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Classes
Dungeon Master’s Guide (2014)
An Oathbreaker is a paladin who breaks his or her sacred oaths to pursue some dark ambition or serve an evil power. Whatever light burned in the paladin’s heart has been extinguished. Only
darkness remains.
A paladin must be evil and at least 3rd level to become an Oathbreaker. The paladin replaces the features specific to his or her Sacred Oath with Oathbreaker features.
classes
Dungeon Master’s Guide (2014)
An Oathbreaker is a paladin who breaks his or her sacred oaths to pursue some dark ambition or serve an evil power. Whatever light burned in the paladin’s heart has been extinguished. Only
darkness remains.
A paladin must be evil and at least 3rd level to become an Oathbreaker. The paladin replaces the features specific to his or her Sacred Oath with Oathbreaker features.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
of a ship loyal to Xedalli can, with a successful DC 15 Charisma (Persuasion) check, improve the attitude of that crew, changing it from hostile to indifferent, by claiming to be acting on Xedalli’s
breaks off its attack on the characters’ ship but won’t aid the characters in any other way.
Battle Losses Each round on initiative count 0, the Doomspace coalition and the Xaryxian armada each lose
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
). Red Ruin The Dragon Army’s ace dragonnel rider, Red Ruin, soars toward her target After the characters avoid or contend with the dragonnels, Clystran breaks away from the Dragon Army flight path he
and his dragonnel stay out of combat. Bakaris’s Ego. During the battle, Bakaris removes his helmet and taunts the characters, claiming Kalaman is doomed and offering to find them jobs cleaning
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Meltharond to ready his spells. If she suspects that intruders are still aboard the vessel but hiding in places she can’t reach, she breaks through walls to get at them. The characters are no match
, claiming that’s what Silvanus would want her to do. Tinjong’s Cave. If the characters need a place to rest and recuperate, Tinjong leads them to her cave overlooking the sea. It contains no furnishings
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
). Red Ruin The Dragon Army’s ace dragonnel rider, Red Ruin, soars toward her target After the characters avoid or contend with the dragonnels, Clystran breaks away from the Dragon Army flight path he
and his dragonnel stay out of combat. Bakaris’s Ego. During the battle, Bakaris removes his helmet and taunts the characters, claiming Kalaman is doomed and offering to find them jobs cleaning
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
merchant constantly asks the opinion of a nonexistent twin brother, claiming that he is invisible. Ylsa’s Deal Ylsa Henstak is a female duergar member of the Merchant Council. She’s a canny caravan
decreases the pursuit level by 2. However, if combat ever breaks out between the characters and the drow, a squad of five duergar stone guards (see appendix C) and five duergar warriors arrive within 1d4 rounds and arrest the lot of them (see “Getting Captured”).
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
1 step (see “Tracking Mood” earlier in the chapter). If anyone breaks the rules, the mood lowers by 1 step. Snails and Pixies Each of the eight giant snails (see appendix C) is assigned a crew of
winner, with one snail narrowly claiming victory. If the roll for first place is tied, the race ends in a tie, and each winning jockey receives the first-place prize (see “Prizes” below). Signs posted in
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
merchant constantly asks the opinion of a nonexistent twin brother, claiming that he is invisible. Ylsa’s Deal Ylsa Henstak is a female duergar member of the Merchant Council. She’s a canny caravan
decreases the pursuit level by 2. However, if combat ever breaks out between the characters and the drow, a squad of five duergar stone guards (see appendix C) and five duergar warriors arrive within 1d4 rounds and arrest the lot of them (see “Getting Captured”).
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
). Red Ruin The Dragon Army’s ace dragonnel rider, Red Ruin, soars toward her target After the characters avoid or contend with the dragonnels, Clystran breaks away from the Dragon Army flight path he
and his dragonnel stay out of combat. Bakaris’s Ego. During the battle, Bakaris removes his helmet and taunts the characters, claiming Kalaman is doomed and offering to find them jobs cleaning
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
merchant constantly asks the opinion of a nonexistent twin brother, claiming that he is invisible. Ylsa’s Deal Ylsa Henstak is a female duergar member of the Merchant Council. She’s a canny caravan
decreases the pursuit level by 2. However, if combat ever breaks out between the characters and the drow, a squad of five duergar stone guards (see appendix C) and five duergar warriors arrive within 1d4 rounds and arrest the lot of them (see “Getting Captured”).
