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Returning 35 results for 'barriers books diffusing connection rituals'.
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Monsters
Storm King's Thunder
resentful of most kinds of magic. Seldom do they choose to become shamans. Instead, the role is thrust upon those who are born with a strong connection to the spirit world. To be a shaman is to stand
affiliation (see the “Uthgardt Shaman Tribal Spells” sidebar).
By communing with their ancestors’ spirits, Uthgardt shamans can also learn secret rituals. These rituals almost always
Monsters
Candlekeep Mysteries
see.Well over 1,500 years ago, the silver dragon Miirym broke into Candlekeep, intent on adding its riches to her hoard. She devoured scholars and destroyed a score of irreplaceable books before she was
the books and scrolls kept in her subterranean domain. The Sentinel Wyrm can be summoned by the Keeper of Tomes and called upon to defend Candlekeep from invaders who would plunder or destroy it. In her
Monsters
Icewind Dale: Rime of the Frostmaiden
Detect Sentience. The brain can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the creature
laughterThrough rituals combining alchemy, necromancy, and grim surgical precision, the brain of a mortal being is encased in a glass jar filled with preserving fluids and the liquefied goop of their body&rsquo
Monsters
Mordenkainen Presents: Monsters of the Multiverse
dedicated solely to her, but the devotees performed no such ritual. As revenge for the devotees’ betrayal, the Spider Queen manipulated the creation rituals so that they sometimes created
connection to Lolth, which gives them divine magic. They also make up the ruling caste of most chitine colonies. A colony can support numerous choldriths, who serve as commanders, priests, and
Monsters
Candlekeep Mysteries
energy. Creatures within 60 feet of Valin, including ones behind barriers and around corners, can’t regain hit points until the end of Valin’s next turn.
Whirlwind of Sand (Costs 2 Actions
as the immortal heir of Savras’s realm. The Canopic Being came into her possession years ago, and an obsession with the dark rituals therein set the oracle on her present course.
Valin has
Backgrounds
Tomb of Annihilation
, rituals, religious beliefs, languages, and art, you have learned how tribes, empires, and all forms of society in between craft their own destinies and doom. This knowledge came to you not only through
books and scrolls, but also through first-hand observation—by visiting far-flung settlements and exploring local histories and customs.
Skill Proficiencies: Insight, ReligionLanguages
Backgrounds
Sword Coast Adventurer's Guide
hundreds of miles of the Great Glacier and the Great Ice Sea. No one from your nation makes the effort to cross such colossal barriers without a convincing reason. You must fear something truly
traditional rituals that are unfamiliar to those around me.
6
Sarcasm and insults are my weapons of choice.
d6
Ideal
1
Open. I have much to learn from the kindly folk I meet
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
9. Secret Room This secret room contains bookshelves packed with tomes describing fiend-summoning rituals and the necromantic rituals of a cult called the Priests of Osybus. The rituals are bogus
, which any character can ascertain after studying the books for 1 hour and succeeding on a DC 12 Intelligence (Arcana) check. A heavy wooden chest with clawed iron feet stands against the south wall, its
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
9. Secret Room This secret room contains bookshelves packed with tomes describing fiend-summoning rituals and the necromantic rituals of a cult called the Priests of Osybus. The rituals are bogus
, which any character can ascertain after studying the books for 1 hour and succeeding on a DC 12 Intelligence (Arcana) check. A heavy wooden chest with clawed iron feet stands against the south wall, its
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
9. Secret Room This secret room contains bookshelves packed with tomes describing fiend-summoning rituals and the necromantic rituals of a cult called the Priests of Osybus. The rituals are bogus
, which any character can ascertain after studying the books for 1 hour and succeeding on a DC 12 Intelligence (Arcana) check. A heavy wooden chest with clawed iron feet stands against the south wall, its
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, laws, rituals, religious beliefs, languages, and art, you have learned how tribes, empires, and all forms of society in between craft their own destinies and doom. This knowledge came to you not only
through books and scrolls, but also through first-hand observation — by visiting far-flung settlements and exploring local histories and customs. Skill Proficiencies: Insight, Religion Languages: Two of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, laws, rituals, religious beliefs, languages, and art, you have learned how tribes, empires, and all forms of society in between craft their own destinies and doom. This knowledge came to you not only
