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Returning 34 results for 'barrel both documents charge rune'.
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Magic Items
Dungeon Master’s Guide
This treatise, composed by Iggwilv the archmage, documents the Abyss;Abyss's layers and inhabitants and is widely regarded as the most thorough and blasphemous tome of demonology in the multiverse
.
Spell
Charge Cost
Magic Circle
1
Magic Jar
3
Planar Ally
3
Planar Binding
2
Plane Shift (to the Abyss only)
3
Summon Fiend
3
Tasha's Hideous Laughter
0
Magic Items
Bigby Presents: Glory of the Giants
This magic ranged weapon is a flared pistol with the storm rune engraved along the barrel. You gain a +1 bonus to attack and damage rolls made with it. It requires no ammunition, its damage is
thunder instead of piercing, and it doesn’t have the loading property.
Invoking the Rune. As a bonus action, you can invoke the weapon’s rune to launch a ball of energy to a point you can see
Magic Items
The Book of Many Things
This magic hammer has 3 charges. As a bonus action, you can expend 1 charge and slam this hammer on the ground, creating a 15-foot-radius circle of glowing runes centered on the point of impact
. While you’re inside that area, your hammer glows with matching runes, and you gain a +3 bonus to attack and damage rolls made with this hammer. The rune circle disappears after 1 minute, when you
Magic Items
Tomb of Annihilation
This crooked staff is carved from bone and topped with the skull of a forgotten archmage whom Acererak destroyed long ago. Etched into the skull’s forehead is Acererak’s rune, which is
regains 1d4 + 3 expended charges daily at dawn. While holding the staff, you can use an action to expend 1 charge and target one creature you can see within 60 feet of you. The target must succeed on
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Giant Runes (Area J2) Dod (Death Rune)
Fjell (Mountain Rune)
Krig (War Rune)
Liv (Life Rune)
Vind (Wind Rune)
Wyrm (Dragon Rune)
J3. Curved Tunnel There is nothing remarkable
feet wide, and 6 feet tall, with a half-barrel-shaped lid. It is stuck to the floor and can’t be moved. The gold key in the lock is not the key that unlocks the chest, and it can be safely removed
Magic Items
Waterdeep: Dragon Heist
The Blackstaff is a sentient, rune-carved staff set with thin silver veins. It is the symbol of office for the Blackstaff, the highest-ranking wizard in Waterdeep. As the rightful owner of the
deactivate one or more of the walking statue of Waterdeep;walking statues of Waterdeep. You must be in the city to use this property, and you can animate or deactivate one statue for each charge expended
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
scroll), detect magic (2 scrolls), dispel magic (1 scroll), false life (1 scroll), identify (4 scrolls), invisibility (1 scroll), lesser restoration (2 scrolls), and nondetection (1 scroll). T5: Documents
person (save DC 16) on the three creatures nearest the safe. A character who uses an action to search the safe for traps notices the trap’s rune with a successful DC 15 Wisdom (Perception) check. Once the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Words of the Oracle Etched into the floor of area 11 and hidden under a thin layer of frost is a 20-foot-diameter, mithral-inlaid circle inscribed with the kong (king) rune (see "Giant Runes" in the
Introduction) and the words “Ask Your Question and Know Truth” in Dethek, the Dwarvish script. The kong rune, which is nearly as big as the circle enclosing it, is often associated with Annam the All
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the graven image of a human wizard wielding a wand. The rules of this gate are as follows: The gate opens for 1 minute when the mirror is touched with a magic wand that has at least 1 charge remaining
. Characters must be 11th level or higher to pass through this gate (see “Jhesiyra Kestellharp”). The first creature to pass through the gate triggers an elder rune (see “Elder Runes”). A creature that
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
follows: The gate opens for 1 minute when the mirror is touched with a magic wand that has at least 1 charge remaining. Characters must be 11th level or higher to pass through this gate (see
“Jhesiyra Kestellharp”). The first creature to pass through the gate triggers an elder rune (see “Elder Runes”). A creature that passes through the gate appears in area 26d on level 1, in the closest
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
of the following spells from the armor, targeting yourself: Jump (1 charge) or Levitate (2 charges). This armor regains 1d4 + 1 expended charges daily at dawn. Bloodrage Greataxe Weapon (Greataxe
wearing this armor, you can expend 1 charge to change the number rolled to a 10. The armor regains 1d4 expended charges daily at dawn. Dried Leech Weapon (Any Ammunition), Uncommon This leech has been
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, above the fog, is a ring of barrel-topped wagons that surround a large tent with a column of smoke pouring out through a hole in the top. The tent is brightly lit from within. Even at this distance
serve Strahd. The elders have died, leaving a pair of brothers named Luvash and Arrigal in charge. Both men are evil and willing to do whatever Strahd demands of them. These Vistani have two problems
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
single block of ice, is a giant-sized throne atop a circular dais. Chiseled into the throne’s backrest is a large rune.
