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Returning 11 results for 'barriers being diffusing cutters revenge'.
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barriers being diffusing cutters revere
Monsters
Infernal Machine Rebuild
Detect Sentience. The brain in a jar can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the
Barrier Peaks. After constructing a new collective body from spare parts, the brains escaped (and now seek revenge against the characters if they did not aid the brains sufficiently during that
Monsters
Fizban's Treasury of Dragons
.
7
A revenant persuades an adult crystal dragon to help get revenge on the frost giant;frost giants who murdered her.
8
An adult crystal dragon teaches astronomy to students of a renowned
above to build their lairs. Then, like gem cutters seeking the perfect diamond, they spend much of their lives refining, polishing, and enhancing the beauty of their lairs.
Crystal dragons&rsquo
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
their lairs inside the hulls of wrecked or abandoned ships. Best of Both Worlds Many hags settle in places where the barriers between the mortal world and the Feywild are thin, making it easy for
exact her vengeance, and no dish of revenge is sweeter than one served cold and to the next three generations of her enemy’s family. Hags hate to be in debt to someone who’s done them a favor spontaneously, outside of any bargain, and so will return favors unexpectedly to such folk.
— Elminster
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
their lairs inside the hulls of wrecked or abandoned ships. Best of Both Worlds Many hags settle in places where the barriers between the mortal world and the Feywild are thin, making it easy for
exact her vengeance, and no dish of revenge is sweeter than one served cold and to the next three generations of her enemy’s family. Hags hate to be in debt to someone who’s done them a favor spontaneously, outside of any bargain, and so will return favors unexpectedly to such folk.
— Elminster
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
their lairs inside the hulls of wrecked or abandoned ships. Best of Both Worlds Many hags settle in places where the barriers between the mortal world and the Feywild are thin, making it easy for
exact her vengeance, and no dish of revenge is sweeter than one served cold and to the next three generations of her enemy’s family. Hags hate to be in debt to someone who’s done them a favor spontaneously, outside of any bargain, and so will return favors unexpectedly to such folk.
— Elminster
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Jewelers and gem cutters 11 Leatherworkers, skinners, and tanners 12 Masons and stonecutters 13 Painters, limners, and sign-makers 14 Potters and tile-makers 15 Shipwrights and sailmakers 16 Smiths and
. 4 I pursue wealth to secure someone’s love. 5 One day I will return to my guild and prove that I am the greatest artisan of them all. 6 I will get revenge on the evil forces that destroyed my place
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Jewelers and gem cutters 11 Leatherworkers, skinners, and tanners 12 Masons and stonecutters 13 Painters, limners, and sign-makers 14 Potters and tile-makers 15 Shipwrights and sailmakers 16 Smiths and
. 4 I pursue wealth to secure someone’s love. 5 One day I will return to my guild and prove that I am the greatest artisan of them all. 6 I will get revenge on the evil forces that destroyed my place
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Jewelers and gem cutters 11 Leatherworkers, skinners, and tanners 12 Masons and stonecutters 13 Painters, limners, and sign-makers 14 Potters and tile-makers 15 Shipwrights and sailmakers 16 Smiths and
. 4 I pursue wealth to secure someone’s love. 5 One day I will return to my guild and prove that I am the greatest artisan of them all. 6 I will get revenge on the evil forces that destroyed my place
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
he moves the lever to trigger a trap. Trap. When the lever is pulled, iron spikes spring out from the floor and ceiling to form barriers across each doorway. A creature in either opening must succeed
the spikes, but the gaps aren’t big enough for a character to slip through. The barriers of spikes grant three-quarters cover to creatures behind them. Each barrier has AC 15, 18 hit points, and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
he moves the lever to trigger a trap. Trap. When the lever is pulled, iron spikes spring out from the floor and ceiling to form barriers across each doorway. A creature in either opening must succeed
the spikes, but the gaps aren’t big enough for a character to slip through. The barriers of spikes grant three-quarters cover to creatures behind them. Each barrier has AC 15, 18 hit points, and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
he moves the lever to trigger a trap. Trap. When the lever is pulled, iron spikes spring out from the floor and ceiling to form barriers across each doorway. A creature in either opening must succeed
the spikes, but the gaps aren’t big enough for a character to slip through. The barriers of spikes grant three-quarters cover to creatures behind them. Each barrier has AC 15, 18 hit points, and






