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Returning 16 results for 'barriers blowing diffusing contained rooting'.
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Monsters
Phandelver and Below: The Shattered Obelisk
of their psionic abilities, goblin psi commanders wield blades of pure psychic energy. They can throw barriers of mental force while toppling foes with a single, mind-splitting burst.
Psionic
with other Aberrations, which help them transform in return for their service as shock troops. Regardless, the result is the same: a goblin with unnatural and barely contained psychic power.
Psionic
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
healing). Each potion is contained in a 1-foot-tall crystal flask that weighs 15 pounds while full, or 5 pounds when empty. A giant potion must be consumed in its entirety to gain its effect, and it
like trees with blowing leaves made of thinly pressed gold and platinum (worth 2,500 gp and weighing 500 pounds). The full-sized Leomund’s secret chest is worth 5,000 gp. Its smaller replica is worth 50
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
healing). Each potion is contained in a 1-foot-tall crystal flask that weighs 15 pounds while full, or 5 pounds when empty. A giant potion must be consumed in its entirety to gain its effect, and it
like trees with blowing leaves made of thinly pressed gold and platinum (worth 2,500 gp and weighing 500 pounds). The full-sized Leomund’s secret chest is worth 5,000 gp. Its smaller replica is worth 50
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
healing). Each potion is contained in a 1-foot-tall crystal flask that weighs 15 pounds while full, or 5 pounds when empty. A giant potion must be consumed in its entirety to gain its effect, and it
like trees with blowing leaves made of thinly pressed gold and platinum (worth 2,500 gp and weighing 500 pounds). The full-sized Leomund’s secret chest is worth 5,000 gp. Its smaller replica is worth 50
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
blowing sand, dirt, ash, snow, or pollen until the end of your turn. While blinded in this way, your speed is halved. 6 A sudden drop catches you by surprise. Make a DC 10 Dexterity saving throw to
ones in this section. Otherwise, improvise as you play. Complications can be barriers to progress or opportunities for mayhem. Characters being chased through a forest by bugbears might spot a wasp nest
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
blowing sand, dirt, ash, snow, or pollen until the end of your turn. While blinded in this way, your speed is halved. 6 A sudden drop catches you by surprise. Make a DC 10 Dexterity saving throw to
ones in this section. Otherwise, improvise as you play. Complications can be barriers to progress or opportunities for mayhem. Characters being chased through a forest by bugbears might spot a wasp nest
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
blowing sand, dirt, ash, snow, or pollen until the end of your turn. While blinded in this way, your speed is halved. 6 A sudden drop catches you by surprise. Make a DC 10 Dexterity saving throw to
ones in this section. Otherwise, improvise as you play. Complications can be barriers to progress or opportunities for mayhem. Characters being chased through a forest by bugbears might spot a wasp nest
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. If an enemy force does approach, though, these barriers do a good job of delaying any incursion until the goblinoids can rally their defenses. Inside the surrounding bulwark, the goblinoids all have
maintain their own battle gear, but ammunition and replacement gear are kept on hand, as well as other nonperishable supplies. Rather than being contained in a building, these items are on wagons
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. If an enemy force does approach, though, these barriers do a good job of delaying any incursion until the goblinoids can rally their defenses. Inside the surrounding bulwark, the goblinoids all have
maintain their own battle gear, but ammunition and replacement gear are kept on hand, as well as other nonperishable supplies. Rather than being contained in a building, these items are on wagons
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. If an enemy force does approach, though, these barriers do a good job of delaying any incursion until the goblinoids can rally their defenses. Inside the surrounding bulwark, the goblinoids all have
maintain their own battle gear, but ammunition and replacement gear are kept on hand, as well as other nonperishable supplies. Rather than being contained in a building, these items are on wagons
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
that were contained within; the other is not in the dogs’ reach and contains enough rations to feed four people for three days. Starting the Ascent. The wind has obliterated the tracks made by
is with the party, the dog can lead the characters to Garret (see “Fallen Climber”). Mountain Goats The howling wind, blowing snow, and slippery ice make the climb treacherous. Ahead, you see four
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
that were contained within; the other is not in the dogs’ reach and contains enough rations to feed four people for three days. Starting the Ascent. The wind has obliterated the tracks made by
is with the party, the dog can lead the characters to Garret (see “Fallen Climber”). Mountain Goats The howling wind, blowing snow, and slippery ice make the climb treacherous. Ahead, you see four
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
that were contained within; the other is not in the dogs’ reach and contains enough rations to feed four people for three days. Starting the Ascent. The wind has obliterated the tracks made by
is with the party, the dog can lead the characters to Garret (see “Fallen Climber”). Mountain Goats The howling wind, blowing snow, and slippery ice make the climb treacherous. Ahead, you see four
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
disturbs the distillery must succeed on a DC 12 Dexterity saving throw or knock something loose or out of alignment. On a failed save, roll a d8. On a 1, the still explodes, blowing out the glass window
space collapses, and everything once contained there becomes lost in the Astral Plane. What treasures are hidden in the mouth of the bronze frog? There’s only one way to find out! Development. If
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
disturbs the distillery must succeed on a DC 12 Dexterity saving throw or knock something loose or out of alignment. On a failed save, roll a d8. On a 1, the still explodes, blowing out the glass window
space collapses, and everything once contained there becomes lost in the Astral Plane. What treasures are hidden in the mouth of the bronze frog? There’s only one way to find out! Development. If
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
disturbs the distillery must succeed on a DC 12 Dexterity saving throw or knock something loose or out of alignment. On a failed save, roll a d8. On a 1, the still explodes, blowing out the glass window
space collapses, and everything once contained there becomes lost in the Astral Plane. What treasures are hidden in the mouth of the bronze frog? There’s only one way to find out! Development. If






