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Returning 35 results for 'barriers banner diffusing currents ready'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
take on the role of monarch or general and attract followers willing to die for the warlord’s banner.
Warlords urge their troops into the fray with shouted exhortations. You can roll on the
they fear us!”
6
“Weapons drawn! Spells at the ready!”
7
“To the Abyss with them!”
8
“You know what to do!”
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
communicates that message to those around you, friend and foe alike. Your symbol might be displayed on a banner, a flag, or your clothing for all to see. Or it could be less obvious, such as a trinket or a
token that you carry concealed on your person. Symbols d6 Symbol 1 A dragon, emblematic of your nobility in peace and your ferocity in combat 2 A clenched fist, because you are always ready to
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
communicates that message to those around you, friend and foe alike. Your symbol might be displayed on a banner, a flag, or your clothing for all to see. Or it could be less obvious, such as a trinket or a
token that you carry concealed on your person. Symbols d6 Symbol 1 A dragon, emblematic of your nobility in peace and your ferocity in combat 2 A clenched fist, because you are always ready to
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
communicates that message to those around you, friend and foe alike. Your symbol might be displayed on a banner, a flag, or your clothing for all to see. Or it could be less obvious, such as a trinket or a
token that you carry concealed on your person. Symbols d6 Symbol 1 A dragon, emblematic of your nobility in peace and your ferocity in combat 2 A clenched fist, because you are always ready to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, ready to be unleashed. Even after these concepts are mastered, new knowledge of magic remains elusive, and a wizard must progress steadily through deeper levels of understanding, breaking through
mental barriers in order to achieve ever greater mastery. Of all peoples, elves are perhaps best suited to wizardry. They have centuries of life to devote to their studies, and their trance effectively
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, ready to be unleashed. Even after these concepts are mastered, new knowledge of magic remains elusive, and a wizard must progress steadily through deeper levels of understanding, breaking through
mental barriers in order to achieve ever greater mastery. Of all peoples, elves are perhaps best suited to wizardry. They have centuries of life to devote to their studies, and their trance effectively
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, ready to be unleashed. Even after these concepts are mastered, new knowledge of magic remains elusive, and a wizard must progress steadily through deeper levels of understanding, breaking through
mental barriers in order to achieve ever greater mastery. Of all peoples, elves are perhaps best suited to wizardry. They have centuries of life to devote to their studies, and their trance effectively
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
followers willing to die for the warlord’s banner. Warlords urge their troops into the fray with shouted exhortations. You can roll on the Warlord Battle Cries table to select one, or choose a battle
“Weapons drawn! Spells at the ready!” 7 “To the Abyss with them!” 8 “You know what to do!” Warlord
Medium Humanoid, Any Alignment
Armor Class 18 (plate)
Hit Points 229 (27d8 + 108)
Speed 30
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
followers willing to die for the warlord’s banner. Warlords urge their troops into the fray with shouted exhortations. You can roll on the Warlord Battle Cries table to select one, or choose a battle
“Weapons drawn! Spells at the ready!” 7 “To the Abyss with them!” 8 “You know what to do!” Warlord
Medium Humanoid, Any Alignment
Armor Class 18 (plate)
Hit Points 229 (27d8 + 108)
Speed 30
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
followers willing to die for the warlord’s banner. Warlords urge their troops into the fray with shouted exhortations. You can roll on the Warlord Battle Cries table to select one, or choose a battle
“Weapons drawn! Spells at the ready!” 7 “To the Abyss with them!” 8 “You know what to do!” Warlord
Medium Humanoid, Any Alignment
Armor Class 18 (plate)
Hit Points 229 (27d8 + 108)
Speed 30
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
barriers, which otherwise require siege engines to force open. Gate Guards. Characters who stand outside the main gate and announce their arrival can speak to the guards in the gatehouse. Unless Levistus
a banner depicting the town’s heraldry: a stone watchtower on a dark blue field, with a horizontal red fish facing to the right under the tower.