If the awakened mammoth is aware of the characters’ presence, add: The
slew Garagai took his greataxe as a trophy as well as his other personal possessions, leaving nothing of value on the hacked-up corpse. Ice Throne. The symbol carved into the throne is the Giant rune
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Blackstaff Staff, legendary (requires attunement by the Blackstaff heir, who must be a wizard) The Blackstaff is a sentient, rune-carved staff set with thin silver veins. It is the symbol of office
animate or deactivate one statue for each charge expended. An animated statue obeys the telepathic commands of Khelben Arunsun’s spirit, which is trapped inside the staff (see “Personality” below). A
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Demonomicon of Iggwilv Wondrous Item, Artifact (Requires Attunement) This treatise, composed by Iggwilv the archmage, documents the Abyss’s layers and inhabitants and is widely regarded as the most
cast the spell. Spell Charge Cost Magic Circle 1 Magic Jar 3 Planar Ally 3 Planar Binding 2 Plane Shift (to the Abyss only) 3 Summon Fiend 3 Tasha’s Hideous Laughter 0 Destroying the Demonomicon. To
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
knowingly altered documents that passed into his care with the intent of confounding the apparatus of the bureaucracy. Before his scheme could come to fruition, he was caught and subjected to the most
his rulership of Malbolge but left him in charge of Maladomini, albeit with a new set of duties. Asmodeus knew that Baalzebul’s superior intellect and propensity for lying would make him the ideal
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
rest atop tables, along with several loose scraps of parchment with notes that include terms such as “rate of decay” and “accumulation of charge.” Log Entry. A thorough search of the room yields a
-sized chunks of copper ore (50 gp worth of copper per barrel), and the remaining six each have one ghoul crammed inside. Disturbing any of these barrels causes all six ghouls to burst forth and attack
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
equipment remains. The ropes and nets are salvageable, as are the contents of the barrels. Barrels. The characters must use a crowbar or similar tool to pry open a frozen barrel. The first barrel
contains a hooded lantern, three flasks of oil, five bars of lime soap, and three sets of manacles. The second barrel holds ten torches. D8. Captain’s Cabin The aft castle is taken up by one spacious
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
and drawing inspiration from its crackling flames. The slightest disturbance upsets him. Kadroth appreciates the wisdom of maintaining the illusion that Speaker Crannoc Siever is still in charge, if
only to keep Caer-Dineval’s townsfolk from becoming restless. Thus, when necessary, Kadroth has the town speaker brought to his office to sign official documents. Ring of Keys. In addition to his
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. A giant barrel in the southeast corner serves as a stool and rests in front of a burnished, full-length mirror mounted in the south corner of the east wall. An iron brazier hangs from a hook mounted
). Cinderhild and Zaltember sleep in iron-framed beds. North of Cinderhild’s bed is an empty barrel that she uses as a stool when she’s sitting in front of a full-length mirror mounted on the north corner of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
wall hold faded documents.
The two cloud giant ghosts seem to have no regard for the party. They are indifferent toward intruders but turn hostile if attacked or if any of the display cases in this
holds a cannon mounted on a swivel. A dull blue glow emanates from the inside of the cannon’s barrel.
In the middle of the room is a glimmering white crystal, eight feet tall and four feet wide. It
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
common magic item to which anyone can attune. While holding the staff, a creature can use an action to expend 1 charge from the staff and cause a flower to sprout from a patch of earth or soil within
charges daily at dawn. If its last charge is expended, roll a d20. On a 1, the staff turns into black rose petals and is lost forever. 6g. Secret Room This room is hidden behind a locked secret door
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
burial room reeks of death. Beneath murals depicting a human man signing documents and collecting taxes, a smashed wooden coffin lies on the floor. Five wound-ridden zombies with lipless mouths and
is a fully charged Wand of Paralysis, but if its last charge is expended, the scepter loses its magic. In undeath, Queen Zanobis has forgotten how to access the scepter’s magic.
