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Returning 35 results for 'barriers blessed diffusing claimed reflected'.
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barriers blessed diffusing claimed reflect
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
hubris. Wood elves tend to be hardier than other elves, more solid and grounded than their cousins. This attitude is reflected in their culture and traditions; wood elves tend more toward physical
, with the wider world. Sylvan counterparts of the sun elves and moon elves, wood elves eschew the cities and strongholds of their kin in favor of living close to nature. Wood elves have not claimed a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
hubris. Wood elves tend to be hardier than other elves, more solid and grounded than their cousins. This attitude is reflected in their culture and traditions; wood elves tend more toward physical
, with the wider world. Sylvan counterparts of the sun elves and moon elves, wood elves eschew the cities and strongholds of their kin in favor of living close to nature. Wood elves have not claimed a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
hubris. Wood elves tend to be hardier than other elves, more solid and grounded than their cousins. This attitude is reflected in their culture and traditions; wood elves tend more toward physical
, with the wider world. Sylvan counterparts of the sun elves and moon elves, wood elves eschew the cities and strongholds of their kin in favor of living close to nature. Wood elves have not claimed a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Mountains clawed the ruby sky. The Land of Teeth, Azuth had once aptly called it, surveying the endless jagged rocks. This was the Greeting Ground, the realm of horror that had claimed the lives of
Elysium, the Blessed Fields of NG The Beastlands, the Wilderness of NG, CG Arborea, the Olympian Glades of CG Ysgard, the Heroic Domains of CN, CG Limbo, the Ever-Changing Chaos of CN Pandemonium, the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Mountains clawed the ruby sky. The Land of Teeth, Azuth had once aptly called it, surveying the endless jagged rocks. This was the Greeting Ground, the realm of horror that had claimed the lives of
Elysium, the Blessed Fields of NG The Beastlands, the Wilderness of NG, CG Arborea, the Olympian Glades of CG Ysgard, the Heroic Domains of CN, CG Limbo, the Ever-Changing Chaos of CN Pandemonium, the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Mountains clawed the ruby sky. The Land of Teeth, Azuth had once aptly called it, surveying the endless jagged rocks. This was the Greeting Ground, the realm of horror that had claimed the lives of
Elysium, the Blessed Fields of NG The Beastlands, the Wilderness of NG, CG Arborea, the Olympian Glades of CG Ysgard, the Heroic Domains of CN, CG Limbo, the Ever-Changing Chaos of CN Pandemonium, the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
eldritch machines or interaction with extraplanar entities. There are also manifest zones: places in the material plane where the barriers are thin and where some aspects of a plane can bleed through
Shavarath since the dawn of time, asserting that their struggles are reflected in the balance of good and evil across all reality. Syrania: The Azure Sky. Crystal spires float in a perfect blue sky. Farms
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
eldritch machines or interaction with extraplanar entities. There are also manifest zones: places in the material plane where the barriers are thin and where some aspects of a plane can bleed through
Shavarath since the dawn of time, asserting that their struggles are reflected in the balance of good and evil across all reality. Syrania: The Azure Sky. Crystal spires float in a perfect blue sky. Farms
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
identity despite the new body he’s claimed. Use the following points to guide the conversation: Caradoc believes Soth’s alliance with the Dragon Army is folly, distracting him from taking revenge
to damage the room’s brazier or scaffold. Lord Soth. If the characters didn’t already paralyze Lord Soth (see appendix B) with the mirror of reflected pasts in area S25, he arrives 3 rounds after the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
eldritch machines or interaction with extraplanar entities. There are also manifest zones: places in the material plane where the barriers are thin and where some aspects of a plane can bleed through
Shavarath since the dawn of time, asserting that their struggles are reflected in the balance of good and evil across all reality. Syrania: The Azure Sky. Crystal spires float in a perfect blue sky. Farms
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
identity despite the new body he’s claimed. Use the following points to guide the conversation: Caradoc believes Soth’s alliance with the Dragon Army is folly, distracting him from taking revenge
to damage the room’s brazier or scaffold. Lord Soth. If the characters didn’t already paralyze Lord Soth (see appendix B) with the mirror of reflected pasts in area S25, he arrives 3 rounds after the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
identity despite the new body he’s claimed. Use the following points to guide the conversation: Caradoc believes Soth’s alliance with the Dragon Army is folly, distracting him from taking revenge
