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Returning 30 results for 'bathing band diffusing currents repairing'.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
and his band of sellswords occupy the keep. They are repairing the old castle and protecting trade along the river from the depredations of monsters and bandits, or so they claim. In fact, Rivergard
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
and his band of sellswords occupy the keep. They are repairing the old castle and protecting trade along the river from the depredations of monsters and bandits, or so they claim. In fact, Rivergard
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
and his band of sellswords occupy the keep. They are repairing the old castle and protecting trade along the river from the depredations of monsters and bandits, or so they claim. In fact, Rivergard
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the ship’s speed to 4 mph, while a strong tailwind increases its speed to 12 mph. By changing altitude, the ship can use air currents to move in a particular direction. A propeller aft of the gondola
balloon or gondola has at least 1 hit point, it can be repaired. Repairing 1 hit point of damage to either the balloon or the gondola requires 1 day and costs 20 gp. (Mending spells can repair superficial damage but can’t restore hit points.)
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the ship’s speed to 4 mph, while a strong tailwind increases its speed to 12 mph. By changing altitude, the ship can use air currents to move in a particular direction. A propeller aft of the gondola
balloon or gondola has at least 1 hit point, it can be repaired. Repairing 1 hit point of damage to either the balloon or the gondola requires 1 day and costs 20 gp. (Mending spells can repair superficial damage but can’t restore hit points.)
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the ship’s speed to 4 mph, while a strong tailwind increases its speed to 12 mph. By changing altitude, the ship can use air currents to move in a particular direction. A propeller aft of the gondola
balloon or gondola has at least 1 hit point, it can be repaired. Repairing 1 hit point of damage to either the balloon or the gondola requires 1 day and costs 20 gp. (Mending spells can repair superficial damage but can’t restore hit points.)
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Haunted Keeps In the southwestern Sumber Hills stand four ruined keeps built centuries ago by a band of adventurers, the Knights of the Silver Horn. According to most locals, these crumbling stone
of a stone keep and gatehouse linked by a curtain wall to a river tower and dock. Rivergard is home to a mercenary band led by “Lord of the Castle” Jolliver Grimjaw (see chapter 7). The band is
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Haunted Keeps In the southwestern Sumber Hills stand four ruined keeps built centuries ago by a band of adventurers, the Knights of the Silver Horn. According to most locals, these crumbling stone
of a stone keep and gatehouse linked by a curtain wall to a river tower and dock. Rivergard is home to a mercenary band led by “Lord of the Castle” Jolliver Grimjaw (see chapter 7). The band is
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Haunted Keeps In the southwestern Sumber Hills stand four ruined keeps built centuries ago by a band of adventurers, the Knights of the Silver Horn. According to most locals, these crumbling stone
of a stone keep and gatehouse linked by a curtain wall to a river tower and dock. Rivergard is home to a mercenary band led by “Lord of the Castle” Jolliver Grimjaw (see chapter 7). The band is
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
rigging makes such a climb possible.
The vehicle has no form of propulsion, instead relying on the pilot’s ability to navigate air currents.
As long as the balloon or basket has at least 1 hit
point, it can be repaired. Repairing 1 hit point of damage to either part of the vehicle requires 1 day and the necessary supplies, which can be salvaged from area D4 or taken from area B3.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
rigging makes such a climb possible.
The vehicle has no form of propulsion, instead relying on the pilot’s ability to navigate air currents.
As long as the balloon or basket has at least 1 hit
point, it can be repaired. Repairing 1 hit point of damage to either part of the vehicle requires 1 day and the necessary supplies, which can be salvaged from area D4 or taken from area B3.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
rigging makes such a climb possible.
The vehicle has no form of propulsion, instead relying on the pilot’s ability to navigate air currents.
As long as the balloon or basket has at least 1 hit
point, it can be repaired. Repairing 1 hit point of damage to either part of the vehicle requires 1 day and the necessary supplies, which can be salvaged from area D4 or taken from area B3.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
forces, the subsequent effects range from whimsical to deadly. Eldritch Storm Eldritch Storms When magical currents become trapped amid winds and clouds, eldritch storms can result. Flaywind
Spring Effects d12 Effect 1 Any creature that touches or drinks the water of this spring feels blessed. The creature gains the benefits of a bless spell for 1 hour. 2 Bathing in the spring covers
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
forces, the subsequent effects range from whimsical to deadly. Eldritch Storm Eldritch Storms When magical currents become trapped amid winds and clouds, eldritch storms can result. Flaywind
Spring Effects d12 Effect 1 Any creature that touches or drinks the water of this spring feels blessed. The creature gains the benefits of a bless spell for 1 hour. 2 Bathing in the spring covers
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
forces, the subsequent effects range from whimsical to deadly. Eldritch Storm Eldritch Storms When magical currents become trapped amid winds and clouds, eldritch storms can result. Flaywind
Spring Effects d12 Effect 1 Any creature that touches or drinks the water of this spring feels blessed. The creature gains the benefits of a bless spell for 1 hour. 2 Bathing in the spring covers
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
wyrmling as a guardian of nature, training the dragon to hunt only Monstrosities. But the wyrmling keeps attacking other creatures.
6 A band of ogres keeps a white dragon wyrmling caged near their
seek out new mineral veins for sustenance.
