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Returning 30 results for 'bat been diffusing continually ruins'.
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Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Neverwinter. A cold, coastal marsh called the Mere of Dead Men lay between the road and the coast. Over the years, the mere continually expanded. Each time it grew, it flooded the road, which had to be
relocated farther inland. That was the situation until a century ago, when Neverwinter was nearly destroyed by the eruption of Mount Hotenow. With the city in ruins, efforts to keep the road open simply
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Neverwinter. A cold, coastal marsh called the Mere of Dead Men lay between the road and the coast. Over the years, the mere continually expanded. Each time it grew, it flooded the road, which had to be
relocated farther inland. That was the situation until a century ago, when Neverwinter was nearly destroyed by the eruption of Mount Hotenow. With the city in ruins, efforts to keep the road open simply
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
of Neverwinter. A cold, coastal marsh called the Mere of Dead Men lay between the road and the coast. Over the years, the mere continually expanded. Each time it grew, it flooded the road, which had
to be relocated farther inland. That was the situation until a century ago, when Neverwinter was nearly destroyed by the eruption of Mount Hotenow. With the city in ruins, efforts to keep the road open
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Neverwinter. A cold, coastal marsh called the Mere of Dead Men lay between the road and the coast. Over the years, the mere continually expanded. Each time it grew, it flooded the road, which had to be
relocated farther inland. That was the situation until a century ago, when Neverwinter was nearly destroyed by the eruption of Mount Hotenow. With the city in ruins, efforts to keep the road open simply
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
of Neverwinter. A cold, coastal marsh called the Mere of Dead Men lay between the road and the coast. Over the years, the mere continually expanded. Each time it grew, it flooded the road, which had
to be relocated farther inland. That was the situation until a century ago, when Neverwinter was nearly destroyed by the eruption of Mount Hotenow. With the city in ruins, efforts to keep the road open
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
of Neverwinter. A cold, coastal marsh called the Mere of Dead Men lay between the road and the coast. Over the years, the mere continually expanded. Each time it grew, it flooded the road, which had
to be relocated farther inland. That was the situation until a century ago, when Neverwinter was nearly destroyed by the eruption of Mount Hotenow. With the city in ruins, efforts to keep the road open
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, the priests of Gruumsh keep it continually burning, for it represents the rage within Gruumsh’s unblinking eye. The orcs converge on the hearth to celebrate victory and to feast after a kill. If a tribe
as a temporary campsite. The ruins of elven settlements are the exception to this rule. If orcs come across such a place, they desecrate it and leave it unfit for any sort of habitation. A tribe uses
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, the priests of Gruumsh keep it continually burning, for it represents the rage within Gruumsh’s unblinking eye. The orcs converge on the hearth to celebrate victory and to feast after a kill. If a tribe
as a temporary campsite. The ruins of elven settlements are the exception to this rule. If orcs come across such a place, they desecrate it and leave it unfit for any sort of habitation. A tribe uses
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, the priests of Gruumsh keep it continually burning, for it represents the rage within Gruumsh’s unblinking eye. The orcs converge on the hearth to celebrate victory and to feast after a kill. If a tribe
as a temporary campsite. The ruins of elven settlements are the exception to this rule. If orcs come across such a place, they desecrate it and leave it unfit for any sort of habitation. A tribe uses
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. A check of 17 or higher also reveals dog prints, though some of those prints have more claws per foot than an ordinary dog. A successful DC 13 Wisdom (Perception) check made to search the ruins
they fight, the duergar continually shout out, “Tokens!” in an angry tone. They can be convinced to calm down or surrender if they are shown and promised the tokens the characters received in Horn
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. A check of 17 or higher also reveals dog prints, though some of those prints have more claws per foot than an ordinary dog. A successful DC 13 Wisdom (Perception) check made to search the ruins
they fight, the duergar continually shout out, “Tokens!” in an angry tone. They can be convinced to calm down or surrender if they are shown and promised the tokens the characters received in Horn
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. A check of 17 or higher also reveals dog prints, though some of those prints have more claws per foot than an ordinary dog. A successful DC 13 Wisdom (Perception) check made to search the ruins
they fight, the duergar continually shout out, “Tokens!” in an angry tone. They can be convinced to calm down or surrender if they are shown and promised the tokens the characters received in Horn
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
magic, and most people see evidence of it at some point in their lives. Magic permeates the cosmos and moves through the ancient possessions of legendary heroes, the mysterious ruins of fallen empires
public use of magic in situations that could harm people or property. Mysteries of Greyhawk Eastern Oerik is a realm of many mysteries, several of which are described below. Bat-Folk of Hepmonaland
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
magic, and most people see evidence of it at some point in their lives. Magic permeates the cosmos and moves through the ancient possessions of legendary heroes, the mysterious ruins of fallen empires
public use of magic in situations that could harm people or property. Mysteries of Greyhawk Eastern Oerik is a realm of many mysteries, several of which are described below. Bat-Folk of Hepmonaland
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
magic, and most people see evidence of it at some point in their lives. Magic permeates the cosmos and moves through the ancient possessions of legendary heroes, the mysterious ruins of fallen empires
public use of magic in situations that could harm people or property. Mysteries of Greyhawk Eastern Oerik is a realm of many mysteries, several of which are described below. Bat-Folk of Hepmonaland
