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Returning 35 results for 'barrier both diffusing conjure road'.
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Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Dead
Scrying
6th Level Blade Barrier
Create Undead
Find the Path
Forbiddance
Harm
Heal
Heroes’ Feast
Planar Ally
True Seeing
Word of Recall
7th Level Conjure
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Flame Strike
Geas
Greater Restoration
Hallow
Insect Plague
Legend Lore
Mass Cure Wounds
Planar Binding
Raise Dead
Scrying
6th Level
Blade Barrier
Create Undead
Find the
Path
Forbiddance
Harm
Heal
Heroes’ Feast
Planar Ally
True Seeing
Word of Recall
7th Level
Conjure Celestial
Divine Word
Etherealness
Fire Storm
Plane Shift
Regenerate
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Flame Strike
Geas
Greater Restoration
Hallow
Insect Plague
Legend Lore
Mass Cure Wounds
Planar Binding
Raise Dead
Scrying
6th Level
Blade Barrier
Create Undead
Find the
Path
Forbiddance
Harm
Heal
Heroes’ Feast
Planar Ally
True Seeing
Word of Recall
7th Level
Conjure Celestial
Divine Word
Etherealness
Fire Storm
Plane Shift
Regenerate
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Dead
Scrying
6th Level Blade Barrier
Create Undead
Find the Path
Forbiddance
Harm
Heal
Heroes’ Feast
Planar Ally
True Seeing
Word of Recall
7th Level Conjure
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Dead
Scrying
6th Level Blade Barrier
Create Undead
Find the Path
Forbiddance
Harm
Heal
Heroes’ Feast
Planar Ally
True Seeing
Word of Recall
7th Level Conjure
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Flame Strike
Geas
Greater Restoration
Hallow
Insect Plague
Legend Lore
Mass Cure Wounds
Planar Binding
Raise Dead
Scrying
6th Level
Blade Barrier
Create Undead
Find the
Path
Forbiddance
Harm
Heal
Heroes’ Feast
Planar Ally
True Seeing
Word of Recall
7th Level
Conjure Celestial
Divine Word
Etherealness
Fire Storm
Plane Shift
Regenerate
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
spirit manifests as a disembodied head. In this form, Elra reaches out to the characters and provides some helpful information: A ray of sunlight shines down on a tree stump by the side of road, and the
fall prey to the dangers of Delphi Mansion. Markos is using the book to conjure an otherworldly being not meant to exist in this world. Meanwhile, his purple-robed cultists busy themselves with eldritch
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
spirit manifests as a disembodied head. In this form, Elra reaches out to the characters and provides some helpful information: A ray of sunlight shines down on a tree stump by the side of road, and the
fall prey to the dangers of Delphi Mansion. Markos is using the book to conjure an otherworldly being not meant to exist in this world. Meanwhile, his purple-robed cultists busy themselves with eldritch
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
spirit manifests as a disembodied head. In this form, Elra reaches out to the characters and provides some helpful information: A ray of sunlight shines down on a tree stump by the side of road, and the
fall prey to the dangers of Delphi Mansion. Markos is using the book to conjure an otherworldly being not meant to exist in this world. Meanwhile, his purple-robed cultists busy themselves with eldritch
Magic Items
Infernal Machine Rebuild
known today. However, its true origins derive from a planar craft that crashed in the Barrier Peaks, for the Infernal Machine once functioned as this craft’s central command console.
