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Monsters
Icewind Dale: Rime of the Frostmaiden
Frost.First Form
In her first form, Auril appears as a hunched, 7-foot-tall biped with the head of a snowy owl, black talons, cloven hooves, and grayish-white wolf fur covering her body from the neck down
disturb her self-imposed isolation. Terrible blizzards have cut off Icewind Dale from the rest of the world, and a shroud of mist conceals her island in the Sea of Moving Ice.
Roleplaying Auril
Monsters
Princes of the Apocalypse
Long Rest). Yan-C- Bin unleashes a terrible thundercrack in a 100-foot-radius sphere centered on himself. All other creatures in the area must succeed on a DC 24 Constitution saving throw or take 31 (9d6
one of the following effects; he can’t use the same effect two rounds in a row:
Yan-C-Bin drops the temperature of the air, covering all surfaces with ice. This effect is identical to the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
’s wall—the dying remains of those who failed to impress the archdevil. The stronghold, covering five square miles, is surrounded by walls reinforced with high turrets. Devils of all kinds
her most loyal cultists. They can gain the Ferocious Surge trait, and her cult’s leaders can also gain the Infernal Tactics trait.
Ferocious Surge (Recharges after a Short or Long Rest). When
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
2-inch-thick slabs of stone. Any door opening into a natural tunnel has grooves to place a reinforcing bar, but the bars are nowhere to be found, except in the passage to Talhundereth (area G11
). Ceilings Ceilings in the svirfneblin enclave (areas G11 to area G14) are 9 feet high. Ceilings in the rest of Gibbet Crossing are 10 feet high, unless the text states otherwise.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
2-inch-thick slabs of stone. Any door opening into a natural tunnel has grooves to place a reinforcing bar, but the bars are nowhere to be found, except in the passage to Talhundereth (area G11
). Ceilings Ceilings in the svirfneblin enclave (areas G11 to area G14) are 9 feet high. Ceilings in the rest of Gibbet Crossing are 10 feet high, unless the text states otherwise.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
2-inch-thick slabs of stone. Any door opening into a natural tunnel has grooves to place a reinforcing bar, but the bars are nowhere to be found, except in the passage to Talhundereth (area G11
). Ceilings Ceilings in the svirfneblin enclave (areas G11 to area G14) are 9 feet high. Ceilings in the rest of Gibbet Crossing are 10 feet high, unless the text states otherwise.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
triggers a pressure plate (see “The Ruins: General Features” at the beginning of the adventure) that releases a set of horizontal bars—closing off the archway and trapping the interloper. The character can
that the portion of the work that depicts the sun is separate from the rest and can be depressed. Pushing it inward reveals and opens a secret door in the wall. The floor of the passage that leads
Compendium
- Sources->Dungeons & Dragons->Rrakkma
inlaid with silver tracery around the edges. Long strips of ragged and aged cloth hang from a pair of steel bars over the vat, where they are tied on to keep them from blowing away in the wind. A sizeable
collection of pumice stones, some of them covered with dried brown flecks, rest within large metal bowls next to the porcelain vat. This was a purification chamber. Priests would strip naked and use
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
works the same as travel on foot, as described in the Player’s Handbook. A creature that serves as a flying mount must rest 1 hour for every 3 hours it flies, and it can’t fly for more than 9 hours per
day. Thus, characters mounted on griffons (which have a flying speed of 80 feet) can travel at 8 miles per hour, covering 72 miles over 9 hours with two 1-hour-long rests over the course of the day
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
triggers a pressure plate (see “The Ruins: General Features” at the beginning of the adventure) that releases a set of horizontal bars—closing off the archway and trapping the interloper. The character can
that the portion of the work that depicts the sun is separate from the rest and can be depressed. Pushing it inward reveals and opens a secret door in the wall. The floor of the passage that leads
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
triggers a pressure plate (see “The Ruins: General Features” at the beginning of the adventure) that releases a set of horizontal bars—closing off the archway and trapping the interloper. The character can
that the portion of the work that depicts the sun is separate from the rest and can be depressed. Pushing it inward reveals and opens a secret door in the wall. The floor of the passage that leads
Compendium
- Sources->Dungeons & Dragons->Rrakkma
