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Returning 35 results for 'barrier body diffusing contingency ruling'.
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Monsters
Infernal Machine Rebuild
Barrier Peaks. After constructing a new collective body from spare parts, the brains escaped (and now seek revenge against the characters if they did not aid the brains sufficiently during that
operate a new mechanical body. The brains share insights and knowledge with one another, and have typically been taken from creatures that desired to prolong their consciousness — or that were tasked
Monsters
Bigby Presents: Glory of the Giants
where the barrier between the Material Plane and the Shadowfell is thin, the seeping negative energy drastically alters the ritual’s outcome. The giant’s soul becomes infused with negative
energy and doesn’t disperse into the elements. Rather, it absorbs the elemental energy around it, and its lower body becomes a storm cloud. The resulting tempest spirit is similar in appearance
Monsters
Mordenkainen Presents: Monsters of the Multiverse
could lay eggs that birthed more chitines (and the rare choldrith) and could direct the chitines in their work. But the devotees soon realized their mistake—choldriths belonged to Lolth, body
connection to Lolth, which gives them divine magic. They also make up the ruling caste of most chitine colonies. A colony can support numerous choldriths, who serve as commanders, priests, and
Monsters
Eberron: Rising from the Last War
effects.
Rejuvenation. Illmarrow’s body turns to dust when she drops to 0 hit points, and her equipment is left behind. She gains a new body after 1d10;{"diceNotation":"1d10","rollType":"roll
","rollAction":"Rejuvenation"} days, regaining all her hit points and becoming active again. The new body appears within two hundred miles of the location at which she was destroyed.
Spellcasting. Illmarrow
Monsters
Mythic Odysseys of Theros
spellcasting ability is Wisdom (spell save DC 18). The rider can innately cast the following spells, requiring no material components:
At will: command, compelled duel
1/day each: banishment, blade barrier
long rest. If the target's hit point maximum is reduced to 0, its body and everything it is wearing and carrying, except for magic items, are reduced to ash. A creature reduced to ash can't be revived
Monsters
The Book of Many Things
2/day: Mass Cure Wounds (cast at 8th level)
1/day each: Blade Barrier, Divination, Greater RestorationThe medusa can take 3 legendary actions, choosing from the options below. It can take only one
powerful snakelike tails for their lower body, snakes for hair, and a petrifying gaze. The first hierophant medusa was transformed by the power of the Euryale card when that individual was inspired by
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the local ruler or ruling body, but is leased to a character with the understanding that it can be taken away, especially if his or her loyalty is ever called into question. A parcel of land, if
from the local ruler or ruling body. Parcels of land make fine rewards for adventurers who are looking for a place to settle or who have family or some kind of personal investment in the region where the land is located.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
local ruler or ruling body but is lent to a character with the understanding that it can be taken away, especially if the character’s loyalty is ever called into question. Characters who receive a
ruling body. If a character already has a Bastion (see chapter 8), the parcel of land might surround the Bastion or be close to it. Parcels of land make fine rewards for adventurers who are looking for a place to settle or who have family or a personal investment in the region where the land is located.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the local ruler or ruling body, but is leased to a character with the understanding that it can be taken away, especially if his or her loyalty is ever called into question. A parcel of land, if
from the local ruler or ruling body. Parcels of land make fine rewards for adventurers who are looking for a place to settle or who have family or some kind of personal investment in the region where the land is located.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the local ruler or ruling body, but is leased to a character with the understanding that it can be taken away, especially if his or her loyalty is ever called into question. A parcel of land, if
from the local ruler or ruling body. Parcels of land make fine rewards for adventurers who are looking for a place to settle or who have family or some kind of personal investment in the region where the land is located.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
local ruler or ruling body but is lent to a character with the understanding that it can be taken away, especially if the character’s loyalty is ever called into question. Characters who receive a
ruling body. If a character already has a Bastion (see chapter 8), the parcel of land might surround the Bastion or be close to it. Parcels of land make fine rewards for adventurers who are looking for a place to settle or who have family or a personal investment in the region where the land is located.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
local ruler or ruling body but is lent to a character with the understanding that it can be taken away, especially if the character’s loyalty is ever called into question. Characters who receive a
ruling body. If a character already has a Bastion (see chapter 8), the parcel of land might surround the Bastion or be close to it. Parcels of land make fine rewards for adventurers who are looking for a place to settle or who have family or a personal investment in the region where the land is located.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
spells that completely change the way adventurers interact with the world. Their big, flashy spells are significant in combat — disintegrate, blade barrier, and heal, for example — but behind-the
-scenes spells such as word of recall, find the path, contingency, teleport, and true seeing alter the way players approach their adventures. Each spell level after that point introduces new effects with an
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
spells that completely change the way adventurers interact with the world. Their big, flashy spells are significant in combat — disintegrate, blade barrier, and heal, for example — but behind-the
-scenes spells such as word of recall, find the path, contingency, teleport, and true seeing alter the way players approach their adventures. Each spell level after that point introduces new effects with an
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
spells that completely change the way adventurers interact with the world. Their big, flashy spells are significant in combat — disintegrate, blade barrier, and heal, for example — but behind-the
-scenes spells such as word of recall, find the path, contingency, teleport, and true seeing alter the way players approach their adventures. Each spell level after that point introduces new effects with an
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