8 A clan of winged kobolds treat the air currents and ice slides of an adult white dragon’s lair as an obstacle course. The dragon enjoys devising
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
wyrmling as a guardian of nature, training the dragon to hunt only Monstrosities. But the wyrmling keeps attacking other creatures.
6 A band of ogres keeps a white dragon wyrmling caged near their
seek out new mineral veins for sustenance.
8 A clan of winged kobolds treat the air currents and ice slides of an adult white dragon’s lair as an obstacle course. The dragon enjoys devising
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
wyrmling as a guardian of nature, training the dragon to hunt only Monstrosities. But the wyrmling keeps attacking other creatures.
6 A band of ogres keeps a white dragon wyrmling caged near their
seek out new mineral veins for sustenance.
8 A clan of winged kobolds treat the air currents and ice slides of an adult white dragon’s lair as an obstacle course. The dragon enjoys devising
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
50 gp. Secret Door. A 15-foot-wide secret door is hidden in the wall farthest from the entrance, and contains five concealed slots for charged disks. If the modrons finish repairing the recharging
gave up his pursuits in this area. Thin wires set into the walls of the room beyond the secret door buzz with magic, bathing the room in a blue glow. This chamber is filled with disparate gears
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
50 gp. Secret Door. A 15-foot-wide secret door is hidden in the wall farthest from the entrance, and contains five concealed slots for charged disks. If the modrons finish repairing the recharging
gave up his pursuits in this area. Thin wires set into the walls of the room beyond the secret door buzz with magic, bathing the room in a blue glow. This chamber is filled with disparate gears
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
50 gp. Secret Door. A 15-foot-wide secret door is hidden in the wall farthest from the entrance, and contains five concealed slots for charged disks. If the modrons finish repairing the recharging
gave up his pursuits in this area. Thin wires set into the walls of the room beyond the secret door buzz with magic, bathing the room in a blue glow. This chamber is filled with disparate gears
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
wind currents
7 1 cloud giant of Evil Air* (attitude: 1d4 + 1) terrorizing the skies
8 1 djinni (attitude: 1d12 + 2) examining shattered gargoyle remains
9 2d4 griffons (attitude: 1d10
machinations. These giant kin might be drawn to runes and sites of giant power, even long after the creators of those sites are gone. Giant Kin Encounters d10† Encounter
1 A band of 2d6
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
wind currents
7 1 cloud giant of Evil Air* (attitude: 1d4 + 1) terrorizing the skies
8 1 djinni (attitude: 1d12 + 2) examining shattered gargoyle remains
9 2d4 griffons (attitude: 1d10
machinations. These giant kin might be drawn to runes and sites of giant power, even long after the creators of those sites are gone. Giant Kin Encounters d10† Encounter
1 A band of 2d6
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
wind currents
7 1 cloud giant of Evil Air* (attitude: 1d4 + 1) terrorizing the skies
8 1 djinni (attitude: 1d12 + 2) examining shattered gargoyle remains
9 2d4 griffons (attitude: 1d10
machinations. These giant kin might be drawn to runes and sites of giant power, even long after the creators of those sites are gone. Giant Kin Encounters d10† Encounter
1 A band of 2d6
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
character that it might be worthwhile to talk to Minthra Mhandyvver (area 14) — treasure could be hidden in the tomb, and it shouldn’t be left to a band of goblins. 9. Tantur Smithy Both ends of this soot
functions as a dressmaker’s shop and fitting room. Beyond two sets of doors are bathing chambers that emanate pleasant smells and warm dampness. Unlike Tarnlar’s down the street, Haeleeya’s caters to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
character that it might be worthwhile to talk to Minthra Mhandyvver (area 14) — treasure could be hidden in the tomb, and it shouldn’t be left to a band of goblins. 9. Tantur Smithy Both ends of this soot
functions as a dressmaker’s shop and fitting room. Beyond two sets of doors are bathing chambers that emanate pleasant smells and warm dampness. Unlike Tarnlar’s down the street, Haeleeya’s caters to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
character that it might be worthwhile to talk to Minthra Mhandyvver (area 14) — treasure could be hidden in the tomb, and it shouldn’t be left to a band of goblins. 9. Tantur Smithy Both ends of this soot
functions as a dressmaker’s shop and fitting room. Beyond two sets of doors are bathing chambers that emanate pleasant smells and warm dampness. Unlike Tarnlar’s down the street, Haeleeya’s caters to
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. He is a member of the Scraptops, a goblin clan known for its scavenging and tinkering. Droop wandered into the hideout looking for parts for a wagon he’s repairing back home. The Cragmaws are
demanding he join their band, but the terrified Droop just wants to go home. When combat breaks out, Droop hides and avoids the fight. Droop knows the general layout of the Redbrands’ hideout, as well as the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. He is a member of the Scraptops, a goblin clan known for its scavenging and tinkering. Droop wandered into the hideout looking for parts for a wagon he’s repairing back home. The Cragmaws are
demanding he join their band, but the terrified Droop just wants to go home. When combat breaks out, Droop hides and avoids the fight. Droop knows the general layout of the Redbrands’ hideout, as well as the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. He is a member of the Scraptops, a goblin clan known for its scavenging and tinkering. Droop wandered into the hideout looking for parts for a wagon he’s repairing back home. The Cragmaws are
demanding he join their band, but the terrified Droop just wants to go home. When combat breaks out, Droop hides and avoids the fight. Droop knows the general layout of the Redbrands’ hideout, as well as the






