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Returning 35 results for 'barrier barriers diffusing carved reflect'.
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barriers barriers diffusing carved reflect
Monsters
Strixhaven: A Curriculum of Chaos
Repelling Burst attacks. It can also use Force Barrier, if available.
Repelling Burst. Melee Spell Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Repelling Burst"} to hit
creature, it must succeed on a DC 15 Strength saving throw or be pushed up to 10 feet directly away from the professor and become restrained until the start of professor’s next turn.
Force Barrier
Monsters
Infernal Machine Rebuild
Detect Sentience. The brain in a jar can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the
Barrier Peaks. After constructing a new collective body from spare parts, the brains escaped (and now seek revenge against the characters if they did not aid the brains sufficiently during that
Monsters
Icewind Dale: Rime of the Frostmaiden
Detect Sentience. The brain can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the creature
whom it can speak. It also likes to think out loud and reflect on the events and decisions that led to its great transformation.
Brain Vessels
The brain floats in a jar of solution, pulsating as it
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
, they are, using the peaks as a secure hideout. It’s said that markings carved into the mountains have been left by these criminals to help point the way to their lair. 66–70 The Barrier Peaks are
Rumors and Legends Countless legends have arisen regarding the mysterious Barrier Peaks, and those tales circulate constantly among adventurers, explorers, and bards. Rumors specific to Kwalish and
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
, they are, using the peaks as a secure hideout. It’s said that markings carved into the mountains have been left by these criminals to help point the way to their lair. 66–70 The Barrier Peaks are
Rumors and Legends Countless legends have arisen regarding the mysterious Barrier Peaks, and those tales circulate constantly among adventurers, explorers, and bards. Rumors specific to Kwalish and
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
, they are, using the peaks as a secure hideout. It’s said that markings carved into the mountains have been left by these criminals to help point the way to their lair. 66–70 The Barrier Peaks are
Rumors and Legends Countless legends have arisen regarding the mysterious Barrier Peaks, and those tales circulate constantly among adventurers, explorers, and bards. Rumors specific to Kwalish and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Arrival in Janya As the characters near the seafloor, a pearlescent haze cuts through the darkness. Below they see a shimmering dome of light, a great magical barrier that shelters the city below. As
the characters pass through, read or paraphrase the following text: A majestic vista spreads beneath the dome: the undersea city of Janya. The city’s dark towers are carved with circular windows and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Arrival in Janya As the characters near the seafloor, a pearlescent haze cuts through the darkness. Below they see a shimmering dome of light, a great magical barrier that shelters the city below. As
the characters pass through, read or paraphrase the following text: A majestic vista spreads beneath the dome: the undersea city of Janya. The city’s dark towers are carved with circular windows and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Arrival in Janya As the characters near the seafloor, a pearlescent haze cuts through the darkness. Below they see a shimmering dome of light, a great magical barrier that shelters the city below. As
the characters pass through, read or paraphrase the following text: A majestic vista spreads beneath the dome: the undersea city of Janya. The city’s dark towers are carved with circular windows and
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
lunarium (area U3). Lunar Crystals Shallow steps ascend to a dais at the center of each lunarium. A specially carved pillar atop the dais bears a lunar crystal. These lunar crystals were specially
created by the lunar dragon Orinix. These crystals are components for Teremini’s ritual, but they have no value or special properties. When the characters arrive, these daises are surrounded by barriers
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
lunarium (area U3). Lunar Crystals Shallow steps ascend to a dais at the center of each lunarium. A specially carved pillar atop the dais bears a lunar crystal. These lunar crystals were specially
created by the lunar dragon Orinix. These crystals are components for Teremini’s ritual, but they have no value or special properties. When the characters arrive, these daises are surrounded by barriers
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
lunarium (area U3). Lunar Crystals Shallow steps ascend to a dais at the center of each lunarium. A specially carved pillar atop the dais bears a lunar crystal. These lunar crystals were specially