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
believes that the Soulmonger is hidden somewhere in the ruins of Omu. She shares this information with the characters even if she suspects they’ll betray her down the road, because in the meantime, they
does something foolish, but the height is dizzying. 3. Cave Entrance The floor of this entrance slopes up slightly toward the inside of the heart, so water streams out through it continually. The cave
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
confounding Lord Soth’s plans and imparts the following information: Lord Soth lurks in the ruins above. He’s using the Cataclysmic fire from Kalaman’s catacombs to control the flying citadel and
uncooperatively to the speak with dead spell. Alstare Bellis. The neutral evil vampire and former high priest of Chemosh, Alstare Bellis, hides just above the entrance to the tomb in bat form. A
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
confounding Lord Soth’s plans and imparts the following information: Lord Soth lurks in the ruins above. He’s using the Cataclysmic fire from Kalaman’s catacombs to control the flying citadel and
uncooperatively to the speak with dead spell. Alstare Bellis. The neutral evil vampire and former high priest of Chemosh, Alstare Bellis, hides just above the entrance to the tomb in bat form. A
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
believes that the Soulmonger is hidden somewhere in the ruins of Omu. She shares this information with the characters even if she suspects they’ll betray her down the road, because in the meantime, they
does something foolish, but the height is dizzying. 3. Cave Entrance The floor of this entrance slopes up slightly toward the inside of the heart, so water streams out through it continually. The cave
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
believes that the Soulmonger is hidden somewhere in the ruins of Omu. She shares this information with the characters even if she suspects they’ll betray her down the road, because in the meantime, they
does something foolish, but the height is dizzying. 3. Cave Entrance The floor of this entrance slopes up slightly toward the inside of the heart, so water streams out through it continually. The cave
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
confounding Lord Soth’s plans and imparts the following information: Lord Soth lurks in the ruins above. He’s using the Cataclysmic fire from Kalaman’s catacombs to control the flying citadel and
uncooperatively to the speak with dead spell. Alstare Bellis. The neutral evil vampire and former high priest of Chemosh, Alstare Bellis, hides just above the entrance to the tomb in bat form. A
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
looms atop a hill. Womforders lock and bar their doors and shutter their windows at night, for fear of the so-called Womford Bat, a nocturnal predator that snatches folk it can catch outside after dark
branches southward from the inn. Characters who follow the dirt road discover the razed ruins of a farming village on the north shore of the Delimbiyr River. Only some rickety wooden docks remain to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
looms atop a hill. Womforders lock and bar their doors and shutter their windows at night, for fear of the so-called Womford Bat, a nocturnal predator that snatches folk it can catch outside after dark
branches southward from the inn. Characters who follow the dirt road discover the razed ruins of a farming village on the north shore of the Delimbiyr River. Only some rickety wooden docks remain to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
looms atop a hill. Womforders lock and bar their doors and shutter their windows at night, for fear of the so-called Womford Bat, a nocturnal predator that snatches folk it can catch outside after dark
branches southward from the inn. Characters who follow the dirt road discover the razed ruins of a farming village on the north shore of the Delimbiyr River. Only some rickety wooden docks remain to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. They refuse to leave their woods, guarding relics and ruins of ages past, and they want nothing to do with the world beyond their borders. Arn Forest This stretch of pine trees and muskeg bogs lies on
, the vampire is spoken of in whispers as the “Womford Bat.” Stillmarsh’s earth-filled coffin is hidden in the attic above his room at the Old Bargewright, accessible through a secret door in the ceiling
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. They refuse to leave their woods, guarding relics and ruins of ages past, and they want nothing to do with the world beyond their borders. Arn Forest This stretch of pine trees and muskeg bogs lies on
, the vampire is spoken of in whispers as the “Womford Bat.” Stillmarsh’s earth-filled coffin is hidden in the attic above his room at the Old Bargewright, accessible through a secret door in the ceiling
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. They refuse to leave their woods, guarding relics and ruins of ages past, and they want nothing to do with the world beyond their borders. Arn Forest This stretch of pine trees and muskeg bogs lies on
, the vampire is spoken of in whispers as the “Womford Bat.” Stillmarsh’s earth-filled coffin is hidden in the attic above his room at the Old Bargewright, accessible through a secret door in the ceiling
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. These towers were once occupied by mages and contained laboratories, libraries, and living quarters. Now they lie in ruins. Map 2.10 gives you an idea of how the interior of each spire is laid out. Y3
new form is that of a bat and lasts for 1 hour.
Y9. Library This colossal building has many lofty turrets in a state of disrepair, the ground below littered with their rubble. A giant-sized door
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. These towers were once occupied by mages and contained laboratories, libraries, and living quarters. Now they lie in ruins. Map 2.10 gives you an idea of how the interior of each spire is laid out. Y3
new form is that of a bat and lasts for 1 hour.
Y9. Library This colossal building has many lofty turrets in a state of disrepair, the ground below littered with their rubble. A giant-sized door
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. These towers were once occupied by mages and contained laboratories, libraries, and living quarters. Now they lie in ruins. Map 2.10 gives you an idea of how the interior of each spire is laid out. Y3
new form is that of a bat and lasts for 1 hour.
Y9. Library This colossal building has many lofty turrets in a state of disrepair, the ground below littered with their rubble. A giant-sized door