Dario Jelusic
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
fed hot beet soup and fresh bread at no additional charge. A cooked wolf steak costs 1 ep. The inn offers a pint of Purple Grapemash No. 3 wine for 3 cp, or a pint of the superior Red Dragon Crush wine
wine), and the third contains Red Dragon Crush (a fine wine). A brass spigot is hammered into each barrel. Danika Martikov usually tends bar while her husband busies himself in the kitchen (area N2e
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
stops the island from falling, returns the rune to its original orange color, and disables the console. The experience is startling, but it doesn’t harm the tower or creatures on the island. If the tower
constructs. To the southeast, an array of runes pulses on a console. In the middle of the south wall stands a small door and, to the west of it, a larger double door.
In this room, workers would charge
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Sword Coast. It also contains historical documents that indicate that Var was searching for the true name of a pit fiend called Baazka. Keys. Tarul Var carries a glyph key attuned to this zone and to
spells, but it still can’t summon demons. Shackles. The ten sets of shackles and their chains are made of rune-scribed iron. A demon held in them can’t escape them while the shackles are closed. The
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
(worth 2,500 gp each) and weigh 2,500 pounds each. The sea chest is 12 feet long, 9 feet tall, and 9 feet deep, with a lid shaped like a half-barrel. The large padlock that hangs from its latch is
search of the room yields four quarterstaffs carved from sunken ship masts, a large barrel holding six tridents, an open crate containing ten coral-encrusted rocks, and a storm giant-sized mannequin
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
cover any of the following options: A corrupt member of the Neverwinter city guard might help get the characters into the holes for a price. But that guard might also charge a higher and previously
first floor also contains books and scrolls of common value, as well as public documents moved here from Castle Never. The second floor holds sleeping quarters and private work areas for staff and clergy
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Stairs Down This room contains a barrel of fresh water and a brick-walled staircase that descends 15 feet to area V20. V8. Parlor While entertaining visitors in this room, the duke likes to sit in an
books are worth 5 gp each to interested buyers, except for a worthless book titled Last Charge of the Hellriders. A cavity cut into its pages holds a small iron ring with two keys hanging from it. These
compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, and they spoil if not consumed after 24 hours. Gems and precious metals created by the chest disappear after 1 minute.
The chest regains 1d20 expended charges daily at dawn. If the item’s last charge
cover is a gold rune that resembles a stylized eye with a pupil shaped like a candle flame—the sigil of Iriolarthas, a Netherese lich.
The book contains sixty pages of brittle yellow vellum. Written on
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, Kashem still pursues her original charge to destroy all who enter. When the characters arrive, Kashem floats silently above the chamber, waiting for a prime opportunity to strike. If the characters consume
crystal cave. Three bizarre creatures with stone-lidded eyes converse in grating tones. Each has three clawed arms, three stumpy legs, and a barrel-like body.
Three xorn from the Elemental Plane of Earth
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
a mote of her power to Kashem in exchange for the dao’s services. Long after the archmage’s departure, Kashem still pursues her original charge to destroy all who enter. When the characters arrive
. Each has three clawed arms, three stumpy legs, and a barrel-like body.
Three xorn from the Elemental Plane of Earth found their way to this cave through a planar rift that has since closed, stranding
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
is in charge, and he runs a tight ship. These reavers are armed with light crossbows instead of javelins (+4 to hit, 1d8 + 2 piercing damage), and Gordol also has a light crossbow (+7 to hit, 1d8 + 3
floor mark spots where ovens once stood. Filthy, flea-infested straw pallets are arranged on the floor, alongside a water barrel and casks of provisions. An arrow slit looks out over the hallway to
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
table piled with food. The grease-stained tablecloth is tucked under the giant’s chin, and she washes down each slobbering mouthful of food with a gulp from a barrel of beer.
A tea cart in one corner
interest them (see area P38). When Zybilna and her court were frozen in time, Shon was shielded by the library’s demiplanar nature. He ventured forth to discover the League of Malevolence in charge






