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Returning 35 results for 'barriers brothers diffusing contain rough'.
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Monsters
Mordenkainen's Fiendish Folio Volume 1
can come in tiny packages. Their tiny, foot-tall forms can barely contain the cruelty and malevolence that courses through them. Deep in the Underdark, the jermlaine lurk among the tunnels, dungeons
overwhelming waves. In the heat of battle, individual jermlaine gladly throw themselves on their enemies' weapons to clear the way for their allies' attacks.
Hidden Threat. The jermlaine's skin is rough
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
the time. Krenko was found guilty of murdering Dargig, one of the Shattergang Brothers, and of assault with a deadly weapon against Gideon Jura. The weapon on his person at the time of arrest was a
magic shiv (a prison knife). Reportedly, it could punch through force barriers. It isn’t known how Krenko obtained the weapon. Krenko’s notable associates include the mysterious Mr. Taz (no other
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
the time. Krenko was found guilty of murdering Dargig, one of the Shattergang Brothers, and of assault with a deadly weapon against Gideon Jura. The weapon on his person at the time of arrest was a
magic shiv (a prison knife). Reportedly, it could punch through force barriers. It isn’t known how Krenko obtained the weapon. Krenko’s notable associates include the mysterious Mr. Taz (no other
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
the time. Krenko was found guilty of murdering Dargig, one of the Shattergang Brothers, and of assault with a deadly weapon against Gideon Jura. The weapon on his person at the time of arrest was a
magic shiv (a prison knife). Reportedly, it could punch through force barriers. It isn’t known how Krenko obtained the weapon. Krenko’s notable associates include the mysterious Mr. Taz (no other
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
younger brothers sleep in the easternmost room, where a few toys are scattered about. One of the toys seems to resemble a child’s wooden rocking horse, except that the horse is black with wild eyes and
has painted orange flames where its mane, tail, and hooves should be. Carved into the wooden nightmare is the name “Beucephalus” and, in smaller lettering, the slogan “Is No Fun, Is No Blinsky!” The footlockers contain clothing and personal belongings, but nothing of value.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
younger brothers sleep in the easternmost room, where a few toys are scattered about. One of the toys seems to resemble a child’s wooden rocking horse, except that the horse is black with wild eyes and
has painted orange flames where its mane, tail, and hooves should be. Carved into the wooden nightmare is the name “Beucephalus” and, in smaller lettering, the slogan “Is No Fun, Is No Blinsky!” The footlockers contain clothing and personal belongings, but nothing of value.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
younger brothers sleep in the easternmost room, where a few toys are scattered about. One of the toys seems to resemble a child’s wooden rocking horse, except that the horse is black with wild eyes and
has painted orange flames where its mane, tail, and hooves should be. Carved into the wooden nightmare is the name “Beucephalus” and, in smaller lettering, the slogan “Is No Fun, Is No Blinsky!” The footlockers contain clothing and personal belongings, but nothing of value.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
H22. Crypts These rough-hewn passageways contain unmarked stone caskets in alcoves. Sealed within each casket are the bones, rusty armor, and rusty weapons of warriors who fell in battle under Delsendra Amzarr’s command.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
H22. Crypts These rough-hewn passageways contain unmarked stone caskets in alcoves. Sealed within each casket are the bones, rusty armor, and rusty weapons of warriors who fell in battle under Delsendra Amzarr’s command.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
H22. Crypts These rough-hewn passageways contain unmarked stone caskets in alcoves. Sealed within each casket are the bones, rusty armor, and rusty weapons of warriors who fell in battle under Delsendra Amzarr’s command.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Mapping the Chase When you plan a chase, draw a rough map that shows the route. Insert obstacles and complications at specific points, especially ones that require the characters to make ability
barriers to progress or opportunities for mayhem. Characters being chased through a forest by bugbears might spot a wasp nest and slow down long enough to attack the nest or throw rocks at it to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Mapping the Chase When you plan a chase, draw a rough map that shows the route. Insert obstacles and complications at specific points, especially ones that require the characters to make ability
barriers to progress or opportunities for mayhem. Characters being chased through a forest by bugbears might spot a wasp nest and slow down long enough to attack the nest or throw rocks at it to
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the city of Neverwinter. A dwarf named Gundren Rockseeker hired you to bring a wagonload of provisions to the rough-and-tumble settlement of Phandalin, a couple of days’ travel south of the city
. Gundren was clearly excited and more than a little secretive about his reasons for the trip, saying only that he and his brothers had found “something big,” and that he’d pay you ten gold pieces each for
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Mapping the Chase When you plan a chase, draw a rough map that shows the route. Insert obstacles and complications at specific points, especially ones that require the characters to make ability
barriers to progress or opportunities for mayhem. Characters being chased through a forest by bugbears might spot a wasp nest and slow down long enough to attack the nest or throw rocks at it to
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the city of Neverwinter. A dwarf named Gundren Rockseeker hired you to bring a wagonload of provisions to the rough-and-tumble settlement of Phandalin, a couple of days’ travel south of the city
. Gundren was clearly excited and more than a little secretive about his reasons for the trip, saying only that he and his brothers had found “something big,” and that he’d pay you ten gold pieces each for
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the city of Neverwinter. A dwarf named Gundren Rockseeker hired you to bring a wagonload of provisions to the rough-and-tumble settlement of Phandalin, a couple of days’ travel south of the city
. Gundren was clearly excited and more than a little secretive about his reasons for the trip, saying only that he and his brothers had found “something big,” and that he’d pay you ten gold pieces each for
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
roughly forty feet across and ten feet deep. A five-foot-high ledge to the north overlooks the pool. A similar ledge spans the eastern wall, with a rough-hewn staircase leading up to it. A few crates sit
