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Returning 35 results for 'barren before devourer continue robes'.
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Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
13. Walking Dead Zombie. A human zombie in rotting, soiled robes shuffles back and forth through the room. A powerful stench of decay accompanies it.
Furnishings. Moldy furnishings include a bed, a
desk strewn with yellowed papers, and a barren bookshelf.
The zombie is what remains of Zail Ephram, a human wizard and adventurer who was killed in Shadowdusk Hold. Melissara Shadowdusk (see area
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Q7. Boss Fight Threadbare curtains hang on the east wall of a long hall, in the middle of which a muscular half-orc in dingy robes stands with his foot on the chest of a male human with wavy red
-blond hair. Fire burns around the orc’s clenched fist, and his victim cries and squirms helplessly beneath him.
Seated on a raised platform to the south is a nightmarish figure wearing black robes. It
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
-embrace as you make your presence known. At the back of the stage, musicians stare in shock but continue playing.
The audience area beyond is a profusion of colorful parasols held by people wearing
expensive clothes, all watching the performance with rapt attention.
Sitting on a raised dais in the center of the crowd is the White Jade Emperor, dressed in magnificent yellow and gold robes
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
through the barren Sumber Hills. You don’t meet any other travelers this day, but you find evidence that the trail supports traffic — wagon ruts and mule droppings prove that people come this way on a
bugbears. They are dressed in black leather armor with a strange triangular symbol on it (the earth cult symbol). The small cairn contains the body of a human woman in monk’s robes, with a strange
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Larch. On a barren hilltop a few miles from Red Larch, you find four freshly dug shallow graves. The earth scraped out for the holes is piled nearby, although hastily gathered stones cover the graves
he doesn’t know of anyone else out this way. The hills are mostly uninhabited. Grave Occupants. If the characters excavate the graves, they find one male dwarf dressed in artisan robes (a smith from
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Darkness swallow the moon. Darkness claim this dungeon and all that dwell within.” If attacked, they continue to chant while also defending themselves. Killing a cult fanatic deactivates one of the pillars
a faint image in the cloud of an adult bronze dragon surrounded by figures in black robes wearing the holy symbol of Shar and reading from scrolls. As the great creature writhes in pain, its bronze
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
fiend.
The woman is Xia, a Ghast Gravecaller. Accompanying her are four Ghouls. Xia has tasked four Zombies in crimson Robes to paint fluffy white clouds and silver dragons on the wall, in accordance
, he emerges from the secret door in the back of the statue in area T13 and comes to join the fray, trusting that the adventurers are the heroes he’s been waiting for. Meanwhile, the zombies continue
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
the stone idol. Four human figures in occult robes gather around the statue, chanting ominously.
Four Cultists conduct a ritual around this ancient statue. They belong to the Cult of Chaos, a
faction that delights in death and disarray. They are Hostile toward those not garbed in their cult’s attire but don’t immediately notice the characters. The cultists continue intoning until their ritual
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
continue, you should do so as a true mage. I was a master of the Tower of High Sorcery in Istar. If you’re ready to earn your robes, I can administer the Test of High Sorcery.”
If a character asks
resembles a skull, and her red robes serve as a cape of the mountebank. Prior to the destruction of the world, Demelin was a prominent member of the Mages of High Sorcery, the high wizard of Onyari, and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
-known region located near a ruined castle with monster-filled dungeons Bandit Kingdoms, the Four to six bandit lords Feuding kingdoms ruled by greedy bandit lords with private armies Barren Wastes, the
traditions of their people, many of which can be traced back to the ancient Baklunish empire. The Baklunish nomads favor bright pastel colors in gowns and robes. When traveling or at war, though
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
to the second dream: A flame-encircled battlefield appears on a barren hellscape. At the center of the circle, Lulu and the angel lie unconscious and prone, horribly injured. You see yourselves
next dream. Dream 4: Desolation When the fourth dream begins, read: You wander a vast, barren landscape of utter devastation. Black sludge rises rapidly out of the ground, enveloping your feet and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
continue to pursue his horrid, apocalyptic vision of a world transformed into a barren, empty ruin, with only the decaying corpses of the last few surviving gnolls left to mark its passing. As creatures
quickly killed by guards or other authorities. A few escape into the wilderness and continue to rampage on their own, perhaps eventually falling in league with a gnoll war band. Trying to talk to a gnoll is the quickest path to its stomach.
