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Returning 35 results for 'bat boon dragon continually rooting'.
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Classes
Player’s Handbook
power, while others trace it to strange events in their personal or family history. The blessing of a dragon or a dryad at a baby’s birth or the strike of lightning from a clear sky might spark a
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Subclass feature
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Epic Boon
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Arcane Apotheosis
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Magic Items
Fizban's Treasury of Dragons
This crystalline blue shield is fashioned from a sapphire dragon’s scale and is created to aid in rooting out the influence of Aberrations. While wielding the shield, you have
Backgrounds
The Book of Many Things
cards or three-dragon ante cards)
Equipment: A bottle of black ink, an ink pen, five sheets of paper, a gaming set (matching your chosen proficiency), a signet ring, a set of fine clothes, and a pouch
containing 18 gp
Feature: Fortune’s Favor
Your unexpected good fortune is reflected by a minor boon. You gain the Lucky, Magic Initiate, or Skilled feat (your choice). Your choice of feat
Monsters
Fizban's Treasury of Dragons
young topaz dragon continually attempts to steal eggs from a roc nest, despite having nearly been killed by the roc parents multiple times.
6
A clan of winged kobold;winged kobolds consider a young
Amphibious. The dragon can breathe both air and water.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Spider Climb. The dragon can climb difficult surfaces, including upside down on ceilings, without
needing to make an ability check.
Tunneler. The dragon can burrow through solid rock at half its burrowing speed and can leave a 20-foot-diameter tunnel in its wake.Multiattack. The dragon makes one
Monsters
Strixhaven: A Curriculum of Chaos
she uses this action again.Velomachus Lorehold was the first dragon of Strixhaven to master the magic of order and chaos, the flow and prediction of events through time. Her magic encourages
, Velomachus has grown tired of watching the same mistakes repeated continually. She hopes her college’s teachings will foster the skills to either predict future pitfalls by taking lessons from those
Monsters
Fizban's Treasury of Dragons
realize they enjoy hunting together.
5
A tempestuous marid continually floods the carefully dried-out lair of a topaz dragon.
6
A sahuagin baron attempts to gain the support of other sahuagin
Amphibious. The dragon can breathe both air and water.
Fabricate (1/Day). The dragon can cast fabricate, requiring no spell components and using Intelligence as the spellcasting ability.
Legendary
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Spider Climb. The dragon can climb difficult surfaces, including upside down on ceilings, without
needing to make an ability check.
Tunneler. The dragon can burrow through solid rock at half its burrowing speed and can leave a 10-foot-diameter tunnel in its wake.Multiattack. The dragon makes one
Species
Mordenkainen Presents: Monsters of the Multiverse
court of the Queen of Air and Darkness, one of the Feywild’s archfey. Goblins thrived in her dangerous domain thanks to a special boon from her—a supernatural knack for finding the weak
spots in foes larger than themselves and for getting out of trouble. Goblins brought this fey boon with them to worlds across the Material Plane, even if they don’t remember the fey realm they
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Epic Boons An epic boon is a special power available only to 20th level characters. Characters at that level gain such boons only if you want them to and only when you feel it’s appropriate. Epic
boons are best awarded after the characters complete a major quest, or accomplish something else particularly notable. A character might gain an epic boon after destroying an evil artifact, defeating an
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Epic Boons An epic boon is a special power available only to 20th level characters. Characters at that level gain such boons only if you want them to and only when you feel it’s appropriate. Epic
boons are best awarded after the characters complete a major quest, or accomplish something else particularly notable. A character might gain an epic boon after destroying an evil artifact, defeating an
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Epic Boons An epic boon is a special power available only to 20th level characters. Characters at that level gain such boons only if you want them to and only when you feel it’s appropriate. Epic
boons are best awarded after the characters complete a major quest, or accomplish something else particularly notable. A character might gain an epic boon after destroying an evil artifact, defeating an
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
shambling mounds 51–55 1d10 water elementals 56–60 1d4 young black dragons 61–65 An eerie, bat-headed idol almost completely covered by vines 66–70 1d8 + 2 trolls 71–75 1d3 hydras 76–80 The sound of drums beating several miles away 81–96 1 adult black dragon 97–00 1 ancient black dragon
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
shambling mounds 51–55 1d10 water elementals 56–60 1d4 young black dragons 61–65 An eerie, bat-headed idol almost completely covered by vines 66–70 1d8 + 2 trolls 71–75 1d3 hydras 76–80 The sound of drums beating several miles away 81–96 1 adult black dragon 97–00 1 ancient black dragon
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
shambling mounds 51–55 1d10 water elementals 56–60 1d4 young black dragons 61–65 An eerie, bat-headed idol almost completely covered by vines 66–70 1d8 + 2 trolls 71–75 1d3 hydras 76–80 The sound of drums beating several miles away 81–96 1 adult black dragon 97–00 1 ancient black dragon
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
aquatic delicacies so as to learn more about the dragon.