created by the lunar dragon Orinix. These crystals are components for Teremini’s ritual, but they have no value or special properties. When the characters arrive, these daises are surrounded by barriers
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Hill Giant Bags The items found in hill giant bags reflect a diversity of taste and interest as broad as that found among any other giants. Some hill giants carry only food and boulders for throwing
of colorful peppercorns 10 A clay tablet carved with stirring poetry 11 An unopened cask of honey mead, worth 25 gp 12 A cracked, giant-sized porcelain plate, repaired with silver lacquer, worth 50 gp
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Librarians’ Quarters Urmas and Ustova live on the top level of the library, taking up all the living quarters at either end of that level. Their rooms reflect their duties and personalities. Urmas’s
quarters contain a collection of carved tablets, as well as actual books and scrolls found nowhere else in the library. Ustova’s quarters feature a collection of musical instruments and divination tools
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Hill Giant Bags The items found in hill giant bags reflect a diversity of taste and interest as broad as that found among any other giants. Some hill giants carry only food and boulders for throwing
of colorful peppercorns 10 A clay tablet carved with stirring poetry 11 An unopened cask of honey mead, worth 25 gp 12 A cracked, giant-sized porcelain plate, repaired with silver lacquer, worth 50 gp
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Librarians’ Quarters Urmas and Ustova live on the top level of the library, taking up all the living quarters at either end of that level. Their rooms reflect their duties and personalities. Urmas’s
quarters contain a collection of carved tablets, as well as actual books and scrolls found nowhere else in the library. Ustova’s quarters feature a collection of musical instruments and divination tools
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Librarians’ Quarters Urmas and Ustova live on the top level of the library, taking up all the living quarters at either end of that level. Their rooms reflect their duties and personalities. Urmas’s
quarters contain a collection of carved tablets, as well as actual books and scrolls found nowhere else in the library. Ustova’s quarters feature a collection of musical instruments and divination tools
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Hill Giant Bags The items found in hill giant bags reflect a diversity of taste and interest as broad as that found among any other giants. Some hill giants carry only food and boulders for throwing
of colorful peppercorns 10 A clay tablet carved with stirring poetry 11 An unopened cask of honey mead, worth 25 gp 12 A cracked, giant-sized porcelain plate, repaired with silver lacquer, worth 50 gp
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Master's Guide) is worth 1,000 gp. Art Objects The art objects found in ancient giants' ruins reflect the societies and types of giants that once inhabited them. For example, ancient stone giant art is
handsomely carved stonework, often adorned with tactile writing systems to accommodate visitors who aren't accustomed to the lightless depths such giants call home. Meanwhile, storm giant artwork
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the spikes, but the gaps aren’t big enough for a character to slip through. The barriers of spikes grant three-quarters cover to creatures behind them. Each barrier has AC 15, 18 hit points, and
he moves the lever to trigger a trap. Trap. When the lever is pulled, iron spikes spring out from the floor and ceiling to form barriers across each doorway. A creature in either opening must succeed
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the spikes, but the gaps aren’t big enough for a character to slip through. The barriers of spikes grant three-quarters cover to creatures behind them. Each barrier has AC 15, 18 hit points, and
he moves the lever to trigger a trap. Trap. When the lever is pulled, iron spikes spring out from the floor and ceiling to form barriers across each doorway. A creature in either opening must succeed
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the spikes, but the gaps aren’t big enough for a character to slip through. The barriers of spikes grant three-quarters cover to creatures behind them. Each barrier has AC 15, 18 hit points, and
he moves the lever to trigger a trap. Trap. When the lever is pulled, iron spikes spring out from the floor and ceiling to form barriers across each doorway. A creature in either opening must succeed
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Green Dragon Treasures Green dragons relish gems and jewelry whose palettes reflect their chosen forest environments, favoring viridescent colors and bursts of floral brilliance. Many develop vast
dripping with strands of pearls
3 A harp, its pillar carved to resemble a beautiful elf who weeps loudly and inconsolably
4 A marble statue that once showed a knight vanquishing a dragon