— Volo
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
to life. You, as Dungeon Master, must continue to improvise and create, for your players will certainly desire more specifics, seek to do things not provided for herein, and generally defy
slag indicated on the characters’ map as the site of the hall. A wide, well-trod path winds its way across the barren land up to two great slabs of black stone—the obsidian portals that give access to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
The Scarlet Sash Years after Anil Zasperdes’s death, members of the Scarlet Sash continue to use the chalet as a meeting place. They keep some robes, sandals, and scarlet sashes in the house so that
contact with the characters for as long as possible. When they are no longer able to conceal their presence, the wereravens greet the characters in humanoid form, clad in sandals and dusty black robes
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
completely obscure the characters’ vision, and the characters exit the haunted zone. Endless Graveyard Countless headstones dot this barren landscape as far as you can see. A pale full moon looms over the
horizon.
The headstones continue in every direction no matter how far a character travels. Each headstone is inscribed with the name of a different individual who died within Strahd’s domain (the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
feet as difficult terrain. After 10 feet, they begin getting scratched by thorns. If they continue, they take 1 slashing damage per foot climbed. After 20 feet, that increases to 2 slashing damage per
labyrinth symbols of Ubtao. Beyond the open doorway is a barren, dusty room, but any character with a passive Wisdom (Perception) score of 13 or higher notes the aroma of incense. Characters who enter
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Cynidicean’s robes contain a full waterskin and two days of rations. B49: Living Room Faded wall hangings, cracked sculptures, and frayed divans decorate this ornate living room. Two rusty iron statues
yellow robes and a wooden sheep mask. An iron-bound chest rests at the foot of each bed.
The masked elf is a doppelganger that killed the Cynidicean it now impersonates. When it becomes aware of the
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
continue searching for Nosey. Treasure. Each bullywug wears paste jewelry worth 10 GP. C3: Bullywug Ambush In the walls of this misty chamber, paths strike off in four directions. Within the chamber, four
100 GP garnets. C5: The Ritual Space The crystal floor of this wide chamber is covered in a mosaic of stars, moons, and suns. A sneering, white-bearded human in black robes stands to the north
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Ras Nsi’s forces nearly wiped them out in a night raid. Those who survived the attack continue to search the ruins for the Soulmonger. The survivors include four Red Wizards (LE male and female Thayan
human mages) named Dyrax (male), Thazma (female), Yamoch (male), and Zagmira (female). Their red robes, shaved heads, and sallow complexions betray their allegiance to Thay. Eight mercenaries (LE male
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
spell out “Old Xoblob Shop.” If the characters check out the shop, continue with “Old Xoblob Shop.” If they don’t, they find the tavern without further incident; see “The Skewered Dragon” below. Old
painted purple, and every dusty knickknack on the shelves is dyed a deep violet. The hairless old gnome sitting cross-legged on the counter wears plum-colored robes. His cheeks are decorated with nine
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
directed to the Hearth if they want to continue their revels. The House of Rest can hold up to fifty guests comfortably. If more space is needed, extradimensional spaces are created using Mordenkainen’s
privilege of entering the library unaccompanied. Erudite Outfitters & Clothiers Seekers and members of the Avowed can buy new robes or have their well-worn clothes mended at this modest exchange. In
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, all while merchants dance between them to collect their coins and continue profiting as best they can. Waterdeep’s shops and merchants offer goods of every sort from every corner of Toril, and even
bear masks, robes, and amulets to disguise themselves when publicly sitting in judgment or council, and who make policies for Waterdeep. Every Waterdhavian has suspicions as to whether this or that
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
has no idea. (He is wrong, but Runara finds the situation amusing and lets Mumpo continue to believe in her ignorance.) Myla (lawful good kobold tinkerer ) is a winged kobold whose brothers, Mek and
beard that is mostly gray, and gray-blue eyes. Faded tattoos in an abstract design peek up the side of his neck from beneath his dirt-stained robes. An avid botanist, Tarak tends the cloister’s garden
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
block has a cleaver stuck into it. The cleaver, which is made of fine silver, functions as a silvered handaxe. P41: West Pantry This pantry is barren. As offerings to the pyramid declined, the priests of
this room. No readable pieces are left. Empty flour sacks litter the floor. The room’s domed ceiling bears several wide cracks.
