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Returning 35 results for 'bat blades diffusing canine remote'.
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Monsters
Planescape: Adventures in the Multiverse
Mount Celestia, tasked with protecting the innocent and helpless. Loyal defenders, these bipedal warriors wield blades of shining radiance and can assume canine forms, allowing them to
Magic Items
Tasha’s Cauldron of Everything
, you can use your reaction to cause them to be hit instead. You can’t use this reaction again until you finish a short or long rest.
4
The Mill Road Murders (halfling canine)
3 green hag
;green hags in a Green Hag (Coven Variant);coven
When you damage a target that hasn’t taken a turn in this combat, the target takes an extra 3d10 slashing damage from ghostly blades.
5
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Hound Archon Hound archons are the foot soldiers of Mount Celestia, tasked with protecting the innocent and helpless. Loyal defenders, these bipedal warriors wield blades of shining radiance and can
assume canine forms, allowing them to inconspicuously guard peaceable communities as dogs and wolves. Hound Archon Medium Celestial, Typically Lawful Good
Armor Class 15 (natural armor)
Hit Points
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Hound Archon Hound archons are the foot soldiers of Mount Celestia, tasked with protecting the innocent and helpless. Loyal defenders, these bipedal warriors wield blades of shining radiance and can
assume canine forms, allowing them to inconspicuously guard peaceable communities as dogs and wolves. Hound Archon Medium Celestial, Typically Lawful Good
Armor Class 15 (natural armor)
Hit Points
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Hound Archon Hound archons are the foot soldiers of Mount Celestia, tasked with protecting the innocent and helpless. Loyal defenders, these bipedal warriors wield blades of shining radiance and can
assume canine forms, allowing them to inconspicuously guard peaceable communities as dogs and wolves. Hound Archon Medium Celestial, Typically Lawful Good
Armor Class 15 (natural armor)
Hit Points
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
of the Infernal Legacy trait.
Winged. Bat-like wings jut from your shoulder blades. You have a flying speed of 30 feet while you aren’t wearing heavy armor. This trait replaces the Infernal Legacy trait.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
of the Infernal Legacy trait.
Winged. Bat-like wings jut from your shoulder blades. You have a flying speed of 30 feet while you aren’t wearing heavy armor. This trait replaces the Infernal Legacy trait.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
of the Infernal Legacy trait.
Winged. Bat-like wings jut from your shoulder blades. You have a flying speed of 30 feet while you aren’t wearing heavy armor. This trait replaces the Infernal Legacy trait.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. If the characters confront her, the old bat spits at them and begins casting a spell. This encounter happens only once. If this result comes up again, treat it as no encounter. Black Cat The darkness
knife blades for claws and retractable teeth. 2 A smiling jester marionette with tangled strings and tiny copper bells sewn into its cap. 3 A wooden puzzle box, 6 inches on a side, carved with
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. If the characters confront her, the old bat spits at them and begins casting a spell. This encounter happens only once. If this result comes up again, treat it as no encounter. Black Cat The darkness
knife blades for claws and retractable teeth. 2 A smiling jester marionette with tangled strings and tiny copper bells sewn into its cap. 3 A wooden puzzle box, 6 inches on a side, carved with
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. If the characters confront her, the old bat spits at them and begins casting a spell. This encounter happens only once. If this result comes up again, treat it as no encounter. Black Cat The darkness
knife blades for claws and retractable teeth. 2 A smiling jester marionette with tangled strings and tiny copper bells sewn into its cap. 3 A wooden puzzle box, 6 inches on a side, carved with
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Followers of Shargaas Followers of Shargaas dwell within the most remote area of the stronghold, immersed in darkness and feared by the rest of the tribe. The tribe’s altar to Shargaas is a bloodstained
prey with high-pitched clicks and shrieks, then swoop down and snatch up their prey with razor sharp claws. Bat riders of the Red Fang return from their raids the same way they exited — through a crack
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Followers of Shargaas Followers of Shargaas dwell within the most remote area of the stronghold, immersed in darkness and feared by the rest of the tribe. The tribe’s altar to Shargaas is a bloodstained