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Green Dragon Treasures Green dragons relish gems and jewelry whose palettes reflect their chosen forest environments, favoring viridescent colors and bursts of floral brilliance. Many develop vast
dripping with strands of pearls
3 A harp, its pillar carved to resemble a beautiful elf who weeps loudly and inconsolably
4 A marble statue that once showed a knight vanquishing a dragon
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Green Dragon Treasures Green dragons relish gems and jewelry whose palettes reflect their chosen forest environments, favoring viridescent colors and bursts of floral brilliance. Many develop vast
dripping with strands of pearls
3 A harp, its pillar carved to resemble a beautiful elf who weeps loudly and inconsolably
4 A marble statue that once showed a knight vanquishing a dragon
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Master's Guide) is worth 1,000 gp. Art Objects The art objects found in ancient giants' ruins reflect the societies and types of giants that once inhabited them. For example, ancient stone giant art is
handsomely carved stonework, often adorned with tactile writing systems to accommodate visitors who aren't accustomed to the lightless depths such giants call home. Meanwhile, storm giant artwork
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Master's Guide) is worth 1,000 gp. Art Objects The art objects found in ancient giants' ruins reflect the societies and types of giants that once inhabited them. For example, ancient stone giant art is
handsomely carved stonework, often adorned with tactile writing systems to accommodate visitors who aren't accustomed to the lightless depths such giants call home. Meanwhile, storm giant artwork
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Dungeons Some dungeons are old strongholds abandoned by the folk who built them. Others are natural caves or lairs carved out by monsters. Dungeons attract cults, groups of monsters, and reclusive
on the table reflect the characteristics of a dungeon’s creator, its intended purpose, its location, or some (often catastrophic) event in its history. You can use a single quirk or combine quirks as
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Dungeons Some dungeons are old strongholds abandoned by the folk who built them. Others are natural caves or lairs carved out by monsters. Dungeons attract cults, groups of monsters, and reclusive
on the table reflect the characteristics of a dungeon’s creator, its intended purpose, its location, or some (often catastrophic) event in its history. You can use a single quirk or combine quirks as
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Dungeons Some dungeons are old strongholds abandoned by the folk who built them. Others are natural caves or lairs carved out by monsters. Dungeons attract cults, groups of monsters, and reclusive
on the table reflect the characteristics of a dungeon’s creator, its intended purpose, its location, or some (often catastrophic) event in its history. You can use a single quirk or combine quirks as
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, sometimes to itself if there are no others with whom it can speak. It also likes to think out loud and reflect on the events and decisions that led to its great transformation. Being divorced from one’s
location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the creature is protected by a mind blank spell.
Magic Resistance. The
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, sometimes to itself if there are no others with whom it can speak. It also likes to think out loud and reflect on the events and decisions that led to its great transformation. Being divorced from one’s
location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the creature is protected by a mind blank spell.
Magic Resistance. The
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
others with whom it can speak. It also likes to think out loud and reflect on the events and decisions that led to its great transformation. Brain Vessels The brain floats in a jar of solution
Intelligence of 3 or higher, regardless of interposing barriers, unless the creature is protected by a mind blank spell.
Magic Resistance. The brain has advantage on saving throws against spells and other
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
a failed check, the crowd counts as 10 feet of difficult terrain. 3 A large stained-glass window or similar barrier blocks your path. Make a DC 10 Strength saving throw to smash through the barrier
and keep going. On a failed save, you bounce off the barrier and fall prone. 4 A maze of barrels, crates, or similar obstacles stands in your way. Make a DC 10 Dexterity (Acrobatics) or Intelligence
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
others with whom it can speak. It also likes to think out loud and reflect on the events and decisions that led to its great transformation. Brain Vessels The brain floats in a jar of solution
Intelligence of 3 or higher, regardless of interposing barriers, unless the creature is protected by a mind blank spell.
Magic Resistance. The brain has advantage on saving throws against spells and other