inlaid with silver tracery around the edges. Long strips of ragged and aged cloth hang from a pair of steel bars over the vat, where they are tied on to keep them from blowing away in the wind. A sizeable
collection of pumice stones, some of them covered with dried brown flecks, rest within large metal bowls next to the porcelain vat. This was a purification chamber. Priests would strip naked and use
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
works the same as travel on foot, as described in the Player’s Handbook. A creature that serves as a flying mount must rest 1 hour for every 3 hours it flies, and it can’t fly for more than 9 hours per
day. Thus, characters mounted on griffons (which have a flying speed of 80 feet) can travel at 8 miles per hour, covering 72 miles over 9 hours with two 1-hour-long rests over the course of the day
Compendium
- Sources->Dungeons & Dragons->Rrakkma
inlaid with silver tracery around the edges. Long strips of ragged and aged cloth hang from a pair of steel bars over the vat, where they are tied on to keep them from blowing away in the wind. A sizeable
collection of pumice stones, some of them covered with dried brown flecks, rest within large metal bowls next to the porcelain vat. This was a purification chamber. Priests would strip naked and use
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
works the same as travel on foot, as described in the Player’s Handbook. A creature that serves as a flying mount must rest 1 hour for every 3 hours it flies, and it can’t fly for more than 9 hours per
day. Thus, characters mounted on griffons (which have a flying speed of 80 feet) can travel at 8 miles per hour, covering 72 miles over 9 hours with two 1-hour-long rests over the course of the day
Magic Items
Infernal Machine Rebuild
DM’s determination.
37
Flowers turn to face you as you pass them.
Mundane animals can’t look at you.
38
Each time you finish a short rest, you suddenly sprout a covering of
shift position and reset themselves over time. At the end of each long rest of the user attuned to it, the Infernal Machine generates 1d4 + 1 random beneficial properties and 1d4 + 1 detrimental
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
goods arrive, Azi Mas personally checks them and mentally catalogs them. The rest of the time, he remains coiled in the shadows. The snake is bored and enjoys chatting with yuan-ti visitors. Should
can remember names and faces and is quick to warn his masters if yuan-ti pass through whom he hasn’t seen before. Treasure The storeroom contains fifty bolts of cloth; six crates of bronze bars; three
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
legion’s headquarters of Sunhome — to spend the rest of his life behind bars. But someone as well connected as Krenko has ways of shortening his own sentence. Inciting a riot in prison secured him a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
tiefling), helped them buy climbing gear and camping supplies, and then headed to the Hook, Line, and Sinker (the local tavern) for drinks, with plans to get a good night’s rest at the Northern Light (the
, covering 12 miles in 24 hours on foot. They can halve the travel time if they use dogsleds. When the characters reach the halfway point in their journey, they come across a potential obstacle. Use the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
transactions don't usually involve the exchange of individual coins. Rather, the gold piece is a standard measure of value, and the actual exchange is in gold bars, letters of credit, or valuable
goods. One gold piece is worth ten silver pieces, the most prevalent coin among commoners. A silver piece buys a laborer's work for half a day, a flask of lamp oil, or a night's rest in a poor inn. One
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
transactions don't usually involve the exchange of individual coins. Rather, the gold piece is a standard measure of value, and the actual exchange is in gold bars, letters of credit, or valuable
goods. One gold piece is worth ten silver pieces, the most prevalent coin among commoners. A silver piece buys a laborer's work for half a day, a flask of lamp oil, or a night's rest in a poor inn. One
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
goods arrive, Azi Mas personally checks them and mentally catalogs them. The rest of the time, he remains coiled in the shadows. The snake is bored and enjoys chatting with yuan-ti visitors. Should
can remember names and faces and is quick to warn his masters if yuan-ti pass through whom he hasn’t seen before. Treasure The storeroom contains fifty bolts of cloth; six crates of bronze bars; three
compendium
- Sources->Dungeons & Dragons->The Pugilist Class
, but just as often duke it out in back alleys and bars where their next breath depends on a knockout. Level 3: Bare Knuckle Boxer Your attack rolls with Unarmed Strikes can score a Critical Hit on a
damage.