prey with high-pitched clicks and shrieks, then swoop down and snatch up their prey with razor sharp claws. Bat riders of the Red Fang return from their raids the same way they exited — through a crack
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
great ape’s. Suckered tentacles take the place of his arms. His saurian lower torso ends in webbed and clawed feet, and a forked tail whose whip-like tips are armed with cruel blades. The Prince of
his decaying head and glowing red eyes are as a creature already dead. Great black bat wings sprout from his back, stirring reeking air as he moves. Orcus wields a malevolent artifact known as the Wand
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
great ape’s. Suckered tentacles take the place of his arms. His saurian lower torso ends in webbed and clawed feet, and a forked tail whose whip-like tips are armed with cruel blades. The Prince of
his decaying head and glowing red eyes are as a creature already dead. Great black bat wings sprout from his back, stirring reeking air as he moves. Orcus wields a malevolent artifact known as the Wand
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
great ape’s. Suckered tentacles take the place of his arms. His saurian lower torso ends in webbed and clawed feet, and a forked tail whose whip-like tips are armed with cruel blades. The Prince of
his decaying head and glowing red eyes are as a creature already dead. Great black bat wings sprout from his back, stirring reeking air as he moves. Orcus wields a malevolent artifact known as the Wand
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Followers of Shargaas Followers of Shargaas dwell within the most remote area of the stronghold, immersed in darkness and feared by the rest of the tribe. The tribe’s altar to Shargaas is a bloodstained
prey with high-pitched clicks and shrieks, then swoop down and snatch up their prey with razor sharp claws. Bat riders of the Red Fang return from their raids the same way they exited — through a crack
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
blades, tactical experts who advise their chief in matters of war. Blades lead from the front, wading into combat fearlessly while barking orders at lesser soldiers. A blade knows how to use orcish
weaklings, all of them unfit for true roles in tribal life. These outsiders live in the most remote, deepest parts of the tribe’s domain. The elite among Shargaas’s followers are the assassins and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
blades, tactical experts who advise their chief in matters of war. Blades lead from the front, wading into combat fearlessly while barking orders at lesser soldiers. A blade knows how to use orcish
weaklings, all of them unfit for true roles in tribal life. These outsiders live in the most remote, deepest parts of the tribe’s domain. The elite among Shargaas’s followers are the assassins and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
blades, tactical experts who advise their chief in matters of war. Blades lead from the front, wading into combat fearlessly while barking orders at lesser soldiers. A blade knows how to use orcish
weaklings, all of them unfit for true roles in tribal life. These outsiders live in the most remote, deepest parts of the tribe’s domain. The elite among Shargaas’s followers are the assassins and
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
, bat-like wings spread from behind the cultist’s black robes.
This is Peluze, an Incubus loyal to the Order of Falling Ash. A powerful Fiend in his own right, Peluze has accepted the important
only accomplishments are as a gang leader. Drule once called his gang the Glinting Blades. The Blades were based in the Free City of Greyhawk until a wronged nobleman attempted to drown the gang’s
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dal Quor and Eberron and disrupting the cycle of the planes. As a result, Dal Quor is always remote in relation to the Material Plane, and no manifest zones are tied to Dal Quor. The only way to reach
reality. New arrivals are subject to forced conscription when encountered (whether by angel, demon, or devil), if they aren’t summarily dispatched. Amid the constant strife, windstorms of blades scour
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dal Quor and Eberron and disrupting the cycle of the planes. As a result, Dal Quor is always remote in relation to the Material Plane, and no manifest zones are tied to Dal Quor. The only way to reach
reality. New arrivals are subject to forced conscription when encountered (whether by angel, demon, or devil), if they aren’t summarily dispatched. Amid the constant strife, windstorms of blades scour
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
, bat-like wings spread from behind the cultist’s black robes.
