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Returning 13 results for 'barriers billowing diffusing contacts regards'.
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Backgrounds
Guildmasters’ Guide to Ravnica
5th
dominate person
Your magic often takes the form of blue or golden runes floating and glowing in the air in circular patterns or of shimmering azure barriers of magical energy. If you
was traumatized by witnessing a crime as a child.
5
I’m incapable of deception.
6
I wish I had joined the Boros, but I fear they’d never accept me.
Contacts
The Azorius
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Solid and Sound. You patched up a war galley and prevented it from sinking. The local navy regards you as a friend. 3 Favored. You insisted on thicker planking for a merchant vessel’s hull, which saved
the navy. You easily recognize and determine the quality of such items. 5 Low Places. You have contacts in the smuggling outfits along the coast; you occasionally repair the criminals’ ships in exchange
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Solid and Sound. You patched up a war galley and prevented it from sinking. The local navy regards you as a friend. 3 Favored. You insisted on thicker planking for a merchant vessel’s hull, which saved
the navy. You easily recognize and determine the quality of such items. 5 Low Places. You have contacts in the smuggling outfits along the coast; you occasionally repair the criminals’ ships in exchange
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Solid and Sound. You patched up a war galley and prevented it from sinking. The local navy regards you as a friend. 3 Favored. You insisted on thicker planking for a merchant vessel’s hull, which saved
the navy. You easily recognize and determine the quality of such items. 5 Low Places. You have contacts in the smuggling outfits along the coast; you occasionally repair the criminals’ ships in exchange
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Waterdeep and joined the Guild of Chandlers and Lamplighters. Until recently, Fenerus supplemented his income by spying for the city of Luskan and providing his contacts with information on the political
climate in Waterdeep, as well as juicy bits of news overheard on his nightly rounds through the Trades Ward. He has no clue that his contacts are drow members of Bregan D’aerthe, since they wear cloaks
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Waterdeep and joined the Guild of Chandlers and Lamplighters. Until recently, Fenerus supplemented his income by spying for the city of Luskan and providing his contacts with information on the political
climate in Waterdeep, as well as juicy bits of news overheard on his nightly rounds through the Trades Ward. He has no clue that his contacts are drow members of Bregan D’aerthe, since they wear cloaks
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Waterdeep and joined the Guild of Chandlers and Lamplighters. Until recently, Fenerus supplemented his income by spying for the city of Luskan and providing his contacts with information on the political
climate in Waterdeep, as well as juicy bits of news overheard on his nightly rounds through the Trades Ward. He has no clue that his contacts are drow members of Bregan D’aerthe, since they wear cloaks
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
endless loop. The modrons are indifferent to other creatures and ignore creatures they trample or creatures that try to communicate. If faced with barriers, the modrons create simple structures (like
that somewhere in Tyrant’s Spiral is the maw of the beholder god Gzemnid, which has the power to create a portal out of the misty caverns. T3: Ocular Space Billowing magenta fog swirls over the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
endless loop. The modrons are indifferent to other creatures and ignore creatures they trample or creatures that try to communicate. If faced with barriers, the modrons create simple structures (like
that somewhere in Tyrant’s Spiral is the maw of the beholder god Gzemnid, which has the power to create a portal out of the misty caverns. T3: Ocular Space Billowing magenta fog swirls over the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
endless loop. The modrons are indifferent to other creatures and ignore creatures they trample or creatures that try to communicate. If faced with barriers, the modrons create simple structures (like
that somewhere in Tyrant’s Spiral is the maw of the beholder god Gzemnid, which has the power to create a portal out of the misty caverns. T3: Ocular Space Billowing magenta fog swirls over the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
character presents a yellow key card and succeeds on a DC 15 Charisma (Persuasion) check, the android regards the characters as fellow researchers and lets them take anything in the room. On the counter
characters refuse Aphelion’s offer, the supercomputer is understanding and wishes them luck in their expedition. Aphelion contacts the characters again when they reach the second level of the ship. In
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
character presents a yellow key card and succeeds on a DC 15 Charisma (Persuasion) check, the android regards the characters as fellow researchers and lets them take anything in the room. On the counter
characters refuse Aphelion’s offer, the supercomputer is understanding and wishes them luck in their expedition. Aphelion contacts the characters again when they reach the second level of the ship. In
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
character presents a yellow key card and succeeds on a DC 15 Charisma (Persuasion) check, the android regards the characters as fellow researchers and lets them take anything in the room. On the counter
characters refuse Aphelion’s offer, the supercomputer is understanding and wishes them luck in their expedition. Aphelion contacts the characters again when they reach the second level of the ship. In






