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Returning 35 results for 'barrier being diffusing current report'.
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Monsters
Forgotten Realms: Adventures in Faerûn
. That Manshoon is dead, and the current Manshoon is one of the original’s many clones. Being a magical copy rather than an original doesn’t make Manshoon any less of a threat, as he’s
original Manshoon was the undisputed lord of Zhentil Keep, where he honed the organization to suit his sinister will. He encouraged members to report on each other, punished discontent, and hoarded magical
Magic Items
Waterdeep: Dragon Heist
Forged by the archwizard Ahghairon, this intelligent battleaxe was crafted to defend Waterdeep. Its current wielder is a former member of Force Grey named Meloon Wardragon (see appendix B), but the
defense against the axe, which passes through that spell’s barrier of magical force.
When you hit a fiend or an undead with the axe, cold blue flames erupt from its blade and deal an extra 2d6
Monsters
Planescape: Adventures in the Multiverse
the Books of Keeping—ancient tomes detailing the true names of the first yugoloths—report no mention of baernaloths within. Some posit that these enigmatic yugoloths were created by a
primal evil power before other yugoloths or that they come from an epoch before the current manifestation of the planes. Baernaloths refuse to say, but most obsess over secrets and obscene lore regarding
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
original expedition that lead to Daoine Gloine, the legendary city deep within the Barrier Peaks — and the site of Kwalish’s current laboratory. After reaching Daoine Gloine, the characters find the city
an accomplished gnome map merchant named Anaxi Zephries, known as “the Cartophile.” Information collected by Anaxi over the years has traced Kwalish’s route into the Barrier Peaks — at least up to the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
original expedition that lead to Daoine Gloine, the legendary city deep within the Barrier Peaks — and the site of Kwalish’s current laboratory. After reaching Daoine Gloine, the characters find the city
an accomplished gnome map merchant named Anaxi Zephries, known as “the Cartophile.” Information collected by Anaxi over the years has traced Kwalish’s route into the Barrier Peaks — at least up to the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
original expedition that lead to Daoine Gloine, the legendary city deep within the Barrier Peaks — and the site of Kwalish’s current laboratory. After reaching Daoine Gloine, the characters find the city
an accomplished gnome map merchant named Anaxi Zephries, known as “the Cartophile.” Information collected by Anaxi over the years has traced Kwalish’s route into the Barrier Peaks — at least up to the
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
characters performing unusual activity, and any witnesses must report their observations. If the characters can convince the witness what they saw was justified, the suspicion level doesn’t increase
) check against a DC set by the current suspicion level (see the Suspicion table), the suspicious activity goes unnoticed. Use your discretion to decide if any given activity is subtle enough to be
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
characters performing unusual activity, and any witnesses must report their observations. If the characters can convince the witness what they saw was justified, the suspicion level doesn’t increase
) check against a DC set by the current suspicion level (see the Suspicion table), the suspicious activity goes unnoticed. Use your discretion to decide if any given activity is subtle enough to be
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
characters performing unusual activity, and any witnesses must report their observations. If the characters can convince the witness what they saw was justified, the suspicion level doesn’t increase
) check against a DC set by the current suspicion level (see the Suspicion table), the suspicious activity goes unnoticed. Use your discretion to decide if any given activity is subtle enough to be
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
characters performing unusual activity, and any witnesses must report their observations. If the characters can convince the witness what they saw was justified, the suspicion level doesn’t increase
) check against a DC set by the current suspicion level (see the Suspicion table), the suspicious activity goes unnoticed. Use your discretion to decide if any given activity is subtle enough to be
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
characters performing unusual activity, and any witnesses must report their observations. If the characters can convince the witness what they saw was justified, the suspicion level doesn’t increase
) check against a DC set by the current suspicion level (see the Suspicion table), the suspicious activity goes unnoticed. Use your discretion to decide if any given activity is subtle enough to be
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
characters performing unusual activity, and any witnesses must report their observations. If the characters can convince the witness what they saw was justified, the suspicion level doesn’t increase
