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Returning 35 results for 'bat boggarts diffusing commune realms'.
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bat boggarts diffusing common realms
bat boggart diffusing common realms
bat boggarts diffusing combine realms
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Monsters
Curse of Strahd
spells, requiring only verbal components:
At will: detect evil and good
1/day each: commune, raise dead
Magic Resistance. The Abbot has advantage on saving throws against spells and other magical
meant to be perfect. They didn't want to be ordinary humans. They wanted the eyes of a cat, wings to fly like a bat, the strength of a mule, and the guile of a snake. In short, they craved bestial
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Realms Majere Dragonlance Pholtus Greyhawk Tyr Forgotten Realms Wee Jas Greyhawk Domain Spells 1st-level Order Domain feature You gain domain spells at the cleric levels listed in the Order Domain
5th mass healing word, slow 7th compulsion, locate creature 9th commune, dominate person Bonus Proficiencies 1st-level Order Domain feature You gain proficiency with heavy armor. You also gain
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Realms Majere Dragonlance Pholtus Greyhawk Tyr Forgotten Realms Wee Jas Greyhawk Domain Spells 1st-level Order Domain feature You gain domain spells at the cleric levels listed in the Order Domain
5th mass healing word, slow 7th compulsion, locate creature 9th commune, dominate person Bonus Proficiencies 1st-level Order Domain feature You gain proficiency with heavy armor. You also gain
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
with a fetid purple radiance.
Elturel’s grand cemetery was once a beautiful memorial to those who had passed into the realms beyond. Picturesque flowers and grass framed the graves, statues, and
of a relic of Torm kept beneath the cemetery chapel. The Helm of Torm’s Sight is said to give a worthy soul the ability to commune directly with that noble god. The duke and his guards came to the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
with a fetid purple radiance.
Elturel’s grand cemetery was once a beautiful memorial to those who had passed into the realms beyond. Picturesque flowers and grass framed the graves, statues, and
of a relic of Torm kept beneath the cemetery chapel. The Helm of Torm’s Sight is said to give a worthy soul the ability to commune directly with that noble god. The duke and his guards came to the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
with a fetid purple radiance.
Elturel’s grand cemetery was once a beautiful memorial to those who had passed into the realms beyond. Picturesque flowers and grass framed the graves, statues, and
of a relic of Torm kept beneath the cemetery chapel. The Helm of Torm’s Sight is said to give a worthy soul the ability to commune directly with that noble god. The duke and his guards came to the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Realms Majere Dragonlance Pholtus Greyhawk Tyr Forgotten Realms Wee Jas Greyhawk Domain Spells 1st-level Order Domain feature You gain domain spells at the cleric levels listed in the Order Domain
5th mass healing word, slow 7th compulsion, locate creature 9th commune, dominate person Bonus Proficiencies 1st-level Order Domain feature You gain proficiency with heavy armor. You also gain
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
storm, slow
7th
freedom of movement, ice storm
9th
commune with nature, cone of cold
Coast Druid Level Spells 3rd
mirror image, misty step
5th
water breathing, water walk
7th
terrain
9th
insect plague, wall of stone
Forest Druid Level Spells 3rd
barkskin, spider climb
5th
call lightning, plant growth
7th
divination, freedom of movement
9th
commune
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
storm, slow
7th
freedom of movement, ice storm
9th
commune with nature, cone of cold
Coast Druid Level Spells 3rd
mirror image, misty step
5th
water breathing, water walk
7th
terrain
9th
insect plague, wall of stone
Forest Druid Level Spells 3rd
barkskin, spider climb
5th
call lightning, plant growth
7th
divination, freedom of movement
9th
commune
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
storm, slow
7th
freedom of movement, ice storm
9th
commune with nature, cone of cold
Coast Druid Level Spells 3rd
mirror image, misty step
5th
water breathing, water walk
7th
terrain
9th
insect plague, wall of stone
Forest Druid Level Spells 3rd
barkskin, spider climb
5th
call lightning, plant growth
7th
divination, freedom of movement
9th
commune
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Oracle You possess a precious gift coveted not just by mortals but by the gods themselves: the gift of clear communication between the mortal and divine realms. As an oracle, you can perceive the
cast it in this way again until you finish a long rest. Sibyl Piety 25+ Oracle trait You can cast commune as a ritual with this trait. Once you do so, you can’t cast it in this way again until you
