Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 31 results for 'barrier before devours contents rendered'.
Other Suggestions:
barriers before devourer content rendered
barriers before devout content rendered
barriers before devourer contacts rendered
barriers before devout contacts rendered
barriers before devours content revered
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
vulnerable to attack from their enemies. They use the brains of such creatures as food, of course, but they also need sentient humanoids to propagate. Food for Thought When a mind flayer devours a brain, it
process called ceremorphosis. First, a captured humanoid is rendered docile by a blast of psionic power. A newly hatched tadpole is inserted into the victim’s cranium, usually through a nostril or ear canal
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
lies just a few hundred yards farther along the underground river. Time and neglect have rendered the hoist nonfunctional, thus preventing large ships from reaching the Port of Shadow. Many denizens
of Skullport would like to fix it, but they lack the mutual trust and cooperation required for such a project to succeed. The absence of the hoist hasn’t stopped all manner of nefarious sorts from using their own ropes to haul rowboats and other small craft over the barrier wall.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
contents are short on details beyond the agent’s name, but the invitation promises a lucrative reward for services rendered that will benefit all good and free folk, and includes a map to the respective
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
his laboratory equipment and rendered into various bodily components that now make their way through the glass piping in perpetuity. His mind, however, can still communicate through various means
concerns, and he believes that the secrets of the technology found in the Barrier Peaks hold a vast potential to advance knowledge. If questioned, he proudly details his experiments (including with
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
creature uses an action to shake them awake. Living Unseen Servants Attacking a servant, snatching its feather duster, or otherwise disturbing the contents of this room triggers combat. On their first turn
the unseen servants). The servants have no weapons but can arm themselves with weapons dropped by creatures rendered unconscious by the poison gas. The living unseen servants are bound to this room and
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
climbing vines. The palace has many windows, all rendered shatterproof by magic. Attendants in impeccable livery see to the needs of the palace’s occupants, while armored guards stand vigilant around the
, and none of its contents can be taken off the premises. The Man-o’-War For those feeling fancy or for whom fanciness is a way of life, the Man-o’-War, with its view overlooking Lake Bral, is the finest
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
in the east wall is a giant stone visage rendered in bas-relief. The face is that of a divinely beautiful woman with kelp for hair, eyelids like seashells, and a vaguely menacing half-smile.
The
its contents. Keys that unlock chests 1 through 8 can be found in area 15; the key that unlocks chest 9 is hidden in area 5. A character using thieves’ tools can unlock a chest with a successful DC
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
antlers hang from the far wall. Five derro cluster around an open chest in the center of the room, examining its contents. Two slack-jawed zombies stand nearby, watching for intruders.
Three derro
hunters from Therno Lake—into zombies. A character who examines the room’s contents and succeeds on a DC 12 Intelligence (Arcana) check recognizes the vials of blood and pouches of bone as components
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
swollen shut and requires a successful DC 10 Strength check to open. The chamber on the other side of the door resembles area 30, but it is empty. The orcs broke in and carried off most of its contents
formation—and then, suddenly, a fang-filled maw gapes open in the stalagmite and devours the fish in one bite.
The roper attacks when any character gets at least 20 feet into the cave, gaining surprise if
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
.
Unfettered. The living spell can move through any barrier, even a wall of magical force.
Unusual Nature. The living spell doesn’t require air, food, drink, or sleep.
Actions
Force Blade. Melee
living spell has no surface to attach to. When the living spell is destroyed, the contents of its extradimensional chamber are expelled, appearing as close to the living spell’s previous location as
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
illusion, or some other barrier. Illithid Quarters Each member of the colony claims a single room or a small series of chambers at its own and uses the space to conduct its personal research. One
contents. Prison The results of failed experiments from the transformation chamber are dumped into cages and cells in the prison, to prevent them from getting underfoot elsewhere in the lair. They are
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
hasn’t been destroyed or rendered inoperable. If the characters have befriended Valetta, the dragonborn priest of Gond (see chapter 3), she happily releases Nim the nimblewright into their custody
talk with the characters and part with one of his scales. If the characters mention the contents of the Vault of Dragons, Zelifarn demands a promise of 10 percent of the gold before he gives them what
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
mentioning their contents—if the servers are destroyed, the collective knowledge of an entire civilization dies with them. Destroying Aphelion. If three or more of the servers are destroyed, the rest begin
the ship’s hull in this area. A dark, narrow tunnel extends from the opening and into the mountainside. If the characters follow the tunnel, it continues for 1 mile before exiting into the Barrier
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
barrier, which is immune to all damage and can’t be dispelled by dispel magic. The barrier also extends into the Ethereal Plane, blocking ethereal travel. Any creature that touches the barrier for the
first time on a turn takes 40 (9d8) lightning damage. When the barrier appears, read: The shimmering head and shoulders of a woman blink into existence above the arena floor. Electrical currents course
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
— some lost city farther into the Barrier Peaks. The devil has seen Kwalish’s notes (found in the treasury, area M10), which confirm that the inventor was intent on seeking the legendary city of Daoine
laboratory’s machinery while trying to convert the planar craft into the monastery. This rendered the devil into the treasury’s brain in a jar. In the aftermath, the Grand Master’s servant Whazzit
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
well as a minotaur chained to the ground. The minotaur’s horns have been sawed off, and prolonged exposure to the troglodytes’ stench has rendered the minotaur immune to its effects. The spiders attack
giant spiders on the web roof. The contents of the pen are as follows: Goblins. Twelve armed but weary-looking goblins are gnawing on bones and resting on straw pallets.