) check against a DC set by the current suspicion level (see the Suspicion table), the suspicious activity goes unnoticed. Use your discretion to decide if any given activity is subtle enough to be
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Keoland’s current ruler, King Kimbertos Skotti. The region enjoys a warm, mild climate but faces many threats from monstrous foes. Old Keoland Locations Location Ruler Description Bissel, the March of
; current inhabitants unknown Yeomanry, the Freeholder Vyndi Skyspear (goliath) Independent republic governed by an elected freeholder Old Keoland Culture Old Keoland is a diverse region of the Flanaess
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Keoland’s current ruler, King Kimbertos Skotti. The region enjoys a warm, mild climate but faces many threats from monstrous foes. Old Keoland Locations Location Ruler Description Bissel, the March of
; current inhabitants unknown Yeomanry, the Freeholder Vyndi Skyspear (goliath) Independent republic governed by an elected freeholder Old Keoland Culture Old Keoland is a diverse region of the Flanaess
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Keoland’s current ruler, King Kimbertos Skotti. The region enjoys a warm, mild climate but faces many threats from monstrous foes. Old Keoland Locations Location Ruler Description Bissel, the March of
; current inhabitants unknown Yeomanry, the Freeholder Vyndi Skyspear (goliath) Independent republic governed by an elected freeholder Old Keoland Culture Old Keoland is a diverse region of the Flanaess
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Azuredge Weapon (battleaxe), legendary (requires attunement) Forged by the archwizard Ahghairon, this intelligent battleaxe was crafted to defend Waterdeep. Its current wielder is a former member of
made with this magic weapon. The shield spell provides no defense against the axe, which passes through that spell’s barrier of magical force. When you hit a fiend or an undead with the axe, cold blue
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Azuredge Weapon (battleaxe), legendary (requires attunement) Forged by the archwizard Ahghairon, this intelligent battleaxe was crafted to defend Waterdeep. Its current wielder is a former member of
made with this magic weapon. The shield spell provides no defense against the axe, which passes through that spell’s barrier of magical force. When you hit a fiend or an undead with the axe, cold blue
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Azuredge Weapon (battleaxe), legendary (requires attunement) Forged by the archwizard Ahghairon, this intelligent battleaxe was crafted to defend Waterdeep. Its current wielder is a former member of
made with this magic weapon. The shield spell provides no defense against the axe, which passes through that spell’s barrier of magical force. When you hit a fiend or an undead with the axe, cold blue
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. When the first character enters the room, Muiral becomes visible as he casts a wall of force spell, using the barrier to cut off that character from the rest of the party. He then engages the
shall be paid to each of their houses. Praise Lolth!” "The Spider Queen watches. We are all her children. Praise Lolth!” “Minarra. Report to the temple at once.” “Patrol Six, report to Captain Zress for
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. When the first character enters the room, Muiral becomes visible as he casts a wall of force spell, using the barrier to cut off that character from the rest of the party. He then engages the
shall be paid to each of their houses. Praise Lolth!” "The Spider Queen watches. We are all her children. Praise Lolth!” “Minarra. Report to the temple at once.” “Patrol Six, report to Captain Zress for
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. When the first character enters the room, Muiral becomes visible as he casts a wall of force spell, using the barrier to cut off that character from the rest of the party. He then engages the
shall be paid to each of their houses. Praise Lolth!” "The Spider Queen watches. We are all her children. Praise Lolth!” “Minarra. Report to the temple at once.” “Patrol Six, report to Captain Zress for
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
operates under the noses of the Watch and the Flaming Fist by adroitly keeping its illicit activities quiet. Each city neighborhood falls under control of one or more kingpins, crime bosses who report
and their neighbors. This makes most folk afraid to report crimes and pressures their neighbors to keep quiet as well. In the Upper City, the Guild engages in burglary, extortion, blackmail, and
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
operates under the noses of the Watch and the Flaming Fist by adroitly keeping its illicit activities quiet. Each city neighborhood falls under control of one or more kingpins, crime bosses who report
and their neighbors. This makes most folk afraid to report crimes and pressures their neighbors to keep quiet as well. In the Upper City, the Guild engages in burglary, extortion, blackmail, and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
operates under the noses of the Watch and the Flaming Fist by adroitly keeping its illicit activities quiet. Each city neighborhood falls under control of one or more kingpins, crime bosses who report