Explorers who
of the conjuration school, as follows:
1/day: conjure animals, summon lesser demons
1/7 days: conjure minor elementals, conjure woodland beings, summon greater demon
1/month: conjure elemental
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Scrying Divination C, M Level 6 Cleric Spells Spell School Special Blade Barrier Evocation C Create Undead Necromancy M Find the Path Divination C, M Forbiddance Abjuration R, M Harm Necromancy
Conjure Celestial Conjuration C Divine Word Evocation — Etherealness Conjuration — Fire Storm Evocation — Plane Shift Conjuration M Regenerate Transmutation — Resurrection Necromancy M Symbol Abjuration M
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Celestial Conjuration C, M Level 6 Cleric Spells Spell School Special Blade Barrier Evocation C Create Undead Necromancy M Find the Path Divination C, M Forbiddance Abjuration R, M Harm Necromancy
Conjure Celestial Conjuration C Divine Word Evocation — Etherealness Conjuration — Fire Storm Evocation — Plane Shift Conjuration M Power Word Fortify Enchantment — Regenerate Transmutation
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Celestial Conjuration C, M Level 6 Cleric Spells Spell School Special Blade Barrier Evocation C Create Undead Necromancy M Find the Path Divination C, M Forbiddance Abjuration R, M Harm Necromancy
Conjure Celestial Conjuration C Divine Word Evocation — Etherealness Conjuration — Fire Storm Evocation — Plane Shift Conjuration M Power Word Fortify Enchantment — Regenerate Transmutation
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Celestial Conjuration C, M Level 6 Cleric Spells Spell School Special Blade Barrier Evocation C Create Undead Necromancy M Find the Path Divination C, M Forbiddance Abjuration R, M Harm Necromancy
Conjure Celestial Conjuration C Divine Word Evocation — Etherealness Conjuration — Fire Storm Evocation — Plane Shift Conjuration M Power Word Fortify Enchantment — Regenerate Transmutation
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Scrying Divination C, M Level 6 Cleric Spells Spell School Special Blade Barrier Evocation C Create Undead Necromancy M Find the Path Divination C, M Forbiddance Abjuration R, M Harm Necromancy
Conjure Celestial Conjuration C Divine Word Evocation — Etherealness Conjuration — Fire Storm Evocation — Plane Shift Conjuration M Regenerate Transmutation — Resurrection Necromancy M Symbol Abjuration M
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Scrying Divination C, M Level 6 Cleric Spells Spell School Special Blade Barrier Evocation C Create Undead Necromancy M Find the Path Divination C, M Forbiddance Abjuration R, M Harm Necromancy
Conjure Celestial Conjuration C Divine Word Evocation — Etherealness Conjuration — Fire Storm Evocation — Plane Shift Conjuration M Regenerate Transmutation — Resurrection Necromancy M Symbol Abjuration M
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
deformity: a monstrous arm with which he can conjure fire. Fear of Izek keeps the baron’s enemies at bay. No one hates the burgomaster more than Lady Fiona Wachter, who is often quoted as saying, “I’d
seen emanating from the attic of the burgomaster’s mansion. Wolves and dire wolves prowl the woods and aren’t afraid to attack travelers on the Old Svalich Road. Well-armed groups of hunters and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
it from a kraken, her face coming to life on the marble wall and making the barrier grow so tall that the kraken couldn’t get through. Altrisos now has Ephara’s face on nearly every building and wall
the road” for travelers venturing south from Meletis. The rugged lands beyond are rocky and scattered with forgotten ruins. Sitrium. This coastal town is known for the way many of its buildings are on
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
. You can’t move farther than 30 feet away from the caster of compelled duel by any means, including teleportation. Is the damage dealt by a beast from conjure animals considered magical? The stat
block of a conjured creature determines the nature of the creature’s damage, unless the spell says otherwise. Can conjure animals summon a swarm? No. Conjure animals summons individual creatures, and
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
. You can’t move farther than 30 feet away from the caster of compelled duel by any means, including teleportation. Is the damage dealt by a beast from conjure animals considered magical? The stat
block of a conjured creature determines the nature of the creature’s damage, unless the spell says otherwise. Can conjure animals summon a swarm? No. Conjure animals summons individual creatures, and
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
. You can’t move farther than 30 feet away from the caster of compelled duel by any means, including teleportation. Is the damage dealt by a beast from conjure animals considered magical? The stat
block of a conjured creature determines the nature of the creature’s damage, unless the spell says otherwise. Can conjure animals summon a swarm? No. Conjure animals summons individual creatures, and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
it from a kraken, her face coming to life on the marble wall and making the barrier grow so tall that the kraken couldn’t get through. Altrisos now has Ephara’s face on nearly every building and wall
the road” for travelers venturing south from Meletis. The rugged lands beyond are rocky and scattered with forgotten ruins. Sitrium. This coastal town is known for the way many of its buildings are on
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
