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Returning 35 results for 'bars bow diffusing confined record'.
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bard bow diffusing confined record
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
-Halaster. Hrossk is currently crafting a piece of what will become one of the construct’s eyes. The fire beetles can’t harm anyone while confined to their cage. Unlatching the cage door requires an
action. If released, the beetles attack indiscriminately. The iron fragments littering the floor include curved sheets of outer plating, as well as internal gears, cogs, spindles, bars, and pipes. These pieces are waiting to be attached to the construct in area 15.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
-Halaster. Hrossk is currently crafting a piece of what will become one of the construct’s eyes. The fire beetles can’t harm anyone while confined to their cage. Unlatching the cage door requires an
action. If released, the beetles attack indiscriminately. The iron fragments littering the floor include curved sheets of outer plating, as well as internal gears, cogs, spindles, bars, and pipes. These pieces are waiting to be attached to the construct in area 15.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
-Halaster. Hrossk is currently crafting a piece of what will become one of the construct’s eyes. The fire beetles can’t harm anyone while confined to their cage. Unlatching the cage door requires an
action. If released, the beetles attack indiscriminately. The iron fragments littering the floor include curved sheets of outer plating, as well as internal gears, cogs, spindles, bars, and pipes. These pieces are waiting to be attached to the construct in area 15.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
enemies who yearn to topple her. As a powerful wizard and noble, Sansuri believes it is her duty to rule over others and command their respect. Even so, she has been forced to bow to the will of King
aid of detect magic spells. Dead characters are unceremoniously dropped through the hole in the audience chamber floor. Living captives are confined to cages in the dungeon (area 8) and left unguarded. Unless the prisoners manage to escape, Sansuri feeds them to her griffons in area 7 the next day.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
enemies who yearn to topple her. As a powerful wizard and noble, Sansuri believes it is her duty to rule over others and command their respect. Even so, she has been forced to bow to the will of King
aid of detect magic spells. Dead characters are unceremoniously dropped through the hole in the audience chamber floor. Living captives are confined to cages in the dungeon (area 8) and left unguarded. Unless the prisoners manage to escape, Sansuri feeds them to her griffons in area 7 the next day.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
three areas, with iron bars walling off the north and south. Filthy straw lines the floors of those cells, the hinged doors of which are secured by chains and padlocks. A pair of disheveled human women
are held in the cell to the south, while a human boy is confined to the north. All are dressed in plain gray tunics and have iron collars fitted around their necks.
A heap of discarded clothing is
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
three areas, with iron bars walling off the north and south. Filthy straw lines the floors of those cells, the hinged doors of which are secured by chains and padlocks. A pair of disheveled human women
are held in the cell to the south, while a human boy is confined to the north. All are dressed in plain gray tunics and have iron collars fitted around their necks.
A heap of discarded clothing is
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
three areas, with iron bars walling off the north and south. Filthy straw lines the floors of those cells, the hinged doors of which are secured by chains and padlocks. A pair of disheveled human women
are held in the cell to the south, while a human boy is confined to the north. All are dressed in plain gray tunics and have iron collars fitted around their necks.
A heap of discarded clothing is
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
enemies who yearn to topple her. As a powerful wizard and noble, Sansuri believes it is her duty to rule over others and command their respect. Even so, she has been forced to bow to the will of King
aid of detect magic spells. Dead characters are unceremoniously dropped through the hole in the audience chamber floor. Living captives are confined to cages in the dungeon (area 8) and left unguarded. Unless the prisoners manage to escape, Sansuri feeds them to her griffons in area 7 the next day.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
with barred doors of rusted iron.
Grimlocks. Six grimlocks terrorize the prisoners in the cells by reaching between the bars with bone clubs. (They don’t have keys to unlock the cells.)
T’rissa
Auvryndar (see area 6) carries the keys to the cells. The lock on each cell door can be picked with thieves’ tools and a successful DC 10 Dexterity check. The rusty bars can be torn away from a door
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
with barred doors of rusted iron.
Grimlocks. Six grimlocks terrorize the prisoners in the cells by reaching between the bars with bone clubs. (They don’t have keys to unlock the cells.)
