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Returning 16 results for 'barriers borders diffusing constructs radiance'.
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Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
Radiance. Immediately after a creature within 120 feet of the archon forces it to make a saving throw, the archon responds with a burst of light. The creature must succeed on a DC 17 Constitution
celestial realms to watch over the boundary of the wilds and protect those who dare to cross it.
Sometimes knights of the realm get the idea that they can expand the borders of their land and keep the
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Scarecrows Found only in Shadowmoor, scarecrows are terrifying constructs made from the bodies of dead treefolk and reanimated with kithkin magic. Though mindless, the scarecrows of Shadowmoor
borders of Lorwyn, scarecrows are portents of dread and doom. No two scarecrows look alike, but many share a suite of common abilities. To represent a Shadowmoor scarecrow in your game, use the Scarecrow stat block.
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Scarecrows Found only in Shadowmoor, scarecrows are terrifying constructs made from the bodies of dead treefolk and reanimated with kithkin magic. Though mindless, the scarecrows of Shadowmoor
borders of Lorwyn, scarecrows are portents of dread and doom. No two scarecrows look alike, but many share a suite of common abilities. To represent a Shadowmoor scarecrow in your game, use the Scarecrow stat block.
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Scarecrows Found only in Shadowmoor, scarecrows are terrifying constructs made from the bodies of dead treefolk and reanimated with kithkin magic. Though mindless, the scarecrows of Shadowmoor
borders of Lorwyn, scarecrows are portents of dread and doom. No two scarecrows look alike, but many share a suite of common abilities. To represent a Shadowmoor scarecrow in your game, use the Scarecrow stat block.
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
. Sometimes knights of the realm get the idea that they can expand the borders of their land and keep the wilds at bay simply by driving archons deeper into the wilds. Such efforts are futile; not only are
ends its turn within 120 feet of the archon, the archon teleports to an unoccupied space it can see within 5 feet of the creature.
Haunting Radiance. Immediately after a creature within 120 feet of
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
. Sometimes knights of the realm get the idea that they can expand the borders of their land and keep the wilds at bay simply by driving archons deeper into the wilds. Such efforts are futile; not only are
ends its turn within 120 feet of the archon, the archon teleports to an unoccupied space it can see within 5 feet of the creature.
Haunting Radiance. Immediately after a creature within 120 feet of
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
. Sometimes knights of the realm get the idea that they can expand the borders of their land and keep the wilds at bay simply by driving archons deeper into the wilds. Such efforts are futile; not only are
ends its turn within 120 feet of the archon, the archon teleports to an unoccupied space it can see within 5 feet of the creature.
Haunting Radiance. Immediately after a creature within 120 feet of
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. Security. If an outside door is smashed or the characters engage in noticeable vandalism, a Silverquill professor of radiance and a Quandrix professor of substance (see chapter 7 for both) arrive at the
behavior, avoiding combat and trying not to break anything, they should be able to have fun in this event without worrying about lasting damage to the manor. All the Constructs here (including the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. Security. If an outside door is smashed or the characters engage in noticeable vandalism, a Silverquill professor of radiance and a Quandrix professor of substance (see chapter 7 for both) arrive at the
behavior, avoiding combat and trying not to break anything, they should be able to have fun in this event without worrying about lasting damage to the manor. All the Constructs here (including the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. Security. If an outside door is smashed or the characters engage in noticeable vandalism, a Silverquill professor of radiance and a Quandrix professor of substance (see chapter 7 for both) arrive at the
behavior, avoiding combat and trying not to break anything, they should be able to have fun in this event without worrying about lasting damage to the manor. All the Constructs here (including the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
it was; the entire land is a scar left by the catastrophe of the Mourning. Mist Wall. The borders of the Mournland are defined by a wall of thick, gray mist that rises thousands of feet into the air
warforged who follow the Lord of Blades constitute the closest thing to a humanoid society that can be found in the Mournland. Similarly, golems and other constructs were largely unaffected by the Mourning
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
it was; the entire land is a scar left by the catastrophe of the Mourning. Mist Wall. The borders of the Mournland are defined by a wall of thick, gray mist that rises thousands of feet into the air
warforged who follow the Lord of Blades constitute the closest thing to a humanoid society that can be found in the Mournland. Similarly, golems and other constructs were largely unaffected by the Mourning
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
it was; the entire land is a scar left by the catastrophe of the Mourning. Mist Wall. The borders of the Mournland are defined by a wall of thick, gray mist that rises thousands of feet into the air
warforged who follow the Lord of Blades constitute the closest thing to a humanoid society that can be found in the Mournland. Similarly, golems and other constructs were largely unaffected by the Mourning
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
are keyed to map 15.1. Mike Schley Map 15.1: Harrowhall View Player Version 1: Moat and Walls A 30-foot-high wall borders Harrowhall, surrounded by a 20-foot-wide, 15-foot-deep, dry moat. The
when the characters enter the room, the horrors animate and attack. Like the golem in the courtyard, these constructs guard the keep on behalf of its rightful owners but the presence of Gremorly’s
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
are keyed to map 15.1. Mike Schley Map 15.1: Harrowhall View Player Version 1: Moat and Walls A 30-foot-high wall borders Harrowhall, surrounded by a 20-foot-wide, 15-foot-deep, dry moat. The
when the characters enter the room, the horrors animate and attack. Like the golem in the courtyard, these constructs guard the keep on behalf of its rightful owners but the presence of Gremorly’s
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
are keyed to map 15.1. Mike Schley Map 15.1: Harrowhall View Player Version 1: Moat and Walls A 30-foot-high wall borders Harrowhall, surrounded by a 20-foot-wide, 15-foot-deep, dry moat. The
when the characters enter the room, the horrors animate and attack. Like the golem in the courtyard, these constructs guard the keep on behalf of its rightful owners but the presence of Gremorly’s






