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Returning 35 results for 'base button diffusing carved regards'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
. Any hollow or crook will do, but often a special cavity is carved out of the trunk. The tree is bathed and watered with the blood of the sacrificed victim, and the body is buried among the tree’s
roots. After three days, a sprout emerges from the ground at the base of the tree and swiftly grows into a bipedal form.
This new body, armored in tough bark and bearing a gnarled club and shield, is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
character who inspects the statue and succeeds on a DC 15 Wisdom (Perception) check discovers that one of the eyes carved into Halaster’s robe is a button. Pressing this button causes two keys tucked
7. Statue of Halaster Set into an alcove at the back of this dusty side chamber is a nonmagical, life-size statue of Halaster Blackcloak carved from granite. The statue is thrusting its stone staff
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
character who inspects the statue and succeeds on a DC 15 Wisdom (Perception) check discovers that one of the eyes carved into Halaster’s robe is a button. Pressing this button causes two keys tucked
7. Statue of Halaster Set into an alcove at the back of this dusty side chamber is a nonmagical, life-size statue of Halaster Blackcloak carved from granite. The statue is thrusting its stone staff
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
character who inspects the statue and succeeds on a DC 15 Wisdom (Perception) check discovers that one of the eyes carved into Halaster’s robe is a button. Pressing this button causes two keys tucked
7. Statue of Halaster Set into an alcove at the back of this dusty side chamber is a nonmagical, life-size statue of Halaster Blackcloak carved from granite. The statue is thrusting its stone staff
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
magic. Consequently, the lid cannot be removed. The stone sarcophagus is impervious to damage and spells. Whenever one of the three chests is locked, a carved button magically appears on the sarcophagus
treasure chests sit on stone daises. The chest on the left is carved of black onyx, the middle chest is made of rusty iron, and the chest on the right is cast of silver and glistening with frost
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
magic. Consequently, the lid cannot be removed. The stone sarcophagus is impervious to damage and spells. Whenever one of the three chests is locked, a carved button magically appears on the sarcophagus
treasure chests sit on stone daises. The chest on the left is carved of black onyx, the middle chest is made of rusty iron, and the chest on the right is cast of silver and glistening with frost
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
magic. Consequently, the lid cannot be removed. The stone sarcophagus is impervious to damage and spells. Whenever one of the three chests is locked, a carved button magically appears on the sarcophagus
treasure chests sit on stone daises. The chest on the left is carved of black onyx, the middle chest is made of rusty iron, and the chest on the right is cast of silver and glistening with frost
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
smiling children, Rose and Thorn. Cradled in the father’s arms is a swaddled baby, which the mother regards with a hint of scorn. Standing suits of armor flank wooden doors in the east and west walls
. Each suit of armor clutches a spear and has a visored helm shaped like a wolf’s head. The doors are carved with dancing youths, although close inspection and a successful DC 12 Wisdom (Perception) check
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
smiling children, Rose and Thorn. Cradled in the father’s arms is a swaddled baby, which the mother regards with a hint of scorn. Standing suits of armor flank wooden doors in the east and west walls
. Each suit of armor clutches a spear and has a visored helm shaped like a wolf’s head. The doors are carved with dancing youths, although close inspection and a successful DC 12 Wisdom (Perception) check
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
smiling children, Rose and Thorn. Cradled in the father’s arms is a swaddled baby, which the mother regards with a hint of scorn. Standing suits of armor flank wooden doors in the east and west walls
. Each suit of armor clutches a spear and has a visored helm shaped like a wolf’s head. The doors are carved with dancing youths, although close inspection and a successful DC 12 Wisdom (Perception) check
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Marches as Mount Hamarhaast (“hammer of ashes”). Carved into the base of a 500-foot-high mountainside cliff is a pair of 50-foot-tall adamantine doors — airtight valves sealed by ancient magic. Adventurers
hoping to gain access to the forge must figure out a way through these doors or find an alternate route. One such route is a staircase carved into the mountainside (see area 1). Another involves the use of flying mounts or an airship.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Marches as Mount Hamarhaast (“hammer of ashes”). Carved into the base of a 500-foot-high mountainside cliff is a pair of 50-foot-tall adamantine doors — airtight valves sealed by ancient magic. Adventurers
hoping to gain access to the forge must figure out a way through these doors or find an alternate route. One such route is a staircase carved into the mountainside (see area 1). Another involves the use of flying mounts or an airship.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Marches as Mount Hamarhaast (“hammer of ashes”). Carved into the base of a 500-foot-high mountainside cliff is a pair of 50-foot-tall adamantine doors — airtight valves sealed by ancient magic. Adventurers
hoping to gain access to the forge must figure out a way through these doors or find an alternate route. One such route is a staircase carved into the mountainside (see area 1). Another involves the use of flying mounts or an airship.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
massive sphinx statue carved from black stone. The statue’s pyramidal head is like a triangular blade tipped toward the sky. Its shadow creeps across the stone courtyard, pointing like a sundial at runes
engraved in the tiles.
