a poisonous snake, which killed him with its bite. Mirak has no clue why Tolmara killed him, and Tolmara is too addled to remember the incident or
this wood will receive prophetic dreams. In truth, Gwaeron never visits those who come seeking him, though he appears unexpectedly in the grove on rare occasions. To avoid angering Gwaeron, the law in
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, presided over by an eccentric and brooding human wizard named Mandorcai. And then, just as suddenly as he had arrived, Mandorcai shut the manor’s doors and vanished from public life. Curious locals who
peered through the windows reported a completely empty manor, its furniture looking as though it hadn’t been touched in years. Yet soon thereafter, individuals around the city began to receive
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
manor’s doors and vanished from public life. Curious locals who peered through the windows reported a completely empty manor, its furniture looking as though it hadn’t been touched in years. Yet soon
thereafter, individuals around the city began to receive invitations to visit, written in silver on black paper folded into pentagons. Those who entered the mansion for the requested appointments never
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
captured many curious travelers over the years and tries to capture the characters, too. Treasure. Both cages are like the ones in area G3, except they are sized for Large creatures. Once emptied of bones
Qunbraxel considers worthy, the mind flayer hopes to join the Ilvaash fanatics and receive power and insight from the Far Realm. The mind flayer fanatics had little intent on welcoming Qunbraxel into
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
curious about any racket. The duergar use crossbows (see area B5) while the cultists in B7 come to aid the forces here. Development If the characters defeat the guards here and depart the temple, Marlos
supports the low, barrel-vaulted ceiling of this unlit chamber. Rusted scraps of metal — the remnants of breastplates, shields, axes, and swords — hang from the walls on old pegs, or lie on the floor where
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
sizes. Against the south wall are four open barrels and a lidless wicker basket. Against the west wall are three large clay jars, a wooden chest, and a sealed barrel. Against the east wall is a large
wild cherries. The three jars are filled with light, edible oil. The chest is full of wild herbs, and the sealed barrel is full of salt. The waterfowl are ordinary and pose no threat. Carcasses. The
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Realm from the Briny Maze. If you choose, curious characters might find locations from the previous chapter nearby. Bubbles. The flumphs installed the organic devices that generate the bubbles. The
. Second, they contain only mind-shattering lore that mortals aren’t meant to know. Any creature other than a mind flayer who touches a crystal and attempts to receive its psychic scene is targeted by
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
table piled with food. The grease-stained tablecloth is tucked under the giant’s chin, and she washes down each slobbering mouthful of food with a gulp from a barrel of beer.
A tea cart in one corner
benefit, a creature cannot receive it again for 24 hours. P27. Armory The door to this room is sealed with a hart crown lock (see “Crown Locks” earlier in the chapter). The room contains glass cabinets