spelljammer
Uppercut. When you hit a creature with an Unarmed Strike you can take a Reaction and expend 1 Moxie Point to make the attack a Critical Hit. Once you take this Reaction, you can’t do so again until you finish a Short or Long Rest.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, the transactions don’t usually involve the exchange of individual coins. Rather, the gold piece is a standard measure of value, and the actual exchange is in gold bars, letters of credit, or valuable
goods. One gold piece is worth ten silver pieces, the most prevalent coin among commoners. A silver piece buys a laborer’s work for half a day, a flask of lamp oil, or a night’s rest in a poor inn. One
compendium
- Sources->Dungeons & Dragons->The Pugilist Class
opponents with chokeholds and arm bars, forcing the enemy to fight on the Pugilist’s terms. Level 3: Groundwork You gain the following benefits. Compression Lock. When you start your turn with one or
next turn. If the creature is Bloodied and already Incapacitated by this feature, its Hit Points are reduced to 0 instead. Once you use this feature to reduce a creature to 0 Hit Points, you can’t use it again until you finish a Long Rest.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, the transactions don’t usually involve the exchange of individual coins. Rather, the gold piece is a standard measure of value, and the actual exchange is in gold bars, letters of credit, or valuable
goods. One gold piece is worth ten silver pieces, the most prevalent coin among commoners. A silver piece buys a laborer’s work for half a day, a flask of lamp oil, or a night’s rest in a poor inn. One
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
legion’s headquarters of Sunhome — to spend the rest of his life behind bars. But someone as well connected as Krenko has ways of shortening his own sentence. Inciting a riot in prison secured him a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, the transactions don’t usually involve the exchange of individual coins. Rather, the gold piece is a standard measure of value, and the actual exchange is in gold bars, letters of credit, or valuable
goods. One gold piece is worth ten silver pieces, the most prevalent coin among commoners. A silver piece buys a laborer’s work for half a day, a flask of lamp oil, or a night’s rest in a poor inn. One
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
tiefling), helped them buy climbing gear and camping supplies, and then headed to the Hook, Line, and Sinker (the local tavern) for drinks, with plans to get a good night’s rest at the Northern Light (the
, covering 12 miles in 24 hours on foot. They can halve the travel time if they use dogsleds. When the characters reach the halfway point in their journey, they come across a potential obstacle. Use the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, arching windows set with panels of stained glass decorate the walls behind the altar. One of the windows has been shattered, covering the chapel floor with shards of colored glass and allowing thick fog to
tattered chain mail that affords the same protection as leather armor. Each revenant wields a longsword. If the beacon is lit, the revenants are cleansed of their hatred and laid to rest, and the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
tiefling), helped them buy climbing gear and camping supplies, and then headed to the Hook, Line, and Sinker (the local tavern) for drinks, with plans to get a good night’s rest at the Northern Light (the
, covering 12 miles in 24 hours on foot. They can halve the travel time if they use dogsleds. When the characters reach the halfway point in their journey, they come across a potential obstacle. Use the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
goods arrive, Azi Mas personally checks them and mentally catalogs them. The rest of the time, he remains coiled in the shadows. The snake is bored and enjoys chatting with yuan-ti visitors. Should
can remember names and faces and is quick to warn his masters if yuan-ti pass through whom he hasn’t seen before. Treasure The storeroom contains fifty bolts of cloth; six crates of bronze bars; three
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
transactions don't usually involve the exchange of individual coins. Rather, the gold piece is a standard measure of value, and the actual exchange is in gold bars, letters of credit, or valuable
goods. One gold piece is worth ten silver pieces, the most prevalent coin among commoners. A silver piece buys a laborer's work for half a day, a flask of lamp oil, or a night's rest in a poor inn. One
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
legion’s headquarters of Sunhome — to spend the rest of his life behind bars. But someone as well connected as Krenko has ways of shortening his own sentence. Inciting a riot in prison secured him a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, arching windows set with panels of stained glass decorate the walls behind the altar. One of the windows has been shattered, covering the chapel floor with shards of colored glass and allowing thick fog to
tattered chain mail that affords the same protection as leather armor. Each revenant wields a longsword. If the beacon is lit, the revenants are cleansed of their hatred and laid to rest, and the






