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Classes
Player’s Handbook
explosive fire, arcing lightning, subtle deception, and spectacular transformations. Their magic conjures monsters from other planes of existence, glimpses the future, or forms protective barriers. Their
Class Features
Cantrips
Prepared Spells
1
2
3
4
5
6
7
8
9
1
+2
Spellcasting, Ritual Adept, Arcane Recovery
3
4
2
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&mdash
Backgrounds
Guildmasters’ Guide to Ravnica
5th
dominate person
Your magic often takes the form of blue or golden runes floating and glowing in the air in circular patterns or of shimmering azure barriers of magical energy. If you
see me slip up and break the law.
5
A lesser Gruul chieftain seems to think I could be useful.
6
The black sheep of my family is putting their maniacal genius to use in the Izzet.
7
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
it: Solinari’s white light shines into the white tower’s lunarium (area U1). Lunitari’s red light shines into the red tower’s lunarium (area U2). Nuitari’s black light shines into the black tower’s
created by the lunar dragon Orinix. These crystals are components for Teremini’s ritual, but they have no value or special properties. When the characters arrive, these daises are surrounded by barriers
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
it: Solinari’s white light shines into the white tower’s lunarium (area U1). Lunitari’s red light shines into the red tower’s lunarium (area U2). Nuitari’s black light shines into the black tower’s
created by the lunar dragon Orinix. These crystals are components for Teremini’s ritual, but they have no value or special properties. When the characters arrive, these daises are surrounded by barriers
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
it: Solinari’s white light shines into the white tower’s lunarium (area U1). Lunitari’s red light shines into the red tower’s lunarium (area U2). Nuitari’s black light shines into the black tower’s
created by the lunar dragon Orinix. These crystals are components for Teremini’s ritual, but they have no value or special properties. When the characters arrive, these daises are surrounded by barriers
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
ritual is disrupted if either of the following occurs: Red moonlight shines on the white crystal, white moonlight shines on the black crystal, and black moonlight shines on the red crystal. A lunar
, and barriers around the lunarium daises—instantly dissolve. Any creature standing on one of these surfaces falls to the courtyard 100 feet below. Orinix Arrives A portal to Lunitari opens where the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
ritual is disrupted if either of the following occurs: Red moonlight shines on the white crystal, white moonlight shines on the black crystal, and black moonlight shines on the red crystal. A lunar
, and barriers around the lunarium daises—instantly dissolve. Any creature standing on one of these surfaces falls to the courtyard 100 feet below. Orinix Arrives A portal to Lunitari opens where the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
ritual is disrupted if either of the following occurs: Red moonlight shines on the white crystal, white moonlight shines on the black crystal, and black moonlight shines on the red crystal. A lunar
, and barriers around the lunarium daises—instantly dissolve. Any creature standing on one of these surfaces falls to the courtyard 100 feet below. Orinix Arrives A portal to Lunitari opens where the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
eladrin
Fiends Abyssal wretch
Alkilith
Amnizu
Armanite
Bael
Baphomet
Black abishai
Blue abishai
Bulezau
Canoloth
Demogorgon
Dhergoloth
Dybbuk
Fraz-Urb’luu
Geryon
Graz’zt
Spirit troll
Venom troll
Humanoids Derro
Derro savant
Drow arachnomancer
Drow favored consort
Drow house captain
Drow inquisitor
Drow matron mother
Drow shadowblade
Duergar
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
eladrin
Fiends Abyssal wretch
Alkilith
Amnizu
Armanite
Bael
Baphomet
Black abishai
Blue abishai
Bulezau
Canoloth
Demogorgon
Dhergoloth
Dybbuk
Fraz-Urb’luu
Geryon
Graz’zt
Spirit troll
Venom troll
Humanoids Derro
Derro savant
Drow arachnomancer
Drow favored consort
Drow house captain
Drow inquisitor
Drow matron mother
Drow shadowblade
Duergar
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
eladrin
Fiends Abyssal wretch
Alkilith
Amnizu
Armanite
Bael
Baphomet
Black abishai
Blue abishai
Bulezau
Canoloth
Demogorgon
Dhergoloth
Dybbuk
Fraz-Urb’luu
Geryon
Graz’zt
Spirit troll
Venom troll
Humanoids Derro
Derro savant
Drow arachnomancer
Drow favored consort
Drow house captain
Drow inquisitor
Drow matron mother
Drow shadowblade
Duergar
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Charisma (Deception, Intimidation, or Persuasion) check. If the check fails, the horrors try to kill and eat the interlopers, but the negotiations can be renewed if two or more horrors are slain. Black
Gate. A black gate is set into the northeastern edge of the area, not immediately visible from the entrance. Contact Stone. A contact stone is on the wall just north of the black gate. Dungeon State
