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classes
Dabble With Dread Powers
In your darkest hour, you pleaded for the strength to take what you wanted from the world and a dread power took notice. At first, you may have relished the cathartic rush
that came with channeling your eldritch might to claim what you felt you deserved, but this pact came with strings attached. In times of distress you hear the entity whispering in the back of your mind, urging you to indulge your most base impulses.
Monsters
Mordenkainen's Fiendish Folio Volume 1
of eternity. It has no sense of empathy or compassion, driven only to unmake so that the resulting base elements of reality can fuel the multiverse’s endless cycles of creation and destruction
Monsters
Fizban's Treasury of Dragons
’s mood.
Embodiment of Decay
While generally not malicious, topaz dragons embody decay. They view destruction as a natural means of clearing the way for new creation and growth, much as a forest
creation, whether abstract or dedicated to practical applications. They are fascinated by magic that creates objects from nothing, animates Undead, destroys matter, or manipulates negative energy. And they
Monsters
Fizban's Treasury of Dragons
Decay
While generally not malicious, topaz dragons embody decay. They view destruction as a natural means of clearing the way for new creation and growth, much as a forest fire clears dead wood
demeanor, caustic observations, and morbid interests can form a lasting bond with a powerful ally.
Entropic Hoards
Topaz dragons prize information on destruction and creation, whether abstract or
Monsters
Fizban's Treasury of Dragons
the dragon’s mood.
Embodiment of Decay
While generally not malicious, topaz dragons embody decay. They view destruction as a natural means of clearing the way for new creation and growth
destruction and creation, whether abstract or dedicated to practical applications. They are fascinated by magic that creates objects from nothing, animates Undead, destroys matter, or manipulates negative
Monsters
Fizban's Treasury of Dragons
creation and growth, much as a forest fire clears dead wood, replenishes the soil, and allows the forest to regrow even healthier than before. To this end, topaz dragons use their power to reduce
information on destruction and creation, whether abstract or dedicated to practical applications. They are fascinated by magic that creates objects from nothing, animates Undead, destroys matter, or
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Class A creature’s Armor Class represents how well the creature avoids being wounded in combat. The AC of a character is determined at character creation (see chapter 2), whereas the AC of a monster
appears in its stat block. Calculating AC. All creatures start with the same base AC calculation: Base AC = 10 + the creature’s Dexterity modifier A creature’s AC can then be modified by armor, magic
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. Armor Class A creature’s Armor Class represents how well the creature avoids being wounded in combat. The AC of a character is determined at character creation (see chapter 2), whereas the AC of a
monster appears in its stat block. Calculating AC. All creatures start with the same base AC calculation: Base AC = 10 + the creature’s Dexterity modifier A creature’s AC can then be modified by armor
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. Armor Class A creature’s Armor Class represents how well the creature avoids being wounded in combat. The AC of a character is determined at character creation (see chapter 2), whereas the AC of a
monster appears in its stat block. Calculating AC. All creatures start with the same base AC calculation: Base AC = 10 + the creature’s Dexterity modifier A creature’s AC can then be modified by armor
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. Armor Class A creature’s Armor Class represents how well the creature avoids being wounded in combat. The AC of a character is determined at character creation (see chapter 2), whereas the AC of a
monster appears in its stat block. Calculating AC. All creatures start with the same base AC calculation: Base AC = 10 + the creature’s Dexterity modifier A creature’s AC can then be modified by armor
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Class A creature’s Armor Class represents how well the creature avoids being wounded in combat. The AC of a character is determined at character creation (see chapter 2), whereas the AC of a monster
appears in its stat block. Calculating AC. All creatures start with the same base AC calculation: Base AC = 10 + the creature’s Dexterity modifier A creature’s AC can then be modified by armor, magic
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Class A creature’s Armor Class represents how well the creature avoids being wounded in combat. The AC of a character is determined at character creation (see chapter 2), whereas the AC of a monster
appears in its stat block. Calculating AC. All creatures start with the same base AC calculation: Base AC = 10 + the creature’s Dexterity modifier A creature’s AC can then be modified by armor, magic
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
about a century. Size. Gith are taller and leaner than humans, with most a slender 6 feet in height. Speed. Your base walking speed is 30 feet. Languages. You can speak, read, and write Common and Gith
