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Returning 27 results for 'basic being defining construct recount'.
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Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Components A ship is composed of different components, each of which comprises multiple objects: Hull. A ship’s hull is its basic frame, on which the other components are mounted. Control. A control
an Armor Class. Its AC reflects the materials used to construct it and any defensive plating used to augment its toughness. Hit Points A ship component is destroyed and becomes unusable when it drops
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Components A ship is composed of different components, each of which comprises multiple objects: Hull. A ship’s hull is its basic frame, on which the other components are mounted. Control. A control
an Armor Class. Its AC reflects the materials used to construct it and any defensive plating used to augment its toughness. Hit Points A ship component is destroyed and becomes unusable when it drops
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Components A ship is composed of different components, each of which comprises multiple objects: Hull. A ship’s hull is its basic frame, on which the other components are mounted. Control. A control
an Armor Class. Its AC reflects the materials used to construct it and any defensive plating used to augment its toughness. Hit Points A ship component is destroyed and becomes unusable when it drops
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
craft or art, and a few are experts with specialized adventuring skills. Some of the most basic types of hirelings appear on the Services table. Other common hirelings include any of the wide variety
of people who inhabit a typical town or city, when the adventurers pay them to perform a specific task. For example, a wizard might pay a carpenter to construct an elaborate chest (and its miniature
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
craft or art, and a few are experts with specialized adventuring skills. Some of the most basic types of hirelings appear on the Services table. Other common hirelings include any of the wide variety
of people who inhabit a typical town or city, when the adventurers pay them to perform a specific task. For example, a wizard might pay a carpenter to construct an elaborate chest (and its miniature
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
craft or art, and a few are experts with specialized adventuring skills. Some of the most basic types of hirelings appear on the Services table. Other common hirelings include any of the wide variety
of people who inhabit a typical town or city, when the adventurers pay them to perform a specific task. For example, a wizard might pay a carpenter to construct an elaborate chest (and its miniature
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
craft or art, and a few are experts with specialized adventuring skills. Some of the most basic types of hirelings appear on the Services table. Other common hirelings include any of the wide variety
of people who inhabit a typical town or city, when the adventurers pay them to perform a specific task. For example, a wizard might pay a carpenter to construct an elaborate chest (and its miniature
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
craft or art, and a few are experts with specialized adventuring skills. Some of the most basic types of hirelings appear on the Services table. Other common hirelings include any of the wide variety
of people who inhabit a typical town or city, when the adventurers pay them to perform a specific task. For example, a wizard might pay a carpenter to construct an elaborate chest (and its miniature
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
craft or art, and a few are experts with specialized adventuring skills. Some of the most basic types of hirelings appear on the Services table. Other common hirelings include any of the wide variety
of people who inhabit a typical town or city, when the adventurers pay them to perform a specific task. For example, a wizard might pay a carpenter to construct an elaborate chest (and its miniature
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Should They or Shouldn’t They? The characters must proceed carefully, since they have no evidence that directly implicates the Gralhunds in the attack in Trollskull Alley. Their two basic choices are
. He’s still at large. The Watch plans to step up its search for him. Of the nimblewright, there was no sign. According to the Gralhunds, the construct was delivered to Gralhund Villa weeks earlier. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Should They or Shouldn’t They? The characters must proceed carefully, since they have no evidence that directly implicates the Gralhunds in the attack in Trollskull Alley. Their two basic choices are
. He’s still at large. The Watch plans to step up its search for him. Of the nimblewright, there was no sign. According to the Gralhunds, the construct was delivered to Gralhund Villa weeks earlier. The
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
knowledge, resulting in lightning-like flashes of inspiration (as well as the fury of a physical storm). In all their various forms, though, the myths agree on the basic structure of the pantheon’s
the mortal world, never worshiped but sometimes appeased. Myths recount how the gods battled and imprisoned the titans, sealing them in a prison beneath the Underworld. Now the titans are all but
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Should They or Shouldn’t They? The characters must proceed carefully, since they have no evidence that directly implicates the Gralhunds in the attack in Trollskull Alley. Their two basic choices are
. He’s still at large. The Watch plans to step up its search for him. Of the nimblewright, there was no sign. According to the Gralhunds, the construct was delivered to Gralhund Villa weeks earlier. The
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
