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Returning 35 results for 'barriers being diffusing crash recent'.
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Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Shipwreck Several ships have recently crashed on the rocks north of Dragon’s Rest and sunk with no survivors, and a few days ago both Varnoth and the kobold Rix witnessed the most recent wreck. They
saw the ship abruptly veer off course and crash into the rocks, and they suggest the characters might help the island by discovering what caused the crash. If the characters ask Runara about it, she suggests that the answer is likely to be found on an older wreck—the wreck of Compass Rose.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Shipwreck Several ships have recently crashed on the rocks north of Dragon’s Rest and sunk with no survivors, and a few days ago both Varnoth and the kobold Rix witnessed the most recent wreck. They
saw the ship abruptly veer off course and crash into the rocks, and they suggest the characters might help the island by discovering what caused the crash. If the characters ask Runara about it, she suggests that the answer is likely to be found on an older wreck—the wreck of Compass Rose.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Shipwreck Several ships have recently crashed on the rocks north of Dragon’s Rest and sunk with no survivors, and a few days ago both Varnoth and the kobold Rix witnessed the most recent wreck. They
saw the ship abruptly veer off course and crash into the rocks, and they suggest the characters might help the island by discovering what caused the crash. If the characters ask Runara about it, she suggests that the answer is likely to be found on an older wreck—the wreck of Compass Rose.
Backgrounds
Sword Coast Adventurer's Guide
;n. Recent events in your homeland have led to the abolition of slavery, and a corresponding increase in the traffic between Mulhorand and the distant parts of Faerûn.
Those who leave behind
hundreds of miles of the Great Glacier and the Great Ice Sea. No one from your nation makes the effort to cross such colossal barriers without a convincing reason. You must fear something truly
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Approaching the Spaceship It’s a two-day trek from the base of the mountains to the crash site. The adventure begins when the characters discover the entrance to the spaceship. When the characters
strange entrance—a smooth, metallic cave exposed by a recent landslide.
The “cave mouth” is an open hatch in the ship’s hull. This curving, 20-foot-wide metal chamber leads from the hatch to area S1
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Approaching the Spaceship It’s a two-day trek from the base of the mountains to the crash site. The adventure begins when the characters discover the entrance to the spaceship. When the characters
strange entrance—a smooth, metallic cave exposed by a recent landslide.
The “cave mouth” is an open hatch in the ship’s hull. This curving, 20-foot-wide metal chamber leads from the hatch to area S1
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Approaching the Spaceship It’s a two-day trek from the base of the mountains to the crash site. The adventure begins when the characters discover the entrance to the spaceship. When the characters
strange entrance—a smooth, metallic cave exposed by a recent landslide.
The “cave mouth” is an open hatch in the ship’s hull. This curving, 20-foot-wide metal chamber leads from the hatch to area S1
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
the City of Towers? 1d4 Hermit
1 You spent the last ten years meditating on a pillar on one of the highest points in Sharn. A recent revelation has brought you down from your perch; what
crash and spent years in a remote location until you were found. In that time, you experienced a remarkable revelation. Did you have a religious experience, or did you have an arcane insight into the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
the City of Towers? 1d4 Hermit
1 You spent the last ten years meditating on a pillar on one of the highest points in Sharn. A recent revelation has brought you down from your perch; what
crash and spent years in a remote location until you were found. In that time, you experienced a remarkable revelation. Did you have a religious experience, or did you have an arcane insight into the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
the City of Towers? 1d4 Hermit
1 You spent the last ten years meditating on a pillar on one of the highest points in Sharn. A recent revelation has brought you down from your perch; what
crash and spent years in a remote location until you were found. In that time, you experienced a remarkable revelation. Did you have a religious experience, or did you have an arcane insight into the
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
ships to crash on the shoal and feasting on the unlucky sailors. The sailors who escape the harpy’s talons end up as zombies menacing the people of Dragon’s Rest. The harpy is only the most immediate
. OTHER SHIPWRECKS
This chapter assumes the characters heed Runara’s advice and search Compass Rose for clues to the recent shipwrecks. If the characters decide to explore other recent wrecks, you can
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
