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Returning 35 results for 'barriers bronze diffusing clad returner'.
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Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, appearing as a four-horned minotaur of incredible size clad in spiked bronze armor and wielding a massive ebon greataxe. He doesn’t debase himself by appearing in other guises to mortals—to behold him is
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, appearing as a four-horned minotaur of incredible size clad in spiked bronze armor and wielding a massive ebon greataxe. He doesn’t debase himself by appearing in other guises to mortals—to behold him is
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, appearing as a four-horned minotaur of incredible size clad in spiked bronze armor and wielding a massive ebon greataxe. He doesn’t debase himself by appearing in other guises to mortals—to behold him is
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
City of Skophos When Akroan soldiers encounter minotaurs in ordered squads, patrolling the badlands on predictable routes, clad in armor and wielding bronze weapons, they tend to speak of the
and the altar, often anointed with fresh blood. Inside, a massive bronze minotaur head hangs above the black marble altar. Legend holds that if anyone, minotaur or otherwise, kills a hated rival or
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
City of Skophos When Akroan soldiers encounter minotaurs in ordered squads, patrolling the badlands on predictable routes, clad in armor and wielding bronze weapons, they tend to speak of the
and the altar, often anointed with fresh blood. Inside, a massive bronze minotaur head hangs above the black marble altar. Legend holds that if anyone, minotaur or otherwise, kills a hated rival or
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
small tables. The beauty of the decor is undone by thick dust and cobwebs. Standing in the center of the room is a decrepit skeleton clad in tattered robes.
Red pinpoints of light burn in the
secret door to area X28 has an arcane lock spell cast on it. The password to suppress the spell is “Exethanter.” Treasure The lich’s ancient, bronze-covered spellbook sits on a rotted divan, in plain
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
City of Skophos When Akroan soldiers encounter minotaurs in ordered squads, patrolling the badlands on predictable routes, clad in armor and wielding bronze weapons, they tend to speak of the
and the altar, often anointed with fresh blood. Inside, a massive bronze minotaur head hangs above the black marble altar. Legend holds that if anyone, minotaur or otherwise, kills a hated rival or
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
small tables. The beauty of the decor is undone by thick dust and cobwebs. Standing in the center of the room is a decrepit skeleton clad in tattered robes.
Red pinpoints of light burn in the
secret door to area X28 has an arcane lock spell cast on it. The password to suppress the spell is “Exethanter.” Treasure The lich’s ancient, bronze-covered spellbook sits on a rotted divan, in plain
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
small tables. The beauty of the decor is undone by thick dust and cobwebs. Standing in the center of the room is a decrepit skeleton clad in tattered robes.
Red pinpoints of light burn in the
secret door to area X28 has an arcane lock spell cast on it. The password to suppress the spell is “Exethanter.” Treasure The lich’s ancient, bronze-covered spellbook sits on a rotted divan, in plain
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
, Ooze Grottos, Predator Pools, Golem Laboratories, and Temples of Extraction. Zones are also labeled on the map. Areas are identified by numbers. Map 5.1: The Doomvault Dimensional Barriers Magic
or ethereal creature can’t pass between zones. A detect magic spell can’t penetrate the structure of the Doomvault to sense the dimensional barriers. Magic Gates Two types of magic gates, white and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
, Ooze Grottos, Predator Pools, Golem Laboratories, and Temples of Extraction. Zones are also labeled on the map. Areas are identified by numbers. Map 5.1: The Doomvault Dimensional Barriers Magic
or ethereal creature can’t pass between zones. A detect magic spell can’t penetrate the structure of the Doomvault to sense the dimensional barriers. Magic Gates Two types of magic gates, white and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
, Ooze Grottos, Predator Pools, Golem Laboratories, and Temples of Extraction. Zones are also labeled on the map. Areas are identified by numbers. Map 5.1: The Doomvault Dimensional Barriers Magic
or ethereal creature can’t pass between zones. A detect magic spell can’t penetrate the structure of the Doomvault to sense the dimensional barriers. Magic Gates Two types of magic gates, white and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
ancient empires. The regalia of their terrible rule still adorns their linen-wrapped bodies, their moldering robes stitched with evil symbols and bronze armor etched with devices of dynasties that fell a
of the mummy lord, including ones behind barriers and around corners, can’t regain hit points until the end of the mummy lord’s next turn.