for these spells. When you cast them with this trait, they don’t require components. Random Height and Weight Race Base Height Base Weight Height Modifier Weight Modifier Githyanki 5'0" 100 lb
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
about a century. Size. Gith are taller and leaner than humans, with most a slender 6 feet in height. Speed. Your base walking speed is 30 feet. Languages. You can speak, read, and write Common and Gith
for these spells. When you cast them with this trait, they don’t require components. Random Height and Weight Race Base Height Base Weight Height Modifier Weight Modifier Githyanki 5'0" 100 lb
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
about a century. Size. Gith are taller and leaner than humans, with most a slender 6 feet in height. Speed. Your base walking speed is 30 feet. Languages. You can speak, read, and write Common and Gith
for these spells. When you cast them with this trait, they don’t require components. Random Height and Weight Race Base Height Base Weight Height Modifier Weight Modifier Githyanki 5'0" 100 lb
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Magic Item Magic items are the DM’s purview, so you decide how they fall into the party’s possession. As an option, you can allow player characters to craft magic items. The creation of a magic item
potion, or the formula for a flame tongue might require that the weapon be forged with lava. Crafting Magic Items Item Rarity Creation Cost Minimum Level Common 100 gp 3rd Uncommon 500 gp 3rd Rare
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Magic Item Magic items are the DM’s purview, so you decide how they fall into the party’s possession. As an option, you can allow player characters to craft magic items. The creation of a magic item
potion, or the formula for a flame tongue might require that the weapon be forged with lava. Crafting Magic Items Item Rarity Creation Cost Minimum Level Common 100 gp 3rd Uncommon 500 gp 3rd Rare
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
Character Creation How do you calculate a creature’s Armor Class (AC)? Chapter 1 of the Player’s Handbook describes how to determine AC, yet AC calculations generate questions frequently. That fact
isn’t too surprising, given the number of ways the game gives you to change your AC! Here are some ways to calculate your base AC: Unarmored: 10 + your Dexterity modifier. Armored: Use the AC entry for
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
Character Creation How do you calculate a creature’s Armor Class (AC)? Chapter 1 of the Player’s Handbook describes how to determine AC, yet AC calculations generate questions frequently. That fact
isn’t too surprising, given the number of ways the game gives you to change your AC! Here are some ways to calculate your base AC: Unarmored: 10 + your Dexterity modifier. Armored: Use the AC entry for
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Magic Item Magic items are the DM’s purview, so you decide how they fall into the party’s possession. As an option, you can allow player characters to craft magic items. The creation of a magic item
potion, or the formula for a flame tongue might require that the weapon be forged with lava. Crafting Magic Items Item Rarity Creation Cost Minimum Level Common 100 gp 3rd Uncommon 500 gp 3rd Rare
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
Character Creation How do you calculate a creature’s Armor Class (AC)? Chapter 1 of the Player’s Handbook describes how to determine AC, yet AC calculations generate questions frequently. That fact
isn’t too surprising, given the number of ways the game gives you to change your AC! Here are some ways to calculate your base AC: Unarmored: 10 + your Dexterity modifier. Armored: Use the AC entry for
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Age. Verdan reach adulthood at around the age of 24, and it is thought that they might live to nearly 200 years old. However, because no verdan has died of old age since the race’s initial creation
, each verdan undergoes a sudden growth spurt of 2 feet or more. At 1st level, you are a Small creature. When you reach 5th level, you become a Medium creature. Speed. Your base walking speed is 30 feet
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Age. Verdan reach adulthood at around the age of 24, and it is thought that they might live to nearly 200 years old. However, because no verdan has died of old age since the race’s initial creation
, each verdan undergoes a sudden growth spurt of 2 feet or more. At 1st level, you are a Small creature. When you reach 5th level, you become a Medium creature. Speed. Your base walking speed is 30 feet
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Age. Verdan reach adulthood at around the age of 24, and it is thought that they might live to nearly 200 years old. However, because no verdan has died of old age since the race’s initial creation
, each verdan undergoes a sudden growth spurt of 2 feet or more. At 1st level, you are a Small creature. When you reach 5th level, you become a Medium creature. Speed. Your base walking speed is 30 feet
compendium
- Sources->Dungeons & Dragons->The Pugilist Class
Hand of Dread Dabble With Dread Powers In your darkest hour, you pleaded for the strength to take what you wanted from the world and a dread power took notice. At first, you may have relished the
of your mind, urging you to indulge your most base impulses. Rick Hershey
Level 3: Black Magic As a result of your relationship with your dread power, you gain the following benefits.