5 A young topaz dragon continually attempts to steal eggs from a roc nest, despite having nearly been killed by the roc parents multiple
enjoy hunting together.
5 A tempestuous marid continually floods the carefully dried-out lair of a topaz dragon.
6 A sahuagin baron attempts to gain the support of other sahuagin for
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
aquatic delicacies so as to learn more about the dragon.
5 A young topaz dragon continually attempts to steal eggs from a roc nest, despite having nearly been killed by the roc parents multiple
enjoy hunting together.
5 A tempestuous marid continually floods the carefully dried-out lair of a topaz dragon.
6 A sahuagin baron attempts to gain the support of other sahuagin for
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Brass Dragon 15 Mummy Lord, Purple Worm 16 Adult Blue Dragon 17 Sphinx of Valor 20 Ancient Brass Dragon 23 Ancient Blue Dragon Forest Monsters CR Monsters 0 Awakened Shrub, Baboon, Badger, Bat, Cat
Gorgon 10 Cyclops Oracle, Dire Worg, Young Red Dragon 11 Roc 14 Adult Copper Dragon 17 Adult Red Dragon 21 Ancient Copper Dragon 24 Ancient Red Dragon Mountain Monsters CR Monsters 0 Bat, Eagle
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Brass Dragon 15 Mummy Lord, Purple Worm 16 Adult Blue Dragon 17 Sphinx of Valor 20 Ancient Brass Dragon 23 Ancient Blue Dragon Forest Monsters CR Monsters 0 Awakened Shrub, Baboon, Badger, Bat, Cat
Gorgon 10 Cyclops Oracle, Dire Worg, Young Red Dragon 11 Roc 14 Adult Copper Dragon 17 Adult Red Dragon 21 Ancient Copper Dragon 24 Ancient Red Dragon Mountain Monsters CR Monsters 0 Bat, Eagle
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Brass Dragon 15 Mummy Lord, Purple Worm 16 Adult Blue Dragon 17 Sphinx of Valor 20 Ancient Brass Dragon 23 Ancient Blue Dragon Forest Monsters CR Monsters 0 Awakened Shrub, Baboon, Badger, Bat, Cat
Gorgon 10 Cyclops Oracle, Dire Worg, Young Red Dragon 11 Roc 14 Adult Copper Dragon 17 Adult Red Dragon 21 Ancient Copper Dragon 24 Ancient Red Dragon Mountain Monsters CR Monsters 0 Bat, Eagle
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
these caves, all the werebats in the four sections of area 16 quickly join the fray. The noise also alerts the werebat boss in area 14, who investigates. 16a. Werebats in Bat Form Werebats. Three goblin
werebats (see appendix A) hang from the ceiling in bat form, asleep. In this form, they are indistinguishable from giant bats. They awaken if they are attacked or otherwise disturbed.
Niches. Three
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
these caves, all the werebats in the four sections of area 16 quickly join the fray. The noise also alerts the werebat boss in area 14, who investigates. 16a. Werebats in Bat Form Werebats. Three goblin
werebats (see appendix A) hang from the ceiling in bat form, asleep. In this form, they are indistinguishable from giant bats. They awaken if they are attacked or otherwise disturbed.
Niches. Three
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
aquatic delicacies so as to learn more about the dragon.
5 A young topaz dragon continually attempts to steal eggs from a roc nest, despite having nearly been killed by the roc parents multiple
enjoy hunting together.