ships to crash on the shoal and feasting on the unlucky sailors. The sailors who escape the harpy’s talons end up as zombies menacing the people of Dragon’s Rest. The harpy is only the most immediate
. OTHER SHIPWRECKS
This chapter assumes the characters heed Runara’s advice and search Compass Rose for clues to the recent shipwrecks. If the characters decide to explore other recent wrecks, you can
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
ships to crash on the shoal and feasting on the unlucky sailors. The sailors who escape the harpy’s talons end up as zombies menacing the people of Dragon’s Rest. The harpy is only the most immediate
. OTHER SHIPWRECKS
This chapter assumes the characters heed Runara’s advice and search Compass Rose for clues to the recent shipwrecks. If the characters decide to explore other recent wrecks, you can
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
is triggered. Falling Door Trap. If the characters set off the trap by activating the pressure plate in the floor, they hear a click and then a crash as both portcullises, made of timber bound in
copper, come crashing down, sealing off the indicated area. These barriers are a foot thick; each has an AC of 15 and 100 hit points. Lifting a door requires a successful DC 25 Strength (Athletics) check
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
is triggered. Falling Door Trap. If the characters set off the trap by activating the pressure plate in the floor, they hear a click and then a crash as both portcullises, made of timber bound in
copper, come crashing down, sealing off the indicated area. These barriers are a foot thick; each has an AC of 15 and 100 hit points. Lifting a door requires a successful DC 25 Strength (Athletics) check
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
is triggered. Falling Door Trap. If the characters set off the trap by activating the pressure plate in the floor, they hear a click and then a crash as both portcullises, made of timber bound in
copper, come crashing down, sealing off the indicated area. These barriers are a foot thick; each has an AC of 15 and 100 hit points. Lifting a door requires a successful DC 25 Strength (Athletics) check
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
blizzards and other deterrents, visitors still come and go. Among the recent arrivals are four wizards of the Arcane Brotherhood, a powerful society of spellcasters based in Luskan. They’ve come chasing
magic they left behind. What survived the crash is anyone’s guess, but we’re about to find out! Two young children from Lonelywood go ice fishing on Maer Dualdon
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
blizzards and other deterrents, visitors still come and go. Among the recent arrivals are four wizards of the Arcane Brotherhood, a powerful society of spellcasters based in Luskan. They’ve come chasing
magic they left behind. What survived the crash is anyone’s guess, but we’re about to find out! Two young children from Lonelywood go ice fishing on Maer Dualdon
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
blizzards and other deterrents, visitors still come and go. Among the recent arrivals are four wizards of the Arcane Brotherhood, a powerful society of spellcasters based in Luskan. They’ve come chasing
magic they left behind. What survived the crash is anyone’s guess, but we’re about to find out! Two young children from Lonelywood go ice fishing on Maer Dualdon
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
home and traveled to the unfamiliar climes of northern Faerûn. Recent events in your homeland have led to the abolition of slavery, and a corresponding increase in the traffic between Mulhorand and the
the north and bounded on its other sides by hundreds of miles of the Great Glacier and the Great Ice Sea. No one from your nation makes the effort to cross such colossal barriers without a convincing
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
home and traveled to the unfamiliar climes of northern Faerûn. Recent events in your homeland have led to the abolition of slavery, and a corresponding increase in the traffic between Mulhorand and the
the north and bounded on its other sides by hundreds of miles of the Great Glacier and the Great Ice Sea. No one from your nation makes the effort to cross such colossal barriers without a convincing
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
home and traveled to the unfamiliar climes of northern Faerûn. Recent events in your homeland have led to the abolition of slavery, and a corresponding increase in the traffic between Mulhorand and the
the north and bounded on its other sides by hundreds of miles of the Great Glacier and the Great Ice Sea. No one from your nation makes the effort to cross such colossal barriers without a convincing
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
dragon raids led by the cult, the treasure collection system, the crash or capture of Skyreach Castle, and the importance of the wyrmspeakers and dragon masks to the cult. If the party played through the
previous adventure, Dagult explains that the council has heard reports from Ontharr, Leosin, and other witnesses, but that the delegates wish to hear from the heroes at the center of recent events
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