to damage the room’s brazier or scaffold. Lord Soth. If the characters didn’t already paralyze Lord Soth (see appendix B) with the mirror of reflected pasts in area S25, he arrives 3 rounds after the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. If an enemy force does approach, though, these barriers do a good job of delaying any incursion until the goblinoids can rally their defenses. Inside the surrounding bulwark, the goblinoids all have
for recording “withdrawals” and reporting on inventory to the camp’s leaders. The Block Maglubiyet’s holy symbol is a headsman’s axe, and the block is where it is blessed by feeding it the lifeblood
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. If an enemy force does approach, though, these barriers do a good job of delaying any incursion until the goblinoids can rally their defenses. Inside the surrounding bulwark, the goblinoids all have
for recording “withdrawals” and reporting on inventory to the camp’s leaders. The Block Maglubiyet’s holy symbol is a headsman’s axe, and the block is where it is blessed by feeding it the lifeblood
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. If an enemy force does approach, though, these barriers do a good job of delaying any incursion until the goblinoids can rally their defenses. Inside the surrounding bulwark, the goblinoids all have
for recording “withdrawals” and reporting on inventory to the camp’s leaders. The Block Maglubiyet’s holy symbol is a headsman’s axe, and the block is where it is blessed by feeding it the lifeblood
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
plane that claimed their wild inhabitants. Lush vegetation sprouts from the cracked foundations of a crumbling, forgotten city. Grasping vines tug at travelers who stop to admire their vibrant flowers
town’s center, its weathered visage and mossy limbs reflected in the pool’s sparkling ripples. Called Wrath by the animal kingdoms that came before, the guardian questions all who seek to enter the portal
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
plane that claimed their wild inhabitants. Lush vegetation sprouts from the cracked foundations of a crumbling, forgotten city. Grasping vines tug at travelers who stop to admire their vibrant flowers
town’s center, its weathered visage and mossy limbs reflected in the pool’s sparkling ripples. Called Wrath by the animal kingdoms that came before, the guardian questions all who seek to enter the portal
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
plane that claimed their wild inhabitants. Lush vegetation sprouts from the cracked foundations of a crumbling, forgotten city. Grasping vines tug at travelers who stop to admire their vibrant flowers
town’s center, its weathered visage and mossy limbs reflected in the pool’s sparkling ripples. Called Wrath by the animal kingdoms that came before, the guardian questions all who seek to enter the portal
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
future in which he defeated the dragon but lost his life in the process. Endelyn also claimed to see an alternate future in which the dragon was defeated and Alagarthas survived; she would share the
open flame. If Alagarthas is allowed to light all eight beacons by himself, read: Beneath the light of all the beacons, you see reflected in the mirror-like surface of the lake a forest of ancient trees
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
future in which he defeated the dragon but lost his life in the process. Endelyn also claimed to see an alternate future in which the dragon was defeated and Alagarthas survived; she would share the
open flame. If Alagarthas is allowed to light all eight beacons by himself, read: Beneath the light of all the beacons, you see reflected in the mirror-like surface of the lake a forest of ancient trees
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
future in which he defeated the dragon but lost his life in the process. Endelyn also claimed to see an alternate future in which the dragon was defeated and Alagarthas survived; she would share the
open flame. If Alagarthas is allowed to light all eight beacons by himself, read: Beneath the light of all the beacons, you see reflected in the mirror-like surface of the lake a forest of ancient trees
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
themselves to their fate — which could well be to have their souls claimed by Maglubiyet for eternal war in Acheron. Thus reconciled, they become humorless and show no pity toward whatever meager victims fall
pregnant and give birth while on campaign. Such offspring are called Warborn, a title they keep for life. The Warborn are thought to be blessed by Maglubiyet, and as a result these young goblinoids are
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
themselves to their fate — which could well be to have their souls claimed by Maglubiyet for eternal war in Acheron. Thus reconciled, they become humorless and show no pity toward whatever meager victims fall
pregnant and give birth while on campaign. Such offspring are called Warborn, a title they keep for life. The Warborn are thought to be blessed by Maglubiyet, and as a result these young goblinoids are
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