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
1 step (see “Tracking Mood” earlier in the chapter). If anyone breaks the rules, the mood lowers by 1 step. Snails and Pixies Each of the eight giant snails (see appendix C) is assigned a crew of
winner, with one snail narrowly claiming victory. If the roll for first place is tied, the race ends in a tie, and each winning jockey receives the first-place prize (see “Prizes” below). Signs posted in
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Meltharond to ready his spells. If she suspects that intruders are still aboard the vessel but hiding in places she can’t reach, she breaks through walls to get at them. The characters are no match
, claiming that’s what Silvanus would want her to do. Tinjong’s Cave. If the characters need a place to rest and recuperate, Tinjong leads them to her cave overlooking the sea. It contains no furnishings
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Meltharond to ready his spells. If she suspects that intruders are still aboard the vessel but hiding in places she can’t reach, she breaks through walls to get at them. The characters are no match
, claiming that’s what Silvanus would want her to do. Tinjong’s Cave. If the characters need a place to rest and recuperate, Tinjong leads them to her cave overlooking the sea. It contains no furnishings
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
1 step (see “Tracking Mood” earlier in the chapter). If anyone breaks the rules, the mood lowers by 1 step. Snails and Pixies Each of the eight giant snails (see appendix C) is assigned a crew of
winner, with one snail narrowly claiming victory. If the roll for first place is tied, the race ends in a tie, and each winning jockey receives the first-place prize (see “Prizes” below). Signs posted in
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
of a ship loyal to Xedalli can, with a successful DC 15 Charisma (Persuasion) check, improve the attitude of that crew, changing it from hostile to indifferent, by claiming to be acting on Xedalli’s
breaks off its attack on the characters’ ship but won’t aid the characters in any other way.
Battle Losses Each round on initiative count 0, the Doomspace coalition and the Xaryxian armada each lose
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
of a ship loyal to Xedalli can, with a successful DC 15 Charisma (Persuasion) check, improve the attitude of that crew, changing it from hostile to indifferent, by claiming to be acting on Xedalli’s
breaks off its attack on the characters’ ship but won’t aid the characters in any other way.
Battle Losses Each round on initiative count 0, the Doomspace coalition and the Xaryxian armada each lose
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
breaks that are to their advantage. Whether those breaks are in a series of events, in obstacles, or in enemies depends on the needs in the moment. They crush enemies’ plans under the weight of time and
order shore up dangerous structures and find the safest paths as they search. When confronted, they confound their foes by channeling the stasis of perfect order, creating resilient barriers of force
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
breaks that are to their advantage. Whether those breaks are in a series of events, in obstacles, or in enemies depends on the needs in the moment. They crush enemies’ plans under the weight of time and
order shore up dangerous structures and find the safest paths as they search. When confronted, they confound their foes by channeling the stasis of perfect order, creating resilient barriers of force
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
breaks that are to their advantage. Whether those breaks are in a series of events, in obstacles, or in enemies depends on the needs in the moment. They crush enemies’ plans under the weight of time and
order shore up dangerous structures and find the safest paths as they search. When confronted, they confound their foes by channeling the stasis of perfect order, creating resilient barriers of force
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
fight breaks out. The Horned Sisters Two tiefling sisters named Turbulence and Violence sought to join the Arcane Brotherhood of Luskan but were turned down. They served aboard pirate ships for a few
the action is, so he can quietly observe where the characters keep their magic items and spellbooks (which he fully intends on claiming once they’re dead).
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
fight breaks out. The Horned Sisters Two tiefling sisters named Turbulence and Violence sought to join the Arcane Brotherhood of Luskan but were turned down. They served aboard pirate ships for a few
the action is, so he can quietly observe where the characters keep their magic items and spellbooks (which he fully intends on claiming once they’re dead).
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
fight breaks out. The Horned Sisters Two tiefling sisters named Turbulence and Violence sought to join the Arcane Brotherhood of Luskan but were turned down. They served aboard pirate ships for a few
the action is, so he can quietly observe where the characters keep their magic items and spellbooks (which he fully intends on claiming once they’re dead).
