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Returning 35 results for 'bat banners diffusing comforts read'.
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Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
on map 10.1 is flexible but shouldn’t be more than a mile or two. Francesca Baerald Map 10.1: Pandesmos Battlefield View Player Version Read the following to present the scene: You arrive on a
bear banners featuring a spider with a woman’s head. The forces surging from the redoubt are enormous spiders with the heads of wolves. The spider-wolves carry banners with snarling wolf heads.
Four
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
on map 10.1 is flexible but shouldn’t be more than a mile or two. Francesca Baerald Map 10.1: Pandesmos Battlefield View Player Version Read the following to present the scene: You arrive on a
bear banners featuring a spider with a woman’s head. The forces surging from the redoubt are enormous spiders with the heads of wolves. The spider-wolves carry banners with snarling wolf heads.
Four
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
on map 10.1 is flexible but shouldn’t be more than a mile or two. Francesca Baerald Map 10.1: Pandesmos Battlefield View Player Version Read the following to present the scene: You arrive on a
bear banners featuring a spider with a woman’s head. The forces surging from the redoubt are enormous spiders with the heads of wolves. The spider-wolves carry banners with snarling wolf heads.
Four
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
shelters emergency resources, municipal chambers, and the keep’s armed forces. Militaristic banners and upholstered furniture decorate its dignified interior. When the characters arrive at the keep
fortress, read the following boxed text aloud: Two round towers with pointed roofs flank this tiered stronghold. Archers march along its stone parapets, watching for signs of trouble. Two guards stand outside the fortress’s iron doors; they acknowledge passersby with stern nods.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
shelters emergency resources, municipal chambers, and the keep’s armed forces. Militaristic banners and upholstered furniture decorate its dignified interior. When the characters arrive at the keep
fortress, read the following boxed text aloud: Two round towers with pointed roofs flank this tiered stronghold. Archers march along its stone parapets, watching for signs of trouble. Two guards stand outside the fortress’s iron doors; they acknowledge passersby with stern nods.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
shelters emergency resources, municipal chambers, and the keep’s armed forces. Militaristic banners and upholstered furniture decorate its dignified interior. When the characters arrive at the keep
fortress, read the following boxed text aloud: Two round towers with pointed roofs flank this tiered stronghold. Archers march along its stone parapets, watching for signs of trouble. Two guards stand outside the fortress’s iron doors; they acknowledge passersby with stern nods.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
the Ruins of Caerdoon. They have organized a fete, or something like it, to send you off. Banners that read “We Believe in You!” and “Heroes of Strixhaven!” hang all about the tavern. Friends
ready to begin this event, read or paraphrase the following: Inside the normally raucous Bow’s End Tavern, the mood is somber. Your peers are here, and they’ve heard about your dire mission to head into
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
the Ruins of Caerdoon. They have organized a fete, or something like it, to send you off. Banners that read “We Believe in You!” and “Heroes of Strixhaven!” hang all about the tavern. Friends
ready to begin this event, read or paraphrase the following: Inside the normally raucous Bow’s End Tavern, the mood is somber. Your peers are here, and they’ve heard about your dire mission to head into
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
the Ruins of Caerdoon. They have organized a fete, or something like it, to send you off. Banners that read “We Believe in You!” and “Heroes of Strixhaven!” hang all about the tavern. Friends
ready to begin this event, read or paraphrase the following: Inside the normally raucous Bow’s End Tavern, the mood is somber. Your peers are here, and they’ve heard about your dire mission to head into
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Kollema Hall and step inside, read or paraphrase the following text: Kollema Hall has been transformed. Music, color, and laughter fill the airy space as masked and impeccably dressed students and faculty
has been turned into a dance floor. Above it all, banners depicting Strixhaven heroes hang amid drifting lanterns glowing with soft light.
Students don’t need to present their invitations to gain
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Kollema Hall and step inside, read or paraphrase the following text: Kollema Hall has been transformed. Music, color, and laughter fill the airy space as masked and impeccably dressed students and faculty
has been turned into a dance floor. Above it all, banners depicting Strixhaven heroes hang amid drifting lanterns glowing with soft light.
