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Returning 35 results for 'barrier button diffusing consists reduced'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
","rollAction":"Annihilating Aura","rollDamageType":"necrotic"} necrotic damage. Undead are immune to this aura.
Life Eater. A creature dies if reduced to 0 hit points by the nightwalker and can’t
or its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to
Monsters
Mythic Odysseys of Theros
spellcasting ability is Wisdom (spell save DC 18). The rider can innately cast the following spells, requiring no material components:
At will: command, compelled duel
1/day each: banishment, blade barrier
and its mount have advantage on Dexterity saving throws. If the ashen rider is reduced to 0 hit points while riding its mount, the mount is reduced to 0 hit points as well.Multiattack. The ashen
Monsters
Bigby Presents: Glory of the Giants
failure, an affected creature’s hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the creature finishes a long rest. The creature dies if its
hit point maximum is reduced to 0.A storm giant can escape death through a mystical ritual that transforms the giant into a semiconscious storm. However, if the giant performs the ritual in a place
Monsters
Fizban's Treasury of Dragons
Death Throes. When the draconian is reduced to 0 hit points, its magical essence lashes out as a ball of lightning at the closest creature within 30 feet of it before arcing out to up to two other
: dimension door, disguise self, sendingMagic Shield (3/Day). When the draconian is hit by an attack roll, it can create an invisible barrier of magical force around itself, granting it a +5 bonus to its
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, but it quickly consumes them, body and soul.Zuggtmoy’s Lair
Zuggtmoy’s principal lair is her palace on Shedaklah. It consists of two dozen immense mushrooms of pale yellow and rancid
, if it is reduced to 0 hit points, each creature within 10 feet of it takes poison damage equal to its number of Hit Dice.
Poison; Bludgeoning, Piercing, and Slashing that is NonmagicalCold, Fire
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
24 hours. The right button is engraved with a larger human stick figure and functions like the left button, except the creatures in the alteration chamber are enlarged instead of reduced. If a
it once was. The tapestry has AC 5, 33 hit points, immunity to poison damage, and vulnerability to fire damage. If it is reduced to 0 hit points, the tapestry is destroyed. The characters gain no XP
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
24 hours. The right button is engraved with a larger human stick figure and functions like the left button, except the creatures in the alteration chamber are enlarged instead of reduced. If a
it once was. The tapestry has AC 5, 33 hit points, immunity to poison damage, and vulnerability to fire damage. If it is reduced to 0 hit points, the tapestry is destroyed. The characters gain no XP
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
24 hours. The right button is engraved with a larger human stick figure and functions like the left button, except the creatures in the alteration chamber are enlarged instead of reduced. If a
it once was. The tapestry has AC 5, 33 hit points, immunity to poison damage, and vulnerability to fire damage. If it is reduced to 0 hit points, the tapestry is destroyed. The characters gain no XP
Magic Items
Tasha’s Cauldron of Everything
conjecture than fact, often referring to otherworldly beings, the mysterious Barrier Peaks in Oerth, and the supposedly related device known as the Machine of Lum the Mad. The best details on the device
sight of the servant, starting with those threatening the artifact— preferably using the servant, if possible.
