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Returning 18 results for 'barren being diffusing class risking'.
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Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
hunters of the undead and risking their lives to save others. Necromancer Medium humanoid (any race), any alignment
Armor Class 12 (15 with mage armor)
Hit Points 66 (12d8 + 12)
Speed 30 ft
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
hunters of the undead and risking their lives to save others. Necromancer Medium humanoid (any race), any alignment
Armor Class 12 (15 with mage armor)
Hit Points 66 (12d8 + 12)
Speed 30 ft
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
hunters of the undead and risking their lives to save others. Necromancer Medium humanoid (any race), any alignment
Armor Class 12 (15 with mage armor)
Hit Points 66 (12d8 + 12)
Speed 30 ft
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Cloud Giant Destiny Gambler Cloud giants rise in the ordning by amassing valuable and beautiful treasures—often by gambling. While many cloud giants are content with risking their wealth in games
.
Cloud Giant Destiny Gambler Huge Giant (Bard), Any Alignment
Armor Class 15 (natural armor)
Hit Points 337 (27d12 + 162)
Speed 40 ft., fly 40 ft. (hover)
STR
27 (+8)
DEX
12 (+1)
CON
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Cloud Giant Destiny Gambler Cloud giants rise in the ordning by amassing valuable and beautiful treasures—often by gambling. While many cloud giants are content with risking their wealth in games
.
Cloud Giant Destiny Gambler Huge Giant (Bard), Any Alignment
Armor Class 15 (natural armor)
Hit Points 337 (27d12 + 162)
Speed 40 ft., fly 40 ft. (hover)
STR
27 (+8)
DEX
12 (+1)
CON
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Cloud Giant Destiny Gambler Cloud giants rise in the ordning by amassing valuable and beautiful treasures—often by gambling. While many cloud giants are content with risking their wealth in games
.
Cloud Giant Destiny Gambler Huge Giant (Bard), Any Alignment
Armor Class 15 (natural armor)
Hit Points 337 (27d12 + 162)
Speed 40 ft., fly 40 ft. (hover)
STR
27 (+8)
DEX
12 (+1)
CON
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Class Training If you haven’t chosen your class yet, do so now, keeping in mind your background and all the other details you have established so far. Once you’ve made your selection, roll a d6 and
find the number you rolled on the appropriate table in this section, which describes how you came to be a member of that class. The class sections earlier in this chapter have further story
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Class Training If you haven’t chosen your class yet, do so now, keeping in mind your background and all the other details you have established so far. Once you’ve made your selection, roll a d6 and
find the number you rolled on the appropriate table in this section, which describes how you came to be a member of that class. The class sections earlier in this chapter have further story
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Class Training If you haven’t chosen your class yet, do so now, keeping in mind your background and all the other details you have established so far. Once you’ve made your selection, roll a d6 and
find the number you rolled on the appropriate table in this section, which describes how you came to be a member of that class. The class sections earlier in this chapter have further story
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
his teeth. Yeenoghu
Huge Fiend (Demon), Chaotic Evil
Armor Class 20 (natural armor)
Hit Points 333 (23d12 + 184)
Speed 50 ft.
STR
29 (+9)
DEX
16 (+3)
CON
26 (+8
(Costs 2 Actions). Yeenoghu makes a separate Bite attack against each creature within 10 feet of him.
Yeenoghu’s Lair Yeenoghu’s lair in the Abyss is called the Death Dells. Its barren hills and
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
his teeth. Yeenoghu
Huge Fiend (Demon), Chaotic Evil
Armor Class 20 (natural armor)
Hit Points 333 (23d12 + 184)
Speed 50 ft.
STR
29 (+9)
DEX
16 (+3)
CON
26 (+8
(Costs 2 Actions). Yeenoghu makes a separate Bite attack against each creature within 10 feet of him.
Yeenoghu’s Lair Yeenoghu’s lair in the Abyss is called the Death Dells. Its barren hills and
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
his teeth. Yeenoghu
Huge Fiend (Demon), Chaotic Evil
Armor Class 20 (natural armor)
Hit Points 333 (23d12 + 184)
Speed 50 ft.
STR
29 (+9)
DEX
16 (+3)
CON
26 (+8
(Costs 2 Actions). Yeenoghu makes a separate Bite attack against each creature within 10 feet of him.
Yeenoghu’s Lair Yeenoghu’s lair in the Abyss is called the Death Dells. Its barren hills and
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
can shoot down a flying fruit by hitting it with a ranged attack roll; each fruit has Armor Class 18. Once plucked from the air or shot down, a flying fruit becomes inanimate. A creature that eats a
wall has Armor Class 17, 25 hit points, and immunity to poison and psychic damage. Destroying the wall creates an opening to area P54. Water of Athis. The water in this room is the water of Athis (see
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
can shoot down a flying fruit by hitting it with a ranged attack roll; each fruit has Armor Class 18. Once plucked from the air or shot down, a flying fruit becomes inanimate. A creature that eats a
wall has Armor Class 17, 25 hit points, and immunity to poison and psychic damage. Destroying the wall creates an opening to area P54. Water of Athis. The water in this room is the water of Athis (see
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
can shoot down a flying fruit by hitting it with a ranged attack roll; each fruit has Armor Class 18. Once plucked from the air or shot down, a flying fruit becomes inanimate. A creature that eats a
wall has Armor Class 17, 25 hit points, and immunity to poison and psychic damage. Destroying the wall creates an opening to area P54. Water of Athis. The water in this room is the water of Athis (see
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
and blasted ruins that are its home. Ancient Black Dragon Ancient Black Dragon
Gargantuan dragon, chaotic evil
Armor Class 22 (natural armor)
Hit Points 367 (21d20 + 147)
Speed 40 ft., fly 80
dragon, chaotic evil
Armor Class 19 (natural armor)
Hit Points 195 (17d12 + 85)
Speed 40 ft., fly 80 ft., swim 40 ft.
STR
23 (+6)
DEX
14 (+2)
CON
21 (+5)
INT
14
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
and blasted ruins that are its home. Ancient Black Dragon Ancient Black Dragon
Gargantuan dragon, chaotic evil
Armor Class 22 (natural armor)
Hit Points 367 (21d20 + 147)
Speed 40 ft., fly 80
dragon, chaotic evil
Armor Class 19 (natural armor)
Hit Points 195 (17d12 + 85)
Speed 40 ft., fly 80 ft., swim 40 ft.
STR
23 (+6)
DEX
14 (+2)
CON
21 (+5)
INT
14
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
and blasted ruins that are its home. Ancient Black Dragon Ancient Black Dragon
Gargantuan dragon, chaotic evil
Armor Class 22 (natural armor)
Hit Points 367 (21d20 + 147)
Speed 40 ft., fly 80
dragon, chaotic evil
Armor Class 19 (natural armor)
Hit Points 195 (17d12 + 85)
Speed 40 ft., fly 80 ft., swim 40 ft.
STR
23 (+6)
DEX
14 (+2)
CON
21 (+5)
INT
14