atop the eastern ledge. The water is fresh. The ceiling is roughly 20 feet above the surface of the pool. The fissure in the ceiling is 3 feet wide at its widest point, and 6 inches at its narrowest. The crates on the eastern ledge contain heaps of adult-sized clothing.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
roughly forty feet across and ten feet deep. A five-foot-high ledge to the north overlooks the pool. A similar ledge spans the eastern wall, with a rough-hewn staircase leading up to it. A few crates sit
atop the eastern ledge. The water is fresh. The ceiling is roughly 20 feet above the surface of the pool. The fissure in the ceiling is 3 feet wide at its widest point, and 6 inches at its narrowest. The crates on the eastern ledge contain heaps of adult-sized clothing.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
roughly forty feet across and ten feet deep. A five-foot-high ledge to the north overlooks the pool. A similar ledge spans the eastern wall, with a rough-hewn staircase leading up to it. A few crates sit
atop the eastern ledge. The water is fresh. The ceiling is roughly 20 feet above the surface of the pool. The fissure in the ceiling is 3 feet wide at its widest point, and 6 inches at its narrowest. The crates on the eastern ledge contain heaps of adult-sized clothing.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
recent years, people have resettled the area. Phandalin is now a rough-and-tumble frontier town. More important, the Rockseeker brothers — a trio of dwarves — have discovered the entrance to Wave Echo
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
resettled the area, and Phandalin is now a rough-and-tumble frontier town. Recently, a trio of dwarves—the Rockseeker brothers—discovered the entrance to Wave Echo Cave, and they intend to reopen the mines
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
recent years, people have resettled the area. Phandalin is now a rough-and-tumble frontier town. More important, the Rockseeker brothers — a trio of dwarves — have discovered the entrance to Wave Echo
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
resettled the area, and Phandalin is now a rough-and-tumble frontier town. Recently, a trio of dwarves—the Rockseeker brothers—discovered the entrance to Wave Echo Cave, and they intend to reopen the mines
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
resettled the area, and Phandalin is now a rough-and-tumble frontier town. Recently, a trio of dwarves—the Rockseeker brothers—discovered the entrance to Wave Echo Cave, and they intend to reopen the mines
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
recent years, people have resettled the area. Phandalin is now a rough-and-tumble frontier town. More important, the Rockseeker brothers — a trio of dwarves — have discovered the entrance to Wave Echo
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
keyed to map 1.6. O1. Bunker This stone bunker stands fifteen feet tall. The rough edges of its construction indicate that it was cut from a single piece of stone.
A duergar named Brojk stands guard in
he moves the lever to trigger a trap. Trap. When the lever is pulled, iron spikes spring out from the floor and ceiling to form barriers across each doorway. A creature in either opening must succeed
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
keyed to map 1.6. O1. Bunker This stone bunker stands fifteen feet tall. The rough edges of its construction indicate that it was cut from a single piece of stone.
A duergar named Brojk stands guard in
he moves the lever to trigger a trap. Trap. When the lever is pulled, iron spikes spring out from the floor and ceiling to form barriers across each doorway. A creature in either opening must succeed
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
keyed to map 1.6. O1. Bunker This stone bunker stands fifteen feet tall. The rough edges of its construction indicate that it was cut from a single piece of stone.
A duergar named Brojk stands guard in
he moves the lever to trigger a trap. Trap. When the lever is pulled, iron spikes spring out from the floor and ceiling to form barriers across each doorway. A creature in either opening must succeed
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Crumbling Tower When the characters approach the tower site, read the following: Amid a grove of gnarled scrub trees stands a half-fallen stone tower. Rough workers’ tents, piles of timbers, and
rusted. The tents show signs of recent occupation (cultists who don’t live in the village bunk here, near the temple) but contain no personal effects. Characters who search the site can see that inside
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
investigation is to be done at this point; the cultists’ plans are clear. The big question is whether the characters can contain the damage. Time is pressing, and the party might have to make hard choices
Caves are designed for an 11th-level party; the Plunging Torrents and Black Geode are intended for a party of about 12th level; and the Weeping Colossus is designed for a 13th-level party. As a rough
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
investigation is to be done at this point; the cultists’ plans are clear. The big question is whether the characters can contain the damage. Time is pressing, and the party might have to make hard choices
Caves are designed for an 11th-level party; the Plunging Torrents and Black Geode are intended for a party of about 12th level; and the Weeping Colossus is designed for a 13th-level party. As a rough
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Crumbling Tower When the characters approach the tower site, read the following: Amid a grove of gnarled scrub trees stands a half-fallen stone tower. Rough workers’ tents, piles of timbers, and
rusted. The tents show signs of recent occupation (cultists who don’t live in the village bunk here, near the temple) but contain no personal effects. Characters who search the site can see that inside
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
investigation is to be done at this point; the cultists’ plans are clear. The big question is whether the characters can contain the damage. Time is pressing, and the party might have to make hard choices
Caves are designed for an 11th-level party; the Plunging Torrents and Black Geode are intended for a party of about 12th level; and the Weeping Colossus is designed for a 13th-level party. As a rough
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Crumbling Tower When the characters approach the tower site, read the following: Amid a grove of gnarled scrub trees stands a half-fallen stone tower. Rough workers’ tents, piles of timbers, and
rusted. The tents show signs of recent occupation (cultists who don’t live in the village bunk here, near the temple) but contain no personal effects. Characters who search the site can see that inside
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the frost giant brothers in area 9. Both ends of the lodge are exposed to the air, and its roof is intact despite the amount of ice on it. The lodge’s interior is one big, open space with a ceiling
isn’t seaworthy. Any character who inspects the ship and succeeds on a DC 13 Intelligence (Investigation) check can tell that the wood is too brittle to withstand rough seas or collisions. 3B






