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Returning 12 results for 'barriers book diffusing canine replicas'.
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Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Using the Maps This book contains a number of interior maps and a foldout poster map. Interior Maps Maps that appear in this book are largely for the DM’s eyes only. As the characters explore
don’t need to be exact replicas of the originals, and you can alter their features as you see fit. Omit details that aren’t readily visible (such as secret doors and other hidden features) until the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Using the Maps This book contains a number of interior maps and a foldout poster map. Interior Maps Maps that appear in this book are largely for the DM’s eyes only. As the characters explore
don’t need to be exact replicas of the originals, and you can alter their features as you see fit. Omit details that aren’t readily visible (such as secret doors and other hidden features) until the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Using the Maps This book contains a number of interior maps and a foldout poster map. Interior Maps Maps that appear in this book are largely for the DM’s eyes only. As the characters explore
don’t need to be exact replicas of the originals, and you can alter their features as you see fit. Omit details that aren’t readily visible (such as secret doors and other hidden features) until the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
below. Three-foot-high barriers line the causeway’s edges, funneling travelers toward the gatehouse of Vrakir’s imposing fortress.
The bridge crosses the lava river at its narrowest point, spanning 300
don’t intervene. If the characters aren’t present, it takes the duergar 10 minutes to subdue the rioting prisoners. If the characters return to the prison yard after obtaining the Book of Vile
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
below. Three-foot-high barriers line the causeway’s edges, funneling travelers toward the gatehouse of Vrakir’s imposing fortress.
The bridge crosses the lava river at its narrowest point, spanning 300
don’t intervene. If the characters aren’t present, it takes the duergar 10 minutes to subdue the rioting prisoners. If the characters return to the prison yard after obtaining the Book of Vile
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
below. Three-foot-high barriers line the causeway’s edges, funneling travelers toward the gatehouse of Vrakir’s imposing fortress.
The bridge crosses the lava river at its narrowest point, spanning 300
don’t intervene. If the characters aren’t present, it takes the duergar 10 minutes to subdue the rioting prisoners. If the characters return to the prison yard after obtaining the Book of Vile
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Alhoon Mind flayers that pursue arcane magic are exiled as deviants, and for them no everlasting communion with an elder brain (appears in this book) is possible. The road to lichdom offers an
alternative way to escape the permanency of death, but that path is long and fraught with barriers. Alhoons are mind flayers who have used a shortcut to attain a lich-like state. Elder brains forbid mind
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Alhoon Mind flayers that pursue arcane magic are exiled as deviants, and for them no everlasting communion with an elder brain (appears in this book) is possible. The road to lichdom offers an
alternative way to escape the permanency of death, but that path is long and fraught with barriers. Alhoons are mind flayers who have used a shortcut to attain a lich-like state. Elder brains forbid mind
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Alhoon Mind flayers that pursue arcane magic are exiled as deviants, and for them no everlasting communion with an elder brain (appears in this book) is possible. The road to lichdom offers an
alternative way to escape the permanency of death, but that path is long and fraught with barriers. Alhoons are mind flayers who have used a shortcut to attain a lich-like state. Elder brains forbid mind
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. The keys are metal replicas of the required leaves in lifelike detail. Unlike normal leaves, these keys aren’t consumed by the sundial and travel with the user to the destination. Treasure. The 20-foot
round shield, and a well-worn spear adorn a mannequin in the corner.
Two middle-aged human men are present, one reclining on a couch with a book, the other sitting in a chair, whittling a piece of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. The keys are metal replicas of the required leaves in lifelike detail. Unlike normal leaves, these keys aren’t consumed by the sundial and travel with the user to the destination. Treasure. The 20-foot
round shield, and a well-worn spear adorn a mannequin in the corner.
Two middle-aged human men are present, one reclining on a couch with a book, the other sitting in a chair, whittling a piece of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. The keys are metal replicas of the required leaves in lifelike detail. Unlike normal leaves, these keys aren’t consumed by the sundial and travel with the user to the destination. Treasure. The 20-foot
round shield, and a well-worn spear adorn a mannequin in the corner.
Two middle-aged human men are present, one reclining on a couch with a book, the other sitting in a chair, whittling a piece of