This pantry is barren. As offerings to the pyramid declined, the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
nonmagical white robes of a Mage of High Sorcery. E3: Third Level The room’s shattered walls stand frozen in time, hovering a heartbeat away from falling apart.
A sizable hole gapes in the room’s floor. To
the arch and converses with the characters. E5: Shadowfell Expanse You find yourself atop a broken tower of jet-black stone, standing in a barren, unfamiliar landscape. Jagged peaks of colorless rock
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
part of Cyre fed the Rushing River as it traced a short but fertile path south to Kraken Bay. The bed of the Rushing River is now as dry and barren as the rest of the Mournland, and the location of the
where they died, and the corpses that litter an abandoned battlefield might rise up to continue fighting whenever a living creature comes near. Some of these entities are similar to undead that might be
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
feet overhead, and long hallways stretch out on either side of the foyer. Standing in the middle of this area is a middle-aged man wearing gray robes.
Matreous, a neutral human sage (see the stat
Candlekeep for study. Matreous explains that he would dearly like to continue to explore the mansion’s mysteries himself, but he could be much more useful back in Candlekeep. Thanks to the research he
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
beasts in area 7 or the spies in area 15) here to attack them. Treasure. If the characters continue to trade riddles with Bindle, answering at least one of his own while also asking one or more, the
east shows the Sage card; the door to the west shows the Ruin card. A spectral, skeletal figure swathed in robes of shadow coalesces in the center of the chamber. It says, in a dry, whispering voice
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
supported by six sculpted tentacles. A twelfth cultist convulses atop the altar.
Twelve cultists perform a wicked ritual in this room. The cultists are hostile toward intruders but continue intoning
stone staircase curves down the wall of the pit, which holds three enormous stone vats brimming with differently colored liquids.
Four cultists in dark purple robes pile armfuls of humanoid bones into
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
their caps doffed, humbly asking permission from Sheela to continue. Charmalaine Charmalaine is an energetic and spontaneous deity, unafraid of danger, for she expects to be able to detect it as it
in the Green Fields. Unlike other halfling deities, Urogalan is surrounded by a cloud of melancholy. He is gaunt, with his dusky skin covered by white robes. Priests who venerate Urogalan emulate this practice of dress and demeanor.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
southeast wall leads to the entry of a building carved into the stone. Along the west wall sit two barren, rocky ledges.
Further back, a rowboat is tied up to a dock. The dock is attached to the building
and Meditation Hall Four life-size goat statues perch atop stone pedestals in this room’s corners. The goats’ bearded faces convey wisdom and calm.
Twelve figures wearing wool robes and wooden clogs
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. In this case, they find two monks dressed in dun-colored robes waiting impassively in the hall. The monks ask what they want and the conversation proceeds in much the same way. Once the characters pass
clothing — plain, dun-colored robes and sandals. Two of the clothing piles also include golden masks in the shape of scowling gargoyle faces. There are no other furnishings. A single window looks toward
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
information on this location. Fallen Lands Countless ruins dot this rugged, barren land, where ancient cities once stood and great battles once raged. Strange witchlights float around the ruins at night
perpetually shrouded in fog. Its rings, cairns, and altar mound are created from piles of heaped rock, barren of plant growth. The altar is a rectangular slab of stone 10 feet long, 6 feet wide, and 3
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
atop a marble slab in the center of this otherwise barren crypt. Sir Erik Vonderbucks was a wealthy noble whose dying wish was to have his corpse dipped in molten gold. Treasure. The thin layer of
tightly to his skull and bones, and he wears dusty red robes. Clutched to his chest is a wooden staff that has a brass knob on one end and a marble knob on the other. The staff is a nonmagical quarterstaff
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
: Vestry This dusty chamber contains four unlocked wooden trunks, each of which contains four dark-purple silk robes. D26b: Ceremony Room Iron brackets bolted to the walls hold four sputtering torches
headless body. The Celestial Codex On each of his turns in combat, Markos defends himself while taking a bonus action to continue the ritual. If he’s able to take this bonus action three more times