T’rissa
Auvryndar (see area 6) carries the keys to the cells. The lock on each cell door can be picked with thieves’ tools and a successful DC 10 Dexterity check. The rusty bars can be torn away from a door
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
with barred doors of rusted iron.
Grimlocks. Six grimlocks terrorize the prisoners in the cells by reaching between the bars with bone clubs. (They don’t have keys to unlock the cells.)
T’rissa
Auvryndar (see area 6) carries the keys to the cells. The lock on each cell door can be picked with thieves’ tools and a successful DC 10 Dexterity check. The rusty bars can be torn away from a door
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
D8. Holding Cells Rising from the soggy earth is a sturdy wooden hut with an open doorway on one side of it. At the back of the hut are two holding cells. Thick mangrove roots serve as bars, with a
to the characters with a knightly bow once the guards are gone. She is dressed in the ragged and stained remnants of an orange surcoat that bears the sigil of a great helm fashioned to resemble a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
D8. Holding Cells Rising from the soggy earth is a sturdy wooden hut with an open doorway on one side of it. At the back of the hut are two holding cells. Thick mangrove roots serve as bars, with a
to the characters with a knightly bow once the guards are gone. She is dressed in the ragged and stained remnants of an orange surcoat that bears the sigil of a great helm fashioned to resemble a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
D8. Holding Cells Rising from the soggy earth is a sturdy wooden hut with an open doorway on one side of it. At the back of the hut are two holding cells. Thick mangrove roots serve as bars, with a
to the characters with a knightly bow once the guards are gone. She is dressed in the ragged and stained remnants of an orange surcoat that bears the sigil of a great helm fashioned to resemble a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
confined to a cell in area H8, waiting to stand trial. He is charged with multiple counts of theft (highway banditry) and assaults against Waterdavian citizens. Fenerus knew it was only a matter of time
turning over the Stone of Golorr to his Luskanite contact. Now, he plans to use the stone to escape imprisonment and wipe his criminal record clean. If the characters can get close enough to speak with
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
submitted to his will. The dimwitted white dragons conceded and were subdued. The giants confined Isendraug to her lair in the temple, and Cryovain was chained to the deck of the Krigvind. After enslaving the
feet from bow to stern and requires a crew of at least ten creatures that are Large or bigger. A greatship has a speed of 6 mph, AC 15, a damage threshold of 20, and 3,000 hit points. It can hold up to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
submitted to his will. The dimwitted white dragons conceded and were subdued. The giants confined Isendraug to her lair in the temple, and Cryovain was chained to the deck of the Krigvind. After enslaving the
feet from bow to stern and requires a crew of at least ten creatures that are Large or bigger. A greatship has a speed of 6 mph, AC 15, a damage threshold of 20, and 3,000 hit points. It can hold up to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
submitted to his will. The dimwitted white dragons conceded and were subdued. The giants confined Isendraug to her lair in the temple, and Cryovain was chained to the deck of the Krigvind. After enslaving the
feet from bow to stern and requires a crew of at least ten creatures that are Large or bigger. A greatship has a speed of 6 mph, AC 15, a damage threshold of 20, and 3,000 hit points. It can hold up to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
confined to a cell in area H8, waiting to stand trial. He is charged with multiple counts of theft (highway banditry) and assaults against Waterdavian citizens. Fenerus knew it was only a matter of time
turning over the Stone of Golorr to his Luskanite contact. Now, he plans to use the stone to escape imprisonment and wipe his criminal record clean. If the characters can get close enough to speak with
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
confined to a cell in area H8, waiting to stand trial. He is charged with multiple counts of theft (highway banditry) and assaults against Waterdavian citizens. Fenerus knew it was only a matter of time
turning over the Stone of Golorr to his Luskanite contact. Now, he plans to use the stone to escape imprisonment and wipe his criminal record clean. If the characters can get close enough to speak with
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
similar effect, and bestows the effect of a water breathing spell on any creatures within it. The stout bars grant half cover against attacks originating from outside the cage. Using the winch, a character
the boat is in the water. A filled bullseye lantern hangs off the boat’s bow. Prey. Creatures aboard the Prey have advantage on saving throws while the boat is in the water.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
similar effect, and bestows the effect of a water breathing spell on any creatures within it. The stout bars grant half cover against attacks originating from outside the cage. Using the winch, a character