The servant is a fourteen-year-old tiefling
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Goblinoid War Camp A goblinoid army doesn’t stay on the move forever, but when they make camp, it isn’t for rest and recreation. A goblinoid war camp is a place that is constantly ready for war, and
. If an enemy force does approach, though, these barriers do a good job of delaying any incursion until the goblinoids can rally their defenses. Inside the surrounding bulwark, the goblinoids all have
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Goblinoid War Camp A goblinoid army doesn’t stay on the move forever, but when they make camp, it isn’t for rest and recreation. A goblinoid war camp is a place that is constantly ready for war, and
. If an enemy force does approach, though, these barriers do a good job of delaying any incursion until the goblinoids can rally their defenses. Inside the surrounding bulwark, the goblinoids all have
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
barriers, which otherwise require siege engines to force open. Gate Guards. Characters who stand outside the main gate and announce their arrival can speak to the guards in the gatehouse. Unless Levistus
a banner depicting the town’s heraldry: a stone watchtower on a dark blue field, with a horizontal red fish facing to the right under the tower.
The servant is a fourteen-year-old tiefling
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
barriers, which otherwise require siege engines to force open. Gate Guards. Characters who stand outside the main gate and announce their arrival can speak to the guards in the gatehouse. Unless Levistus
a banner depicting the town’s heraldry: a stone watchtower on a dark blue field, with a horizontal red fish facing to the right under the tower.
The servant is a fourteen-year-old tiefling
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Goblinoid War Camp A goblinoid army doesn’t stay on the move forever, but when they make camp, it isn’t for rest and recreation. A goblinoid war camp is a place that is constantly ready for war, and
. If an enemy force does approach, though, these barriers do a good job of delaying any incursion until the goblinoids can rally their defenses. Inside the surrounding bulwark, the goblinoids all have
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Registration Center Clerks. Six goblins with ink quills sit behind a row of makeshift desks, ready to scribble the names of visitors into dog-eared ledgers and issue identification papers. Glowing oil
he has white freckles on his broad snout. He’s suffering from three levels of exhaustion and is trying to keep a 10-foot pole steady with trembling hands. From the top of the pole hangs Azrok’s banner
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Fortune-Telling A silver-colored tent stands near the market’s center, marked with a banner bearing a colorful jester’s hat surrounded by the words “Oddlewin’s Tent of Many Fortunes.” When the
and often. It will save another’s life in the near future, earning you their loyalty.” Throne “Great responsibility shall be thrust upon you. Only you will know if you are ready.” Fortune Fulfillment
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Registration Center Clerks. Six goblins with ink quills sit behind a row of makeshift desks, ready to scribble the names of visitors into dog-eared ledgers and issue identification papers. Glowing oil
he has white freckles on his broad snout. He’s suffering from three levels of exhaustion and is trying to keep a 10-foot pole steady with trembling hands. From the top of the pole hangs Azrok’s banner
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Fortune-Telling A silver-colored tent stands near the market’s center, marked with a banner bearing a colorful jester’s hat surrounded by the words “Oddlewin’s Tent of Many Fortunes.” When the
and often. It will save another’s life in the near future, earning you their loyalty.” Throne “Great responsibility shall be thrust upon you. Only you will know if you are ready.” Fortune Fulfillment
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Registration Center Clerks. Six goblins with ink quills sit behind a row of makeshift desks, ready to scribble the names of visitors into dog-eared ledgers and issue identification papers. Glowing oil
he has white freckles on his broad snout. He’s suffering from three levels of exhaustion and is trying to keep a 10-foot pole steady with trembling hands. From the top of the pole hangs Azrok’s banner
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Fortune-Telling A silver-colored tent stands near the market’s center, marked with a banner bearing a colorful jester’s hat surrounded by the words “Oddlewin’s Tent of Many Fortunes.” When the
and often. It will save another’s life in the near future, earning you their loyalty.” Throne “Great responsibility shall be thrust upon you. Only you will know if you are ready.” Fortune Fulfillment
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
2d4 Calishite thugs and 2d4 Tethyrian thugs curse at each other, ready to brawl
2 1d6 gnome commoners from the Whitkeep Hostel throw tomatoes at passersby who flaunt their wealth
3 1d4
and each other, speaking through the barriers so as to maintain anonymity. Also popular are schools like the Lamp of Learning and the Verdashir Academy (also known as the Dervish Academy), which train