Refuse. The pen is littered
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
planetarium puzzle in area M12. Most of the stars are represented by mere dots or small circles, but the five most prominent stars are rendered as blazing silver suns. Those are the five bright stars to
chained library. The reading desk is used to support the chained books while they are being read. This chained library has been enchanted to be jealously possessive of its contents. It attacks any
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
strewn about, and all are in poor condition. When the characters explore an unnumbered room, roll on the Unnumbered Rooms table to determine the room’s contents. Unnumbered Rooms d12 Description 1–2
to pry open the robot’s chest plate and access the contents of its torso. Treasure. Inside the robot’s chest compartment are five gems worth 50 gp each. Safely retrieving the gems without getting
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, but unless the characters pass the barrier by magical means, it needs to be cleared. For each hour of work, one character can make a DC 15 Strength (Athletics) check or Intelligence check using
debris and dead insects coats the floor of this area, its contents remain largely intact. Four trestle tables, a side table set with what looks like cups, and two dozen chairs stand covered in dust
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
psychic damage, and vulnerability to fire damage. If the box is destroyed, the books within it are thoroughly scorched and rendered unreadable. If Zhong Yin sees the burned books, the scholar momentarily
and long life. Four of them have the following contents: rotted documents, a suit of adamantine splint mail, slippers of spider climbing, and ancient coins worth 5,000 gp. The fifth cabinet radiates
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
as they enter. The tapestries displayed between the torches are rendered in bloody colors and show victorious fire giants. The door guard is hidden in the alcove (area 1A). 1A. Alcove The tapestry
drawers, four small coffers of copper on the table, and two bronze caskets. Each bronze casket has a poisonous snake inside, which must be dealt with before the contents can be accessed (see “Treasure
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
. The room is kept dark to keep the beast calm, but King Grol doesn’t know what to do with it yet. If a character throws it fresh meat, the owlbear devours the food. Otherwise, it attacks the first
creature it sees in the doorway.
This room was once a library and workshop, but nothing of its original contents remains intact.
Developments If the characters open the door and stay out of the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
a whimsical tune on his pipes and offers his rescuers a gift in return. He gallops to the nearby stream, pulls a wineskin from its shallow depths, guzzles down its contents, and hands the empty
proportionately. The berries must be presented to Wrath as a gift, whereupon the iron hart devours them. To determine whether Wrath is satisfied, each character who picked any of them can make a DC 15
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
one or more items of equal or greater value. Kinrob’s true nature is a well-known “secret” in the Legion of Azrok, and fear of the oni has rendered the surrounding neighborhood a ghost town. Azrok
decor suggests as much. Its contents are as follows: Azrok and Lurkana. In the northeast part of the room, Azrok the hobgoblin warlord sits on a throne of bleached skulls, with one foot resting on an
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
round the pit until it smashes into the barrier at the bottom of the track. Everyone in the cart when it hits takes 1d6 bludgeoning damage per 20 vertical feet the cart descended. Those who bail out
windows can be climbed through easily. Startled lizards and birds flee through the windows when anyone enters. The building’s contents have all rotted. Ledgers mildewed into slime long ago. Tables and
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
magical barrier is active, the view port’s crystal is immune to damage. The ceiling is 30 feet high. Broken Control Helmet. The silver helmet once created a magical link between its wearer and the
servant (use the stone golem stat block). It is designed to defend Landro from enemy boarders. As soon as a creature disturbs the table’s contents, the table reveals its true nature and attacks
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
barrels contain fresh water, and the third is half full of brine. The cask contains salt. Two of the buckets by the east wall contain herbs, and the third holds rendered animal fat. All the items in this
something of its contents, your imagination might be stretched! Reading the book conveys no special advantage to the characters, and most of the contents are too obscure for full comprehension. A
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
portraits depicting grumpy, sad, frightened, and angry people. The figures include humans, elves, halflings, bullywugs, and goblins, among others. The portraits are rendered in a variety of mediums
moldering linens. Most of the shadow boxes contain mummified pixies pinned to boards like a collection of butterflies. The glass on one of the shadow boxes has been broken, and its contents are missing. B9
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
. Honor Guard Dust cloaks the contents of this twenty-foot-wide hall. Six alcoves line the walls, three to the north and three to the south. Each alcove except the southwest one holds a humanoid figure
alcove an age ago to guard the contents of the sarcophagus in area 12. It was in suspended animation until a few decades ago, and it now waits on the other side of the arch just out of sight in area 12
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
and devours two of the priestesses immediately before attacking the party. The remaining priestess fights alongside the shark. Note: The Maw of Sekolah and a single sahuagin priestess make for a hard
archway to the east leads to another room, more brightly decorated.
From here, the characters can hear an argument taking place in area 45. Treasure. The contents of the coffer are partially spilled
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
napkins. The cart and its contents animate whenever someone sits at a table on the terrace (see area P19 for details). P19. Dining Terrace Bathed in twilight, this marble terrace offers a stunning view
in the middle of this room, its wings partially outstretched. A wall of iron bars stretching from floor to ceiling forms a protective barrier around the chamber’s entrance, keeping visitors separated