the boat is in the water. A filled bullseye lantern hangs off the boat’s bow. Prey. Creatures aboard the Prey have advantage on saving throws while the boat is in the water.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
similar effect, and bestows the effect of a water breathing spell on any creatures within it. The stout bars grant half cover against attacks originating from outside the cage. Using the winch, a character
the boat is in the water. A filled bullseye lantern hangs off the boat’s bow. Prey. Creatures aboard the Prey have advantage on saving throws while the boat is in the water.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Violet flames engulf this room, dancing across walls with faded mosaics of blacksmiths forging gleaming weapons. Bars seal off alcoves to the north and south. To the west, weapons hang on the walls. A
honored Solamnic weaponsmiths. Their burial places are sealed behind iron bars, which are Medium objects with AC 19, 20 hit points, and immunity to poison and psychic damage. The north tomb contains a
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Violet flames engulf this room, dancing across walls with faded mosaics of blacksmiths forging gleaming weapons. Bars seal off alcoves to the north and south. To the west, weapons hang on the walls. A
honored Solamnic weaponsmiths. Their burial places are sealed behind iron bars, which are Medium objects with AC 19, 20 hit points, and immunity to poison and psychic damage. The north tomb contains a
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Violet flames engulf this room, dancing across walls with faded mosaics of blacksmiths forging gleaming weapons. Bars seal off alcoves to the north and south. To the west, weapons hang on the walls. A
honored Solamnic weaponsmiths. Their burial places are sealed behind iron bars, which are Medium objects with AC 19, 20 hit points, and immunity to poison and psychic damage. The north tomb contains a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
are the fastest in the race, and overall have the best record. The reigning champion is the Pegasus of Highwater, whose supporters wear white and silver. The Hippogriff is tied to Overlook and
because the matches are confined to Lower Dura and the Cogs and well hidden from the eyes of the Watch. A match usually occurs only once every few months. Sometimes participants voluntarily enter the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
are the fastest in the race, and overall have the best record. The reigning champion is the Pegasus of Highwater, whose supporters wear white and silver. The Hippogriff is tied to Overlook and
because the matches are confined to Lower Dura and the Cogs and well hidden from the eyes of the Watch. A match usually occurs only once every few months. Sometimes participants voluntarily enter the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
are the fastest in the race, and overall have the best record. The reigning champion is the Pegasus of Highwater, whose supporters wear white and silver. The Hippogriff is tied to Overlook and
because the matches are confined to Lower Dura and the Cogs and well hidden from the eyes of the Watch. A match usually occurs only once every few months. Sometimes participants voluntarily enter the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
to climb after it, he was pushed from behind by another gnoll and locked in the cage. The gnolls are keeping him confined until he grows weak enough that they dare to open the cage to kill and eat
still has one javelin left. The berserker tries to grapple any character he can reach through the bars; if he succeeds, he tries to stab the grappled character with his javelin on his next turn. If he
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
to climb after it, he was pushed from behind by another gnoll and locked in the cage. The gnolls are keeping him confined until he grows weak enough that they dare to open the cage to kill and eat
still has one javelin left. The berserker tries to grapple any character he can reach through the bars; if he succeeds, he tries to stab the grappled character with his javelin on his next turn. If he
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
to climb after it, he was pushed from behind by another gnoll and locked in the cage. The gnolls are keeping him confined until he grows weak enough that they dare to open the cage to kill and eat
still has one javelin left. The berserker tries to grapple any character he can reach through the bars; if he succeeds, he tries to stab the grappled character with his javelin on his next turn. If he
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
record the passing of the living and to aid Kelemvor in seeing that souls are properly bound to their appropriate afterlife. He is rarely acknowledged directly, except for being mentioned at funerals
strife at my whim, and all will bow down before me while in my kingdom.”
Myrkul, who had won second place, declared, “But I choose the dead, and by doing so I truly win, because all that you are lord
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
record the passing of the living and to aid Kelemvor in seeing that souls are properly bound to their appropriate afterlife. He is rarely acknowledged directly, except for being mentioned at funerals
strife at my whim, and all will bow down before me while in my kingdom.”
Myrkul, who had won second place, declared, “But I choose the dead, and by doing so I truly win, because all that you are lord