Two
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
with the story behind the race or subrace you wish to create. Having a firm idea of a race’s story in your campaign will help you make decisions during the creation process. Ask yourself several
increasing the diversity of options for a particular race, rather than replacing some options with other ones. The following example walks through the creation of an elf subrace: the eladrin. This
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
with the story behind the race or subrace you wish to create. Having a firm idea of a race’s story in your campaign will help you make decisions during the creation process. Ask yourself several
increasing the diversity of options for a particular race, rather than replacing some options with other ones. The following example walks through the creation of an elf subrace: the eladrin. This
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
with the story behind the race or subrace you wish to create. Having a firm idea of a race’s story in your campaign will help you make decisions during the creation process. Ask yourself several
increasing the diversity of options for a particular race, rather than replacing some options with other ones. The following example walks through the creation of an elf subrace: the eladrin. This
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
The Cult of the Dragon The Cult of the Dragon has existed for centuries. During most of that time, its members have focused on the creation and worship of dracoliches, based on a prophecy translated
Dragon, and all are able to marshal the cult’s resources. Only Severin’s inner circle can promote a dragonsoul to a Wearer of Purple, granting that character a base of operations and funds. Most new
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
slaughter because of the circumstances of their creation. Perhaps most importantly, minotaurs aren’t an offshoot of humanity but a people in their own right, and neither their nature nor their destiny
Height = 5 feet + 4 inches + your size modifier in inches Weight in pounds = 175 + (2d6 × your size modifier) Speed. Your base walking speed is 30 feet. Horns. Your horns are natural melee weapons
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
slaughter because of the circumstances of their creation. Perhaps most importantly, minotaurs aren’t an offshoot of humanity but a people in their own right, and neither their nature nor their destiny
Height = 5 feet + 4 inches + your size modifier in inches Weight in pounds = 175 + (2d6 × your size modifier) Speed. Your base walking speed is 30 feet. Horns. Your horns are natural melee weapons
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
The Cult of the Dragon The Cult of the Dragon has existed for centuries. During most of that time, its members have focused on the creation and worship of dracoliches, based on a prophecy translated
Dragon, and all are able to marshal the cult’s resources. Only Severin’s inner circle can promote a dragonsoul to a Wearer of Purple, granting that character a base of operations and funds. Most new
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
The Cult of the Dragon The Cult of the Dragon has existed for centuries. During most of that time, its members have focused on the creation and worship of dracoliches, based on a prophecy translated
Dragon, and all are able to marshal the cult’s resources. Only Severin’s inner circle can promote a dragonsoul to a Wearer of Purple, granting that character a base of operations and funds. Most new
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
The Cult of the Dragon The Cult of the Dragon has existed for centuries. During most of that time, its members have focused on the creation and worship of dracoliches, based on a prophecy translated
Dragon, and all are able to marshal the cult’s resources. Only Severin’s inner circle can promote a dragonsoul to a Wearer of Purple, granting that character a base of operations and funds. Most new
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
The Cult of the Dragon The Cult of the Dragon has existed for centuries. During most of that time, its members have focused on the creation and worship of dracoliches, based on a prophecy translated
Dragon, and all are able to marshal the cult’s resources. Only Severin’s inner circle can promote a dragonsoul to a Wearer of Purple, granting that character a base of operations and funds. Most new