it from a kraken, her face coming to life on the marble wall and making the barrier grow so tall that the kraken couldn’t get through. Altrisos now has Ephara’s face on nearly every building and wall
the road” for travelers venturing south from Meletis. The rugged lands beyond are rocky and scattered with forgotten ruins. Sitrium. This coastal town is known for the way many of its buildings are on
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
deformity: a monstrous arm with which he can conjure fire. Fear of Izek keeps the baron’s enemies at bay. No one hates the burgomaster more than Lady Fiona Wachter, who is often quoted as saying, “I’d
seen emanating from the attic of the burgomaster’s mansion. Wolves and dire wolves prowl the woods and aren’t afraid to attack travelers on the Old Svalich Road. Well-armed groups of hunters and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
deformity: a monstrous arm with which he can conjure fire. Fear of Izek keeps the baron’s enemies at bay. No one hates the burgomaster more than Lady Fiona Wachter, who is often quoted as saying, “I’d
seen emanating from the attic of the burgomaster’s mansion. Wolves and dire wolves prowl the woods and aren’t afraid to attack travelers on the Old Svalich Road. Well-armed groups of hunters and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
large contingent of its City Guard here, using a nearby barracks as the base for outriders who infrequently patrol the road north as far as Amphail and south to Waterdeep. Yondral Horn (N male shield
infinite numbers, boiling forth every few decades to raid the lands around. Rauvin Road The lightly patrolled Rauvin Road follows the Rauvin River from Rivermoot to Jalanthar, passing through Silverymoon
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
large contingent of its City Guard here, using a nearby barracks as the base for outriders who infrequently patrol the road north as far as Amphail and south to Waterdeep. Yondral Horn (N male shield
infinite numbers, boiling forth every few decades to raid the lands around. Rauvin Road The lightly patrolled Rauvin Road follows the Rauvin River from Rivermoot to Jalanthar, passing through Silverymoon
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
large contingent of its City Guard here, using a nearby barracks as the base for outriders who infrequently patrol the road north as far as Amphail and south to Waterdeep. Yondral Horn (N male shield
infinite numbers, boiling forth every few decades to raid the lands around. Rauvin Road The lightly patrolled Rauvin Road follows the Rauvin River from Rivermoot to Jalanthar, passing through Silverymoon
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
but now has only one battered tower near the south road. A wraith—the tormented remnant of a long-dead garrison commander—stands watch. When it detects visitors, the wraith lets out a shriek that
puts the ruins on alert and activates the necromantic barrier described in area N2. A character who wants to sneak past the watchtower or climb its ladder undetected must succeed on a DC 13 Dexterity
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Antimagic Field! In contrast, a spell like Conjure Woodland Beings has a non-instantaneous duration, which means its effect can be ended by Dispel Magic and temporarily disappears within an Antimagic
can dispel the barrier created by Globe of Invulnerability, but not any magical effects that are active inside the barrier. If Dispel Magic targets the magical effect from Bless, does it remove the
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Antimagic Field! In contrast, a spell like Conjure Woodland Beings has a non-instantaneous duration, which means its effect can be ended by Dispel Magic and temporarily disappears within an Antimagic
can dispel the barrier created by Globe of Invulnerability, but not any magical effects that are active inside the barrier. If Dispel Magic targets the magical effect from Bless, does it remove the
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Antimagic Field! In contrast, a spell like Conjure Woodland Beings has a non-instantaneous duration, which means its effect can be ended by Dispel Magic and temporarily disappears within an Antimagic
can dispel the barrier created by Globe of Invulnerability, but not any magical effects that are active inside the barrier. If Dispel Magic targets the magical effect from Bless, does it remove the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
but now has only one battered tower near the south road. A wraith—the tormented remnant of a long-dead garrison commander—stands watch. When it detects visitors, the wraith lets out a shriek that
puts the ruins on alert and activates the necromantic barrier described in area N2. A character who wants to sneak past the watchtower or climb its ladder undetected must succeed on a DC 13 Dexterity
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
but now has only one battered tower near the south road. A wraith—the tormented remnant of a long-dead garrison commander—stands watch. When it detects visitors, the wraith lets out a shriek that
puts the ruins on alert and activates the necromantic barrier described in area N2. A character who wants to sneak past the watchtower or climb its ladder undetected must succeed on a DC 13 Dexterity
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
children (noncombatants) of various ethnicities. T1. Market Square and Tower The center of Triboar, where the Long Road meets the Evermoor Way, is a huge open space used as a market by local farmers and
successful DC 20 Dexterity check. T7. Ransor’s Open Road This establishment once sold feed and caravan supplies, as well as the services of caravan guards. Its owner passed away many years ago, and