knowledge, resulting in lightning-like flashes of inspiration (as well as the fury of a physical storm). In all their various forms, though, the myths agree on the basic structure of the pantheon’s
the mortal world, never worshiped but sometimes appeased. Myths recount how the gods battled and imprisoned the titans, sealing them in a prison beneath the Underworld. Now the titans are all but
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
knowledge, resulting in lightning-like flashes of inspiration (as well as the fury of a physical storm). In all their various forms, though, the myths agree on the basic structure of the pantheon’s
the mortal world, never worshiped but sometimes appeased. Myths recount how the gods battled and imprisoned the titans, sealing them in a prison beneath the Underworld. Now the titans are all but
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
hero’s defining event or the specialty of a criminal or a sage, it’s best to make that determination before using the pertinent table below. Acolyte d6 I became an acolyte because … 1 I ran away
wizard who told me I was squandering my talents and should seek out an education to take advantage of my gifts. 6 One of my parents or a relative gave me a basic education that whetted my appetite
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
hero’s defining event or the specialty of a criminal or a sage, it’s best to make that determination before using the pertinent table below. Acolyte d6 I became an acolyte because … 1 I ran away
wizard who told me I was squandering my talents and should seek out an education to take advantage of my gifts. 6 One of my parents or a relative gave me a basic education that whetted my appetite
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
hero’s defining event or the specialty of a criminal or a sage, it’s best to make that determination before using the pertinent table below. Acolyte d6 I became an acolyte because … 1 I ran away
wizard who told me I was squandering my talents and should seek out an education to take advantage of my gifts. 6 One of my parents or a relative gave me a basic education that whetted my appetite
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
sufficient bedding for four frost giants here. Two Neutral Frost Giants, Ardrandal and Forstrorri, recount stories of long-dead heroes while they maintain the camp here. Both are loyal to Ralvald but grow
D16). A character who takes a Study action and makes a successful DC 16 Intelligence (Arcana) check knows basic information about this guardian: It follows the orders of whoever wears its amulet. The
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
sufficient bedding for four frost giants here. Two Neutral Frost Giants, Ardrandal and Forstrorri, recount stories of long-dead heroes while they maintain the camp here. Both are loyal to Ralvald but grow
D16). A character who takes a Study action and makes a successful DC 16 Intelligence (Arcana) check knows basic information about this guardian: It follows the orders of whoever wears its amulet. The
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
sufficient bedding for four frost giants here. Two Neutral Frost Giants, Ardrandal and Forstrorri, recount stories of long-dead heroes while they maintain the camp here. Both are loyal to Ralvald but grow
D16). A character who takes a Study action and makes a successful DC 16 Intelligence (Arcana) check knows basic information about this guardian: It follows the orders of whoever wears its amulet. The
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Spot forged text 15 Forge a signature 20 Carpenter’s Tools Skill at carpentry enables a character to construct wooden structures. A carpenter can build a house, a shack, a wooden cabinet, or similar
open. Increase the DC needed to open it by 5. Temporary Shelter. As part of a long rest, you can construct a lean-to or a similar shelter to keep your group dry and in the shade for the duration of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Spot forged text 15 Forge a signature 20 Carpenter’s Tools Skill at carpentry enables a character to construct wooden structures. A carpenter can build a house, a shack, a wooden cabinet, or similar
open. Increase the DC needed to open it by 5. Temporary Shelter. As part of a long rest, you can construct a lean-to or a similar shelter to keep your group dry and in the shade for the duration of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Spot forged text 15 Forge a signature 20 Carpenter’s Tools Skill at carpentry enables a character to construct wooden structures. A carpenter can build a house, a shack, a wooden cabinet, or similar
open. Increase the DC needed to open it by 5. Temporary Shelter. As part of a long rest, you can construct a lean-to or a similar shelter to keep your group dry and in the shade for the duration of
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
13 Intelligence (Arcana) check. They also describe Kwalish’s desire to construct a final laboratory hidden within an extradimensional space, and how he experimented with the city’s materials to
construct such spaces within baubles of glass and crystal. These notes explain how the apparatus’s biomechanical umbilicus (an atropal’s augmented umbilical cord) can be used to connect with the baubles
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
13 Intelligence (Arcana) check. They also describe Kwalish’s desire to construct a final laboratory hidden within an extradimensional space, and how he experimented with the city’s materials to
construct such spaces within baubles of glass and crystal. These notes explain how the apparatus’s biomechanical umbilicus (an atropal’s augmented umbilical cord) can be used to connect with the baubles
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
13 Intelligence (Arcana) check. They also describe Kwalish’s desire to construct a final laboratory hidden within an extradimensional space, and how he experimented with the city’s materials to
construct such spaces within baubles of glass and crystal. These notes explain how the apparatus’s biomechanical umbilicus (an atropal’s augmented umbilical cord) can be used to connect with the baubles