Lounging atop a dais in front of the sculpted sphinx is an actual sphinx, her silk scarves blowing around her in the breeze as she regards you with an inscrutable gaze
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
massive sphinx statue carved from black stone. The statue’s pyramidal head is like a triangular blade tipped toward the sky. Its shadow creeps across the stone courtyard, pointing like a sundial at runes
engraved in the tiles.
Lounging atop a dais in front of the sculpted sphinx is an actual sphinx, her silk scarves blowing around her in the breeze as she regards you with an inscrutable gaze
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
dispose of the fourth. The room has the following features: Map. A 30-foot-wide, floor-to-ceiling map is carved into the west wall (see “Fresco” below).
Open Pit. In the middle of the room is a 10-foot
inspection reveals that the flaming skull, the comet, and the tower are buttons that can be pressed. Flaming Skull. This carving represents Skullport. Each time this button is pressed, a magical
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
massive sphinx statue carved from black stone. The statue’s pyramidal head is like a triangular blade tipped toward the sky. Its shadow creeps across the stone courtyard, pointing like a sundial at runes
engraved in the tiles.
Lounging atop a dais in front of the sculpted sphinx is an actual sphinx, her silk scarves blowing around her in the breeze as she regards you with an inscrutable gaze
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
dispose of the fourth. The room has the following features: Map. A 30-foot-wide, floor-to-ceiling map is carved into the west wall (see “Fresco” below).
Open Pit. In the middle of the room is a 10-foot
inspection reveals that the flaming skull, the comet, and the tower are buttons that can be pressed. Flaming Skull. This carving represents Skullport. Each time this button is pressed, a magical
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
dispose of the fourth. The room has the following features: Map. A 30-foot-wide, floor-to-ceiling map is carved into the west wall (see “Fresco” below).
Open Pit. In the middle of the room is a 10-foot
inspection reveals that the flaming skull, the comet, and the tower are buttons that can be pressed. Flaming Skull. This carving represents Skullport. Each time this button is pressed, a magical
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
on the floor are the skeletal remains of five humans in dusty crimson robes.
Carved into the south wall is the skull of a giant goat, which measures ten feet across.
The giant goat skull carved
statue in front of that door swivels on its base and swipes a claw at the creature. The creature must succeed on a DC 12 Dexterity saving throw or take 7 (2d6) Slashing damage. As a Utilize action, a
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
on the floor are the skeletal remains of five humans in dusty crimson robes.
Carved into the south wall is the skull of a giant goat, which measures ten feet across.
The giant goat skull carved
statue in front of that door swivels on its base and swipes a claw at the creature. The creature must succeed on a DC 12 Dexterity saving throw or take 7 (2d6) Slashing damage. As a Utilize action, a
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
you encounter.
Clouds obscure the peak of the windswept mountain before you. Carved into its base, the old temple’s entrance yawns ten feet wide by twenty feet high. A few feet inside, a rough-hewn
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
you encounter.
Clouds obscure the peak of the windswept mountain before you. Carved into its base, the old temple’s entrance yawns ten feet wide by twenty feet high. A few feet inside, a rough-hewn
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
you encounter.