and their neighbors. This makes most folk afraid to report crimes and pressures their neighbors to keep quiet as well. In the Upper City, the Guild engages in burglary, extortion, blackmail, and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
operates under the noses of the Watch and the Flaming Fist by adroitly keeping its illicit activities quiet. Each city neighborhood falls under control of one or more kingpins, crime bosses who report
and their neighbors. This makes most folk afraid to report crimes and pressures their neighbors to keep quiet as well. In the Upper City, the Guild engages in burglary, extortion, blackmail, and
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
operates under the noses of the Watch and the Flaming Fist by adroitly keeping its illicit activities quiet. Each city neighborhood falls under control of one or more kingpins, crime bosses who report
and their neighbors. This makes most folk afraid to report crimes and pressures their neighbors to keep quiet as well. In the Upper City, the Guild engages in burglary, extortion, blackmail, and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
operates under the noses of the Watch and the Flaming Fist by adroitly keeping its illicit activities quiet. Each city neighborhood falls under control of one or more kingpins, crime bosses who report
and their neighbors. This makes most folk afraid to report crimes and pressures their neighbors to keep quiet as well. In the Upper City, the Guild engages in burglary, extortion, blackmail, and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
-like eyes. Sages endlessly debate the nature of baernaloths, and the Books of Keeping— ancient tomes detailing the true names of the first yugoloths—report no mention of baernaloths within. Some
posit that these enigmatic yugoloths were created by a primal evil power before other yugoloths or that they come from an epoch before the current manifestation of the planes. Baernaloths refuse to say
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
(and which the dwarves have already repaired). The temples of human deities stand abandoned. The walls are patrolled by a few sharp-eyed sentries, whose duty is to report what they see and to turn away
region does what it can to recover from the recent conflicts. Sundabar’s losses in buildings and in population have done nothing to diminish the contents of its overflowing coffers, and despite its current
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
-like eyes. Sages endlessly debate the nature of baernaloths, and the Books of Keeping— ancient tomes detailing the true names of the first yugoloths—report no mention of baernaloths within. Some
posit that these enigmatic yugoloths were created by a primal evil power before other yugoloths or that they come from an epoch before the current manifestation of the planes. Baernaloths refuse to say
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
current path. If I succeed, I want to repay that mentor in some way.
5 I value an oath of loyalty I took to a group of friends over everything else in my life.
6 Although I don’t get along well
goes wrong, it must be someone else’s fault. Let me explain that in detail.
5 There’s right and there’s wrong, and there’s no gray area in between.
6 Our superiors might not like what you’re doing. I’m going to have to put that in my report.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
current path. If I succeed, I want to repay that mentor in some way.
5 I value an oath of loyalty I took to a group of friends over everything else in my life.
6 Although I don’t get along well
goes wrong, it must be someone else’s fault. Let me explain that in detail.
5 There’s right and there’s wrong, and there’s no gray area in between.
6 Our superiors might not like what you’re doing. I’m going to have to put that in my report.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
-like eyes. Sages endlessly debate the nature of baernaloths, and the Books of Keeping— ancient tomes detailing the true names of the first yugoloths—report no mention of baernaloths within. Some
posit that these enigmatic yugoloths were created by a primal evil power before other yugoloths or that they come from an epoch before the current manifestation of the planes. Baernaloths refuse to say
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
current path. If I succeed, I want to repay that mentor in some way.
5 I value an oath of loyalty I took to a group of friends over everything else in my life.
6 Although I don’t get along well
goes wrong, it must be someone else’s fault. Let me explain that in detail.
5 There’s right and there’s wrong, and there’s no gray area in between.
6 Our superiors might not like what you’re doing. I’m going to have to put that in my report.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
(and which the dwarves have already repaired). The temples of human deities stand abandoned. The walls are patrolled by a few sharp-eyed sentries, whose duty is to report what they see and to turn away
region does what it can to recover from the recent conflicts. Sundabar’s losses in buildings and in population have done nothing to diminish the contents of its overflowing coffers, and despite its current