Students don’t need to present their invitations to gain
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Kollema Hall and step inside, read or paraphrase the following text: Kollema Hall has been transformed. Music, color, and laughter fill the airy space as masked and impeccably dressed students and faculty
has been turned into a dance floor. Above it all, banners depicting Strixhaven heroes hang amid drifting lanterns glowing with soft light.
Students don’t need to present their invitations to gain
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
positions. When the alarms ring out, Darrett finds the characters and takes them to the Trade Gate’s ramparts. When they arrive, read the following description: The west-facing ramparts of the Trade
into position between crimson banners bearing the Dragon Queen’s claw-like symbol. Above, dragonnels soar in rigid formations alongside the Dragon Army’s most terrifying weapon, the flying citadel
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
positions. When the alarms ring out, Darrett finds the characters and takes them to the Trade Gate’s ramparts. When they arrive, read the following description: The west-facing ramparts of the Trade
into position between crimson banners bearing the Dragon Queen’s claw-like symbol. Above, dragonnels soar in rigid formations alongside the Dragon Army’s most terrifying weapon, the flying citadel
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
positions. When the alarms ring out, Darrett finds the characters and takes them to the Trade Gate’s ramparts. When they arrive, read the following description: The west-facing ramparts of the Trade
into position between crimson banners bearing the Dragon Queen’s claw-like symbol. Above, dragonnels soar in rigid formations alongside the Dragon Army’s most terrifying weapon, the flying citadel
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
shallow alcoves that contain wooden troughs. Two wooden posts pounded into the rocky earth have iron rings bolted to them, and chained to one of them is a short humanoid with bat wings and spider
Each of these sheds is fitted with an iron padlock. Clovin Belview (area S17) carries the keys to these locks. If the characters open a shed, read: This shed holds the shattered remains of several
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
shallow alcoves that contain wooden troughs. Two wooden posts pounded into the rocky earth have iron rings bolted to them, and chained to one of them is a short humanoid with bat wings and spider
Each of these sheds is fitted with an iron padlock. Clovin Belview (area S17) carries the keys to these locks. If the characters open a shed, read: This shed holds the shattered remains of several
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
shallow alcoves that contain wooden troughs. Two wooden posts pounded into the rocky earth have iron rings bolted to them, and chained to one of them is a short humanoid with bat wings and spider
Each of these sheds is fitted with an iron padlock. Clovin Belview (area S17) carries the keys to these locks. If the characters open a shed, read: This shed holds the shattered remains of several
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Lazy Bat, where they meet an agent who serves the Margrave of the March of Bissel. Read or paraphrase to begin the adventure: An unassuming human sits across from you at a corner table in the Lazy
Bat, a dimly lit roadside inn. They’re dressed to blend with the surrounding patrons. “I’m glad you came,” the agent says in a low voice. “My employer will be most grateful.”
Their voice quiets to a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Lazy Bat, where they meet an agent who serves the Margrave of the March of Bissel. Read or paraphrase to begin the adventure: An unassuming human sits across from you at a corner table in the Lazy
Bat, a dimly lit roadside inn. They’re dressed to blend with the surrounding patrons. “I’m glad you came,” the agent says in a low voice. “My employer will be most grateful.”
Their voice quiets to a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
depict bare-chested humans with the heads of different animals. From left to right, the heads resemble those of a lizard, a jaguar, a lobster, a toucan, a bat, and a frog.
A character who examines the
(area 16D). If a character holds a light source close to the statue with the head of a bat, a crawlway appears in its shadow. The crawlway entrance is otherwise hidden behind an illusory wall that can
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Lazy Bat, where they meet an agent who serves the Margrave of the March of Bissel. Read or paraphrase to begin the adventure: An unassuming human sits across from you at a corner table in the Lazy
Bat, a dimly lit roadside inn. They’re dressed to blend with the surrounding patrons. “I’m glad you came,” the agent says in a low voice. “My employer will be most grateful.”
Their voice quiets to a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
depict bare-chested humans with the heads of different animals. From left to right, the heads resemble those of a lizard, a jaguar, a lobster, a toucan, a bat, and a frog.
