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Returning 6 results for 'barristers being diffusing contact ram'.
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Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Halflings of the Five Nations Quick and charming, many halflings put their natural talents to use as bards, barristers, merchants, and politicians throughout Khorvaire. Of course, these same talents
the criminal empire, but your past may yet catch up with you. You could also be the point of contact who has made the Boromar Clan your party’s group patron, as described later in this chapter.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Halflings of the Five Nations Quick and charming, many halflings put their natural talents to use as bards, barristers, merchants, and politicians throughout Khorvaire. Of course, these same talents
the criminal empire, but your past may yet catch up with you. You could also be the point of contact who has made the Boromar Clan your party’s group patron, as described later in this chapter.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Halflings of the Five Nations Quick and charming, many halflings put their natural talents to use as bards, barristers, merchants, and politicians throughout Khorvaire. Of course, these same talents
the criminal empire, but your past may yet catch up with you. You could also be the point of contact who has made the Boromar Clan your party’s group patron, as described later in this chapter.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, and players can also design unique offensive features, subject to approval by the DM. For example, a walking statue that strikes with a fist could be treated as a ram — or the DM and the players
to strike at foes, using statistics similar to a ram (AC 15, 100 hit points, immunity to poison and psychic damage). Giant Fist. Melee Weapon Attack: +8 to hit, reach 15 ft., one object or creature
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, and players can also design unique offensive features, subject to approval by the DM. For example, a walking statue that strikes with a fist could be treated as a ram — or the DM and the players
to strike at foes, using statistics similar to a ram (AC 15, 100 hit points, immunity to poison and psychic damage). Giant Fist. Melee Weapon Attack: +8 to hit, reach 15 ft., one object or creature
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, and players can also design unique offensive features, subject to approval by the DM. For example, a walking statue that strikes with a fist could be treated as a ram — or the DM and the players
to strike at foes, using statistics similar to a ram (AC 15, 100 hit points, immunity to poison and psychic damage). Giant Fist. Melee Weapon Attack: +8 to hit, reach 15 ft., one object or creature