5 A tempestuous marid continually floods the carefully dried-out lair of a topaz dragon.
6 A sahuagin baron attempts to gain the support of other sahuagin for
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
these caves, all the werebats in the four sections of area 16 quickly join the fray. The noise also alerts the werebat boss in area 14, who investigates. 16a. Werebats in Bat Form Werebats. Three goblin
werebats (see appendix A) hang from the ceiling in bat form, asleep. In this form, they are indistinguishable from giant bats. They awaken if they are attacked or otherwise disturbed.
Niches. Three
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Sapphire Dragon Lairs Sapphire dragons make their lairs in enormous caverns and complex tunnel systems. As they grow older, they continually renovate their lairs, using their tunneling abilities and
being seen by intruders. The best-defended sapphire dragon lairs have no easily accessible entrances or exits at all, and trespassers who do find their way inside must then contend with a maze of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Sapphire Dragon Lairs Sapphire dragons make their lairs in enormous caverns and complex tunnel systems. As they grow older, they continually renovate their lairs, using their tunneling abilities and
being seen by intruders. The best-defended sapphire dragon lairs have no easily accessible entrances or exits at all, and trespassers who do find their way inside must then contend with a maze of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Sapphire Dragon Lairs Sapphire dragons make their lairs in enormous caverns and complex tunnel systems. As they grow older, they continually renovate their lairs, using their tunneling abilities and
being seen by intruders. The best-defended sapphire dragon lairs have no easily accessible entrances or exits at all, and trespassers who do find their way inside must then contend with a maze of
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
shrine. Characters who pray for her assistance in fighting the dragon can receive a boon at your discretion, including water breathing, bless, or other useful spells.
, the elves are hesitant to attack possible guests of Neronvain or Chuth, but they remain suspicious. The elves are terrified of Chuth, and the cunning dragon has convinced them that he will free them
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
shrine. Characters who pray for her assistance in fighting the dragon can receive a boon at your discretion, including water breathing, bless, or other useful spells.
, the elves are hesitant to attack possible guests of Neronvain or Chuth, but they remain suspicious. The elves are terrified of Chuth, and the cunning dragon has convinced them that he will free them in
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
shrine. Characters who pray for her assistance in fighting the dragon can receive a boon at your discretion, including water breathing, bless, or other useful spells.
, the elves are hesitant to attack possible guests of Neronvain or Chuth, but they remain suspicious. The elves are terrified of Chuth, and the cunning dragon has convinced them that he will free them in
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
shrine. Characters who pray for her assistance in fighting the dragon can receive a boon at your discretion, including water breathing, bless, or other useful spells.
, the elves are hesitant to attack possible guests of Neronvain or Chuth, but they remain suspicious. The elves are terrified of Chuth, and the cunning dragon has convinced them that he will free them
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
shrine. Characters who pray for her assistance in fighting the dragon can receive a boon at your discretion, including water breathing, bless, or other useful spells.
, the elves are hesitant to attack possible guests of Neronvain or Chuth, but they remain suspicious. The elves are terrified of Chuth, and the cunning dragon has convinced them that he will free them
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
shrine. Characters who pray for her assistance in fighting the dragon can receive a boon at your discretion, including water breathing, bless, or other useful spells.
, the elves are hesitant to attack possible guests of Neronvain or Chuth, but they remain suspicious. The elves are terrified of Chuth, and the cunning dragon has convinced them that he will free them in
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the negotiation, the dragon turtle slowly circles the ship. At first, characters must continually circle the deck of the ship to maintain face-to-face contact with the creature, but eventually it
Bay of Chult Ships must pass through the Bay of Chult as they come and go from Port Nyanzaru or the beaches west of Fort Beluarian. The mouth of the bay is watched over by Aremag, a dragon turtle
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the negotiation, the dragon turtle slowly circles the ship. At first, characters must continually circle the deck of the ship to maintain face-to-face contact with the creature, but eventually it
Bay of Chult Ships must pass through the Bay of Chult as they come and go from Port Nyanzaru or the beaches west of Fort Beluarian. The mouth of the bay is watched over by Aremag, a dragon turtle