Self-Destruct. By inputting a specific series of lever pulls and button presses
Monsters
Mordenkainen Presents: Monsters of the Multiverse
reduced to 0, and it can’t teleport. It can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Psychic Inspiration. The elder brain targets one
, incomprehensible whispers in the deepest recesses of its mind. This psychic detritus consists of the elder brain’s stray thoughts commingled with those of other creatures to which it is linked
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
triggers a trap within it: Pushing the onyx button forces any creature inside the onyx chest to succeed on a DC 15 Constitution saving throw or take 75 (10d6 + 40) force damage. A creature reduced to 0
chest is shut, the chest locks and the clamps snap shut on the key once more. Any character inside the chest when this happens is trapped. At the same time, a button magically appears on the lid of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
triggers a trap within it: Pushing the onyx button forces any creature inside the onyx chest to succeed on a DC 15 Constitution saving throw or take 75 (10d6 + 40) force damage. A creature reduced to 0
chest is shut, the chest locks and the clamps snap shut on the key once more. Any character inside the chest when this happens is trapped. At the same time, a button magically appears on the lid of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
triggers a trap within it: Pushing the onyx button forces any creature inside the onyx chest to succeed on a DC 15 Constitution saving throw or take 75 (10d6 + 40) force damage. A creature reduced to 0
chest is shut, the chest locks and the clamps snap shut on the key once more. Any character inside the chest when this happens is trapped. At the same time, a button magically appears on the lid of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
30. Iron Barrier Ahead of you, the face of a snarling minotaur is etched into a sheet of iron that bisects the crawlway. Its eyes have been cut out, letting you see through the sheet, beyond which
characters can use spells such as gaseous form and misty step to move past the iron sheet. Any character who examines the barrier discovers that it slides up into the ceiling. Coiled springs provide
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
30. Iron Barrier Ahead of you, the face of a snarling minotaur is etched into a sheet of iron that bisects the crawlway. Its eyes have been cut out, letting you see through the sheet, beyond which
characters can use spells such as gaseous form and misty step to move past the iron sheet. Any character who examines the barrier discovers that it slides up into the ceiling. Coiled springs provide
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
30. Iron Barrier Ahead of you, the face of a snarling minotaur is etched into a sheet of iron that bisects the crawlway. Its eyes have been cut out, letting you see through the sheet, beyond which
characters can use spells such as gaseous form and misty step to move past the iron sheet. Any character who examines the barrier discovers that it slides up into the ceiling. Coiled springs provide
Monsters
The Book of Many Things
2/day: Mass Cure Wounds (cast at 8th level)
1/day each: Blade Barrier, Divination, Greater RestorationThe medusa can take 3 legendary actions, choosing from the options below. It can take only one
DC 15 Constitution saving throw. On a failed save, a target’s speed is reduced to 0 and can’t increase. On a successful save, its speed is halved. The target’s speed returns to normal
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
configuration 3 is illuminated. If the dial is turned, the currently lit crystal goes out and the crystal to the left or right (the direction the dial is turned) lights up. Blue Button. Pushing the blue
button orients the cog rooms (areas 58 through area 60) to match whichever configuration has its crystal lit. The entire level trembles as the giant cogs rotate. If the blue button is pushed while the cog
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
configuration 3 is illuminated. If the dial is turned, the currently lit crystal goes out and the crystal to the left or right (the direction the dial is turned) lights up. Blue Button. Pushing the blue
button orients the cog rooms (areas 58 through area 60) to match whichever configuration has its crystal lit. The entire level trembles as the giant cogs rotate. If the blue button is pushed while the cog
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
configuration 3 is illuminated. If the dial is turned, the currently lit crystal goes out and the crystal to the left or right (the direction the dial is turned) lights up. Blue Button. Pushing the blue
button orients the cog rooms (areas 58 through area 60) to match whichever configuration has its crystal lit. The entire level trembles as the giant cogs rotate. If the blue button is pushed while the cog
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
22. Caves of Worship This area consists of three natural caves connected by tunnels. Sea mist sprays from the north, and the noise of crashing waves echoes throughout. Within each cave is a 5-foot
hungry xorn emerges from a wall behind them and demands food (in Terran). If the characters don’t quickly feed the xorn at least 50 gp worth of gems or coins, it attacks them. If the xorn is properly fed or reduced to fewer than half its hit points, it sinks back into the stone.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
22. Caves of Worship This area consists of three natural caves connected by tunnels. Sea mist sprays from the north, and the noise of crashing waves echoes throughout. Within each cave is a 5-foot
hungry xorn emerges from a wall behind them and demands food (in Terran). If the characters don’t quickly feed the xorn at least 50 gp worth of gems or coins, it attacks them. If the xorn is properly fed or reduced to fewer than half its hit points, it sinks back into the stone.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