Clouds obscure the peak of the windswept mountain before you. Carved into its base, the old temple’s entrance yawns ten feet wide by twenty feet high. A few feet inside, a rough-hewn
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
on the floor are the skeletal remains of five humans in dusty crimson robes.
Carved into the south wall is the skull of a giant goat, which measures ten feet across.
The giant goat skull carved
statue in front of that door swivels on its base and swipes a claw at the creature. The creature must succeed on a DC 12 Dexterity saving throw or take 7 (2d6) Slashing damage. As a Utilize action, a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
spell cast on it. A button carved in the shape of a twinkling star is hidden in a nearby wall fresco; a character who searches the wall spots it with a successful DC 17 Wisdom (Perception) check. When the
6. Wyllow’s Tower Wyllow’s Tower is carved to look like a squat stone tree with twisted, stony boughs protruding from the walls. Thirteen giant bats hang from these crumbling limbs like ornaments
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Grimskalle When the characters are in a position to see this location from the south, describe it as follows: Rising before you is a six-hundred-foot-tall mountain of glacial ice, its peak carved to
resemble a gigantic skull wearing a crown. Weaving up the mountain’s southern slope are enormous stairs hewn from the ice. These steps, which extend from the base of the mountain to the base of the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Grimskalle When the characters are in a position to see this location from the south, describe it as follows: Rising before you is a six-hundred-foot-tall mountain of glacial ice, its peak carved to
resemble a gigantic skull wearing a crown. Weaving up the mountain’s southern slope are enormous stairs hewn from the ice. These steps, which extend from the base of the mountain to the base of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
spell cast on it. A button carved in the shape of a twinkling star is hidden in a nearby wall fresco; a character who searches the wall spots it with a successful DC 17 Wisdom (Perception) check. When the
6. Wyllow’s Tower Wyllow’s Tower is carved to look like a squat stone tree with twisted, stony boughs protruding from the walls. Thirteen giant bats hang from these crumbling limbs like ornaments
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
spell cast on it. A button carved in the shape of a twinkling star is hidden in a nearby wall fresco; a character who searches the wall spots it with a successful DC 17 Wisdom (Perception) check. When the
6. Wyllow’s Tower Wyllow’s Tower is carved to look like a squat stone tree with twisted, stony boughs protruding from the walls. Thirteen giant bats hang from these crumbling limbs like ornaments
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Grimskalle When the characters are in a position to see this location from the south, describe it as follows: Rising before you is a six-hundred-foot-tall mountain of glacial ice, its peak carved to
resemble a gigantic skull wearing a crown. Weaving up the mountain’s southern slope are enormous stairs hewn from the ice. These steps, which extend from the base of the mountain to the base of the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
of the sarcophagus is sculpted into the likeness of a female giant with long flowing hair.
The sarcophagus is 20 feet long, 10 feet wide, and 10 feet tall. Dwarvish runes carved into its base spell
21. Esclarotta’s Tomb This icy cyst has no obvious means of entry or egress. However, a creature can teleport to this buried chamber via area 17. You appear in an oval cave carved from solid glacial
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
base of the mountain, where waterfall erosion has carved out a natural concavity. The roaring waterfall creates a cloud of mist as it plunges into a shallow pool of water, within which rise two small
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
of the sarcophagus is sculpted into the likeness of a female giant with long flowing hair. The sarcophagus is 20 feet long, 10 feet wide, and 10 feet tall. Dwarvish runes carved into its base spell the
21. Esclarotta’s Tomb This icy cyst has no obvious means of entry or egress. However, a creature can teleport to this buried chamber via area 17. You appear in an oval cave carved from solid glacial
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
notices that one of the altar’s carvings has a button carved to look like a serpent’s eye. If this button is pressed, a secret compartment on the north side of the altar opens. Inside this compartment
slippery and rise to meet the floor of a 20-foot-high antechamber, the floor of which is submerged under 1 foot of murky water. Decorative columns carved to look like intertwined snakes line the chamber’s