A character who examines the
(area 16D). If a character holds a light source close to the statue with the head of a bat, a crawlway appears in its shadow. The crawlway entrance is otherwise hidden behind an illusory wall that can
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
depict bare-chested humans with the heads of different animals. From left to right, the heads resemble those of a lizard, a jaguar, a lobster, a toucan, a bat, and a frog.
A character who examines the
(area 16D). If a character holds a light source close to the statue with the head of a bat, a crawlway appears in its shadow. The crawlway entrance is otherwise hidden behind an illusory wall that can
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
19. Storerooms Hanging from the handles of the doors to these rooms are wooden signs that read “KEEP OUT!” in Common. 19a. Spell Component Storage Stove. An iron stove stands against the south wall
bat fur (arcane eye) 4 A cockatrice eggshell and a snakeskin glove (Bigby’s hand) 5 A tuft of quaggoth fur, a piece of amber, and three silver pins (chain lightning) 6 A pouch containing the powder of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
19. Storerooms Hanging from the handles of the doors to these rooms are wooden signs that read “KEEP OUT!” in Common. 19a. Spell Component Storage Stove. An iron stove stands against the south wall
bat fur (arcane eye) 4 A cockatrice eggshell and a snakeskin glove (Bigby’s hand) 5 A tuft of quaggoth fur, a piece of amber, and three silver pins (chain lightning) 6 A pouch containing the powder of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
19. Storerooms Hanging from the handles of the doors to these rooms are wooden signs that read “KEEP OUT!” in Common. 19a. Spell Component Storage Stove. An iron stove stands against the south wall
bat fur (arcane eye) 4 A cockatrice eggshell and a snakeskin glove (Bigby’s hand) 5 A tuft of quaggoth fur, a piece of amber, and three silver pins (chain lightning) 6 A pouch containing the powder of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
didn’t kill it in the catacombs of Castle Ravenloft), or in bat form. Strahd’s arrival prompts the druids in area Y3 to rise from their “graves” and begin their ritual. When the ritual begins, the druids
are present when the druids complete the ritual, read: A thirty-foot-tall plant creature bursts out of the statue, sending twigs and earth flying. The creature resembles a dead treant with green
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
characters reach the midpoint of the hall from either direction, read: You hear a scraping sound of stone against stone, followed by the squeaking of a bat. In the direction of the noise, you see the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
didn’t kill it in the catacombs of Castle Ravenloft), or in bat form. Strahd’s arrival prompts the druids in area Y3 to rise from their “graves” and begin their ritual. When the ritual begins, the druids
are present when the druids complete the ritual, read: A thirty-foot-tall plant creature bursts out of the statue, sending twigs and earth flying. The creature resembles a dead treant with green
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
didn’t kill it in the catacombs of Castle Ravenloft), or in bat form. Strahd’s arrival prompts the druids in area Y3 to rise from their “graves” and begin their ritual. When the ritual begins, the druids
are present when the druids complete the ritual, read: A thirty-foot-tall plant creature bursts out of the statue, sending twigs and earth flying. The creature resembles a dead treant with green
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
characters reach the midpoint of the hall from either direction, read: You hear a scraping sound of stone against stone, followed by the squeaking of a bat. In the direction of the noise, you see the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
characters reach the midpoint of the hall from either direction, read: You hear a scraping sound of stone against stone, followed by the squeaking of a bat. In the direction of the noise, you see the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
bat guano. Ten-foot-high ledges surround the pit and form raised alcoves to the north, east, and south. Huddled in these alcoves are thirty Nightstone villagers. The villagers are prisoners of the
mother) to the goblins. Summerhawk Family. The Summerhawks are strongheart halflings. Taela Summerhawk (age 28), an apothecary, comforts her four young children, Barley (age 10), Midge (age 8), Nincy
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
bat guano. Ten-foot-high ledges surround the pit and form raised alcoves to the north, east, and south. Huddled in these alcoves are thirty Nightstone villagers. The villagers are prisoners of the
mother) to the goblins. Summerhawk Family. The Summerhawks are strongheart halflings. Taela Summerhawk (age 28), an apothecary, comforts her four young children, Barley (age 10), Midge (age 8), Nincy






