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Returning 30 results for 'battered both diffusing carried record'.
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battered both diffusing carved records
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
6. Statue Gallery Six suits of ornate plate mail stand in this area as if on guard. Battered and bashed pieces of armor and weapons are scattered across the carpeted floor before them. Moss and
a suit of armor is destroyed, roll a d6. On a roll of 6, a large bloodstone rolls out of the armor as its pieces fall to the ground. If the bloodstone is carried out of this area, either path leads
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
6. Statue Gallery Six suits of ornate plate mail stand in this area as if on guard. Battered and bashed pieces of armor and weapons are scattered across the carpeted floor before them. Moss and
, roll a d6. On a roll of 6, a large bloodstone rolls out of the armor as its pieces fall to the ground. If the bloodstone is carried out of this area, either path leads the characters back to the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
6. Statue Gallery Six suits of ornate plate mail stand in this area as if on guard. Battered and bashed pieces of armor and weapons are scattered across the carpeted floor before them. Moss and
a suit of armor is destroyed, roll a d6. On a roll of 6, a large bloodstone rolls out of the armor as its pieces fall to the ground. If the bloodstone is carried out of this area, either path leads
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
6. Statue Gallery Six suits of ornate plate mail stand in this area as if on guard. Battered and bashed pieces of armor and weapons are scattered across the carpeted floor before them. Moss and
a suit of armor is destroyed, roll a d6. On a roll of 6, a large bloodstone rolls out of the armor as its pieces fall to the ground. If the bloodstone is carried out of this area, either path leads
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
6. Statue Gallery Six suits of ornate plate mail stand in this area as if on guard. Battered and bashed pieces of armor and weapons are scattered across the carpeted floor before them. Moss and
, roll a d6. On a roll of 6, a large bloodstone rolls out of the armor as its pieces fall to the ground. If the bloodstone is carried out of this area, either path leads the characters back to the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
6. Statue Gallery Six suits of ornate plate mail stand in this area as if on guard. Battered and bashed pieces of armor and weapons are scattered across the carpeted floor before them. Moss and
, roll a d6. On a roll of 6, a large bloodstone rolls out of the armor as its pieces fall to the ground. If the bloodstone is carried out of this area, either path leads the characters back to the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
placed on her to be someone other than herself.
One afternoon, as Asteria swam alone as a reprieve from her peers, a rip current swallowed her. Waves battered her against the rocks, then carried
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
placed on her to be someone other than herself.
One afternoon, as Asteria swam alone as a reprieve from her peers, a rip current swallowed her. Waves battered her against the rocks, then carried
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
placed on her to be someone other than herself.
One afternoon, as Asteria swam alone as a reprieve from her peers, a rip current swallowed her. Waves battered her against the rocks, then carried
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
area 29. Any characters who fell into the pool are carried by the current toward the outflow at about 20 feet per round. A character who ends up in the river might be swept away; see “Fast-Flowing Water
take 1d6 bludgeoning damage as it is battered by rocks. Even creatures that can breathe water aren’t likely to survive for long. The stream runs underground for about 5 miles before emerging on a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
area 29. Any characters who fell into the pool are carried by the current toward the outflow at about 20 feet per round. A character who ends up in the river might be swept away; see “Fast-Flowing Water
take 1d6 bludgeoning damage as it is battered by rocks. Even creatures that can breathe water aren’t likely to survive for long. The stream runs underground for about 5 miles before emerging on a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
area 29. Any characters who fell into the pool are carried by the current toward the outflow at about 20 feet per round. A character who ends up in the river might be swept away; see “Fast-Flowing Water
take 1d6 bludgeoning damage as it is battered by rocks. Even creatures that can breathe water aren’t likely to survive for long. The stream runs underground for about 5 miles before emerging on a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
are the fastest in the race, and overall have the best record. The reigning champion is the Pegasus of Highwater, whose supporters wear white and silver. The Hippogriff is tied to Overlook and
thrown or carried, and there are no limits on contact between participants, although only natural weapons are allowed. Typically, a low-level druid or adept is on hand to provide healing if needed—but any
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
are the fastest in the race, and overall have the best record. The reigning champion is the Pegasus of Highwater, whose supporters wear white and silver. The Hippogriff is tied to Overlook and
thrown or carried, and there are no limits on contact between participants, although only natural weapons are allowed. Typically, a low-level druid or adept is on hand to provide healing if needed—but any
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
are the fastest in the race, and overall have the best record. The reigning champion is the Pegasus of Highwater, whose supporters wear white and silver. The Hippogriff is tied to Overlook and
thrown or carried, and there are no limits on contact between participants, although only natural weapons are allowed. Typically, a low-level druid or adept is on hand to provide healing if needed—but any
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
but now has only one battered tower near the south road. A wraith—the tormented remnant of a long-dead garrison commander—stands watch. When it detects visitors, the wraith lets out a shriek that