Whirlwind of Sand (Costs 2 Actions). The mummy lord
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
highest tier of the step pyramid holds a musty forty-foot-square chamber. Dust and sand coat its floor. Three bronze cylinders, each inset with a small door, span floor to ceiling in the middle of the
Madarua In the hallway outside this shrine, two 10-foot-tall bronze statues of female warriors stand with spears crossed to form an arch. Beneath them lies a hidden pressure plate that, when stepped on
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
highest tier of the step pyramid holds a musty forty-foot-square chamber. Dust and sand coat its floor. Three bronze cylinders, each inset with a small door, span floor to ceiling in the middle of the
Madarua In the hallway outside this shrine, two 10-foot-tall bronze statues of female warriors stand with spears crossed to form an arch. Beneath them lies a hidden pressure plate that, when stepped on
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
highest tier of the step pyramid holds a musty forty-foot-square chamber. Dust and sand coat its floor. Three bronze cylinders, each inset with a small door, span floor to ceiling in the middle of the
Madarua In the hallway outside this shrine, two 10-foot-tall bronze statues of female warriors stand with spears crossed to form an arch. Beneath them lies a hidden pressure plate that, when stepped on
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
ancient empires. The regalia of their terrible rule still adorns their linen-wrapped bodies, their moldering robes stitched with evil symbols and bronze armor etched with devices of dynasties that fell a
of the mummy lord, including ones behind barriers and around corners, can’t regain hit points until the end of the mummy lord’s next turn.
Whirlwind of Sand (Costs 2 Actions). The mummy lord
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
ancient empires. The regalia of their terrible rule still adorns their linen-wrapped bodies, their moldering robes stitched with evil symbols and bronze armor etched with devices of dynasties that fell a
of the mummy lord, including ones behind barriers and around corners, can’t regain hit points until the end of the mummy lord’s next turn.
Whirlwind of Sand (Costs 2 Actions). The mummy lord
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
wall.
The skeleton of a dwarf sprawls on the floor east of the barge, clad in a tattered yellow turban and dusty chain mail, and clutching a bronze shield.
To unlock I’jin’s sarcophagus, eight floor
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
wall.
The skeleton of a dwarf sprawls on the floor east of the barge, clad in a tattered yellow turban and dusty chain mail, and clutching a bronze shield.
To unlock I’jin’s sarcophagus, eight floor
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
wall.
The skeleton of a dwarf sprawls on the floor east of the barge, clad in a tattered yellow turban and dusty chain mail, and clutching a bronze shield.
To unlock I’jin’s sarcophagus, eight floor
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
bronze horn to warn the hall (see area 2). The giant has four rocks for throwing. If the characters are returning after severely defeating the giants, a ballista (from the arsenal at 10A) will be set up
bandy legs. His teeth are tusk-like and protruding, his side whiskers and beard bright orange and full. Snurre is clad in black iron plate armor, and he wields a huge greatsword that displays flames
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
mundane items, determined by rolling on the Items in a Giant’s Bag table in the introduction. Among this junk are 11,000 cp, 3,500 sp, 220 gp, and the bronze-plated skull of a slain adult red dragon (worth
running through these tunnels end at a pair of wooden barriers. Three pillars of black basalt support the ceiling. The bucket chain passes through gaps in the western and eastern walls, its iron
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
mundane items, determined by rolling on the Items in a Giant’s Bag table in the introduction. Among this junk are 11,000 cp, 3,500 sp, 220 gp, and the bronze-plated skull of a slain adult red dragon (worth
running through these tunnels end at a pair of wooden barriers. Three pillars of black basalt support the ceiling. The bucket chain passes through gaps in the western and eastern walls, its iron
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
bronze horn to warn the hall (see area 2). The giant has four rocks for throwing. If the characters are returning after severely defeating the giants, a ballista (from the arsenal at 10A) will be set up