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
demeanor. The dead halfling points them in the direction of an old tower in the wilderness, claiming (in Common) that they’ll find useful items hidden inside it. If the characters follow Keltar’s
attract new clients, and while the Happy Cow breaks even, it’s not a big moneymaker, and right now the Hardcheese moneylending business is on the ropes. The Black Network has agents in Daggerford handing
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
demeanor. The dead halfling points them in the direction of an old tower in the wilderness, claiming (in Common) that they’ll find useful items hidden inside it. If the characters follow Keltar’s
attract new clients, and while the Happy Cow breaks even, it’s not a big moneymaker, and right now the Hardcheese moneylending business is on the ropes. The Black Network has agents in Daggerford handing
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
demeanor. The dead halfling points them in the direction of an old tower in the wilderness, claiming (in Common) that they’ll find useful items hidden inside it. If the characters follow Keltar’s
attract new clients, and while the Happy Cow breaks even, it’s not a big moneymaker, and right now the Hardcheese moneylending business is on the ropes. The Black Network has agents in Daggerford handing
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
running through these tunnels end at a pair of wooden barriers. Three pillars of black basalt support the ceiling. The bucket chain passes through gaps in the western and eastern walls, its iron
creatures along the bucket chain (in areas 12, 18, and area 34) begin receiving empty buckets. The empty buckets don’t immediately cause concern, for shift changes and work breaks are common. But if 15
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
running through these tunnels end at a pair of wooden barriers. Three pillars of black basalt support the ceiling. The bucket chain passes through gaps in the western and eastern walls, its iron
creatures along the bucket chain (in areas 12, 18, and area 34) begin receiving empty buckets. The empty buckets don’t immediately cause concern, for shift changes and work breaks are common. But if 15
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
running through these tunnels end at a pair of wooden barriers. Three pillars of black basalt support the ceiling. The bucket chain passes through gaps in the western and eastern walls, its iron
creatures along the bucket chain (in areas 12, 18, and area 34) begin receiving empty buckets. The empty buckets don’t immediately cause concern, for shift changes and work breaks are common. But if 15
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. “Kastrith” forbids the characters from opening the chests, claiming they belong to other priests. Inside each chest is a human corpse. Two of the corpses wear bright yellow robes and wooden masks, while the
. Treasure. The box’s padlock breaks if touched. Inside is a Spell Scroll of Levitation and 200 sp. B59: Storage Room Wine racks line this storage room. Along the west wall stand casks and barrels, several
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. “Kastrith” forbids the characters from opening the chests, claiming they belong to other priests. Inside each chest is a human corpse. Two of the corpses wear bright yellow robes and wooden masks, while the
. Treasure. The box’s padlock breaks if touched. Inside is a Spell Scroll of Levitation and 200 sp. B59: Storage Room Wine racks line this storage room. Along the west wall stand casks and barrels, several
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. “Kastrith” forbids the characters from opening the chests, claiming they belong to other priests. Inside each chest is a human corpse. Two of the corpses wear bright yellow robes and wooden masks, while the
. Treasure. The box’s padlock breaks if touched. Inside is a Spell Scroll of Levitation and 200 sp. B59: Storage Room Wine racks line this storage room. Along the west wall stand casks and barrels, several
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
visiting Skullport, claiming that it’s not safe for adventurers. It also tells them an Undermountain secret, hoping they’ll be lured away by the mystery. Draw a card from the Secrets Deck (see
are done speaking with Azrok, Lurkana takes them aside and offers them a quest (see “Side Quest: Retrieve Azrok’s Dagger”). If they refuse, Lurkana scowls and kicks them out. If combat breaks out, the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
visiting Skullport, claiming that it’s not safe for adventurers. It also tells them an Undermountain secret, hoping they’ll be lured away by the mystery. Draw a card from the Secrets Deck (see
are done speaking with Azrok, Lurkana takes them aside and offers them a quest (see “Side Quest: Retrieve Azrok’s Dagger”). If they refuse, Lurkana scowls and kicks them out. If combat breaks out, the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
visiting Skullport, claiming that it’s not safe for adventurers. It also tells them an Undermountain secret, hoping they’ll be lured away by the mystery. Draw a card from the Secrets Deck (see
are done speaking with Azrok, Lurkana takes them aside and offers them a quest (see “Side Quest: Retrieve Azrok’s Dagger”). If they refuse, Lurkana scowls and kicks them out. If combat breaks out, the