This is Peluze, an Incubus loyal to the Order of Falling Ash. A powerful Fiend in his own right, Peluze has accepted the important
only accomplishments are as a gang leader. Drule once called his gang the Glinting Blades. The Blades were based in the Free City of Greyhawk until a wronged nobleman attempted to drown the gang’s
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
, bat-like wings spread from behind the cultist’s black robes.
This is Peluze, an Incubus loyal to the Order of Falling Ash. A powerful Fiend in his own right, Peluze has accepted the important
only accomplishments are as a gang leader. Drule once called his gang the Glinting Blades. The Blades were based in the Free City of Greyhawk until a wronged nobleman attempted to drown the gang’s
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dal Quor and Eberron and disrupting the cycle of the planes. As a result, Dal Quor is always remote in relation to the Material Plane, and no manifest zones are tied to Dal Quor. The only way to reach
reality. New arrivals are subject to forced conscription when encountered (whether by angel, demon, or devil), if they aren’t summarily dispatched. Amid the constant strife, windstorms of blades scour
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
giants who wield two huge shields like plow blades. These shields bear spikes on their exterior and have hollow interiors into which the dreadnought pours hot coals at the first sign of danger. Armed with
, the vortex that swirls around a remote island, or the thunderstorm that howls ceaselessly up and down a rugged coastline could, in fact, be the undying form of a storm giant clinging to existence
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
giants who wield two huge shields like plow blades. These shields bear spikes on their exterior and have hollow interiors into which the dreadnought pours hot coals at the first sign of danger. Armed with
, the vortex that swirls around a remote island, or the thunderstorm that howls ceaselessly up and down a rugged coastline could, in fact, be the undying form of a storm giant clinging to existence
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
giants who wield two huge shields like plow blades. These shields bear spikes on their exterior and have hollow interiors into which the dreadnought pours hot coals at the first sign of danger. Armed with
, the vortex that swirls around a remote island, or the thunderstorm that howls ceaselessly up and down a rugged coastline could, in fact, be the undying form of a storm giant clinging to existence
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Blades of ice grow out of her body at odd angles, breaking off before they get too long. When she moves, her body crackles. In this form, Auril creates weapons of ice with which to combat foes
crystalline form shatters and her divine spark vanishes. She is dead until the next winter solstice, when she reappears at full health in a cold, remote location of her choosing.
Frigid Aura. So long as
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Blades of ice grow out of her body at odd angles, breaking off before they get too long. When she moves, her body crackles. In this form, Auril creates weapons of ice with which to combat foes
crystalline form shatters and her divine spark vanishes. She is dead until the next winter solstice, when she reappears at full health in a cold, remote location of her choosing.
Frigid Aura. So long as
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Blades of ice grow out of her body at odd angles, breaking off before they get too long. When she moves, her body crackles. In this form, Auril creates weapons of ice with which to combat foes
crystalline form shatters and her divine spark vanishes. She is dead until the next winter solstice, when she reappears at full health in a cold, remote location of her choosing.
Frigid Aura. So long as
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
awakens. Standing 50 feet tall, the scion devours everything within reach to satiate its hunger. Its powerful lungs can suck food straight into its gullet. The scion uses a great tree to bat foes far
, slowly drifting tower of clouds that never dissipates. Often, this cloud lingers over a remote valley, creating a constantly overcast sky. Sapient creatures who live beneath this cloud often display
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
awakens. Standing 50 feet tall, the scion devours everything within reach to satiate its hunger. Its powerful lungs can suck food straight into its gullet. The scion uses a great tree to bat foes far
, slowly drifting tower of clouds that never dissipates. Often, this cloud lingers over a remote valley, creating a constantly overcast sky. Sapient creatures who live beneath this cloud often display
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
awakens. Standing 50 feet tall, the scion devours everything within reach to satiate its hunger. Its powerful lungs can suck food straight into its gullet. The scion uses a great tree to bat foes far
, slowly drifting tower of clouds that never dissipates. Often, this cloud lingers over a remote valley, creating a constantly overcast sky. Sapient creatures who live beneath this cloud often display






