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Returning 21 results for 'base been diffusing channeling reappear'.
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that came with channeling your eldritch might to claim what you felt you deserved, but this pact came with strings attached. In times of distress you hear the entity whispering in the back of your mind, urging you to indulge your most base impulses.
Monsters
Mythic Odysseys of Theros
fall unconscious. Instead, the damage creates cracks in its carapace, revealing its hearts. Tromokratis has four hearts: two on its chest, one on its back, and one at the base of its tail. A heart has an
other mighty, ichor-slick organs. The sea terror thrashes, channeling pain into fury.
Fighting Tromokratis as a mythic encounter is equivalent to taking on two CR 26 creatures in one encounter. Award a
compendium
- Sources->Dungeons & Dragons->The Pugilist Class
cathartic rush that came with channeling your eldritch might to claim what you felt you deserved, but this pact came with strings attached. In times of distress you hear the entity whispering in the back
of your mind, urging you to indulge your most base impulses. Rick Hershey
Level 3: Black Magic As a result of your relationship with your dread power, you gain the following benefits.
Two
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Miners’ Guild The svirfneblin base most of their economic subsistence on their ability to mine ores and gems. The settlement is largely self-sufficient, but it still relies on the duergar of Mantol
channeling a terrible power, the Pudding King sits upon his throne with his “children” at his side, summoning ever more loyal subjects with each passing day. When he is ready, he will send them forth
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Miners’ Guild The svirfneblin base most of their economic subsistence on their ability to mine ores and gems. The settlement is largely self-sufficient, but it still relies on the duergar of Mantol
channeling a terrible power, the Pudding King sits upon his throne with his “children” at his side, summoning ever more loyal subjects with each passing day. When he is ready, he will send them forth
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Miners’ Guild The svirfneblin base most of their economic subsistence on their ability to mine ores and gems. The settlement is largely self-sufficient, but it still relies on the duergar of Mantol
channeling a terrible power, the Pudding King sits upon his throne with his “children” at his side, summoning ever more loyal subjects with each passing day. When he is ready, he will send them forth
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
pillars.
In the southwest corner is a black gate.
A character who succeeds on a DC 10 Intelligence (Arcana) check can tell that the rift is channeling elemental forces. If the check succeeds by 5
or more, the character knows that the rift is dangerous and is channeling extraplanar elemental forces. If a non-elemental creature ends its turn inside the room, it takes 5 (2d4) damage of a random
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
pillars.
In the southwest corner is a black gate.
A character who succeeds on a DC 10 Intelligence (Arcana) check can tell that the rift is channeling elemental forces. If the check succeeds by 5
or more, the character knows that the rift is dangerous and is channeling extraplanar elemental forces. If a non-elemental creature ends its turn inside the room, it takes 5 (2d4) damage of a random
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
pillars.
In the southwest corner is a black gate.
A character who succeeds on a DC 10 Intelligence (Arcana) check can tell that the rift is channeling elemental forces. If the check succeeds by 5
or more, the character knows that the rift is dangerous and is channeling extraplanar elemental forces. If a non-elemental creature ends its turn inside the room, it takes 5 (2d4) damage of a random
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
large contingent of its City Guard here, using a nearby barracks as the base for outriders who infrequently patrol the road north as far as Amphail and south to Waterdeep. Yondral Horn (N male shield
reappear thereafter. If the frost giant skull is removed from its resting place under the tree, the Uthgardt spirits are laid to rest and the ghosts don’t reappear. The oak tree has AC 15, 100 hit
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
large contingent of its City Guard here, using a nearby barracks as the base for outriders who infrequently patrol the road north as far as Amphail and south to Waterdeep. Yondral Horn (N male shield
reappear thereafter. If the frost giant skull is removed from its resting place under the tree, the Uthgardt spirits are laid to rest and the ghosts don’t reappear. The oak tree has AC 15, 100 hit
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
large contingent of its City Guard here, using a nearby barracks as the base for outriders who infrequently patrol the road north as far as Amphail and south to Waterdeep. Yondral Horn (N male shield
reappear thereafter. If the frost giant skull is removed from its resting place under the tree, the Uthgardt spirits are laid to rest and the ghosts don’t reappear. The oak tree has AC 15, 100 hit
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
headquarters is a mundane site, which has often been selected or handed down by Acquisitions Incorporated. The characters’ initial base of operations could be a ruined tower, a worn horse-drawn carriage
channeling elemental power. A galleon suspended below the balloon features a helm that controls the ship. The vessel can fly virtually anywhere, ignoring difficult terrain, but it is at risk from storms
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
headquarters is a mundane site, which has often been selected or handed down by Acquisitions Incorporated. The characters’ initial base of operations could be a ruined tower, a worn horse-drawn carriage
channeling elemental power. A galleon suspended below the balloon features a helm that controls the ship. The vessel can fly virtually anywhere, ignoring difficult terrain, but it is at risk from storms
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, a creature in the Hall of Illusions can pass through it and reappear in front of the mirror or in the nearest unoccupied space. Once the portal closes, it can’t be reopened except by touching the
it returns to its normal size. Tiny Door. A solid wall seems to block access to area B10, but closer inspection reveals a 2-inch-wide, 4-inch-tall mouse hole at the base of the wall. This mouse hole
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, a creature in the Hall of Illusions can pass through it and reappear in front of the mirror or in the nearest unoccupied space. Once the portal closes, it can’t be reopened except by touching the
it returns to its normal size. Tiny Door. A solid wall seems to block access to area B10, but closer inspection reveals a 2-inch-wide, 4-inch-tall mouse hole at the base of the wall. This mouse hole
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, a creature in the Hall of Illusions can pass through it and reappear in front of the mirror or in the nearest unoccupied space. Once the portal closes, it can’t be reopened except by touching the
it returns to its normal size. Tiny Door. A solid wall seems to block access to area B10, but closer inspection reveals a 2-inch-wide, 4-inch-tall mouse hole at the base of the wall. This mouse hole
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
headquarters is a mundane site, which has often been selected or handed down by Acquisitions Incorporated. The characters’ initial base of operations could be a ruined tower, a worn horse-drawn carriage
channeling elemental power. A galleon suspended below the balloon features a helm that controls the ship. The vessel can fly virtually anywhere, ignoring difficult terrain, but it is at risk from storms
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
delighted anticipation.
When the characters pass through the fey crossing in the Cave of Echoes (see area C7), they vanish and reappear in the center of this fairy ring. The characters all appear at the
Oak Tree A tremendous oak tree stretches hundreds of feet into the air, rising high above the surrounding canopy. Easily fifty feet wide at the base, its trunk is gnarled, covered with creeping
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
delighted anticipation.
When the characters pass through the fey crossing in the Cave of Echoes (see area C7), they vanish and reappear in the center of this fairy ring. The characters all appear at the
Oak Tree A tremendous oak tree stretches hundreds of feet into the air, rising high above the surrounding canopy. Easily fifty feet wide at the base, its trunk is gnarled, covered with creeping
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
delighted anticipation.
When the characters pass through the fey crossing in the Cave of Echoes (see area C7), they vanish and reappear in the center of this fairy ring. The characters all appear at the
Oak Tree A tremendous oak tree stretches hundreds of feet into the air, rising high above the surrounding canopy. Easily fifty feet wide at the base, its trunk is gnarled, covered with creeping