bandy legs. His teeth are tusk-like and protruding, his side whiskers and beard bright orange and full. Snurre is clad in black iron plate armor, and he wields a huge greatsword that displays flames
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
bronze horn to warn the hall (see area 2). The giant has four rocks for throwing. If the characters are returning after severely defeating the giants, a ballista (from the arsenal at 10A) will be set up
bandy legs. His teeth are tusk-like and protruding, his side whiskers and beard bright orange and full. Snurre is clad in black iron plate armor, and he wields a huge greatsword that displays flames
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
mundane items, determined by rolling on the Items in a Giant’s Bag table in the introduction. Among this junk are 11,000 cp, 3,500 sp, 220 gp, and the bronze-plated skull of a slain adult red dragon (worth
running through these tunnels end at a pair of wooden barriers. Three pillars of black basalt support the ceiling. The bucket chain passes through gaps in the western and eastern walls, its iron
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
-like creature with bulging eyes and cracked skin. It is clad in a shapeless garment and sits on one end of a love seat with its legs pulled up beneath it. Flies flit into and out of its mouth, which
(Perception) score of 13 or higher notice that the black-clad figure doesn’t cast a shadow. This is not a trait that darklings possess, but rather the result of Endelyn’s using her scissors of shadow snipping
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
-like creature with bulging eyes and cracked skin. It is clad in a shapeless garment and sits on one end of a love seat with its legs pulled up beneath it. Flies flit into and out of its mouth, which
(Perception) score of 13 or higher notice that the black-clad figure doesn’t cast a shadow. This is not a trait that darklings possess, but rather the result of Endelyn’s using her scissors of shadow snipping
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
-like creature with bulging eyes and cracked skin. It is clad in a shapeless garment and sits on one end of a love seat with its legs pulled up beneath it. Flies flit into and out of its mouth, which
(Perception) score of 13 or higher notice that the black-clad figure doesn’t cast a shadow. This is not a trait that darklings possess, but rather the result of Endelyn’s using her scissors of shadow snipping
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
orange carnelian gems (worth 50 GP each) Three obsidian gems (worth 10 GP each) Large crate with valuables stolen from Respite this morning (worth 1,800 GP) Bronze crown (worth 250 GP) Silver chalice
(worth 120 GP) Oil of Sharpness
B7: Brandle’s Rest A humanoid skeleton clad in rags is nailed to the eastern wall here, its bones hanging off pitons. A wide-brimmed hat with an enormous green
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
orange carnelian gems (worth 50 GP each) Three obsidian gems (worth 10 GP each) Large crate with valuables stolen from Respite this morning (worth 1,800 GP) Bronze crown (worth 250 GP) Silver chalice
(worth 120 GP) Oil of Sharpness
B7: Brandle’s Rest A humanoid skeleton clad in rags is nailed to the eastern wall here, its bones hanging off pitons. A wide-brimmed hat with an enormous green
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. Treasure. The room contains four hundred bottles of Cynidicean wine, collectively worth 100 gp. B60: Lobby Six humanoids sit motionless in this room, each clad in dark robes and a golden, horned mask
with tentacles dangling from its chin. The figures gaze silently into a tarnished bronze basin filled with sludge.
The masked figures are six cultists of Zargon. Mesmerized by a visage of their
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. Treasure. The room contains four hundred bottles of Cynidicean wine, collectively worth 100 gp. B60: Lobby Six humanoids sit motionless in this room, each clad in dark robes and a golden, horned mask
with tentacles dangling from its chin. The figures gaze silently into a tarnished bronze basin filled with sludge.
The masked figures are six cultists of Zargon. Mesmerized by a visage of their
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
orange carnelian gems (worth 50 GP each) Three obsidian gems (worth 10 GP each) Large crate with valuables stolen from Respite this morning (worth 1,800 GP) Bronze crown (worth 250 GP) Silver chalice
(worth 120 GP) Oil of Sharpness
B7: Brandle’s Rest A humanoid skeleton clad in rags is nailed to the eastern wall here, its bones hanging off pitons. A wide-brimmed hat with an enormous green