century ago, the city of Elturel was a petty power. It had claimed its neighbors’ territory under various excuses, putting them under “Elturel’s Guard.” Then, the city’s leader, its High Rider, was revealed
to Elturel. The devout, the curious, the afflicted — all came to bathe in its warmth and see its blessed light by night. Paladins had always been small in number among the Hellriders, but the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
themselves to their fate — which could well be to have their souls claimed by Maglubiyet for eternal war in Acheron. Thus reconciled, they become humorless and show no pity toward whatever meager victims fall
pregnant and give birth while on campaign. Such offspring are called Warborn, a title they keep for life. The Warborn are thought to be blessed by Maglubiyet, and as a result these young goblinoids are
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
century ago, the city of Elturel was a petty power. It had claimed its neighbors’ territory under various excuses, putting them under “Elturel’s Guard.” Then, the city’s leader, its High Rider, was revealed
to Elturel. The devout, the curious, the afflicted — all came to bathe in its warmth and see its blessed light by night. Paladins had always been small in number among the Hellriders, but the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
century ago, the city of Elturel was a petty power. It had claimed its neighbors’ territory under various excuses, putting them under “Elturel’s Guard.” Then, the city’s leader, its High Rider, was revealed
to Elturel. The devout, the curious, the afflicted — all came to bathe in its warmth and see its blessed light by night. Paladins had always been small in number among the Hellriders, but the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
mounted a grand, strategic effort to extend their sway, but they have fought countless skirmishes and other tactical engagements, mainly to solidify their hold on territory they have already claimed
a tribe but could earn a place of honor as one blessed by Thrym. Ruthless Raiders Frost giant society has no industry to speak of. It takes what it needs from others, and if it can’t take something
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
mounted a grand, strategic effort to extend their sway, but they have fought countless skirmishes and other tactical engagements, mainly to solidify their hold on territory they have already claimed
a tribe but could earn a place of honor as one blessed by Thrym. Ruthless Raiders Frost giant society has no industry to speak of. It takes what it needs from others, and if it can’t take something
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
mounted a grand, strategic effort to extend their sway, but they have fought countless skirmishes and other tactical engagements, mainly to solidify their hold on territory they have already claimed
a tribe but could earn a place of honor as one blessed by Thrym. Ruthless Raiders Frost giant society has no industry to speak of. It takes what it needs from others, and if it can’t take something
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. Blessed by Laogzed, the troglodytes are immune to the poisoned condition. Foul Welcome. Six troglodyte warriors lurk near the entry, waiting to ambush creatures arriving from the lesser caverns. The
character can climb the columns without having to make an ability check. Mirror Ceiling. A character who looks up at the ceiling sees the floor of the glowing grotto (area G9) reflected in its surface
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. Blessed by Laogzed, the troglodytes are immune to the poisoned condition. Foul Welcome. Six troglodyte warriors lurk near the entry, waiting to ambush creatures arriving from the lesser caverns. The
character can climb the columns without having to make an ability check. Mirror Ceiling. A character who looks up at the ceiling sees the floor of the glowing grotto (area G9) reflected in its surface
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
abandoned dwarven delve but those claimed by dragons. Star Mounts Cloaked in clouds and vaguely menacing, these mountains rise from the heart of the High Forest and are tall enough to be seen from
or barriers, so anyone traversing it is at the mercy of the wind. Suggested Encounter The first time the adventurers approach the midpoint of the bridge, they see a fire giant and a hell hound
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
abandoned dwarven delve but those claimed by dragons. Star Mounts Cloaked in clouds and vaguely menacing, these mountains rise from the heart of the High Forest and are tall enough to be seen from
or barriers, so anyone traversing it is at the mercy of the wind. Suggested Encounter The first time the adventurers approach the midpoint of the bridge, they see a fire giant and a hell hound
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. Blessed by Laogzed, the troglodytes are immune to the poisoned condition. Foul Welcome. Six troglodyte warriors lurk near the entry, waiting to ambush creatures arriving from the lesser caverns. The
character can climb the columns without having to make an ability check. Mirror Ceiling. A character who looks up at the ceiling sees the floor of the glowing grotto (area G9) reflected in its surface