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Oracle You possess a precious gift coveted not just by mortals but by the gods themselves: the gift of clear communication between the mortal and divine realms. As an oracle, you can perceive the
cast it in this way again until you finish a long rest. Sibyl Piety 25+ Oracle trait You can cast commune as a ritual with this trait. Once you do so, you can’t cast it in this way again until you
Compendium
- Sources->Dungeons & Dragons->Monster Manual
forge unholy armies or rule over hidden realms in mockery of true gods, while others might seek to escape their accursed families. One day I might be the god of storms—mind countless followers, answer
Restoration, Pass without Trace, Water Breathing
1/Day Each: Commune, Dispel Evil and Good, Plane Shift
Legendary Actions
Legendary Action Uses: 3. Immediately after another creature’s turn, the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Oracle You possess a precious gift coveted not just by mortals but by the gods themselves: the gift of clear communication between the mortal and divine realms. As an oracle, you can perceive the
cast it in this way again until you finish a long rest. Sibyl Piety 25+ Oracle trait You can cast commune as a ritual with this trait. Once you do so, you can’t cast it in this way again until you
Compendium
- Sources->Dungeons & Dragons->Monster Manual
forge unholy armies or rule over hidden realms in mockery of true gods, while others might seek to escape their accursed families. One day I might be the god of storms—mind countless followers, answer
Restoration, Pass without Trace, Water Breathing
1/Day Each: Commune, Dispel Evil and Good, Plane Shift
Legendary Actions
Legendary Action Uses: 3. Immediately after another creature’s turn, the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
forge unholy armies or rule over hidden realms in mockery of true gods, while others might seek to escape their accursed families. One day I might be the god of storms—mind countless followers, answer
Restoration, Pass without Trace, Water Breathing
1/Day Each: Commune, Dispel Evil and Good, Plane Shift
Legendary Actions
Legendary Action Uses: 3. Immediately after another creature’s turn, the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
next dawn. Rod Pieces Piece Spell
First Commune
Second Arcane Gate
Third Reverse Gravity (spell save DC 18)
Fourth Regenerate
Fifth Find the Path
Sixth
Place Setting Location
First 2 Underdark, Toril Forgotten Realms A covert base of Lolth worshipers
Second 3 Astral Sea Spelljammer Near the wreckage of a spelljamming ship
Third
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
next dawn. Rod Pieces Piece Spell
First Commune
Second Arcane Gate
Third Reverse Gravity (spell save DC 18)
Fourth Regenerate
Fifth Find the Path
Sixth
Place Setting Location
First 2 Underdark, Toril Forgotten Realms A covert base of Lolth worshipers
Second 3 Astral Sea Spelljammer Near the wreckage of a spelljamming ship
Third
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dwells in tunnels near a young amethyst dragon’s lair, and its members telepathically commune with the dragon and any visitors in the lair from time to time.
2 A young amethyst dragon and a
Forgotten Realms are unclear about whether or not the ancient amethyst dragon Eldenser still lives, largely because of the behavior that earned him the epithets “the Lurker” and “the Worm Who Hides in
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dwells in tunnels near a young amethyst dragon’s lair, and its members telepathically commune with the dragon and any visitors in the lair from time to time.
2 A young amethyst dragon and a
Forgotten Realms are unclear about whether or not the ancient amethyst dragon Eldenser still lives, largely because of the behavior that earned him the epithets “the Lurker” and “the Worm Who Hides in
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Undersigil Farrow knows a path through Undersigil to Fortune’s Wheel, a casino owned by Shemeshka. Though the shortcut avoids the Harmonium officers, the tunneled realms beneath Sigil bring their own
. A successful DC 16 Intelligence (Arcana) check reveals the wings have black blood; they don’t belong to a bat or any other Beast. Creatures other than Constructs, Fiends, or Undead that partake of the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
next dawn. Rod Pieces Piece Spell
First Commune
Second Arcane Gate
Third Reverse Gravity (spell save DC 18)
Fourth Regenerate
Fifth Find the Path
Sixth
Place Setting Location
First 2 Underdark, Toril Forgotten Realms A covert base of Lolth worshipers
Second 3 Astral Sea Spelljammer Near the wreckage of a spelljamming ship
Third
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dwells in tunnels near a young amethyst dragon’s lair, and its members telepathically commune with the dragon and any visitors in the lair from time to time.
