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Returning 12 results for 'barren blowing diffusing comfort relatives'.
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Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
traffic to hold. A traffic warden can often be heard blowing a whistle. When you hear it, look to the warden to see if you are being signaled. Failure to take care might result not only in accident but
— conditions become crowded and perfect for pickpockets. Hire-Coaches If you desire to travel in relative comfort and be the master of your destination, simply give a spirited wave and shout to any hire-coach
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
traffic to hold. A traffic warden can often be heard blowing a whistle. When you hear it, look to the warden to see if you are being signaled. Failure to take care might result not only in accident but
— conditions become crowded and perfect for pickpockets. Hire-Coaches If you desire to travel in relative comfort and be the master of your destination, simply give a spirited wave and shout to any hire-coach
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
traffic to hold. A traffic warden can often be heard blowing a whistle. When you hear it, look to the warden to see if you are being signaled. Failure to take care might result not only in accident but
— conditions become crowded and perfect for pickpockets. Hire-Coaches If you desire to travel in relative comfort and be the master of your destination, simply give a spirited wave and shout to any hire-coach
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
little too close to the Evermoors for most merchants’ comfort. Between Olostin’s Hold and Everlund, the trail passes through an area that used to be forest and is now full of tree stumps. Efforts to turn
information on this location. Fallen Lands Countless ruins dot this rugged, barren land, where ancient cities once stood and great battles once raged. Strange witchlights float around the ruins at night
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
little too close to the Evermoors for most merchants’ comfort. Between Olostin’s Hold and Everlund, the trail passes through an area that used to be forest and is now full of tree stumps. Efforts to turn
information on this location. Fallen Lands Countless ruins dot this rugged, barren land, where ancient cities once stood and great battles once raged. Strange witchlights float around the ruins at night
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
little too close to the Evermoors for most merchants’ comfort. Between Olostin’s Hold and Everlund, the trail passes through an area that used to be forest and is now full of tree stumps. Efforts to turn
information on this location. Fallen Lands Countless ruins dot this rugged, barren land, where ancient cities once stood and great battles once raged. Strange witchlights float around the ruins at night
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
atop a marble slab in the center of this otherwise barren crypt. Sir Erik Vonderbucks was a wealthy noble whose dying wish was to have his corpse dipped in molten gold. Treasure. The thin layer of
, but vengeance is for the loser’s relatives A skeleton draped in bits of fur lies atop a marble slab in the center of the crypt. The walls and ceiling are covered with plaster painted to make the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
atop a marble slab in the center of this otherwise barren crypt. Sir Erik Vonderbucks was a wealthy noble whose dying wish was to have his corpse dipped in molten gold. Treasure. The thin layer of
, but vengeance is for the loser’s relatives A skeleton draped in bits of fur lies atop a marble slab in the center of the crypt. The walls and ceiling are covered with plaster painted to make the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
atop a marble slab in the center of this otherwise barren crypt. Sir Erik Vonderbucks was a wealthy noble whose dying wish was to have his corpse dipped in molten gold. Treasure. The thin layer of
, but vengeance is for the loser’s relatives A skeleton draped in bits of fur lies atop a marble slab in the center of the crypt. The walls and ceiling are covered with plaster painted to make the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
innate right to rule, and this belief is the cornerstone of every chromatic dragon’s personality and worldview. Trying to humble a chromatic dragon is like trying to convince the wind to stop blowing. To
over hidden sinkholes to punish and eliminate would-be thieves. A Blue Dragon’s Lair Blue dragons make their lairs in barren places, using their lightning breath and their burrowing ability to carve out
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
innate right to rule, and this belief is the cornerstone of every chromatic dragon’s personality and worldview. Trying to humble a chromatic dragon is like trying to convince the wind to stop blowing. To
over hidden sinkholes to punish and eliminate would-be thieves. A Blue Dragon’s Lair Blue dragons make their lairs in barren places, using their lightning breath and their burrowing ability to carve out
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
innate right to rule, and this belief is the cornerstone of every chromatic dragon’s personality and worldview. Trying to humble a chromatic dragon is like trying to convince the wind to stop blowing. To
over hidden sinkholes to punish and eliminate would-be thieves. A Blue Dragon’s Lair Blue dragons make their lairs in barren places, using their lightning breath and their burrowing ability to carve out






