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Returning 15 results for 'barriers before diffusing coming retreated'.
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Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
they influence and are influenced by the Material Plane. The intensity of this influence waxes and wanes; scholars often depict the planes as orbiting Eberron — sometimes coming close, other times far
not a plane is remote or coterminous at a given time depends entirely on the needs of your story. Manifest Zones At certain places in the Material Plane, the barriers between worlds are thin, and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
retreated to their homes while several bounty hunter guards have set an ambush for anyone coming down the road, crouching low and hiding behind the wall near the archway. A character who is looking for
welcome is contradicted by angry voices and cries of pain coming from behind a building.
The bounty hunters have attacked several villagers who questioned their intentions. The other locals have
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
portcullis. This object can be prevented from coming down by wedging it in place as if it were a pressure plate. Pressure Plate. The 10-foot-square section of floor marked on the map is the location of
copper, come crashing down, sealing off the indicated area. These barriers are a foot thick; each has an AC of 15 and 100 hit points. Lifting a door requires a successful DC 25 Strength (Athletics) check
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
small boats remain tied up at these piers, the others having been used by the grippli who retreated to the trading post. The yuan-ti have no interest in the small boats that are moored here—meaning that
just outside the cells. The guards remain at their stations until they hear significant sounds of activity coming from the ground level, or until a character ascends one of the staircases and comes into
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Annam retreated from the Material Plane. The saga of her effort to claim her full divine inheritance is a popular tale among giants who value guile and trickery over brute strength or magical might
in conflict with one of his siblings. To hill giants, these stories make Grolantor a figure to be admired. Among the other giants, Grolantor is the butt of every joke, always coming out poorly in
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Because of the acoustics in the cave, the characters must be within 5 feet of the east tunnel to discern that the barking and yipping is coming from that direction. The east tunnel has a rough-hewn
emerges from this smaller cave in its gnoll form and attacks. See the “Tekeli-li” section earlier in this chapter for more information. Any kobold vampire spawn that retreated to this cavern are hidden in
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
exclusively and never walk along the cart track past area 5. 5. Haunted Forge This was the dwarves’ forge and workshop. Many of the miners retreated here when Tinder attacked, but the dragon
. (The urds easily hear it coming and get out of the way.) Everyone in the sphere’s path must succeed on a DC 13 Dexterity saving throw or take 22 (4d10) bludgeoning damage and be knocked prone. Instead of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
approach this chamber hear screams of agony coming from inside. Braziers of glowing-hot coals heat and light this room, the walls of which are lined with closed iron sarcophagi standing on end. In the
alcove. These barriers fall and lock into place if the characters physically forced open the portcullis that seals the vault’s entrance. Placing the fingers and palm of Xardorok’s gauntlet in the hand
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
claimed one of the largest caverns as a common room and food storage area. They defend it against all intruders. Characters coming from area 16 might not be able to see everything at first. Floundering
here if they retreated to attack characters who got past them. Treasure. The gricks discarded the inedible portions of their victims in the back of the cave. Rooting through the grisly remains
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. If she knows a fight is coming, Thuluna grabs the potions out of her wooden chest. She hates beauty, so she targets the best-looking character. If the fight goes against her, she pleads for mercy and
is the first elemental temple the characters explore, they find Gar Shatterkeel (see chapter 7) here, standing next to the altar in the northern part of the room. Otherwise, he has retreated down to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, she points toward the sky and whispers, “The stars aren’t right. The dark times are coming.”
9 Several cackling, half-dressed gnomes are covered in body paint and drive a wheeled contraption down
and each other, speaking through the barriers so as to maintain anonymity. Also popular are schools like the Lamp of Learning and the Verdashir Academy (also known as the Dervish Academy), which train
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
are coming.” 9 Several cackling, half-dressed gnomes are covered in body paint and drive a wheeled contraption down the street. The device is a mobile piece of art crafted at Whitkeep Hostel and
people from across the city can buy and sell secrets with Guild agents and each other, speaking through the barriers so as to maintain anonymity. Also popular are schools like the Lamp of Learning and the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
trouble is coming. Treasure. Nezznar’s divinations are accurate. Buried in the shallow rubble at the bottom of the rift is the crushed skeleton of a dwarf wearing gauntlets of ogre power. The remains can
myself. A pity it must end this way.”
Nezznar the Spider is accompanied by two bugbears who defend their leader to the death. If the doppelganger from area W18 retreated to this area, it assumes the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
smiths still work in area B15, hammering and clattering chains can be heard coming from there. Characters close to that end of the chasm also see a ruddy red glow playing on the walls nearby. Explorers
characters’ arrival, and he prefers to meet visitors in this area. A shadow demon that serves as Marlos’s messenger and majordomo lurks nearby. If he isn’t here, Marlos has retreated down to the Fane of the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
fanatics. The alhoon can describe each fanatic (as mentioned in “Mind Flayer Fanatics” section earlier), but Oshundo doesn’t regard them very highly. Fanatics’ Problem. The fanatics retreated to the
perpetually tracks creatures in Illithinoch with its Creature Sense ability. It likely knows that the characters are coming and which denizens they’ve dispatched before arriving. Once the characters come to