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Charisma (Deception, Intimidation, or Persuasion) check. If the check fails, the horrors try to kill and eat the interlopers, but the negotiations can be renewed if two or more horrors are slain. Black
Gate. A black gate is set into the northeastern edge of the area, not immediately visible from the entrance. Contact Stone. A contact stone is on the wall just north of the black gate. Dungeon State
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Charisma (Deception, Intimidation, or Persuasion) check. If the check fails, the horrors try to kill and eat the interlopers, but the negotiations can be renewed if two or more horrors are slain. Black
Gate. A black gate is set into the northeastern edge of the area, not immediately visible from the entrance. Contact Stone. A contact stone is on the wall just north of the black gate. Dungeon State
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
) Air elemental myrmidon
Armanite
Black abishai
Dhergoloth
Earth elemental myrmidon
Fire elemental myrmidon
Maurezhi
Shadow dancer
The Lost
Venom troll
Water elemental myrmidon
Steel predator
Titivilus
Challenge 17 (18,000 XP) Blue abishai
Nagpa
Challenge 18 (20,000 XP) Amnizu
Drow favored consort
Sibriex
Challenge 19 (22,000 XP) Bael
Red abishai
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
) Air elemental myrmidon
Armanite
Black abishai
Dhergoloth
Earth elemental myrmidon
Fire elemental myrmidon
Maurezhi
Shadow dancer
The Lost
Venom troll
Water elemental myrmidon
Steel predator
Titivilus
Challenge 17 (18,000 XP) Blue abishai
Nagpa
Challenge 18 (20,000 XP) Amnizu
Drow favored consort
Sibriex
Challenge 19 (22,000 XP) Bael
Red abishai
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
) Air elemental myrmidon
Armanite
Black abishai
Dhergoloth
Earth elemental myrmidon
Fire elemental myrmidon
Maurezhi
Shadow dancer
The Lost
Venom troll
Water elemental myrmidon
Steel predator
Titivilus
Challenge 17 (18,000 XP) Blue abishai
Nagpa
Challenge 18 (20,000 XP) Amnizu
Drow favored consort
Sibriex
Challenge 19 (22,000 XP) Bael
Red abishai
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
female drow mage named Thirza Helviiryn (Melith’s consort), two female drow elite warriors named Balryn and Talafaere, and four male drow named Altonrel, Kalanszar, Rezz, and Tsabalin. 11a. Main Cavern
Lolth while her consort, the drow mage Thirza, sits at a zurkhwood desk reading her spellbook.
Furnishings. The cave contains two sleeping pallets and a zurkhwood chest. A skewered darkmantle cooks
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
female drow mage named Thirza Helviiryn (Melith’s consort), two female drow elite warriors named Balryn and Talafaere, and four male drow named Altonrel, Kalanszar, Rezz, and Tsabalin. 11a. Main Cavern
Lolth while her consort, the drow mage Thirza, sits at a zurkhwood desk reading her spellbook.
Furnishings. The cave contains two sleeping pallets and a zurkhwood chest. A skewered darkmantle cooks
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
female drow mage named Thirza Helviiryn (Melith’s consort), two female drow elite warriors named Balryn and Talafaere, and four male drow named Altonrel, Kalanszar, Rezz, and Tsabalin. 11a. Main Cavern
Lolth while her consort, the drow mage Thirza, sits at a zurkhwood desk reading her spellbook.
Furnishings. The cave contains two sleeping pallets and a zurkhwood chest. A skewered darkmantle cooks
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
, Ooze Grottos, Predator Pools, Golem Laboratories, and Temples of Extraction. Zones are also labeled on the map. Areas are identified by numbers. Map 5.1: The Doomvault Dimensional Barriers Magic
or ethereal creature can’t pass between zones. A detect magic spell can’t penetrate the structure of the Doomvault to sense the dimensional barriers. Magic Gates Two types of magic gates, white and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
, Ooze Grottos, Predator Pools, Golem Laboratories, and Temples of Extraction. Zones are also labeled on the map. Areas are identified by numbers. Map 5.1: The Doomvault Dimensional Barriers Magic
or ethereal creature can’t pass between zones. A detect magic spell can’t penetrate the structure of the Doomvault to sense the dimensional barriers. Magic Gates Two types of magic gates, white and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
, Ooze Grottos, Predator Pools, Golem Laboratories, and Temples of Extraction. Zones are also labeled on the map. Areas are identified by numbers. Map 5.1: The Doomvault Dimensional Barriers Magic
or ethereal creature can’t pass between zones. A detect magic spell can’t penetrate the structure of the Doomvault to sense the dimensional barriers. Magic Gates Two types of magic gates, white and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
19. Spiderwatch Keep Fashioned from seamless black stone with veins of silver running through it, this windowless edifice bears a striking resemblance to a crouching spider. From here, Erelal Freth
(Acrobatics) check.