2 A young amethyst dragon and a
Forgotten Realms are unclear about whether or not the ancient amethyst dragon Eldenser still lives, largely because of the behavior that earned him the epithets “the Lurker” and “the Worm Who Hides in
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Undersigil Farrow knows a path through Undersigil to Fortune’s Wheel, a casino owned by Shemeshka. Though the shortcut avoids the Harmonium officers, the tunneled realms beneath Sigil bring their own
. A successful DC 16 Intelligence (Arcana) check reveals the wings have black blood; they don’t belong to a bat or any other Beast. Creatures other than Constructs, Fiends, or Undead that partake of the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Undersigil Farrow knows a path through Undersigil to Fortune’s Wheel, a casino owned by Shemeshka. Though the shortcut avoids the Harmonium officers, the tunneled realms beneath Sigil bring their own
. A successful DC 16 Intelligence (Arcana) check reveals the wings have black blood; they don’t belong to a bat or any other Beast. Creatures other than Constructs, Fiends, or Undead that partake of the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
personality, and demon lords seldom leave their realms for fear of allowing another creature to reshape and seize it. As with other demons, a demon lord that dies on another plane has its essence return to the
his decaying head and glowing red eyes are as a creature already dead. Great black bat wings sprout from his back, stirring reeking air as he moves. Orcus wields a malevolent artifact known as the Wand
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
personality, and demon lords seldom leave their realms for fear of allowing another creature to reshape and seize it. As with other demons, a demon lord that dies on another plane has its essence return to the
his decaying head and glowing red eyes are as a creature already dead. Great black bat wings sprout from his back, stirring reeking air as he moves. Orcus wields a malevolent artifact known as the Wand
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
personality, and demon lords seldom leave their realms for fear of allowing another creature to reshape and seize it. As with other demons, a demon lord that dies on another plane has its essence return to the
his decaying head and glowing red eyes are as a creature already dead. Great black bat wings sprout from his back, stirring reeking air as he moves. Orcus wields a malevolent artifact known as the Wand
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
necromancy around the altar. The altar can be used to commune with the dead. If a corpse’s skull is placed on the altar, a creature wearing or holding a holy symbol of Chemosh can ask the skull five
uncooperatively to the speak with dead spell. Alstare Bellis. The neutral evil vampire and former high priest of Chemosh, Alstare Bellis, hides just above the entrance to the tomb in bat form. A
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
necromancy around the altar. The altar can be used to commune with the dead. If a corpse’s skull is placed on the altar, a creature wearing or holding a holy symbol of Chemosh can ask the skull five
uncooperatively to the speak with dead spell. Alstare Bellis. The neutral evil vampire and former high priest of Chemosh, Alstare Bellis, hides just above the entrance to the tomb in bat form. A
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
necromancy around the altar. The altar can be used to commune with the dead. If a corpse’s skull is placed on the altar, a creature wearing or holding a holy symbol of Chemosh can ask the skull five
uncooperatively to the speak with dead spell. Alstare Bellis. The neutral evil vampire and former high priest of Chemosh, Alstare Bellis, hides just above the entrance to the tomb in bat form. A
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
neighboring realms where these evils are active. Scarlet Order The Scarlet Order is a monastic order of Suloise militarists whose spies and assassins have infiltrated many courts and castles throughout the
public use of magic in situations that could harm people or property. Mysteries of Greyhawk Eastern Oerik is a realm of many mysteries, several of which are described below. Bat-Folk of Hepmonaland
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
neighboring realms where these evils are active. Scarlet Order The Scarlet Order is a monastic order of Suloise militarists whose spies and assassins have infiltrated many courts and castles throughout the
public use of magic in situations that could harm people or property. Mysteries of Greyhawk Eastern Oerik is a realm of many mysteries, several of which are described below. Bat-Folk of Hepmonaland
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
neighboring realms where these evils are active. Scarlet Order The Scarlet Order is a monastic order of Suloise militarists whose spies and assassins have infiltrated many courts and castles throughout the
public use of magic in situations that could harm people or property. Mysteries of Greyhawk Eastern Oerik is a realm of many mysteries, several of which are described below. Bat-Folk of Hepmonaland
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
but missing ammunition) mounted on the walls, as well as a stag’s head mounted above a fireplace. Joster Mareet conspires with three quasits, including
one in centipede form and one in bat form C5
(Religion) check realizes that it’s used by worshipers of Graz’zt to commune with the demon lord, who requires a blood sacrifice. As an action, a character can spill some of their own blood into the bowl and