raids led by the cult, the treasure collection system, the crash or capture of Skyreach Castle, and the importance of the wyrmspeakers and dragon masks to the cult. If the party played through the
previous adventure, Dagult explains that the council has heard reports from Ontharr, Leosin, and other witnesses, but that the delegates wish to hear from the heroes at the center of recent events. (At
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
raids led by the cult, the treasure collection system, the crash or capture of Skyreach Castle, and the importance of the wyrmspeakers and dragon masks to the cult. If the party played through the
previous adventure, Dagult explains that the council has heard reports from Ontharr, Leosin, and other witnesses, but that the delegates wish to hear from the heroes at the center of recent events. (At
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
dragon raids led by the cult, the treasure collection system, the crash or capture of Skyreach Castle, and the importance of the wyrmspeakers and dragon masks to the cult. If the party played through the
previous adventure, Dagult explains that the council has heard reports from Ontharr, Leosin, and other witnesses, but that the delegates wish to hear from the heroes at the center of recent events
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
raids led by the cult, the treasure collection system, the crash or capture of Skyreach Castle, and the importance of the wyrmspeakers and dragon masks to the cult. If the party played through the
previous adventure, Dagult explains that the council has heard reports from Ontharr, Leosin, and other witnesses, but that the delegates wish to hear from the heroes at the center of recent events. (At
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
dragon raids led by the cult, the treasure collection system, the crash or capture of Skyreach Castle, and the importance of the wyrmspeakers and dragon masks to the cult. If the party played through the
previous adventure, Dagult explains that the council has heard reports from Ontharr, Leosin, and other witnesses, but that the delegates wish to hear from the heroes at the center of recent events
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
crew is made up of a female hobgoblin captain named Garla, six hobgoblins, six goblins, six smoke mephits, and a hippogriff (serving as the captain’s mount). All these creatures are recent mercenary
’ battle balloon. When the needle makes contact, it automatically deals sufficient damage to the balloon to create a slow-leaking puncture. This doesn’t cause a sudden crash, but the battle balloon begins
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
crew is made up of a female hobgoblin captain named Garla, six hobgoblins, six goblins, six smoke mephits, and a hippogriff (serving as the captain’s mount). All these creatures are recent mercenary
’ battle balloon. When the needle makes contact, it automatically deals sufficient damage to the balloon to create a slow-leaking puncture. This doesn’t cause a sudden crash, but the battle balloon begins
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
crew is made up of a female hobgoblin captain named Garla, six hobgoblins, six goblins, six smoke mephits, and a hippogriff (serving as the captain’s mount). All these creatures are recent mercenary
’ battle balloon. When the needle makes contact, it automatically deals sufficient damage to the balloon to create a slow-leaking puncture. This doesn’t cause a sudden crash, but the battle balloon begins
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
deck is slick with algae and seawater. Amid the tangle of rigging, splintered railings, and stray seaweed, you spot boots, bones, and bits of gore that seem considerably more recent than the wreck of
wheel hits the deck with a loud thud that catches the attention of the zombies in area C4. A moment later, the thud is answered by a loud crash against the door to C4, which repeats every 10 to 15
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
deck is slick with algae and seawater. Amid the tangle of rigging, splintered railings, and stray seaweed, you spot boots, bones, and bits of gore that seem considerably more recent than the wreck of
wheel hits the deck with a loud thud that catches the attention of the zombies in area C4. A moment later, the thud is answered by a loud crash against the door to C4, which repeats every 10 to 15
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
deck is slick with algae and seawater. Amid the tangle of rigging, splintered railings, and stray seaweed, you spot boots, bones, and bits of gore that seem considerably more recent than the wreck of
wheel hits the deck with a loud thud that catches the attention of the zombies in area C4. A moment later, the thud is answered by a loud crash against the door to C4, which repeats every 10 to 15
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
a crash that can be heard throughout Ironslag. If they haven’t already been defeated or lured elsewhere, the creatures in areas 12 and 15 investigate the sound, arriving on the northern and eastern
running through these tunnels end at a pair of wooden barriers. Three pillars of black basalt support the ceiling. The bucket chain passes through gaps in the western and eastern walls, its iron