much damage on a successful one. In addition, each object in that area that isn’t being worn or carried takes 35 (10d6) fire damage. The ruins near Strixhaven are watched over by strange creatures N4
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Saltmarsh develops under their control. They intend to ignite open war between Keoland and the Sea Princes, leaving both realms battered and weakened while the Brotherhood moves in. Unlike the other
a vial of poison he carried on to the noble’s bald scalp. He waited in his hiding place for another full day until the contact poison killed the man. Personality Traits. Skerrin is literally a man of
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
but now has only one battered tower near the south road. A wraith—the tormented remnant of a long-dead garrison commander—stands watch. When it detects visitors, the wraith lets out a shriek that
much damage on a successful one. In addition, each object in that area that isn’t being worn or carried takes 35 (10d6) fire damage. The ruins near Strixhaven are watched over by strange creatures N4
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
but now has only one battered tower near the south road. A wraith—the tormented remnant of a long-dead garrison commander—stands watch. When it detects visitors, the wraith lets out a shriek that
much damage on a successful one. In addition, each object in that area that isn’t being worn or carried takes 35 (10d6) fire damage. The ruins near Strixhaven are watched over by strange creatures N4
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Saltmarsh develops under their control. They intend to ignite open war between Keoland and the Sea Princes, leaving both realms battered and weakened while the Brotherhood moves in. Unlike the other
a vial of poison he carried on to the noble’s bald scalp. He waited in his hiding place for another full day until the contact poison killed the man. Personality Traits. Skerrin is literally a man of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Saltmarsh develops under their control. They intend to ignite open war between Keoland and the Sea Princes, leaving both realms battered and weakened while the Brotherhood moves in. Unlike the other
a vial of poison he carried on to the noble’s bald scalp. He waited in his hiding place for another full day until the contact poison killed the man. Personality Traits. Skerrin is literally a man of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. T6: Training Master’s Quarters This bedroom contains a stone desk, a stone bed, and a metal display holding a single, battered greataxe.
Over the years, many training masters lived here. A training
anyone using the greataxe as a weapon. T7: Armory Other than a few broken shields and warped crossbow bolts on battered shelves and hooks, nothing remains in this room.
Six dust mephits lair here with
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. T6: Training Master’s Quarters This bedroom contains a stone desk, a stone bed, and a metal display holding a single, battered greataxe.
Over the years, many training masters lived here. A training
anyone using the greataxe as a weapon. T7: Armory Other than a few broken shields and warped crossbow bolts on battered shelves and hooks, nothing remains in this room.
Six dust mephits lair here with
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. T6: Training Master’s Quarters This bedroom contains a stone desk, a stone bed, and a metal display holding a single, battered greataxe.
Over the years, many training masters lived here. A training
anyone using the greataxe as a weapon. T7: Armory Other than a few broken shields and warped crossbow bolts on battered shelves and hooks, nothing remains in this room.
Six dust mephits lair here with
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
successful DC 10 Wisdom (Perception) check. A battered wooden chest with leather hasps holds 1,500 sp. 20. Scaly Lair The swift stream passes over a steep slab of bedrock in front of a short passage
following details become apparent: The additional runes record the occupant’s date of death and the great deeds the dwarf performed in life. Also carved into these three coffins is a warning that doom awaits
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
successful DC 10 Wisdom (Perception) check. A battered wooden chest with leather hasps holds 1,500 sp. 20. Scaly Lair The swift stream passes over a steep slab of bedrock in front of a short passage
following details become apparent: The additional runes record the occupant’s date of death and the great deeds the dwarf performed in life. Also carved into these three coffins is a warning that doom awaits
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
successful DC 10 Wisdom (Perception) check. A battered wooden chest with leather hasps holds 1,500 sp. 20. Scaly Lair The swift stream passes over a steep slab of bedrock in front of a short passage
following details become apparent: The additional runes record the occupant’s date of death and the great deeds the dwarf performed in life. Also carved into these three coffins is a warning that doom awaits
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
record them on your balance sheet at the original cost minus depreciation due to the minor dismemberment or occasional consumption of staff.
— Môrgæn
Ahghairon’s Dragonward. Waterdeep is protected by
device resembling an orrery housing. The device is battered and falling apart, revealing exposed gears and spokes, and with its exterior pieces and plating scattered across the floor. Splayed on the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
record them on your balance sheet at the original cost minus depreciation due to the minor dismemberment or occasional consumption of staff.
— Môrgæn
Ahghairon’s Dragonward. Waterdeep is protected by
device resembling an orrery housing. The device is battered and falling apart, revealing exposed gears and spokes, and with its exterior pieces and plating scattered across the floor. Splayed on the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
record them on your balance sheet at the original cost minus depreciation due to the minor dismemberment or occasional consumption of staff.
— Môrgæn
Ahghairon’s Dragonward. Waterdeep is protected by
device resembling an orrery housing. The device is battered and falling apart, revealing exposed gears and spokes, and with its exterior pieces and plating scattered across the floor. Splayed on the