Cabinet. A slender, glass-fronted cabinet made of black wood and inlaid with silver, web-like tracery stands across from the door.
Hammock. A spider silk hammock hangs to the west
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
of its mother’s house, lending its thirst for destruction to that house’s plans to triumph over its rivals. A draegloth is an ogre-sized, four-armed humanoid with purple-black skin and yellow-white
part in the welfare of its house, a draegloth can’t rise above the status of a favored slave or a consort to a priestess. Before a draegloth is given any duties, it receives instruction in accepting
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
of its mother’s house, lending its thirst for destruction to that house’s plans to triumph over its rivals. A draegloth is an ogre-sized, four-armed humanoid with purple-black skin and yellow-white
part in the welfare of its house, a draegloth can’t rise above the status of a favored slave or a consort to a priestess. Before a draegloth is given any duties, it receives instruction in accepting
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
of its mother’s house, lending its thirst for destruction to that house’s plans to triumph over its rivals. A draegloth is an ogre-sized, four-armed humanoid with purple-black skin and yellow-white
part in the welfare of its house, a draegloth can’t rise above the status of a favored slave or a consort to a priestess. Before a draegloth is given any duties, it receives instruction in accepting
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
19. Spiderwatch Keep Fashioned from seamless black stone with veins of silver running through it, this windowless edifice bears a striking resemblance to a crouching spider. From here, Erelal Freth
(Acrobatics) check.
Cabinet. A slender, glass-fronted cabinet made of black wood and inlaid with silver, web-like tracery stands across from the door.
Hammock. A spider silk hammock hangs to the west
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
19. Spiderwatch Keep Fashioned from seamless black stone with veins of silver running through it, this windowless edifice bears a striking resemblance to a crouching spider. From here, Erelal Freth
(Acrobatics) check.
Cabinet. A slender, glass-fronted cabinet made of black wood and inlaid with silver, web-like tracery stands across from the door.
Hammock. A spider silk hammock hangs to the west
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Spells Sarya raised her hands and began to declaim the words of a very powerful spell, one of the most dangerous she knew, a spell designed to breach the barriers between the planes and create a
it she glimpsed the realm of Malkizid, an infernal wasteland of parched desert, windswept rifts, and black, angry skies torn by crimson lightning. Then, through the gate, the archdevil Malkizid
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Spells Sarya raised her hands and began to declaim the words of a very powerful spell, one of the most dangerous she knew, a spell designed to breach the barriers between the planes and create a
it she glimpsed the realm of Malkizid, an infernal wasteland of parched desert, windswept rifts, and black, angry skies torn by crimson lightning. Then, through the gate, the archdevil Malkizid
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Spells Sarya raised her hands and began to declaim the words of a very powerful spell, one of the most dangerous she knew, a spell designed to breach the barriers between the planes and create a
it she glimpsed the realm of Malkizid, an infernal wasteland of parched desert, windswept rifts, and black, angry skies torn by crimson lightning. Then, through the gate, the archdevil Malkizid
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. 61. Bone Room Cracked and decaying bones are piled throughout this chamber. In the northwest corner is a black gate.
Creatures. Three sentient ochre jellies and a wight guard this area. The wight
gray stone is filled with square vats made of the same material. At the center of the chamber, a great fountain spews black liquid that lands in a wide stone pool. Trenches cut into the floor run from
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. 61. Bone Room Cracked and decaying bones are piled throughout this chamber. In the northwest corner is a black gate.
Creatures. Three sentient ochre jellies and a wight guard this area. The wight
gray stone is filled with square vats made of the same material. At the center of the chamber, a great fountain spews black liquid that lands in a wide stone pool. Trenches cut into the floor run from
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. 61. Bone Room Cracked and decaying bones are piled throughout this chamber. In the northwest corner is a black gate.
Creatures. Three sentient ochre jellies and a wight guard this area. The wight
gray stone is filled with square vats made of the same material. At the center of the chamber, a great fountain spews black liquid that lands in a wide stone pool. Trenches cut into the floor run from