well as the creator of the elaborate contingency plan that resulted in the creation of the Living Guildpact. The Azorius Senate was meant to carry on his legacy by serving as the legislative body of Ravnica.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
well as the creator of the elaborate contingency plan that resulted in the creation of the Living Guildpact. The Azorius Senate was meant to carry on his legacy by serving as the legislative body of Ravnica.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
following effects: Antigravity Wells. Landro’s ankles, legs, knees, hips, spine, and elbow are filled with magical energy meant to allow the colossus’s body to bend and rotate freely. Creatures and
safely rooted to the floor. Creatures can move across the floor in areas L20–area L28 normally, no matter the orientation of Landro’s upper body. The effects of the antigravity wells and the gravity
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
following effects: Antigravity Wells. Landro’s ankles, legs, knees, hips, spine, and elbow are filled with magical energy meant to allow the colossus’s body to bend and rotate freely. Creatures and
safely rooted to the floor. Creatures can move across the floor in areas L20–area L28 normally, no matter the orientation of Landro’s upper body. The effects of the antigravity wells and the gravity
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
well as the creator of the elaborate contingency plan that resulted in the creation of the Living Guildpact. The Azorius Senate was meant to carry on his legacy by serving as the legislative body of Ravnica.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
following effects: Antigravity Wells. Landro’s ankles, legs, knees, hips, spine, and elbow are filled with magical energy meant to allow the colossus’s body to bend and rotate freely. Creatures and
safely rooted to the floor. Creatures can move across the floor in areas L20–area L28 normally, no matter the orientation of Landro’s upper body. The effects of the antigravity wells and the gravity
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Strongholds A stronghold is a reward usually given to seasoned adventurers who demonstrate unwavering fealty to a powerful political figure or ruling body, such as a king, a knighthood, or a council
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Strongholds A stronghold is a reward usually given to seasoned adventurers who demonstrate unwavering fealty to a powerful political figure or ruling body, such as a king, a knighthood, or a council
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Part 2: Monastery of the Distressed Body The known route of Kwalish’s original expedition ends at the series of tunnels leading into the Barrier Peaks, with no sense of how that long-lost company
DC 12 Wisdom (Perception) check, and list the names of individual outlaws that have passed through. They also make reference to something called “the Monastery of the Distressed Body” and its “Grand
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
mechanical body. The brains share insights and knowledge with one another, and have typically been taken from creatures that desired to prolong their consciousness—or that were tasked with controlling a
15 (natural armor). It has a speed of 20 feet. If this adventure is played as a sequel to Lost Laboratory of Kwalish, this creature began as the brains in jars encountered in the Barrier Peaks. After
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
mechanical body. The brains share insights and knowledge with one another, and have typically been taken from creatures that desired to prolong their consciousness—or that were tasked with controlling a
15 (natural armor). It has a speed of 20 feet. If this adventure is played as a sequel to Lost Laboratory of Kwalish, this creature began as the brains in jars encountered in the Barrier Peaks. After
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
passed down to (or distributed among) one’s children. While a character holds a title, he or she is expected to act in a manner befitting that title. By decree, titles can be stripped away if the local ruler or ruling body has reason to question the character’s loyalty or competence.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
passed down to (or distributed among) one’s children. While a character holds a title, he or she is expected to act in a manner befitting that title. By decree, titles can be stripped away if the local ruler or ruling body has reason to question the character’s loyalty or competence.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
passed down to (or distributed among) one’s children. While a character holds a title, he or she is expected to act in a manner befitting that title. By decree, titles can be stripped away if the local ruler or ruling body has reason to question the character’s loyalty or competence.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Strongholds A stronghold is a reward usually given to seasoned adventurers who demonstrate unwavering fealty to a powerful political figure or ruling body, such as a king, a knighthood, or a council
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Part 2: Monastery of the Distressed Body The known route of Kwalish’s original expedition ends at the series of tunnels leading into the Barrier Peaks, with no sense of how that long-lost company
DC 12 Wisdom (Perception) check, and list the names of individual outlaws that have passed through. They also make reference to something called “the Monastery of the Distressed Body” and its “Grand
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Part 2: Monastery of the Distressed Body The known route of Kwalish’s original expedition ends at the series of tunnels leading into the Barrier Peaks, with no sense of how that long-lost company
DC 12 Wisdom (Perception) check, and list the names of individual outlaws that have passed through. They also make reference to something called “the Monastery of the Distressed Body” and its “Grand
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
mechanical body. The brains share insights and knowledge with one another, and have typically been taken from creatures that desired to prolong their consciousness—or that were tasked with controlling a
15 (natural armor). It has a speed of 20 feet. If this adventure is played as a sequel to Lost Laboratory of Kwalish, this creature began as the brains in jars encountered in the Barrier Peaks. After
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
smooth dais.
The moonlight barrier around this lunarium’s dais is trapped. When the barrier is touched, it emits a blinding flash of white light in a 30-foot radius centered on the dais. Any creature in
.
The skeletal wolf is a deathwolf (see appendix A) created from the body of a slain Blue Fire Warden. Akaazi ordered the deathwolf to attack any intruders during Teremini’s ritual. If it sees the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
smooth dais.
The moonlight barrier around this lunarium’s dais is trapped. When the barrier is touched, it emits a blinding flash of white light in a 30-foot radius centered on the dais. Any creature in
.
The skeletal wolf is a deathwolf (see appendix A) created from the body of a slain Blue Fire Warden. Akaazi ordered the deathwolf to attack any intruders during Teremini’s ritual. If it sees the






