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Returning 19 results for 'barrier bead diffusing container reserves'.
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Monsters
Quests from the Infinite Staircase
Dimensionally Bound. Nafas can’t leave the Infinite Staircase or be trapped within a container (such as an Iron Flask). Attempts to transport Nafas to another plane are wasted.
Last Wish. When
typically reserves the Wish spell for creatures he deems worthy of its gifts, he isn’t above leveraging that power against formidable threats, rewriting reality to forcibly tilt the scales in his
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Globe of Invulnerability 6th-level abjuration Casting Time: 1 action Range: Self (10-foot radius) Components: V, S, M (a glass or crystal bead that shatters when the spell ends) Duration
: Concentration, up to 1 minute An immobile, faintly shimmering barrier springs into existence in a 10-foot radius around you and remains for the duration. Any spell of 5th level or lower cast from outside the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Globe of Invulnerability 6th-level abjuration Casting Time: 1 action Range: Self (10-foot radius) Components: V, S, M (a glass or crystal bead that shatters when the spell ends) Duration
: Concentration, up to 1 minute An immobile, faintly shimmering barrier springs into existence in a 10-foot radius around you and remains for the duration. Any spell of 5th level or lower cast from outside the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Globe of Invulnerability 6th-level abjuration Casting Time: 1 action Range: Self (10-foot radius) Components: V, S, M (a glass or crystal bead that shatters when the spell ends) Duration
: Concentration, up to 1 minute An immobile, faintly shimmering barrier springs into existence in a 10-foot radius around you and remains for the duration. Any spell of 5th level or lower cast from outside the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Globe of Invulnerability 6th-level abjuration Casting Time: 1 action Range: Self (10-foot radius) Components: V, S, M (a glass or crystal bead that shatters when the spell ends) Duration
: Concentration, up to 1 minute An immobile, faintly shimmering barrier springs into existence in a 10-foot radius around you and remains for the duration. Any spell of 5th level or lower cast from outside the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Globe of Invulnerability Level 6 Abjuration (Sorcerer, Wizard) Casting Time: Action
Range: Self
Components: V, S, M (a glass bead)
Duration: Concentration, up to 1 minute
An immobile
, shimmering barrier appears in a 10-foot Emanation around you and remains for the duration. Any spell of level 5 or lower cast from outside the barrier can’t affect anything within it. Such a spell can target
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Globe of Invulnerability Level 6 Abjuration (Sorcerer, Wizard) Casting Time: Action
Range: Self
Components: V, S, M (a glass bead)
Duration: Concentration, up to 1 minute
An immobile
, shimmering barrier appears in a 10-foot Emanation around you and remains for the duration. Any spell of level 5 or lower cast from outside the barrier can’t affect anything within it. Such a spell can target
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Globe of Invulnerability 6th-level abjuration Casting Time: 1 action Range: Self (10-foot radius) Components: V, S, M (a glass or crystal bead that shatters when the spell ends) Duration
: Concentration, up to 1 minute An immobile, faintly shimmering barrier springs into existence in a 10-foot radius around you and remains for the duration. Any spell of 5th level or lower cast from outside the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Globe of Invulnerability Level 6 Abjuration (Sorcerer, Wizard) Casting Time: Action
Range: Self
Components: V, S, M (a glass bead)
Duration: Concentration, up to 1 minute
An immobile
, shimmering barrier appears in a 10-foot Emanation around you and remains for the duration. Any spell of level 5 or lower cast from outside the barrier can’t affect anything within it. Such a spell can target
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Globe of Invulnerability 6th-level abjuration Casting Time: 1 action Range: Self (10-foot radius) Components: V, S, M (a glass or crystal bead that shatters when the spell ends) Duration
: Concentration, up to 1 minute An immobile, faintly shimmering barrier springs into existence in a 10-foot radius around you and remains for the duration. Any spell of 5th level or lower cast from outside the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Globe of Invulnerability Level 6 Abjuration (Sorcerer, Wizard) Casting Time: Action
Range: Self
Components: V, S, M (a glass bead)
Duration: Concentration, up to 1 minute
An immobile
, shimmering barrier appears in a 10-foot Emanation around you and remains for the duration. Any spell of level 5 or lower cast from outside the barrier can’t affect anything within it. Such a spell can target
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Globe of Invulnerability Level 6 Abjuration (Sorcerer, Wizard) Casting Time: Action
Range: Self
Components: V, S, M (a glass bead)
Duration: Concentration, up to 1 minute
An immobile
, shimmering barrier appears in a 10-foot Emanation around you and remains for the duration. Any spell of level 5 or lower cast from outside the barrier can’t affect anything within it. Such a spell can target
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Globe of Invulnerability Level 6 Abjuration (Sorcerer, Wizard) Casting Time: Action
Range: Self
Components: V, S, M (a glass bead)
Duration: Concentration, up to 1 minute
An immobile
, shimmering barrier appears in a 10-foot Emanation around you and remains for the duration. Any spell of level 5 or lower cast from outside the barrier can’t affect anything within it. Such a spell can target
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Rumors and Legends Countless legends have arisen regarding the mysterious Barrier Peaks, and those tales circulate constantly among adventurers, explorers, and bards. Rumors specific to Kwalish and
percentile dice and consult the table below to determine what the character learns. False rumors are in italics. Also see appendix F for even more potential rumors of the Barrier Peaks. Barrier Peaks
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Rumors and Legends Countless legends have arisen regarding the mysterious Barrier Peaks, and those tales circulate constantly among adventurers, explorers, and bards. Rumors specific to Kwalish and
percentile dice and consult the table below to determine what the character learns. False rumors are in italics. Also see appendix F for even more potential rumors of the Barrier Peaks. Barrier Peaks
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Rumors and Legends Countless legends have arisen regarding the mysterious Barrier Peaks, and those tales circulate constantly among adventurers, explorers, and bards. Rumors specific to Kwalish and
percentile dice and consult the table below to determine what the character learns. False rumors are in italics. Also see appendix F for even more potential rumors of the Barrier Peaks. Barrier Peaks
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. When an untethered creature is shoved or otherwise moved across the floor, it travels in one direction and does not stop until it comes into contact with a wall or other barrier. The alcoves contain
(2,500 gp) A potion of diminution, a bead of force, and a bronze +1 shield shaped like a screaming devil’s face
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. When an untethered creature is shoved or otherwise moved across the floor, it travels in one direction and does not stop until it comes into contact with a wall or other barrier. The alcoves contain
(2,500 gp) A potion of diminution, a bead of force, and a bronze +1 shield shaped like a screaming devil’s face
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. When an untethered creature is shoved or otherwise moved across the floor, it travels in one direction and does not stop until it comes into contact with a wall or other barrier. The alcoves contain
(2,500 gp) A potion of diminution, a bead of force, and a bronze +1 shield shaped like a screaming devil’s face