through books and scrolls, but also through first-hand observation — by visiting far-flung settlements and exploring local histories and customs. Skill Proficiencies: Insight, Religion Languages: Two of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, laws, rituals, religious beliefs, languages, and art, you have learned how tribes, empires, and all forms of society in between craft their own destinies and doom. This knowledge came to you not only
through books and scrolls, but also through first-hand observation — by visiting far-flung settlements and exploring local histories and customs. Skill Proficiencies: Insight, Religion Languages: Two of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
coterminous. When its influence is weak, a plane is remote. The state of a plane can be important for performing epic rituals, creating of eldritch machines, or interacting with extraplanar entities. Whether or
not a plane is remote or coterminous at a given time depends entirely on the needs of your story. Manifest Zones At certain places in the Material Plane, the barriers between worlds are thin, and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
coterminous. When its influence is weak, a plane is remote. The state of a plane can be important for performing epic rituals, creating of eldritch machines, or interacting with extraplanar entities. Whether or
not a plane is remote or coterminous at a given time depends entirely on the needs of your story. Manifest Zones At certain places in the Material Plane, the barriers between worlds are thin, and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
coterminous. When its influence is weak, a plane is remote. The state of a plane can be important for performing epic rituals, creating of eldritch machines, or interacting with extraplanar entities. Whether or
not a plane is remote or coterminous at a given time depends entirely on the needs of your story. Manifest Zones At certain places in the Material Plane, the barriers between worlds are thin, and
Compendium
- Sources->Dungeons & Dragons->Monster Manual
forbidden necromantic rituals that sever their souls from their bodies to turn themselves into liches, masters of magic and undeath. With their souls preserved in hidden relics, liches puppet their
. Over ages, some liches lose their connection to time and the physical world, degenerating into demiliches. Ambition can become an addiction of the mind and spirit. It builds beyond a driving flame
Compendium
- Sources->Dungeons & Dragons->Monster Manual
forbidden necromantic rituals that sever their souls from their bodies to turn themselves into liches, masters of magic and undeath. With their souls preserved in hidden relics, liches puppet their
. Over ages, some liches lose their connection to time and the physical world, degenerating into demiliches. Ambition can become an addiction of the mind and spirit. It builds beyond a driving flame
Compendium
- Sources->Dungeons & Dragons->Monster Manual
forbidden necromantic rituals that sever their souls from their bodies to turn themselves into liches, masters of magic and undeath. With their souls preserved in hidden relics, liches puppet their
. Over ages, some liches lose their connection to time and the physical world, degenerating into demiliches. Ambition can become an addiction of the mind and spirit. It builds beyond a driving flame
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. You’re certain that hidden dragons and disguised fiends are manipulating governments and that the Mourning was an inside job. And sure, maybe your “library” is a collection of rotting books and old
cutting edge of arcane theory. House Cannith, Arcanix—they’re all idiots. You’re on the verge of a major discovery (The cause of the Mourning? The nature of warforged souls? Establishing a connection to new realms of existence?) but the pieces you need are out there in the world.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. You’re certain that hidden dragons and disguised fiends are manipulating governments and that the Mourning was an inside job. And sure, maybe your “library” is a collection of rotting books and old
cutting edge of arcane theory. House Cannith, Arcanix—they’re all idiots. You’re on the verge of a major discovery (The cause of the Mourning? The nature of warforged souls? Establishing a connection to new realms of existence?) but the pieces you need are out there in the world.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. You’re certain that hidden dragons and disguised fiends are manipulating governments and that the Mourning was an inside job. And sure, maybe your “library” is a collection of rotting books and old
cutting edge of arcane theory. House Cannith, Arcanix—they’re all idiots. You’re on the verge of a major discovery (The cause of the Mourning? The nature of warforged souls? Establishing a connection to new realms of existence?) but the pieces you need are out there in the world.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
characters discover signs of recent rituals tapping into the power of the Far Realm — and take on the monsters the attackers left behind. After dealing with the threats in the dungeon, the characters run
license to take over the failed Acquisitions Incorporated franchise. From there, they are set to investigate who was behind the attack on Acq Inc, and what connection the mysterious orrery might have to this new threat.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
