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Returning 18 results for 'barriers blending diffusing conceal reborn'.
Other Suggestions:
barriers blessing diffusing conceal record
barriers blessing diffusing conceal resort
barriers blessing diffusing conceal renown
barriers blessing diffusing conceal reorx
barriers binding diffusing conceal resort
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
forfeit when the character dies (that is, the character is reborn in the Nine Hells as a lemure). The character loses all monetary wealth and property, or a powerful magic item (determined by the DM), to
the devil. The character grows horns, a tail, or some other devilish features that can’t be removed by any means short of divine intervention (though illusions or disguises can conceal them). As long
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
forfeit when the character dies (that is, the character is reborn in the Nine Hells as a lemure). The character loses all monetary wealth and property, or a powerful magic item (determined by the DM), to
the devil. The character grows horns, a tail, or some other devilish features that can’t be removed by any means short of divine intervention (though illusions or disguises can conceal them). As long
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
forfeit when the character dies (that is, the character is reborn in the Nine Hells as a lemure). The character loses all monetary wealth and property, or a powerful magic item (determined by the DM), to
the devil. The character grows horns, a tail, or some other devilish features that can’t be removed by any means short of divine intervention (though illusions or disguises can conceal them). As long
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, plant, and harvest. She knew that the bounty of a halfling village would be tempting plunder for any brigand or monster, so she used her powers to conceal their homes from easy discovery, blending them
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
(see appendix D) blending in with the surrounding walls. 14 1d4 ghouls lost in the maze. 15 A harmless yahcha beetle (see appendix C). 16 The characters hear a throaty croak that sounds at once both
color spray and prestidigitation can also be used to dazzle an audience long enough to conceal a fatal flub.
Whoever gives voice to Nangnang must “sell” the illusion with honeyed words, in order to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, plant, and harvest. She knew that the bounty of a halfling village would be tempting plunder for any brigand or monster, so she used her powers to conceal their homes from easy discovery, blending them
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
(see appendix D) blending in with the surrounding walls. 14 1d4 ghouls lost in the maze. 15 A harmless yahcha beetle (see appendix C). 16 The characters hear a throaty croak that sounds at once both
color spray and prestidigitation can also be used to dazzle an audience long enough to conceal a fatal flub.
Whoever gives voice to Nangnang must “sell” the illusion with honeyed words, in order to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, plant, and harvest. She knew that the bounty of a halfling village would be tempting plunder for any brigand or monster, so she used her powers to conceal their homes from easy discovery, blending them
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
(see appendix D) blending in with the surrounding walls. 14 1d4 ghouls lost in the maze. 15 A harmless yahcha beetle (see appendix C). 16 The characters hear a throaty croak that sounds at once both
color spray and prestidigitation can also be used to dazzle an audience long enough to conceal a fatal flub.
Whoever gives voice to Nangnang must “sell” the illusion with honeyed words, in order to
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
directions, trying to overwhelm the adventurers and drive them from the castle. Trap. The dusty plaster and rubble before the door leading to area C8 conceal a copper tripwire connected to linchpins
before a screen of canvas.
Dusty canvas hides the northern entrance to this area, blending in with the surrounding stonework and rubble. A character who succeeds on a DC 15 Wisdom (Perception) check
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
directions, trying to overwhelm the adventurers and drive them from the castle. Trap. The dusty plaster and rubble before the door leading to area C8 conceal a copper tripwire connected to linchpins
before a screen of canvas.
Dusty canvas hides the northern entrance to this area, blending in with the surrounding stonework and rubble. A character who succeeds on a DC 15 Wisdom (Perception) check
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
directions, trying to overwhelm the adventurers and drive them from the castle. Trap. The dusty plaster and rubble before the door leading to area C8 conceal a copper tripwire connected to linchpins
before a screen of canvas.
Dusty canvas hides the northern entrance to this area, blending in with the surrounding stonework and rubble. A character who succeeds on a DC 15 Wisdom (Perception) check
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
allowed them to be reborn. While the Sundering saw the other gods of the Forgotten Realms withdraw their direct influence from the world, the Dead Three remained behind in mortal form as quasi-divine
conceal his identity, revealing it only when the time has come to display his true power. He is always well-dressed, donning the fine clothing of a noble or wearing the armor and gear of a successful
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
allowed them to be reborn. While the Sundering saw the other gods of the Forgotten Realms withdraw their direct influence from the world, the Dead Three remained behind in mortal form as quasi-divine
conceal his identity, revealing it only when the time has come to display his true power. He is always well-dressed, donning the fine clothing of a noble or wearing the armor and gear of a successful
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
allowed them to be reborn. While the Sundering saw the other gods of the Forgotten Realms withdraw their direct influence from the world, the Dead Three remained behind in mortal form as quasi-divine
conceal his identity, revealing it only when the time has come to display his true power. He is always well-dressed, donning the fine clothing of a noble or wearing the armor and gear of a successful
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, is in fact a barbed devil. The devil’s miter is a hat of disguise that it uses to conceal its true form. Klondorn is a fiendish emissary sent by Asmodeus to help Xardorok conquer Icewind Dale
alcove. These barriers fall and lock into place if the characters physically forced open the portcullis that seals the vault’s entrance. Placing the fingers and palm of Xardorok’s gauntlet in the hand
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, is in fact a barbed devil. The devil’s miter is a hat of disguise that it uses to conceal its true form. Klondorn is a fiendish emissary sent by Asmodeus to help Xardorok conquer Icewind Dale
alcove. These barriers fall and lock into place if the characters physically forced open the portcullis that seals the vault’s entrance. Placing the fingers and palm of Xardorok’s gauntlet in the hand
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, is in fact a barbed devil. The devil’s miter is a hat of disguise that it uses to conceal its true form. Klondorn is a fiendish emissary sent by Asmodeus to help Xardorok conquer Icewind Dale
alcove. These barriers fall and lock into place if the characters physically forced open the portcullis that seals the vault’s entrance. Placing the fingers and palm of Xardorok’s gauntlet in the hand