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
passing party member’s opinion. Table H: Outer City Denizens d10 Interaction 1 2d4 Calishite thugs and 2d4 Tethyrian thugs curse at each other, ready to brawl 2 1d6 gnome commoners from the
people from across the city can buy and sell secrets with Guild agents and each other, speaking through the barriers so as to maintain anonymity. Also popular are schools like the Lamp of Learning and the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
passing party member’s opinion. Table H: Outer City Denizens d10 Interaction 1 2d4 Calishite thugs and 2d4 Tethyrian thugs curse at each other, ready to brawl 2 1d6 gnome commoners from the
people from across the city can buy and sell secrets with Guild agents and each other, speaking through the barriers so as to maintain anonymity. Also popular are schools like the Lamp of Learning and the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
2d4 Calishite thugs and 2d4 Tethyrian thugs curse at each other, ready to brawl
2 1d6 gnome commoners from the Whitkeep Hostel throw tomatoes at passersby who flaunt their wealth
3 1d4
and each other, speaking through the barriers so as to maintain anonymity. Also popular are schools like the Lamp of Learning and the Verdashir Academy (also known as the Dervish Academy), which train
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
2d4 Calishite thugs and 2d4 Tethyrian thugs curse at each other, ready to brawl
2 1d6 gnome commoners from the Whitkeep Hostel throw tomatoes at passersby who flaunt their wealth
3 1d4
and each other, speaking through the barriers so as to maintain anonymity. Also popular are schools like the Lamp of Learning and the Verdashir Academy (also known as the Dervish Academy), which train
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
passing party member’s opinion. Table H: Outer City Denizens d10 Interaction 1 2d4 Calishite thugs and 2d4 Tethyrian thugs curse at each other, ready to brawl 2 1d6 gnome commoners from the
people from across the city can buy and sell secrets with Guild agents and each other, speaking through the barriers so as to maintain anonymity. Also popular are schools like the Lamp of Learning and the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
borne on fabric (such as a tabard or banner) or a Shield. Holy Symbols Symbol Weight Cost Amulet (worn or held) 1 lb. 5 GP Emblem (borne on fabric or a Shield) — 5 GP Reliquary (held) 2 lb. 5 GP
so, you gain a +4 bonus to the Strength check. One other character can help you use the ram, giving you Advantage on this check. Rations (5 SP) Rations consist of travel-ready food, including jerky
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Cleric or Paladin can use a Holy Symbol as a Spellcasting Focus. The table indicates whether a Holy Symbol needs to be held, worn, or borne on fabric (such as a tabard or banner) or a Shield. Holy
check. Rations (5 SP) Rations consist of travel-ready food, including jerky, dried fruit, hardtack, and nuts. See “Malnutrition” in the Rules Glossary for the risks of not eating. Robe (1 GP) A Robe has
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
borne on fabric (such as a tabard or banner) or a Shield. Holy Symbols Symbol Weight Cost Amulet (worn or held) 1 lb. 5 GP Emblem (borne on fabric or a Shield) — 5 GP Reliquary (held) 2 lb. 5 GP
so, you gain a +4 bonus to the Strength check. One other character can help you use the ram, giving you Advantage on this check. Rations (5 SP) Rations consist of travel-ready food, including jerky
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Cleric or Paladin can use a Holy Symbol as a Spellcasting Focus. The table indicates whether a Holy Symbol needs to be held, worn, or borne on fabric (such as a tabard or banner) or a Shield. Holy
check. Rations (5 SP) Rations consist of travel-ready food, including jerky, dried fruit, hardtack, and nuts. See “Malnutrition” in the Rules Glossary for the risks of not eating. Robe (1 GP) A Robe has
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Cleric or Paladin can use a Holy Symbol as a Spellcasting Focus. The table indicates whether a Holy Symbol needs to be held, worn, or borne on fabric (such as a tabard or banner) or a Shield. Holy
check. Rations (5 SP) Rations consist of travel-ready food, including jerky, dried fruit, hardtack, and nuts. See “Malnutrition” in the Rules Glossary for the risks of not eating. Robe (1 GP) A Robe has
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
give them the heroes’ feast they deserve. He shows no offense if the characters decline the invitation, but if they accept and are ready to leave, Kapanuk guides them through the mountains to his home
alcove. These barriers fall and lock into place if the characters physically forced open the portcullis that seals the vault’s entrance. Placing the fingers and palm of Xardorok’s gauntlet in the hand
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
give them the heroes’ feast they deserve. He shows no offense if the characters decline the invitation, but if they accept and are ready to leave, Kapanuk guides them through the mountains to his home
alcove. These barriers fall and lock into place if the characters physically forced open the portcullis that seals the vault’s entrance. Placing the fingers and palm of Xardorok’s gauntlet in the hand