characters discover signs of recent rituals tapping into the power of the Far Realm — and take on the monsters the attackers left behind. After dealing with the threats in the dungeon, the characters run
license to take over the failed Acquisitions Incorporated franchise. From there, they are set to investigate who was behind the attack on Acq Inc, and what connection the mysterious orrery might have to this new threat.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Gracklstugh. If the characters helped the stone giants by putting an end to the horrid derro rituals in the Whorlstone Tunnels (see chapter 4), Stonespeaker Hgraam is willing to assign them a guide — a
communing with the rock itself. His mystical connection to the Underdark allows him to find the safest, shortest route to the stone library.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
characters discover signs of recent rituals tapping into the power of the Far Realm — and take on the monsters the attackers left behind. After dealing with the threats in the dungeon, the characters run
license to take over the failed Acquisitions Incorporated franchise. From there, they are set to investigate who was behind the attack on Acq Inc, and what connection the mysterious orrery might have to this new threat.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Gracklstugh. If the characters helped the stone giants by putting an end to the horrid derro rituals in the Whorlstone Tunnels (see chapter 4), Stonespeaker Hgraam is willing to assign them a guide — a
communing with the rock itself. His mystical connection to the Underdark allows him to find the safest, shortest route to the stone library.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Gracklstugh. If the characters helped the stone giants by putting an end to the horrid derro rituals in the Whorlstone Tunnels (see chapter 4), Stonespeaker Hgraam is willing to assign them a guide — a
communing with the rock itself. His mystical connection to the Underdark allows him to find the safest, shortest route to the stone library.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
spend 8 hours poring through them; subtract 1d4 hours if the character reads Dwarvish. At the end of this time, the character knows that the books outline two rituals: one that causes a one-headed
within the Council of Savants using demonology as a path to power. Since the arrival of the demon lords, he has gathered and bullied several apprentices to participate in rituals aimed to sow chaos in
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
spend 8 hours poring through them; subtract 1d4 hours if the character reads Dwarvish. At the end of this time, the character knows that the books outline two rituals: one that causes a one-headed
within the Council of Savants using demonology as a path to power. Since the arrival of the demon lords, he has gathered and bullied several apprentices to participate in rituals aimed to sow chaos in
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
spend 8 hours poring through them; subtract 1d4 hours if the character reads Dwarvish. At the end of this time, the character knows that the books outline two rituals: one that causes a one-headed
within the Council of Savants using demonology as a path to power. Since the arrival of the demon lords, he has gathered and bullied several apprentices to participate in rituals aimed to sow chaos in
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the mysteries of the Outer Planes. Umberto Noblin is a gnome historian who has written books on various deities. Lord Neverember confirms that each victim was kidnapped at night. The victims don’t know
each other, and there appears to be no connection between them. Lord Neverember funded divinations from the House of Knowledge, hoping to find the victims. The priests reported that the mystical trail
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the mysteries of the Outer Planes. Umberto Noblin is a gnome historian who has written books on various deities. Lord Neverember confirms that each victim was kidnapped at night. The victims don’t know
each other, and there appears to be no connection between them. Lord Neverember funded divinations from the House of Knowledge, hoping to find the victims. The priests reported that the mystical trail
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the mysteries of the Outer Planes. Umberto Noblin is a gnome historian who has written books on various deities. Lord Neverember confirms that each victim was kidnapped at night. The victims don’t know
each other, and there appears to be no connection between them. Lord Neverember funded divinations from the House of Knowledge, hoping to find the victims. The priests reported that the mystical trail
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Uthgardt Shaman The Uthgardt are suspicious and resentful of most kinds of magic. Seldom do they choose to become shamans. Instead, the role is thrust upon those who are born with a strong connection
spells based on tribal affiliation (see the “Uthgardt Shaman Tribal Spells” sidebar). By communing with their ancestors’ spirits, Uthgardt shamans can also learn secret rituals. These rituals almost