22. Caves of Worship This area consists of three natural caves connected by tunnels. Sea mist sprays from the north, and the noise of crashing waves echoes throughout. Within each cave is a 5-foot
hungry xorn emerges from a wall behind them and demands food (in Terran). If the characters don’t quickly feed the xorn at least 50 gp worth of gems or coins, it attacks them. If the xorn is properly fed or reduced to fewer than half its hit points, it sinks back into the stone.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
where they perch on the outer walls. The cult of Malar would gather to worship here. The building’s stone doors are fitted with locks, though they are unlocked at present. The building consists of one
altar, a hostile chimera magically appears in an unoccupied space within the tabernacle and attacks all other creatures, disappearing when it is reduced to 0 hit points or after 10 minutes have
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
denizens are purged and the trees are reduced to ashen spines. Since arriving in Arcturiadoom, however, Doomcrown has developed strange habits. He spends more and more time locked away in his quarters
halls and chambers in Arcturiadoom. Consequently, the only wandering monsters of consequence are hobgoblin patrols. A typical patrol consists of four hobgoblins. Their marching footsteps and clanking
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
where they perch on the outer walls. The cult of Malar would gather to worship here. The building’s stone doors are fitted with locks, though they are unlocked at present. The building consists of one
altar, a hostile chimera magically appears in an unoccupied space within the tabernacle and attacks all other creatures, disappearing when it is reduced to 0 hit points or after 10 minutes have
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
where they perch on the outer walls. The cult of Malar would gather to worship here. The building’s stone doors are fitted with locks, though they are unlocked at present. The building consists of one
altar, a hostile chimera magically appears in an unoccupied space within the tabernacle and attacks all other creatures, disappearing when it is reduced to 0 hit points or after 10 minutes have
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
denizens are purged and the trees are reduced to ashen spines. Since arriving in Arcturiadoom, however, Doomcrown has developed strange habits. He spends more and more time locked away in his quarters
halls and chambers in Arcturiadoom. Consequently, the only wandering monsters of consequence are hobgoblin patrols. A typical patrol consists of four hobgoblins. Their marching footsteps and clanking
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
denizens are purged and the trees are reduced to ashen spines. Since arriving in Arcturiadoom, however, Doomcrown has developed strange habits. He spends more and more time locked away in his quarters
halls and chambers in Arcturiadoom. Consequently, the only wandering monsters of consequence are hobgoblin patrols. A typical patrol consists of four hobgoblins. Their marching footsteps and clanking
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Crew Members and Stations The standard crew of an elemental airship consists of one captain, one pilot, and one or more additional crew members to operate the ship’s other systems. Each crew member
Class and Hit Points separate from the airship. If a crew station is reduced to 0 Hit Points, it becomes inoperable, and crew members can no longer access any of its actions. If a crew station is the
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Crew Members and Stations The standard crew of an elemental airship consists of one captain, one pilot, and one or more additional crew members to operate the ship’s other systems. Each crew member
Class and Hit Points separate from the airship. If a crew station is reduced to 0 Hit Points, it becomes inoperable, and crew members can no longer access any of its actions. If a crew station is the
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Crew Members and Stations The standard crew of an elemental airship consists of one captain, one pilot, and one or more additional crew members to operate the ship’s other systems. Each crew member
Class and Hit Points separate from the airship. If a crew station is reduced to 0 Hit Points, it becomes inoperable, and crew members can no longer access any of its actions. If a crew station is the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Negative Plane from the Shadowfell in places where the barrier between the planes is thin. Stepping onto the Negative Plane is almost always fatal since the plane sucks the life and soul from creatures
turn within 30 feet of the nightwalker must succeed on a DC 21 Constitution saving throw or take 21 (6d6) necrotic damage. Undead are immune to this aura.
Life Eater. A creature dies if reduced to 0
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Negative Plane from the Shadowfell in places where the barrier between the planes is thin. Stepping onto the Negative Plane is almost always fatal since the plane sucks the life and soul from creatures
turn within 30 feet of the nightwalker must succeed on a DC 21 Constitution saving throw or take 21 (6d6) necrotic damage. Undead are immune to this aura.
Life Eater. A creature dies if reduced to 0
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
creature reduced to 0 hit points by this damage is ground to a pulp. A creature that passes through the rollers with at least 1 hit point remaining lands on an iron grate 5 feet below the grinders. A
stone button is set into one of the walls above the grate and is visible only to creatures under the rollers. When pressed, the button causes the rollers to stop turning and retract into the walls






