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Returning 13 results for 'barrier both diffusing coin reality'.
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Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Exact Change Difficulty: Hard This puzzle provides an elaborate, coin-based lock to any sort of door, vault, or other barrier. The door here is locked and has no handle. Instead, there is a slot in
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Shattered Reflection, the characters must first destroy these demiplanes, which are the lich-god’s early attempts to remake reality. The demiplanes are harbingers of what’s to come if Vecna isn’t stopped
of Seven Parts or a high-level spell. (See the “Dismantling an Unreality” section for more information.) Teleportation Ward. A crystalline barrier surrounding the Cave of Shattered Reflection wards
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
a failed check, the crowd counts as 10 feet of difficult terrain. 3 A large stained-glass window or similar barrier blocks your path. Make a DC 10 Strength saving throw to smash through the barrier
and keep going. On a failed save, you bounce off the barrier and fall prone. 4 A maze of barrels, crates, or similar obstacles stands in your way. Make a DC 10 Dexterity (Acrobatics) or Intelligence
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
reality and avoiding doom at the hands, claws, fangs, tentacles, proboscises, ovipositors, and other appendages of the multiverse’s countless predatory and lethally grumpy inhabitants. Chris Seaman
Sigil’s many unique inhabitants and an accomplished explorer of the planes. For the right amount of coin or a future favor, Morte is quick to offer his advice, insights, and commentary on the many
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
on a DC 12 Dexterity saving throw or take 7 (2d6) piercing damage from the spikes and be restrained until the spikes are retracted or the barrier is destroyed. The spikes can be retracted only by
the spikes, but the gaps aren’t big enough for a character to slip through. The barriers of spikes grant three-quarters cover to creatures behind them. Each barrier has AC 15, 18 hit points, and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
approach too close, however, lest you stumble into the invisible barrier — a “force cage,” I am told — that surrounds the tower. Within that barrier lie additional protective wards, as demonstrated by the
events to me, but I must confess that much of what he said made little sense. It was a long lecture having something to do with stars, “crystal spheres,” and “demiplanar reality mirrors.” Suffice it to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
barrier, which is immune to all damage and can’t be dispelled by dispel magic. The barrier also extends into the Ethereal Plane, blocking ethereal travel. Any creature that touches the barrier for the
first time on a turn takes 40 (9d8) lightning damage. When the barrier appears, read: The shimmering head and shoulders of a woman blink into existence above the arena floor. Electrical currents course
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
galore, rises from an ornate stage of its own. A plush throne sits before the wheel before a marble platform fitted with a coin slot and a large level.
Fortune’s wheel is the casino’s signature
3 No prize Key Crown 4 Stein Feather Fox 5 Coin Two coins Three coins 6 Tunic Sword Ghost 7 Flask Four-leaf clover Big-ticket prize 8 Tentacle Bag House 9 Trinket Compass Tongue 10 Roll again on
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
by mages are frigid cracks in reality leading to the Plane of Ice, Stygia (the frozen fifth layer of the Nine Hells), Limbo, and other distant planes. Adventurers might be asked to deal with monsters
. Bounties. The watch posts hefty bounties for those who escape its grasp. Adventurers looking to earn coin or seek out fellow rebels might check the information posted to the watch’s bounty boards. Crime and
Magic Items
Infernal Machine Rebuild
known today. However, its true origins derive from a planar craft that crashed in the Barrier Peaks, for the Infernal Machine once functioned as this craft’s central command console.
Explorers who
, conjure fey
Wish. The Infernal Machine has the ability to bend the nature of reality, with the proper combination of controls recreating the effect of a wish spell (including all side effects). Due to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
with coin to spend. Village law is whatever the local Council of Elders says it is. The current head of the council is a retired ranger and active member of the Emerald Enclave named Quinn Nardrosz (NG
of the hat. In reality, Luskan is anything but that. It’s a dirty dive with filthy streets, squat buildings, ramshackle docks, creaky old longships, and crass pirates thinly disguised as sea traders
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
in the middle of this room, its wings partially outstretched. A wall of iron bars stretching from floor to ceiling forms a protective barrier around the chamber’s entrance, keeping visitors separated
loyalty. He’s a cold-hearted mercenary who works for coin. The characters might be able to buy him off. Shon can describe all the properties of a staff of power, having researched the subject recently
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the powdered stone pours out. The pulverizer is a pet project of Thorvin’s that allows him to hang around Xanathar’s lair and gather information, which he sells to the Harpers. (Thorvin puts the coin
appendix B) dreamed into reality by Xanathar oversee the kobolds and use their telekinesis rays to hoist and deliver food platters. Two iron stoves stand against the east wall, with a slender spice rack






